PDA

View Full Version : t5 style mob damage reductions in underfoot depths


Ballads
08-13-2010, 12:17 AM
<p>I play a wizard, i have no choice as to what type of damage my spells do, its elemental, i can shift from heat and cold but always elemental. Adding mobs with 50%+ damage reductions to elemental means im usless. This was fixed long ago and devs stopped using it untill the hole raid zone and here we go again. I dont feel i need to explain how making a class usless because of damage output type is a poor design, you know it is, thats why you went through and changed them in the past, can we please stop back peddling on good changes you have seen fit to make in the past.</p><p>Please remove the specific damage type reductions from mobs, it only serves to punish 1-2 classes, for somethign they cant control.</p>

Gaige
08-13-2010, 02:27 AM
<p>Also remove uncontested avoidance, right Ballads?</p>

Shotneedle
08-13-2010, 02:38 AM
<p><cite>Ballads wrote:</cite></p><blockquote><p>Please remove the specific damage type reductions from mobs, it only serves to punish 1-2 classes, for somethign they cant control.</p></blockquote><p>Can we scouts get all the behind/flanking avoidance removed too? ty.</p>

Korrupt
08-13-2010, 02:47 AM
<p>While we're at it can you stop having mobs cure all dots off them, that's killin lock dps( necro too, some others to a lesser degree). Oh yeah, and stop killling dumbfire pets, again same classes being screwed over..</p>

Ballads
08-13-2010, 03:05 AM
<p><cite>Gaige wrote:</cite></p> <blockquote><p>Also remove uncontested avoidance, right Ballads?</p></blockquote> <p>There are a post asking about this gopost there.</p><p><cite>Buffrat@Unrest wrote:</cite></p><blockquote><p><cite>Ballads wrote:</cite></p><blockquote><p>Please remove the specific damage type reductions from mobs, it only serves to punish 1-2 classes, for somethign they cant control.</p></blockquote><p>Can we scouts get all the behind/flanking avoidance removed too? ty.</p></blockquote><p>What does that have todo about DR to certain types of damage. What if the mobs were immune to pierce or slash or both? would you not feel screwed as a scout if it could only be hit by crush?</p><p><cite>Korrupt@Najena wrote:</cite></p><blockquote><p>While we're at it can you stop having mobs cure all dots off them, that's killin lock dps( necro too, some others to a lesser degree). Oh yeah, and stop killling dumbfire pets, again same classes being screwed over..</p></blockquote><p>Enchantment strips hurt a lot more then 1 or 2 classes. Love having my Fiery blast removed as well. The dumbfire issue i think should have been fixed long ago, i mean they are just dots, why should they die.</p><p>I dont know why you 3 trolled me, but w/e. This problem has been corrected a time or 2 already(think t6 and rok.) i dont see why if they felt it needed to be fixed back then they wouldn't feel the need to fix it now.</p>

Shotneedle
08-13-2010, 03:08 AM
<p><cite>Ballads wrote:</cite></p><blockquote><p><cite></cite>What does that have todo about DR to certain types of damage. What if the mobs were immune to pierce or slash or both? would you not feel screwed as a scout if it could only be hit by crush?</p></blockquote><p>Nope. 100% hit rate on my ranged auto attack (crush) would be more dps than 60% hit rate on my melee auto attacks. Especially once they beef up bows.</p><p>But that's just me, I'm sure other scouts feel differently.</p>

Ballads
08-13-2010, 03:13 AM
<p><cite>Buffrat@Unrest wrote:</cite></p><blockquote><p><cite>Ballads wrote:</cite></p><blockquote><p><cite></cite>What does that have todo about DR to certain types of damage. What if the mobs were immune to pierce or slash or both? would you not feel screwed as a scout if it could only be hit by crush?</p></blockquote><p>Nope. 100% hit rate on my ranged auto attack (crush) would be more dps than 60% hit rate on my melee auto attacks. Especially once they beef up bows.</p><p>But that's just me, I'm sure other scouts feel differently.</p></blockquote><p>Who said anything about 100% hit rates lol, even then  i guess be ok for bards but i doubt other scouts would agree to having all there combat arts being mitigated.</p>

Shotneedle
08-13-2010, 03:16 AM
<p><cite>Ballads wrote:</cite></p><blockquote><p><cite> </cite></p><p>Who said anything about 100% hit rates lol, even then  i guess be ok for bards but i doubt other scouts would agree to having all there combat arts being mitigated.</p></blockquote><p>I can dream.</p>

Slowin
08-13-2010, 03:33 AM
<p>Is there a mob in UD besides haephus that does this?  For this reason we always put our wizard in the group that kills the armor.... problem solved and they still get to dps!</p>

Ballads
08-13-2010, 03:36 AM
<p>In wing 3 there is a 3 named encoutner with 2 of the 3 named being like this.</p>

Terron
08-13-2010, 07:11 AM
<p><cite>Ballads wrote:</cite></p><blockquote><p>I play a wizard, i have no choice as to what type of damage my spells do, its elemental, i can shift from heat and cold but always elemental.</p></blockquote><p>There is at least one spell you can use that does arcane damage.</p><p>ALlowing those charms that change damage type from WoE to work in zones where such mobs appear might help, or adding similar items for those zones.</p>

circusgirl
08-13-2010, 11:19 AM
<p>Hold on a second--if there are 3 mobs, why don't you just ask your raid leader to put you in the group with the one that isn't resistant to damage?</p>

Korrupt
08-13-2010, 02:23 PM
<p><cite>Ballads wrote:</cite></p><blockquote><p>Enchantment strips hurt a lot more then 1 or 2 classes. Love having my Fiery blast removed as well. The dumbfire issue i think should have been fixed long ago, i mean they are just dots, why should they die.</p></blockquote><p>I said other classes to a lesser degree, but it's nowhere near proportionate. DoT's have no benefits over DD and too many penalties, not even sure why they exist anymore. This mechanic seems to be getting more popular with the dev team and it's a far worse detriment to a DoT based class than a DD class with a couple spells affected. I wasn't really trying to troll you though, I honestly think this should be addressed and just wanted to mention it in this thread since it's a relatively similar complaint and I'm sure someone at SOE will pay attention to(at least look at) your thread.</p>

Gungo
08-13-2010, 04:20 PM
<p>As long as the 3 named in one encounter rotate immunites it honestly doesnt matter.named 1-50% reduction elemental/arcane/noxiousnamed 2-50% reduction physical/elemental/noxiousnamed 3-50% reduction physical/arcane</p>

Bruener
08-13-2010, 08:44 PM
<p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p>

Ballads
08-13-2010, 10:15 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p></blockquote><p>If it were that i got resisted 10-15% more, that would be the same as uncontested avoidance, but its NOT its damage reduction.Chaneg the effect to something that makes the mob resist me 10% more, lower my hit rates to 87 instead of 97 fine, Id still be somewhat effective.</p>

Haciv
08-13-2010, 11:44 PM
<p>The add on HM Construct has the same Elem Redux.  Saw some 25K Ice Comets and a 15K Fiery Blast but normal damage from Storming Tempest and other magic spells.</p>

Ballads
08-14-2010, 12:15 AM
<p><cite>Haciv wrote:</cite></p><blockquote><p>The add on HM Construct has the same Elem Redux.  Saw some 25K Ice Comets and a 15K Fiery Blast but normal damage from Storming Tempest and other magic spells.</p></blockquote><p>You are correct i just looked back on our first kill, i had to play a healer on our last kill and didnt notice. Underfoot  what will be the next mob designed against elemental damage.</p>

Syndarin
08-14-2010, 04:56 AM
<p>On the bright side, Warlocks and Necros can still go beast mode on all 3 mobs. Keep up the good work!</p>

Bruener
08-14-2010, 01:43 PM
<p><cite>Ballads wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p></blockquote><p>If it were that i got resisted 10-15% more, that would be the same as uncontested avoidance, but its NOT its damage reduction.Chaneg the effect to something that makes the mob resist me 10% more, lower my hit rates to 87 instead of 97 fine, Id still be somewhat effective.</p></blockquote><p>That would be an interesting way to do it.  Of course on a resist though you lose any damage that you might have gotten from a proc...just like a miss on melee.</p><p>I wonder what the loss of DPS would be with say 15% more resists on spells to mages.</p>

Ballads
08-14-2010, 02:07 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Ballads wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p></blockquote><p>If it were that i got resisted 10-15% more, that would be the same as uncontested avoidance, but its NOT its damage reduction.Chaneg the effect to something that makes the mob resist me 10% more, lower my hit rates to 87 instead of 97 fine, Id still be somewhat effective.</p></blockquote><p>That would be an interesting way to do it.  Of course on a resist though you lose any damage that you might have gotten from a proc...just like a miss on melee.</p><p>I wonder what the loss of DPS would be with say 15% more resists on spells to mages.</p></blockquote><p>Around say 8-10% on 15% spell resist I'd estimate a far cry from the 50-75% DR the mobs posses now. I would be somehwere with the chanters instead of somewhere with tanks and healers.</p>

Avirodar
08-14-2010, 02:33 PM
<p><cite>Ballads wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p></blockquote><p>If it were that i got resisted 10-15% more, that would be the same as uncontested avoidance, but its NOT its damage reduction.Chaneg the effect to something that makes the mob resist me 10% more, lower my hit rates to 87 instead of 97 fine, Id still be somewhat effective.</p></blockquote><p>If you have your big nuke resisted, how long until you can cast it again?If a scout has their big CA miss, be parried, blocked or whatever, how long until they can use it again?You want to compare, right?</p>

thajo
08-14-2010, 03:18 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Ballads wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>I guess if some mobs are going to have uncontested avoid from behind that melee'ers have to deal with than it is perfectly fine to have some mobs be massively resistant to magic type damage.</p></blockquote><p>If it were that i got resisted 10-15% more, that would be the same as uncontested avoidance, but its NOT its damage reduction.Chaneg the effect to something that makes the mob resist me 10% more, lower my hit rates to 87 instead of 97 fine, Id still be somewhat effective.</p></blockquote><p>If you have your big nuke resisted, how long until you can cast it again?If a scout has their big CA miss, be parried, blocked or whatever, how long until they can use it again?You want to compare, right?</p></blockquote><p>Terrible comparisons.  If a nice CA misses I can hit another CA (they all cast in like what .25 - .5?) right after my melee weapon hits the mob and procs more junk/DA's or w/e,  The time it takes to hit a CA, miss it, swing your melee weapon at the mob for a hit, then cast another CA...is about the time it takes for a wizard to cast Ice Comet, resist it, then cast another nuke with max casting speed.  Only we don't hit the mob with a worthy auto attack (or have a chance to) in between resists.  </p><p>I'd like to also note that, you melee can go on about this uncontested avoidance or whatever...and apparently alot of mobs do it and you guys still parse fine.  A mob can contested avoid all it wants but it doesn't make you do illusionist dps.  Blah blah blah uncontested avoidance says the scout...who then lands a named parse of like 60 - 70k right up with the wizard.  Yeah the conditions ballads is talking about is a condition where maybe a wizard could be buffed to high heaven, get everything and pull off 22k...to even say this is similar is absurb, at best the comparison would be spell resisting.</p><p>And look at the Rathgar parse thread...does that mob have uncontested avoidance?  Surely that mob avoids/parrys/etc all the BS to your melee damage...so if that stuff is so bad how come gaige still parses right up in the 70k range with my wizard.  How come we pull Ernax in labs with all his adds and the paladin and swash are putting up numbers as decent as sorcerors?  I'm not sure how you guys can intelligently even compare massive dmg reduction to your CA's missing.  That sounds like you are completly throwing things out like your auto attack output verses a sorcerors auto attack and the fact that even though full recast is given, your steady output of damage isn't interrupted as much because every CA casts in like .5 or less seconds.  With it being proven that lots of dps comes from buffs these days, and things like 100% temporary damage procs...like VC, you can miss 3 CA's and prolly proc more VC's than a wizard with a 100% hit rate during the temp.  You can say all you want but point is, whatever the conditions permit right now, scouts can parse just as well as mages if well played.  Similar to what Ballads said, if a mob had ultra resists to peircing/crushing but not slashing...you could have a 100% hit rate and still parse like garbage because no matter what your numbers just don't hit high, which is what wizards/conjs would be seeing on such mobs.</p><p>ps. I'd almost gladly take full recast on my Ice Comet and Fusion if they both casted in .25 seconds.  This is why these are apple/oranges comparisons.  Do you know how gross a wizard would be, even if it was only 75% of the time, that I could fire off my same ice comet and double attack it with a .25s casting speed?  If I could pop fusion off on a group of mobs in .5s.  Sure i'll take a 22.5s recast for a missed ice comet if 75% of my ice comets are only .25 cast time.  Annnnyday <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gaige
08-14-2010, 04:35 PM
<p><cite>Dakkota@Unrest wrote:</cite></p><blockquote><p>so if that stuff is so bad how come gaige still parses right up in the 70k range with my wizard.</p></blockquote><p>I sold my soul to Satan in order to combat the oppression of the sorcerors?</p>

Pervis
08-14-2010, 04:45 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>If you have your big nuke resisted, how long until you can cast it again?</p><p>If a scout has their big CA miss, be parried, blocked or whatever, how long until they can use it again?You want to compare, right?</p></blockquote><p>/sigh.</p><p>I actually thought you were smarter than that.</p>

Ballads
08-17-2010, 07:06 AM
<p>I think dakkota makes the best point, this effect makes wizards and conj parse lower then chanters and tanks. Uncontested avoidance has never scewed melee dps to anything that extream. When it does fine make the comparison but as is you are arguing to sperate things. 1 (uncontested avoidance) lowers melee dps by 5-10%MAX, 2 extream elemental resist lowers wiz and conj dps 40-60% min. See the differnce?</p><p>Part of the problem i think is mobs got the same combination of resist types that we had. So where maybe 1 of the mobs in the XYZ encounter should be reistant to fire and the other ice they both end up resistant to elemental.</p><p><span style="font-size: 10pt; font-family: Arial;"></span></p><p><span ><p style="margin: 0in 0in 0pt;"> </p> </span></p>

MaCloud1032
08-17-2010, 11:27 AM
You do relize wheb my assassinate is miss/parry its down for 5min. Your ice comet is down for less then 2 second before you can recast it

Cloakentuna
08-17-2010, 12:58 PM
<p>Pretty sure that was the subject of Dakkota's last wall of text...</p>

Pervis
08-17-2010, 01:20 PM
<p><cite>Darksavanna@Venekor wrote:</cite></p><blockquote>You do relize wheb my assassinate is miss/parry its down for 5min. Your ice comet is down for less then 2 second before you can recast it</blockquote><p>Auto attack.</p>

Haciv
02-09-2011, 02:37 AM
<p>I know this is a bit of a necro post / reply... but, can we plz remove the elemental resists on the Wing3 trash.  Specifically, the Fire Spartan's. </p>