View Full Version : The class you hate to see most in BG's.
Brook
08-09-2010, 02:20 PM
<p>What class do you hate to run up against the most in a BG?</p><p>For me its a Brigand, they keep me so locked up and debuffed and I cant get away from them.</p><p>There is also one coercer in particular that I hate running into cause its like I am wtfpwnd."Man I want be like him when I grow up" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Brugg
08-09-2010, 02:25 PM
<p>the indestructable warlock. EG: Hipphppapotamus</p><p>oh and the unkillable warden with endless energy</p>
Yimway
08-09-2010, 02:38 PM
<p><cite>normas wrote:</cite></p><blockquote><p>oh and the unkillable warden with endless energy</p></blockquote><p>This one sticks out in my mind.</p>
Xiotia
08-09-2010, 02:58 PM
<p>Mezzers!! I hate being mezzed. </p>
<p><cite>normas wrote:</cite></p><blockquote><p>the indestructable warlock. EG: Hipphppapotamus</p><p>oh and the unkillable warden with endless energy</p></blockquote><p>Hey! I am a wizzy! and ya I second the warden comment, grrr</p>
Ahlana
08-09-2010, 04:10 PM
<p>Wardens</p>
Verrie77
08-09-2010, 04:25 PM
<p>Brigands, SK's</p>
BlueEternal
08-09-2010, 05:22 PM
<p>Zerker's/SK's/Wardens</p>
Scythien
08-09-2010, 05:37 PM
<p>Wardens.</p>
Crismorn
08-09-2010, 07:14 PM
<p><cite>Nariox@Nagafen wrote:</cite></p><blockquote><p>Zerker's/SK's/Wardens</p></blockquote><p>Me to.</p><p>Sadly those 3 classes and rangers take up half of the bg population</p>
Moonbaby
08-09-2010, 09:15 PM
<p>Warden, by far. SKs are much easier to kill.</p>
Beef_Supre
08-09-2010, 11:37 PM
<p>Warlocks.</p><p>Not every Warlock, just the really good ones. You know who you are. *shakes his fist*</p>
Culsu
08-10-2010, 05:45 AM
<p>Coercers and Illusionists.</p>
Ranja
08-10-2010, 11:04 AM
<p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Coercers and Illusionists.</p></blockquote><p>wardens and there never ending power.</p><p>Did a Ganak once and a warden was carrying the fla of the opposite team. They were already getting crush (350-10) sio I think the other team just gave up and left the warden out to dry. The entire raid (12 people) ganged up on him and we could not kill him. For the last 10 minutes of the match, 12 people unloaded on the warden and his health and power never droppped below 80%.</p><p>Yea wardens suck.</p>
Oakum
08-10-2010, 12:10 PM
<p><cite>Ranja wrote:</cite></p><blockquote><p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Coercers and Illusionists.</p></blockquote><p>wardens and there never ending power.</p><p>Did a Ganak once and a warden was carrying the fla of the opposite team. They were already getting crush (350-10) sio I think the other team just gave up and left the warden out to dry. The entire raid (12 people) ganged up on him and we could not kill him. For the last 10 minutes of the match, 12 people unloaded on the warden and his health and power never droppped below 80%.</p><p>Yea wardens suck.</p></blockquote><p>As a fully bg geared warden that is not me. The only time I ever seen that was when we had a group with three healers adn the other 2 of us were keeping the other warden up. Defilers wards for the win, lol.</p><p>Now templers and inquisitors are pains to me cause I cant outdamage their heals and wearing plate, they take a lot less damage anyway. Plus, with steadfast, they are not nearly as effected as I am by CC, ect.</p><p>Brigands with their chain stuns and debuffs, Sk's with lifetaps and debufs. Paly's with thier heals and plate armor. Zerkers with their heal procs and plate armor. The warden damage is too low normally to get though enough to kill them if they geared up. </p><p>Chanters with their CC abilities stun/mez/stifling while the assasin gets behind and assasinates me for a one shot kill.</p>
Abstract
08-10-2010, 01:01 PM
<p><strong>Theres 2 coercers that massacre me everytime.</strong></p><p><strong>Both from Naggy, Psycosys and Oblodra.</strong></p><p><strong>seriously, i die in about 1 or 2 seconds from them. wait till i get my BG gear you 2!</strong></p><p><strong>/shake</strong></p><p><strong>Oh, and Sk's... and there is like 7 of them in every Klak BG. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></strong></p>
Grumble69
08-10-2010, 01:45 PM
<p>Wow, it took 7 replies before someone mentioned SKs. And they are the most populated class. Guess it's time to nerf these other OP FOTMs, especially wardens.</p>
NolaDragon
08-10-2010, 02:28 PM
<p>It would seem endless power is only op for the higher level warden .... as one in T4 I often run out of pwr.</p><p>Im guessing the wardens that are hard to kill with endless pwr in higher levels are not being debuffed for physical mit? Then dealt some healthy physical damage , usually peircing from range(arrows) Yes I know you wouldnt guess its physical mit , but the warden can equal that of chain pretty easy. </p><p>The warden does have some high survivability , but cannont end anyones life very easily .... so it is a trade off.</p><p>The warden is able to get focus pretty high too , but if the right thing is debuffed can Knock it down quite a bit.</p><p>Sorry fellow wardens .... didnt mean to show the weak link in our armour ,,, but hey ,,, want to avoid the nerf bat too.</p>
Brugg
08-10-2010, 02:32 PM
<p><cite>bRz wrote:</cite></p><blockquote><p><cite>normas wrote:</cite></p><blockquote><p>the indestructable warlock. EG: Hipphppapotamus</p><p>oh and the unkillable warden with endless energy</p></blockquote><p>Hey! I am a wizzy! and ya I second the warden comment, grrr</p></blockquote><p>sorry hiphopp I should know that since youve melted my face so many times. BTW when are you going to leave level 80 BG? doesnt it get old just killing everyone and not having any kind of challenge? You should move on up to level 90 already and see if you can destroy people as easily. Or do you like just steamrolling easier toons? UNLOCK YOUR SLIDER SHEESH. I sure would like that armor set you have too with toughness and 20% to ball of fire and heroic resistance X. dont see many blue server players in BG with that ( oh nvm we dont have access to any armor sets like that for BG ). well congrats on being the MVP on the junior varsity team.</p>
Crismorn
08-10-2010, 02:50 PM
<p>People stay in the 80-89 to save tokens for 90.</p><p>However, come players buy all the lvl 80 stuff along with having the best tso gear possible and they simply just stay in that tier to avoid mediocrity in the 90's.</p><p>So, there are no good players in the 80-89, unless you consider getting lvl 80 raid gear/bg gear to be good. I do not</p>
Brugg
08-10-2010, 03:42 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>People stay in the 80-89 to save tokens for 90.</p><p>However, come players buy all the lvl 80 stuff along with having the best tso gear possible and they simply just stay in that tier to avoid mediocrity in the 90's.</p><p>So, there are no good players in the 80-89, unless you consider getting lvl 80 raid gear/bg gear to be good. I do not</p></blockquote><p>well IMO blue servers should be able to get armor sets like the one he has that gives a huge ward 20% chance ball of fire increase damage and heroic resistance X. That is kind of a big advantage. But Hipopp is better than good in level 80. If you see him on the other team you know youll lose that round. If he has premade with tornado and joyz than just leave and wait 5 minutes then pray they are on your team next time so you can actually win a game. Im quite sure he has enough tokens to get every slot for level 90 but he knows he will lose the advantage of that armor set then. Ive read his posts about how level 90 BG is no fun thats why he stays in 80 and that its more competitive. Really? what he means is that he can kill anyone he wants anytime then /emote yawn at them if they actually try and fight back. GO HIPOPP yer tha man.</p>
Crismorn
08-10-2010, 03:57 PM
<p>If they were good then they would be in the 90's.</p><p>Everyone in the 80's is either saving up tokens for the 90's or hiding because their afraid of being mediocre.</p><p>There is not one single good player in the 80-89's, just cowards afraid of being mediocre in the 90's</p>
Avirodar
08-10-2010, 04:00 PM
<p>#1 is well geared wardens.SK's and Zerkers a close second.And it sounds like that Hippo guy is afraid to play with the 90's? I guess some people prefer to feel big while playing in the little league, than feel little while playing in the big league.</p>
Trenal
08-10-2010, 04:55 PM
<p> coercers/Illiusionist because of [Removed for Content] stuns. Some of my fellow Warlocks (all I play is 90 BG's) so I dont know about the other tiers</p>
Yimway
08-10-2010, 05:15 PM
<p><cite>normas wrote:</cite></p><blockquote><p>well IMO blue servers should be able to get armor sets like the one he has that gives a huge ward 20% chance ball of fire increase damage and heroic resistance X. That is kind of a big advantage. But Hipopp is better than good in level 80. If you see him on the other team you know youll lose that round. If he has premade with tornado and joyz than just leave and wait 5 minutes then pray they are on your team next time so you can actually win a game. Im quite sure he has enough tokens to get every slot for level 90 but he knows he will lose the advantage of that armor set then. Ive read his posts about how level 90 BG is no fun thats why he stays in 80 and that its more competitive. Really? what he means is that he can kill anyone he wants anytime then /emote yawn at them if they actually try and fight back. GO HIPOPP yer tha man.</p></blockquote><p>Hmm, I never saw Hipopp, but Joyz and ttornado were both quite possible to take down. Don't get me wrong, they were well played, but no reason to just 'give up'.</p>
Faith_heals
08-10-2010, 05:20 PM
<p>fully geared wizard/warlock. "fail to inflict dmg...fail to inflict dmg....fail to inflict fmg...... yeah</p>
Brugg
08-10-2010, 06:00 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>normas wrote:</cite></p><blockquote><p>well IMO blue servers should be able to get armor sets like the one he has that gives a huge ward 20% chance ball of fire increase damage and heroic resistance X. That is kind of a big advantage. But Hipopp is better than good in level 80. If you see him on the other team you know youll lose that round. If he has premade with tornado and joyz than just leave and wait 5 minutes then pray they are on your team next time so you can actually win a game. Im quite sure he has enough tokens to get every slot for level 90 but he knows he will lose the advantage of that armor set then. Ive read his posts about how level 90 BG is no fun thats why he stays in 80 and that its more competitive. Really? what he means is that he can kill anyone he wants anytime then /emote yawn at them if they actually try and fight back. GO HIPOPP yer tha man.</p></blockquote><p>Hmm, I never saw Hipopp, but Joyz and ttornado were both quite possible to take down. Don't get me wrong, they were well played, but no reason to just 'give up</p></blockquote><p>Im talking about when the 3 of them premake thier team, not just randomly end up together. You can stay in if you want to.</p>
Jonaroth
08-10-2010, 06:12 PM
<p>wizard/warlock wards are really annoying, if they are speced right, i can normally not even hurt them :-</p>
Culsu
08-10-2010, 08:31 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>And it sounds like that Hippo guy is afraid to play with the 90's? I guess some people prefer to feel big while playing n the little league, than feel little while playing in the big league.</p></blockquote><p>LOL I got to 90 only find bg's more boring than 80-89, your a tool.</p>
Uinael_Guk
08-10-2010, 09:24 PM
<p>1. Wardens</p><p>2. Zerkers</p><p>3. Everyone else</p>
Avirodar
08-10-2010, 09:31 PM
<p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>And it sounds like that Hippo guy is afraid to play with the 90's? I guess some people prefer to feel big while playing n the little league, than feel little while playing in the big league.</p></blockquote><p>LOL I got to 90 only find bg's more boring than 80-89, your a tool.</p></blockquote><p>More boring, why? Do you not like it when you run into better geared, and more skilled players? Sounds like someone likes feeling big in the little leagues, just as I said.</p>
Mary the Prophetess
08-10-2010, 09:58 PM
<p>There have been several people here who have said that level 80-89 BGs are more fun than level 90 BGs. </p><p>You disagree, but instead of making your case, all you do is throw insults in their direction as if you were the god of battlegrounds and PvP. </p><p>Such arrogance and rudeness is not called for nor appreciated. You could easily have made your point that level 90 BGs are fun, populated, available and challenging. Instead, all you have done is reinforced the notion that level 90 BGs are populated by other players such as yourself.</p><p>You invite others to come up to your level of leetness, but I will beg your pardon, and refuse the invitation.</p>
Ravenous
08-10-2010, 10:26 PM
<p>I lvled my SK (Faltered) in BG's because he was more fun to play, I lingered and stock piled my tokens, then I decided that it was time to lvl, I wanted to see what the 90's were like... OMG stay in the 80's kids, it was like sending an elementry student to highschool!!! I got owned badly LOL, though still fun.</p><p>My list of chars I hate the most are</p><p>1. Assassins</p><p>2. Wardens</p>
<p><cite>normas wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote><p><cite>normas wrote:</cite></p><blockquote><p>the indestructable warlock. EG: Hipphppapotamus</p><p>oh and the unkillable warden with endless energy</p></blockquote><p>Hey! I am a wizzy! and ya I second the warden comment, grrr</p></blockquote><p>sorry hiphopp I should know that since youve melted my face so many times. BTW when are you going to leave level 80 BG? doesnt it get old just killing everyone and not having any kind of challenge? You should move on up to level 90 already and see if you can destroy people as easily. Or do you like just steamrolling easier toons? UNLOCK YOUR SLIDER SHEESH. I sure would like that armor set you have too with toughness and 20% to ball of fire and heroic resistance X. dont see many blue server players in BG with that ( oh nvm we dont have access to any armor sets like that for BG ). well congrats on being the MVP on the junior varsity team.</p></blockquote><p>Hipphop is in 80 BGs because he already has characters in the 90s. 90s BGs are too boring to me also so I leave my lock in 80s and will do so for a while.</p>
Crismorn
08-11-2010, 01:29 AM
<p>It's more fun because your not getting owned</p>
<p>Where to start?</p><p>Normas, thank you for the compliments and I do apologize if I am making your bg experience less fun, I honestly can't think of anything else to say that doesn't make me sound condescending. So I'll just say It is entirely possible to kill me, you just might have to rethink your approach or gear. Check out my gear on eq2 players or just inspect me so you can perhaps see something of value that you havent thought of.</p><p> As far as the gear that is only available to the pvp servers, as I have stated in other posts, I completely support giving that to all servers I see no reason why it needs to be limited to the pvp servers. With that being said I come across people from non pvp servers that have the full set of token gear and it is immediately apparent how effective it is in the bgs. So it is absolutely possible to be competitive in bg gear.</p><p>Crismorn, I wont even bother feeding you, but go ahead and post what you like as you are entitled to your opinion and I am done debating with you.</p><p>To all those who have a toon in the 80-89 bracket and have been gearing it up, thank you, contrary to what others may say, I welcome the challenge and certainly have the most fun when there are skilled players on both sides.</p><p>/sorry to derail this post further</p><p>Hiphoppapotamus 88 wizzy</p><p>Lonely 90 Mystic</p>
<p><cite>bRz wrote:</cite></p><blockquote><p>Where to start?</p><p>Normas, thank you for the compliments and I do apologize if I am making your bg experience less fun, I honestly can't think of anything else to say that doesn't make me sound condescending. So I'll just say It is entirely possible to kill me, you just might have to rethink your approach or gear. Check out my gear on eq2 players or just inspect me so you can perhaps see something of value that you havent thought of.</p><p> As far as the gear that is only available to the pvp servers, as I have stated in other posts, I completely support giving that to all servers I see no reason why it needs to be limited to the pvp servers. With that being said I come across people from non pvp servers that have the full set of token gear and it is immediately apparent how effective it is in the bgs. So it is absolutely possible to be competitive in bg gear.</p><p>Crismorn, I wont even bother feeding you, but go ahead and post what you like as you are entitled to your opinion and I am done debating with you.</p><p>To all those who have a toon in the 80-89 bracket and have been gearing it up, thank you, contrary to what others may say, I welcome the challenge and certainly have the most fun when there are skilled players on both sides.</p><p>/sorry to derail this post further</p><p>Hiphoppapotamus 88 wizzy</p><p>Lonely 90 Mystic</p></blockquote><p>It's true.. I have jumped him before and actually got to watch him die. lol =P. T minus 3 days for my wizzy hiphopp.</p>
tullebukk
08-11-2010, 07:36 PM
<p>Only class I really really hate to meet; Assassins</p><p>But fighters in general make me rage a little. Besides Guardians.. They need some love <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Ralpmet
08-11-2010, 08:08 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>If they were good then they would be in the 90's.</p><p>Everyone in the 80's is either saving up tokens for the 90's or hiding because their afraid of being mediocre.</p><p>There is not one single good player in the 80-89's, just cowards afraid of being mediocre in the 90's</p></blockquote><p>Weren't you locked in the 80-89 bg's for like 3 or 4 months or something? Lol.</p><p>I hate to see conjy's because i feel bad for them, fodder is fodder <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
<p><cite>Crismorn wrote:</cite></p><blockquote><p>People stay in the 80-89 to save tokens for 90.</p><p>However, come players buy all the lvl 80 stuff along with having the best tso gear possible and they simply just stay in that tier to avoid mediocrity in the 90's.</p><p>So, there are no good players in the 80-89, unless you consider getting lvl 80 raid gear/bg gear to be good. I do not</p></blockquote><p>Yes, because only the fully equiped BG geared 90s are the players who are "good." There is no deaths in 90s BGs and they are therefore, boring. Did another gears on my templar.. yep, still limited deaths. After a match that was 628 to 700, both healers (me and one of the two on the other team), both were over 1.8 million heals for the fight.</p><p>EDIT: Oh, and only 14 deaths total.. MAN that was fun! =/</p>
Corydonn
08-12-2010, 05:34 AM
<p>I dislike playing against SK's and Templars. Not only do the groupwide control effect abilities nullify all taunts for the other team, It's also a basic control effect immunity! No killing healers or taking fully toughnessed healers out of the fight to kill their squishy groupmates for me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I also hate playing wardens for control effects do nothing to them either, Or it feels like it! Stopping that healing without a dispel is "Urggg... I hope nobody breaks my Mez"</p>
FrostDragon
08-12-2010, 06:41 AM
<p>warden/wizard</p><p>as a Dirge Frostkoto.befallen I would have to say insane armor wards of wizards that even my best hits can't hit in token armor. I can tank fighters head to head but not an AFK WIZARD. Warden endless power and health.</p><p>what I find most squishie: rangers, Bards, clerics, Fury , necro, guardian/bezerk. THE guardian/bezerk so need some love. as Combat support I find myself normally in the middle of any BG kills/death/heal/Damage listing so I guess I am where I should be.</p><p>I know I have lvl 80 set(oh wait no set bonus for BG armor) and the old and new lvl 90 sets and am working on tokens for my alts right now. I am 99percent to AA until I hit 250 at least AA before I hit the lvl 90 BG only 88/225 right now </p>
Volimor
08-12-2010, 07:03 AM
<p>I honestly hate playing with any one from a blue server, they constantly cry whine and moan till things get nerfed....just my opinion</p>
Avirodar
08-12-2010, 07:59 AM
<p><cite>Volimor@Nagafen wrote:</cite></p><blockquote><p>I honestly hate playing with any one from a blue server, they constantly cry whine and moan till things get nerfed....just my opinion</p></blockquote><p>Couldn't agree more, because people from PVP servers never cry, whine or moan about anything.Oh, wait a moment...</p>
Trenal
08-12-2010, 09:53 AM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Volimor@Nagafen wrote:</cite></p><blockquote><p>I honestly hate playing with any one from a blue server, they constantly cry whine and moan till things get nerfed....just my opinion</p></blockquote><p>Couldn't agree more, because people from PVP servers never cry, whine or moan about anything.Oh, wait a moment...</p></blockquote><p>HAHA, whiners on both side. Yes</p>
Brynhild
08-12-2010, 10:54 AM
<p>LOLs..</p><p>Totally depends on what class I am playing at the time.</p><p>Wardens don't bother me at all, I know they can't do any damage, but they can heal like crazy.</p><p>I'd say #1 predators, rogues, sorcerers, coercers</p><p>So what if you can't kill a warden.. they can't kill you either..</p><p>Then again there's always that one necro that comes out of nowhere and does wicked amounts of damage.. Still haven't figure out how they do that, and luckily most of the necro population hasn't either lol</p>
Sapphy
08-12-2010, 04:43 PM
<p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Coercers and Illusionists.</p></blockquote><p>I don't think ppl should be allowed to complain about illy in pvp... we're pretty nerfed <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Brook
08-12-2010, 04:50 PM
<p><cite>Sapphyra wrote:</cite></p><blockquote><p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Coercers and Illusionists.</p></blockquote><p>I don't think ppl should be allowed to complain about illy in pvp... we're pretty nerfed <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Not so nerfed as to not make a difference. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Colby
08-12-2010, 07:48 PM
<p>Warlocks. I usually don't even bother attacking them unless they're already surrounded by my allies.</p>
<p><cite>Colby@Unrest wrote:</cite></p><blockquote><p>Warlocks. I usually don't even bother attacking them unless they're already surrounded by my allies.</p></blockquote><p>FYI, in 80 BGs, thats the worst time for you to do that because thats when i go focused casting and rift...</p>
Xiotia
08-13-2010, 03:59 PM
<p>Rangers are added to my list. /shakes fist <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Crismorn
08-13-2010, 04:01 PM
<p>I like when rangers hook arrow me, it only happens once but the shock they must feel when I turn on them and kill them is priceless</p>
Sapphy
08-13-2010, 05:48 PM
<p>So I've been thinking about it for awhile and I think I've gotten it down to what I think makes me rage the most (top 2 tiers) to diet raging (bottom 2) which is not really a whole rage. </p><p>Sapphyra's list of classes that make her cry:</p><p>Classes that make you want to quit life (most have good dps, can't be killed and cc immunities to like everything relevant)</p><ul><li>Inquisitor</li><li>SK</li><li>Bruiser</li><li>Warden</li></ul><p>Classes that have op offenses (range 25+m over base illy cc spells, high dps, snare or other cc effects, plus insane proc rates on item effects (rune of mending especially ; <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> and better mitigation)</p><ul><li>Assassin</li><li>Ranger</li></ul><p>Classes you can't kill that waste your time if you're attacking (but you can flee yay!)</p><ul><li>Templar</li><li>Defiler</li><li>Mystic</li></ul><p>Classes that have good dps (especially aoe) and have insane defense but are effected by some cc (unless they prepare)</p><ul><li>Zerker</li><li>Wizard</li><li>Warlock</li><li>Monk</li></ul><p>PS obviously just my opinion so don't get [Removed for Content] at me!</p>
Slaspen
08-13-2010, 07:17 PM
<p>Hmm, personaly I dont hate any class in BG, they can all be killed. Ofcourse, some are harder and some are easier, but that mostly depends on the player, not the class. And the harder they are too kill, the funnier it is to me, since I like challenges.</p>
Auxillery
08-15-2010, 09:13 AM
<p>The good ranger, other than that come get some!</p>
Seiffil
08-15-2010, 11:12 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>I like when rangers hook arrow me, it only happens once but the shock they must feel when I turn on them and kill them is priceless</p></blockquote><p>The main times I use hook arrow are when I know my group is with me to start beating on someone when I grab them out of their group. Otherwise, it's either being used on someone I know I can take easily (Inquisitors wouldn't be included in that group) or in Ganak trying to catch a flag runner and bring them back closer to my raid. Most of the time it doesn't get used though.</p><p>It's not meant to be used whenever it's up, since we are most effective when we aren't in melee range, so there's generally got to be certain circumstances in place before using it is considered.</p>
Auxillery
08-15-2010, 06:28 PM
<p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>I like when rangers hook arrow me, it only happens once but the shock they must feel when I turn on them and kill them is priceless</p></blockquote><p>The main times I use hook arrow are when I know my group is with me to start beating on someone when I grab them out of their group. Otherwise, it's either being used on someone I know I can take easily (Inquisitors wouldn't be included in that group) or in Ganak trying to catch a flag runner and bring them back closer to my raid. Most of the time it doesn't get used though.</p><p>It's not meant to be used whenever it's up, since we are most effective when we aren't in melee range, so there's generally got to be certain circumstances in place before using it is considered.</p></blockquote><p>Just after hook arrow, use your stun CA back up and shoot... Pretty simple.</p>
Crismorn
08-15-2010, 07:33 PM
<p>Yeah that works on most people.</p><p>Most people</p>
Mosha D'Khan
08-15-2010, 07:37 PM
<p>only reason i hate rangers is because of that 75% slow thing they have.... dont think it is there snare and have not been on in a while to remember what it is called. but that is about the only reason i hate rangers, everyone else is not to bad.</p>
Warwolv
08-17-2010, 07:17 PM
<p>A well played bruiser/monk in general - lately... mostly the high dps ranger/assassin. But it does seem like every class has a nemesis.</p><p>When you run into that class, either stay away or you need to rethink your approach entirely and that's what makes the game fun.</p><p>No one is impossible and those who seem impossible will agree.</p><p>I did want to add... Any warden, beyond what the suggestions that were mentioned earlier... and contrary to popular belief... can be run out of power. Some just take a little longer depending on the class you're playing. Rethink the approach and use <span style="text-decoration: underline;">all</span> of your abilities... you'd be surprised what that lame ability or spell can do in the right situation or combination.</p>
Culsu
08-20-2010, 05:33 AM
<p><cite>Sapphyra wrote:</cite></p><blockquote><p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Coercers and Illusionists.</p></blockquote><p>I don't think ppl should be allowed to complain about illy in pvp... we're pretty nerfed <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Sorry, was kinda a spoof on my class, fun to see people rage when crowd controled. Honestly though, even when I play this class, having one on the other side can make rage if they lock me down.</p>
Verrie77
08-20-2010, 06:41 PM
<p>IVe started to hate rangers.</p>
Flobdeth
08-21-2010, 07:11 AM
<p>Rangers are pretty easy on a brig, it's a well played assasin that makes me Grrrrr</p>
Seiffil
08-21-2010, 10:04 AM
<p>You're assuming the ranger is even allowing you to close on them. </p><p>That being said, I hate fighting wardens.</p>
Shizune
08-21-2010, 10:52 AM
<p>A well geared defiler is a nightmare. Can't kill them for anything and their power seems to never run out.</p>
Brynhild
08-21-2010, 10:52 AM
<p>rangers, enchanters, and, Cassia.. at least in t8 bg</p>
Ademelo
08-21-2010, 10:56 AM
<p>I don't dislike any particular class, just the well played one that provide a challenge. You just have to know how to deal with your opponents.</p><p>I do love being sent tells being called a deu*** for playing a ranger though. Makes me lawl.</p>
Brynhild
08-21-2010, 11:00 AM
<p>Hah well I don't think it's the ranger in general , I think the issue is fettering poison and the amount of dps that scouts can do which is overpowered due to not being able to mitigate it with crit mit.</p><p>Fettering poison reapplies instantly and makes it almost impossible to get near a ranger if they don't want you near them, and I think that is the issue.</p><p>Assassins are worse, but at least i know if i root them they can't do a lot to me, or if they are near me I can attack them at least and kill them before they kill me. Not that easy with ranger, mainly due to the slowdown.</p><p>Enchanters are the same, they mez, and run, then root and run, mez again and run and just stay away can't get to them.</p>
Verrie77
08-22-2010, 02:10 PM
<p>I found a new class, its called Meela.</p>
Pynne
08-22-2010, 07:39 PM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p>I found a new class, its called Meela.</p></blockquote><p>No lie. Meela is very good.</p>
<p>Meela is a beast, I love playing matches with him in it (my side or not)</p><p>BTW check out his gear and tell me what you see</p><p>(spoiler! he doesnt use bg gear or pvp gear)</p>
Xelnok11
08-22-2010, 10:53 PM
<cite>Brynhild wrote:</cite><blockquote><p></p><p>Enchanters are the same, they mez, and run, then root and run, mez again and run and just stay away can't get to them.</p></blockquote> you must not play against many melee spec chanters, with my coercer I charge into battle weapon swinging away. With all my mending adorns and aoe spellsaoe auto attack, my favorite place is in the middle of mass enemy players. Its fun surprising melee classes with this dropping them in seconds.
<p><cite>bRz wrote:</cite></p><blockquote><p>Meela is a beast, I love playing matches with him in it (my side or not)</p><p>BTW check out his gear and tell me what you see</p><p>(spoiler! he doesnt use bg gear or pvp gear)</p></blockquote><p>Another hint, it's some of the gear i have saved up for my ranger!! muhahaha! Also, i use 1 or 2 variations of it on my lock and wizzy!</p>
Brynhild
08-23-2010, 10:39 AM
<p>Yeah that's because the PVE gear is overpowered for DPS. If you use all the lvl 86ish mark /zone gear it has huge amounts of crit bonus/potency that the t8 gear doesn't have, which GREATLY outweighs the toughness that you get on the 80 gear, making it supremely overpowered in t8 BG. Any of course they don't care about this.. </p><p>The only downside is that you lose some toughness, so if you run into another version of you and they hit you first, you are toast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p><cite>Brynhild wrote:</cite></p><blockquote><p>Yeah that's because the PVE gear is overpowered for DPS. If you use all the lvl 86ish mark /zone gear it has huge amounts of crit bonus/potency that the t8 gear doesn't have, which GREATLY outweighs the toughness that you get on the 80 gear, making it supremely overpowered in t8 BG. Any of course they don't care about this.. </p><p>The only downside is that you lose some toughness, so if you run into another version of you and they hit you first, you are toast <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Exactly I just wanted to bring this up because of the amount of people complaining that bg and pvp gear is the only option. and no I don't think its op at all, it is just an alternative path. I think there should be even more options I was so dissapointed the way that stat consolidation encouraged everyone to have the same gear.</p><p>+1 to thinking outside the box and creating your own playstyle</p>
<p>as healer i hate having a guardian in the group as "the tank" in months playing bgs only saw two guardians who can stand few hits, for the rest its a wasted heal cause they gonna die no matter what, guardians need survivality fixes badly for BGs.</p><p>its even embarrasing when you can kill one solo as healer just using snare+nuke.</p>
Xiotia
08-25-2010, 11:38 AM
<p>Assassins, man those guys are jerks. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Fizzlecog
08-25-2010, 11:40 AM
<p>illusionist or wizard they kill me very quick hehe</p>
Wolfsight
08-25-2010, 01:22 PM
<p>Any class that is played by a player that knows how to gear, spec and play in PvP environment. I have seen seen terrible people play "OP" classes and I have seen amazing people play apparently underpowered classes.</p><p>Player > Class</p>
Azekah1
08-25-2010, 01:39 PM
<p>I seem to be [Removed for Content] people off pretty bad on my Coercer <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>
yerboguy
08-26-2010, 05:00 PM
<p>Rangers, though technically the problem is that I DON'T see them coming. They can easily take me out even before I get into range to cast my spells back at them. The distance of their ranged attacks should definitely be nerfed</p>
Wolfsight
08-27-2010, 10:30 AM
<p><cite>yerboguy wrote:</cite></p><blockquote><p>Rangers, though technically the problem is that I DON'T see them coming. They can easily take me out even before I get into range to cast my spells back at them. The distance of their ranged attacks should definitely be nerfed</p></blockquote><p>That or do what people on PvP servers have been doing for years ard run with see stealth / invis totems so you see them as well as making a PvP next / prev button . Use the environment to negate the range they have and force them to come use your head rather than just say it needs a nerf. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>Edit : Typos > me</p>
Xiotia
08-27-2010, 10:53 AM
<p><cite>Wolfsight@Nagafen wrote:</cite></p><blockquote><p><cite>yerboguy wrote:</cite></p><blockquote><p>Rangers, though technically the problem is that I DON'T see them coming. They can easily take me out even before I get into range to cast my spells back at them. The distance of their ranged attacks should definitely be nerfed</p></blockquote><p>That or do what people on PvP servers have been doing for years ard run with see stealth / invis totems so you see them as well as making a PvP next / prev button . Use the environment to negate the range they have and force them to come use your head rather than just say it needs a nerf. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>Edit : Typos > me</p></blockquote><p>I agree, Rangers can be a pain, but they don't need a nerf. You just have to make them come out in the open and within range. Also consider they might have better gear/ aa than you. A squishy ranger may not appreciate losing the only benefit they have. </p>
Sapphy
08-27-2010, 02:31 PM
<p>I'm pretty sure yerboguy plays illy from his posts... line of sight tricks, vision totems, and l2play aren't going to reconcile the matchup differences and give illy a reasonable chance of success at high levels. I don't think there is a single aspect of that fight that is in illys favor: we have significantly lower defense, dps, range, in combat run speed, and even cc is more effective for the ranger in achieving their goals in this fight than illy given its range, lack of immunities, and duration. The upcoming update is only going to widen this gap too. People are having issues with ranger atm bc their offenses are op against a lot of classes, not bc they just aren't trying hard enough...</p>
Brynhild
08-27-2010, 06:05 PM
<p>This is typical fight with ranger:</p><p>Fettering poison -75% slowdown.</p><p>Cure that, run towards ranger, get rooted with their 10m range root.</p><p>Stun cloak proc</p><p>Cure that, fettering poison again.</p><p>Stun cloak proc</p><p>Cure that, run towards ranger (granted this whole time getting beat on).</p><p>Get cheap shot soon as in range, ranger runs.</p><p>Fettering poison again..</p><p>Stun cloak proc</p><p>Rooted again.</p><p>I</p><p>No matter what you say it is impossible to get near a ranger if they don't want you there. Unless you have a snare/slow/root yourself, and even then it's limited range and doesn't last long enough for you to run to the ranger at -75% speed. </p><p> We are just asking for some sort of chance here.</p><p>I've fought rangers that are harder to take out than tanks! They don't stay at range, they stay within 5m and they still are very difficult to kill (different spec). They block/ parry tons of attacks , have huge mitigation. Just different ways of specing.</p><p>The rangers that do a TON of damage from ranged, when I actually DO get to them and get 1-2 shots in before im rooted or cheap shot again they do take a lot of damage , as they should.</p><p>The only way to defeat ranger is to zerg it. You see one, your group goes after it. They can't root/stun/snare the entire group so they are going to die. That is the weakness, multiple people going after them.</p><p>1v1, you'll never even get near the ranger unless you have immune to all or can teleport to it and keep it rooted or can slow them to -75% also and then cure it off yourself. Not many classes can do this. Druids maybe since they have snare and root. mages if they live long enough.</p><p> I'd be happy with just fixing fettering poison so it doesn't last FOREVER and it can't be reapplied instantly.</p>
<p>You nailed it, going one on one with certain classes is going to be your death. Asking for nerfs to certain classes just because you can't solo them isn't the way to go. Get your team involved, have some communication, it goes a long ways. I watch so many matches end in futility because people don't want to work together, they just want to get kills. Sorry kids, that's not how to win.</p><p>As far as classes I hate to see? Rangers high on that list, but wardens probably number one.</p>
Striikor
08-30-2010, 10:24 AM
<p>I am not fond of Healers and tanks that can't be killed by full groups when they are on their own. But the big terror are groups of 2 and 3 who work together and target through one or the other on a consistent basis. I hate to see a scout+healer+chanter/bard who roam about together targeting the highest parsers on the opposing team. Nagafen groups are great at it PvE much less so.</p>
<p>If they're on my team and i'm healing, conjurors, hands down. Impossible to keep up and people will just start smacking the conjis around for fun.</p><p>As opponent, zerkers for their no-brainer taunts and any kind of predator/rogure for their insance heal procs when fully geared.</p>
lovestoplay
08-31-2010, 10:30 AM
<p>I have read through all these post and I CAN NOT belive not 1 person has brought up pallys in the 39 bgs. OMG if you get the bg geared pallys with [Removed for Content] out gear and 120 + aa and a shield give it up they are a nightmare. [Removed for Content] near unkillable can barely even touch them.</p><p>I hate Good geared and aa speced pallys they are demons i say DEMONS</p><p>LOL</p>
Felleyes
08-31-2010, 12:42 PM
<p>Just about everyone agrees with you Brynhild.</p><p>There have always been and always will be d-bags on this board who defend the most egregiously unbalanced aspects of this game (when it benefits them personally) with LTP BS.</p>
Mary the Prophetess
08-31-2010, 01:29 PM
<p>I think that perhaps part of the problem is that certain classes are considered over-powered at T9, but are not so much at lower tiers.</p><p>Trying to balance across all tiers is not as easy as some people would care to believe.</p><p>I am certain that the designers are not ignorant or misinformed or indifferent. I think that the solutions that are so casually tossed about are, in reality, a bit more complex.</p>
Xiotia
08-31-2010, 01:41 PM
<p><cite>Felleyes wrote:</cite></p><blockquote><p>Just about everyone agrees with you Brynhild.</p><p>There have always been and always will be d-bags on this board who defend the most egregiously unbalanced aspects of this game (when it benefits them personally) with LTP BS.</p></blockquote><p>Rangers are annoying. I've had that exact thing Brynhild describes happen to me time and time again. I hate them. However, I hate nerfs more. If someone cries for a nerf on rangers because they can't fight them, how long until they cry, "There is this warlock that never dies, I can't seem to do damage to him, even though I am fully geared, blah blah blah. Then his dps tops the charts. Its no fair."</p><p>In fact, there is a thread somewhere with that exact complaint, and I am defending warlocks too. I dislike going against rangers as much as I dislike fighting you. Actually, I hate fighting you even more. A ranger I can try to one up, and sometimes succeed. When fighting you it is death, plain and simple. </p>
Brook
08-31-2010, 02:02 PM
<p><cite>Xiotia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Felleyes wrote:</cite></p><blockquote><p>Just about everyone agrees with you Brynhild.</p><p>There have always been and always will be d-bags on this board who defend the most egregiously unbalanced aspects of this game (when it benefits them personally) with LTP BS.</p></blockquote><p>Rangers are annoying. I've had that exact thing Brynhild describes happen to me time and time again. I hate them. However, I hate nerfs more. If someone cries for a nerf on rangers because they can't fight them, how long until they cry, "There is this warlock that never dies, I can't seem to do damage to him, even though I am fully geared, blah blah blah. Then his dps tops the charts. Its no fair."</p><p>In fact, there is a thread somewhere with that exact complaint, and I am defending warlocks too. I dislike going against rangers as much as I dislike fighting you. Actually, I hate fighting you even more. A ranger I can try to one up, and sometimes succeed. When fighting you it is death, plain and simple. </p></blockquote><p>Yea Felleyes is a tough one to take out and he has killed me more times than I care to count but dam if it dont feel good to catch him at the right time to see "You have killed Felleyes" in the chat window. Another one I have trouble with is a coercer named Rucky, he rips me apart and I have yet to do much damage to him.</p><p>I have nothing but respect for players of that caliber and without having a challenge like those players we would never get any better.</p>
Xiotia
08-31-2010, 02:09 PM
<p>Agree with you completely Brook</p>
<p><cite>Brynhild wrote:</cite></p><blockquote><p>This is typical fight with ranger:</p><p>Fettering poison -75% slowdown.</p><p>Cure that, run towards ranger, get rooted with their 10m range root.</p><p>Stun cloak proc</p><p>Cure that, fettering poison again.</p><p>Stun cloak proc</p><p>Cure that, run towards ranger (granted this whole time getting beat on).</p><p>Get cheap shot soon as in range, ranger runs.</p><p>Fettering poison again..</p><p>Stun cloak proc</p><p>Rooted again.</p><p>I</p><p>No matter what you say it is impossible to get near a ranger if they don't want you there. Unless you have a snare/slow/root yourself, and even then it's limited range and doesn't last long enough for you to run to the ranger at -75% speed. </p><p> We are just asking for some sort of chance here.</p><p>I've fought rangers that are harder to take out than tanks! They don't stay at range, they stay within 5m and they still are very difficult to kill (different spec). They block/ parry tons of attacks , have huge mitigation. Just different ways of specing.</p><p>The rangers that do a TON of damage from ranged, when I actually DO get to them and get 1-2 shots in before im rooted or cheap shot again they do take a lot of damage , as they should.</p><p>The only way to defeat ranger is to zerg it. You see one, your group goes after it. They can't root/stun/snare the entire group so they are going to die. That is the weakness, multiple people going after them.</p><p>1v1, you'll never even get near the ranger unless you have immune to all or can teleport to it and keep it rooted or can slow them to -75% also and then cure it off yourself. Not many classes can do this. Druids maybe since they have snare and root. mages if they live long enough.</p><p> I'd be happy with just fixing fettering poison so it doesn't last FOREVER and it can't be reapplied instantly.</p></blockquote><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, use your stun since EVERY class has 1.</p>
Sapphy
08-31-2010, 03:26 PM
<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><blockquote><p><strong><em></em></strong></p></blockquote><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, use your stun since EVERY class has 1.</p></blockquote><p>Even if the ranger gave up trying to position himself to hit you/snare without running straight up to the tree into their casting range and they got stunned and didn't use a pot/other dispel, then what? Stun lasts about 4-5seconds before it wears off and gives immunity giving the other player about 2-3 spells max to hit the ranger, that's not going to do anything significant to well geared rangers for a lot of classes. Then the ranger can stun/snare them too and just go out of range again. If they have mending adorns they will probably get back that amount of health too just from the proc rate on them when they start attacking. </p>
<p><cite>Sapphyra wrote:</cite></p><blockquote><p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><blockquote><p><strong><em></em></strong></p></blockquote><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, use your stun since EVERY class has 1.</p></blockquote><p>Even if the ranger gave up trying to position himself to hit you/snare without running straight up to the tree into their casting range and they got stunned and didn't use a pot/other dispel, then what? Stun lasts about 4-5seconds before it wears off and gives immunity giving the other player about 2-3 spells max to hit the ranger, that's not going to do anything significant to well geared rangers for a lot of classes. Then the ranger can stun/snare them too and just go out of range again. If they have mending adorns they will probably get back that amount of health too just from the proc rate on them when they start attacking. </p></blockquote><p>Then I really don't know what to tell you. I have no problem killing rangers on my wizzy, warlock, or assassin. If you are having an issue i promise there is a way, you just haven't thought of it yet.</p>
ajjar
08-31-2010, 04:23 PM
<p>Well, warlock/wizzies survivabilty irks me. My zerk will be destroying plate,leather and anything else around me when I AOE w/ the 2H...yet these folks in cloth don't get touched. Makes no sense that a warlock/wizzie can go toe to toe w/ a zerk w/o having his/her robe shredded to pieces. If both of us are simply dpsing the crap out of each other, we all know the warlock/wizzie is gonna get it done faster. I have dropped tanks,scouts in a matter of seconds but then come across someone like Swaga(prolly bad example b/c the guy is insane) only to be beating my head against a wall. No reason casters should be able to get into the trenches w/ tanks.</p>
Ademelo
08-31-2010, 04:55 PM
<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p><cite>Brynhild wrote:</cite></p><blockquote><p>This is typical fight with ranger:</p><p>Fettering poison -75% slowdown.</p><p>Cure that, run towards ranger, get rooted with their 10m range root.</p><p>Stun cloak proc</p><p>Cure that, fettering poison again.</p><p>Stun cloak proc</p><p>Cure that, run towards ranger (granted this whole time getting beat on).</p><p>Get cheap shot soon as in range, ranger runs.</p><p>Fettering poison again..</p><p>Stun cloak proc</p><p>Rooted again.</p><p>I</p><p>No matter what you say it is impossible to get near a ranger if they don't want you there. Unless you have a snare/slow/root yourself, and even then it's limited range and doesn't last long enough for you to run to the ranger at -75% speed. </p><p> We are just asking for some sort of chance here.</p><p>I've fought rangers that are harder to take out than tanks! They don't stay at range, they stay within 5m and they still are very difficult to kill (different spec). They block/ parry tons of attacks , have huge mitigation. Just different ways of specing.</p><p>The rangers that do a TON of damage from ranged, when I actually DO get to them and get 1-2 shots in before im rooted or cheap shot again they do take a lot of damage , as they should.</p><p>The only way to defeat ranger is to zerg it. You see one, your group goes after it. They can't root/stun/snare the entire group so they are going to die. That is the weakness, multiple people going after them.</p><p>1v1, you'll never even get near the ranger unless you have immune to all or can teleport to it and keep it rooted or can slow them to -75% also and then cure it off yourself. Not many classes can do this. Druids maybe since they have snare and root. mages if they live long enough.</p><p> I'd be happy with just fixing fettering poison so it doesn't last FOREVER and it can't be reapplied instantly.</p></blockquote><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, <strong><span style="color: #ff0000;">use your stun since EVERY class has 1.</span></strong></p></blockquote><p>Wardens don't, but I won't go there <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Brynhild
08-31-2010, 06:58 PM
<p>I don't mind fighting rangers, like I said it's simply the fettering poison that needs to be adjusted. Every other root/snare in the game like from scouts, druids, etc. only lasts about 8 seconds.. fettering lasts FOREVERRrrrrrr in comparison. With all the other avoidance skills a ranger has, why do they even have the ability to use fettering?</p><p>Make it not proc in PVP at all, make them use their combat arts to kite someone instead of procs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>And yes, i always hide behind a tree or some object and wait for them to come to me, but that's not always an option, especiall when the tree is 30m away, and u are going -80% runspeed..</p>
Oakum
08-31-2010, 08:21 PM
<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p><cite>Brynhild wrote:</cite></p><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, use your stun since EVERY class has 1.</p></blockquote><p>Actually, none of my spells are stuns as a warden. We did have a short stun proc (2 sec) on sandstorm but that spell was nerfed badly, probably due to pvp, when SF came out so no stuns for wardens. Cant think of any that a fury has either.</p><p>Lol, hadnt read the last post yet when I posted this. Also, wardens dont have any interupts on our attacks since once again, the closest thing we had to one was from the small knockback from the prenerf sandstorm.</p>
Oakum
08-31-2010, 08:25 PM
<p><cite>ajjar wrote:</cite></p><blockquote><p>Well, warlock/wizzies survivabilty irks me. My zerk will be destroying plate,leather and anything else around me when I AOE w/ the 2H...yet these folks in cloth don't get touched. Makes no sense that a warlock/wizzie can go toe to toe w/ a zerk w/o having his/her robe shredded to pieces. If both of us are simply dpsing the crap out of each other, we all know the warlock/wizzie is gonna get it done faster. I have dropped tanks,scouts in a matter of seconds but then come across someone like Swaga(prolly bad example b/c the guy is insane) only to be beating my head against a wall. No reason casters should be able to get into the trenches w/ tanks.</p></blockquote><p>But they are magical, lol.</p>
Chakos
08-31-2010, 08:32 PM
<p><cite>Brynhild wrote:</cite></p><blockquote><p>I don't mind fighting rangers, like I said it's simply the fettering poison that needs to be adjusted. Every other root/snare in the game like from scouts, druids, etc. only lasts about 8 seconds.. fettering lasts FOREVERRrrrrrr in comparison. With all the other avoidance skills a ranger has, <span style="color: #ff0000;">why do they even have the ability to use fettering</span>?</p><p>Make it not proc in PVP at all, make them use their combat arts to kite someone instead of procs <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Brigs, Swashes, Sins and Rangers all have this same ability. As a Ranger, they have the ability for the same reasons Mages have root: to be able to keep a mob at a distance while they take them down. As mentioned by Wraths, rangers are killable. Poorly played ones are particularly easy to kill. BONUS: most rangers are poorly played lol. I do agree that a well played ranger can be an immense challenge; I would counter, though, that just about any well played class is a challenge. These challenges vary based on class, as they should.</p>
<p><cite>Oakum wrote:</cite></p><blockquote><p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p><cite>Brynhild wrote:</cite></p><p>OR, it can go something like this... You see the ranger, you hide behind a tree with them targeted, using the areas of the map to stay hidden and run speed totems, you are usually able to get right on top of a ranger no problem. Then, before he cheap shots you, use your stun since EVERY class has 1.</p></blockquote><p>Actually, none of my spells are stuns as a warden. We did have a short stun proc (2 sec) on sandstorm but that spell was nerfed badly, probably due to pvp, when SF came out so no stuns for wardens. Cant think of any that a fury has either.</p><p>Lol, hadnt read the last post yet when I posted this. Also, wardens dont have any interupts on our attacks since once again, the closest thing we had to one was from the small knockback from the prenerf sandstorm.</p></blockquote><p>If you even attempt to say wardens need something else.. I going to find you and hurt you...</p>
Verrie77
09-04-2010, 05:23 AM
<p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p>
Striikor
09-04-2010, 10:08 AM
<p>HeHe I love to hear people complain about Rangers! A toon you have to think to kill. Imagine that instead of standing there mashing keys! What will they think of next <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Get yourself some charms, totems and use a little /gasp strategy. My Ranger is well geared with 250AA and all masters and I get taken by Swashy's Brigands, Warlocks, Brawlers, fighters ... just about any toon who thinks and is not a noob has a chance.</p><p>But you are right button mashing is not going to work real well ....since that is what you are into ;0 I can see why you would be upset.</p>
Pynne
09-04-2010, 11:37 AM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p></blockquote><p>Lol!</p>
Beef_Supre
09-04-2010, 12:19 PM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p></blockquote><p>Wow..</p><p>So do you think that Healers are sissies for using their Healing magic? Or Wizards for blasting with their magic?</p><p>You use the skill set of your class, and while I'm not a Ranger.. that's their whole job!</p><p>When I get frustrated by them on my Bruiser.. you know, see about 2 dozen arrows sticking out my backside.. I take a minute to run them down, knock them down a bunch as they try to run, and beat them to a fine red mist. That's my job.</p><p>They are a *RANGED DPS CLASS*.. what the hell else do you think they're gonna do?</p><p>You're getting kited, plain and simple. That's their job, not cowardice. Think sniper if that helps.</p>
Avirodar
09-04-2010, 12:25 PM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p></blockquote><p>Hate to break it to you, but the purpose of a ranger, is to range...If rangers did not have a focus on range, the class would not exist. If a ranger aspired to running into point blank combat, they would play countless other class types before a ranger.So yes, rangers are pretty [Removed for Content], and upcoming changes will stand to make them rather overpowered in BG/PVP, I do not agree on ragging on a ranged class type for trying to range.</p>
Mosha D'Khan
09-04-2010, 01:08 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Verrie77 wrote:</cite></p><blockquote><p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p></blockquote><p>Hate to break it to you, but the purpose of a ranger, is to range...If rangers did not have a focus on range, the class would not exist. If a ranger aspired to running into point blank combat, they would play countless other class types before a ranger.So yes, rangers are pretty [Removed for Content], and upcoming changes will stand to make them rather overpowered in BG/PVP, I do not agree on ragging on a ranged class type for trying to range.</p></blockquote><p>yeah and sony said they where going to get rid of kiting because it was to easy to solo ^^^ in the past and look what we have in BGs a kitting class. a class that gets a 75% slow poison stack that with a snare and you are way over -100%. that is the problem with the class, they got a good boost in damage with the updates. if they keep the kittiing like it is and the damage increaser coming out all a ranger would have to do is snare auto attack and you would never kill them unless you are a healer that just heals through the damage</p>
Avirodar
09-04-2010, 01:13 PM
<p><cite>Mosha DKhan wrote:</cite></p><blockquote>{0}</blockquote><p>Well, I am not saying rangers needed help, at all, in any way, shape or form, in BGs, or PVP.</p>
Verrie77
09-04-2010, 01:27 PM
<p><cite>Beef_Supreme wrote:</cite></p><blockquote>you know, see about 2 dozen arrows sticking out my backside.. I take a minute to run them down</blockquote><p>Good for you, most ppl dont even get that close before they are dead.WHen it comes to mages, they dont snare, snare, snare ,snare. they are much easier to take.THe day when mages and healers can cast on the run, then they will be equal imo. Until then, the ranger will always be a chicken class. If they didnt have that snare-poison and couldnt move backwards when shooting they would be so tiny on the battlefield and they would know how most classes have it.No class should be able to do dmg while moving.</p>
Mary the Prophetess
09-04-2010, 01:30 PM
<p>Ummm, Rangers don't get fettering poisons until level 40. I guess you were not talking about T4 Rangers. My biggest headache as a Ranger at T4 are Assassins.</p>
Verrie77
09-04-2010, 02:16 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p> I guess you were not talking about T4 Rangers.</p></blockquote><p>Correct.</p>
LardLord
09-04-2010, 03:11 PM
<p>Good Rogues are pretty nasty, and any healer class (even non-Wardens!) is pretty annoying with a full toughness/defensive setup.</p>
Wolfsight
09-04-2010, 04:29 PM
<p>Rangers are fine as is overall I think they are one of the more balanced classes in PvP right now. I don't have an issue fighting them because up until mid TSO my main was a ranger and have PvP'd since Darathar. I know how they play and how to react to what they do. Fettering probably could get looked at but that isn't a ranger issue as such just rangers get the most out of it.</p><p>Kind of funny calling rangers "cowards" or "chicken" for kiting it's almost like you want them to stick in melee and fall over dead ...</p>
Candoor
09-04-2010, 08:09 PM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p><cite>Beef_Supreme wrote:</cite></p><blockquote>you know, see about 2 dozen arrows sticking out my backside.. I take a minute to run them down</blockquote><p>Good for you, most ppl dont even get that close before they are dead.WHen it comes to mages, they dont snare, snare, snare ,snare. they are much easier to take.THe day when mages and healers can cast on the run, then they will be equal imo. Until then, the ranger will always be a chicken class. If they didnt have that snare-poison and couldnt move backwards when shooting they would be so tiny on the battlefield and they would know how most classes have it.No class should be able to do dmg while moving.</p></blockquote><p>There are a bucket load of classes that can do ranged auto attack on the move. They all have full on ranged crit / dbl attack now so are all capable of doing high spike ranged.</p><p>The only thing rangers have is a 20% to ranged auto attack from myth / enervated and a few procs.</p><p>Ranger has 2 CA's they can cast on the move - one requires your back - the other stealth - both take a few seconds.</p><p>There are also a bucketload of classes that do dps "on the move" than rangers. Swashies, Brigs, Zerkers, dirge, troub, Assassin (not so much cose to max they need good position).. Im sure theres more.</p><p>Lets face it your peed off at rangers cose you were taken down before you realised [Removed for Content] just happened. Guess what... rangers get taken down the single second another melee class even sniffs them. Tanks are a nightmare along with swash and brig with the debuffs / stuns. Assassins shadow step to me and then lock me until Im dead. I may as well go afk as far as swash and assassins are concerned.</p><p>Im not whining and moaning about it because I understand the concept of rock / paper / scissors.</p><p>If Im on my warden - I lol at any ranger who tries to take me down solo - it aint gonna happen - has to be v good swash or sin or a group who knows what they are doing. People also moan about healer survivability - I have kept myself up for minutes against 2+ groups before - yet a duo who know to stun / stifle / mez me will kill me in seconds on a 22k hps, 500 toughness 90% bg crit mit warden.</p><p>In the end someone has to be good at killing rangers just like ranger has to be good at killing some others.</p><p>Ofcourse the elite of any class will make you wish you never entered BG but all this moaning is doing is contributing to the utter rubbish stalemate we see whenever teams are remotely balanced now.</p><p>It took me about 10 games to get my 40 kills for the daily in gears.... give each side roughly equal classes / gear and BG is a complete snoozefest. Is that what you want?</p>
Ademelo
09-05-2010, 08:07 AM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p>If a player wants to be chicken he goes Ranger without doubt. Biggest cowards ever if you ask me.They have huge amount of dmg in range, and they rely on their chicken posion that slows ppl. And when you walk upto them they back off. chicken chicken chicken.I dont understand why SOE beefed up their bows. As if they werent already OP and annoying. Take that dam posion away and make that bow less effective and you will have to learn how to fight like a man / woman.</p></blockquote><p>Sounds like to me you want to be the chicken and get easy kills on a ranger that walks up to you. Otherwise, play your class.</p><p>As a ranger, and as Candoor said, there's not a chance in hell I'm taking on a somewhat geared healer. Not happening.</p><p>Want to take a ranger on, snare him. Play his game. You have a bow too, you can cast your CA's on the move...we can't. We rely on our auto attack to proc those poisons to get away from toons, and there's a good 5 sec delay on that.</p><p>And for the record, being one of the better rangers on T9, I don't use fettering poisons. But come see me one day in BGs. We'll see how you do on a face to face.</p>
Sapphy
09-05-2010, 11:31 PM
<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p>Then I really don't know what to tell you. I have no problem killing rangers on my wizzy, warlock, or assassin. If you are having an issue i promise there is a way, you just haven't thought of it yet.</p></blockquote><p>The thing about using line of sight tricks to hide against a ranger attacking as a "solution", is that if los were completely effective as people pretend (and I assure you for illy it is not against high lvl rangers due to the sheer imbalance in illy and ranger dps and mitigation) then the question immediately becomes why does the ranger walk into it? "L2play" in this case only works if we assume the ranger doesn't adjust in turn, the ability to enter combat vs. illusionist is entirely in the hands of them in that matchup. I assure you though a high lvl ranger has a 100% advantage in this fight.</p><p>For the record, I'm not against rangers using ranged attacks to their advantage, that's what a ranger is and what they need to be, but that combined with the sheer magnitude of their dps and ability to prevent closing in of range (which is obscenely prolonged to what it should be) is overpowered to a lot of classes. Ranged classes in most fighting games balance out their ranged benefit with either weaknesses in their ability to do dmg from range or their ability to prevent approach. Ranger doesn't have weaknesses in any of these regards though that make the matchup reasonable, only classes with op characteristics in defense and healing are able to stand up to them (oh and assassin bc they basically do the same thing just better). It doesn't matter if the ranger also has dumb matchups as well that make it hard to be ranger and "balance them out in bgs, I'm sure they do. But I really hate this mentality that classes should be insanely strong against some classes and weak vs. others. If the only thing success in bgs is coming down to is whether you are hitting a matchup with a 100% advantage or one with a 100% disadvantage that is pretty lame. I'm not saying there shouldn't be some advantages or disadvantages, but they should be reasonably close so skill is a better determinant. Rangers shouldn't be given an advantage over enchanters/summoner/others simply bc they are rangers and they are "supposed" to do against clothies, which I don't get already bc illy already has a ton of other natural disadvantages against brawlers and crusaders and inquisitor, etc... we really don't need predators too which I thought was supposed to be a good matchup for us anyways, well assassins at least preexpac... </p>
Necrotherian
09-05-2010, 11:47 PM
<p>I get really annoyed from rangers, but I don't want them nerfed. I want every other ranged DPS class to be given a comparable range. IOW, if a ranger can hit me, I should be able to hit it, or at least have some item that boosts my casting range. This isn't a nerf, per se, it is an improvement for the non-ranger classes. Granted, it pretty much nullifies the advantage they have.</p><p>Don't nerf a Ranger's ability to hook shot, just give all classes a blink ability that allows us to teleport 50' in a random direction away from our current location. Make the reuse timer identical to that of the hook shot.</p><p>Don't nerf the OP poison either, just make it where cure pots can be used even while stunned, and have an instantaneous reuse time. In fact, that would help in a lot more of situations. It doesn't change the way the Ranger/Chanter/etc. works, it just improves others to the point that they can actually do something about the sheer pwnage that comes their way. As I stated before, it nullifies, to a degree, the advantage, but it doesn't make the class in question nerfed.</p><p>Don't nerf the classes that have the ability to strip buffs, just give every class a "sanctuary" ability that allows a short period of immunity within which only beneficial spells/CAs can be used, in effect allowing us to replace the buffs, but not to attack during that time.</p><p>Don't nerf constant FD'ers, just give every class the ability to repeatedly FD.</p><p>These will not change the way the classes in question work, it just gives everyone a more level playing field. It gives players a way to counteract distinct advantages that some classes have.</p><p>I'm pretty sure that what the devs had in mind was not that one given class should be the best, nor that one should be the worst. The abilities I have suggested give players a set of tools to achieve a degree of parity.</p>
Mary the Prophetess
09-06-2010, 02:17 AM
<p>Rathorius,</p><p>You attempt to draw a distinction between a nerf of a Rangers special abilities and a negation of those abilities by allowing other classes to possess them.</p><p>I believe that you are making a distinction without a difference.</p>
Necrotherian
09-06-2010, 04:29 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>Rathorius,</p><p>You attempt to draw a distinction between a nerf of a Rangers special abilities and a negation of those abilities by <strong>allowing other classes to possess them</strong>.</p><p>I believe that you are making a distinction without a difference.</p></blockquote><p>I don't recall ever saying that everyone should get hook shot, or the OP poison, etc. I merely implied that there should be abilities present that can either mitigate or nullify distinct advantages. The purpose would be to allow players a strategy aside from running as fast as one can in the opposite direction, to deal with opponents that have a lot of advantages.</p><p>That said, I would be happy if each class had at least one thing that made them, if used properly, a force to be reckoned with in the BGs. But with each of those abilities, there should be something that a player can do to mitigate it.</p><p>Going one-to-one, on my Necro, I can generally hold my own in a BG, unless I am going against a ranger that can both hit me in the Battlefield of Ganak from what seems like the other side of the zone, and also melee pretty good. However, things usually aren't just me against a single player. It is usually me against about a group of others, generally with most of them being scouts that keep me basically stunlocked, with the occasional enchanter to do the same thing, just for the sake of variety. Sometimes, though, I can manage to stay alive long enough to do some serious damage.</p><p>All I am really asking for is parity between the classes.</p><p>Heck....while I have my wishing hat on, I might as well wish for forced voice chat in the BGs, so that in a raid of 24, we have more than 6 people in chat, but that isn't likely to happen either.</p>
Moonbaby
09-07-2010, 12:40 AM
<p><cite>Necrotherian@Najena wrote:</cite></p><blockquote><p>I get really annoyed from rangers, but I don't want them nerfed. I want every other ranged DPS class to be given a comparable range. IOW, if a ranger can hit me, I should be able to hit it, or at least have some item that boosts my casting range. This isn't a nerf, per se, it is an improvement for the non-ranger classes. Granted, it pretty much nullifies the advantage they have.</p><p>Don't nerf a Ranger's ability to hook shot, just give all classes a blink ability that allows us to teleport 50' in a random direction away from our current location. Make the reuse timer identical to that of the hook shot.</p><p>Don't nerf the OP poison either, just make it where cure pots can be used even while stunned, and have an instantaneous reuse time. In fact, that would help in a lot more of situations. It doesn't change the way the Ranger/Chanter/etc. works, it just improves others to the point that they can actually do something about the sheer pwnage that comes their way. As I stated before, it nullifies, to a degree, the advantage, but it doesn't make the class in question nerfed.</p><p>Don't nerf the classes that have the ability to strip buffs, just give every class a "sanctuary" ability that allows a short period of immunity within which only beneficial spells/CAs can be used, in effect allowing us to replace the buffs, but not to attack during that time.</p><p>Don't nerf constant FD'ers, just give every class the ability to repeatedly FD.</p><p>These will not change the way the classes in question work, it just gives everyone a more level playing field. It gives players a way to counteract distinct advantages that some classes have.</p><p>I'm pretty sure that what the devs had in mind was not that one given class should be the best, nor that one should be the worst. The abilities I have suggested give players a set of tools to achieve a degree of parity.</p></blockquote><p>Wow. Are you kidding me? This is exactly what happened to the brigand. They used to be the debuff specialists and now many other classes have tons of debuffs. Your "level playing field" approach is pathetic. There is NO way ANYONE would support instant pot recasts and "sanctuary" periods. Stripping buffs is supposed to give the enemy a huge disadvantage, they shouldn't be able to just become immune to damage and rebuff. Ugh.</p>
Necrotherian
09-07-2010, 01:02 PM
<p><cite>Ghevelle@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Necrotherian@Najena wrote:</cite></p><blockquote><p>I get really annoyed from rangers, but I don't want them nerfed. I want every other ranged DPS class to be given a comparable range. IOW, if a ranger can hit me, I should be able to hit it, or at least have some item that boosts my casting range. This isn't a nerf, per se, it is an improvement for the non-ranger classes. Granted, it pretty much nullifies the advantage they have.</p><p>Don't nerf a Ranger's ability to hook shot, just give all classes a blink ability that allows us to teleport 50' in a random direction away from our current location. Make the reuse timer identical to that of the hook shot.</p><p>Don't nerf the OP poison either, just make it where cure pots can be used even while stunned, and have an instantaneous reuse time. In fact, that would help in a lot more of situations. It doesn't change the way the Ranger/Chanter/etc. works, it just improves others to the point that they can actually do something about the sheer pwnage that comes their way. As I stated before, it nullifies, to a degree, the advantage, but it doesn't make the class in question nerfed.</p><p>Don't nerf the classes that have the ability to strip buffs, just give every class a "sanctuary" ability that allows a short period of immunity within which only beneficial spells/CAs can be used, in effect allowing us to replace the buffs, but not to attack during that time.</p><p>Don't nerf constant FD'ers, just give every class the ability to repeatedly FD.</p><p>These will not change the way the classes in question work, it just gives everyone a more level playing field. It gives players a way to counteract distinct advantages that some classes have.</p><p>I'm pretty sure that what the devs had in mind was not that one given class should be the best, nor that one should be the worst. The abilities I have suggested give players a set of tools to achieve a degree of parity.</p></blockquote><p>Wow. Are you kidding me? This is exactly what happened to the brigand. They used to be the debuff specialists and now many other classes have tons of debuffs. Your "level playing field" approach is pathetic. There is NO way ANYONE would support instant pot recasts and "sanctuary" periods. Stripping buffs is supposed to give the enemy a huge disadvantage, they shouldn't be able to just become immune to damage and rebuff. Ugh.</p></blockquote><p>My underlying point is that every skill set should have <strong><em><span style="text-decoration: underline;">something</span></em></strong> which can counter it. There should not be a point in PvP combat where there isn't anything a player can do but wait for respawn.</p><p><cite>Ghevelle@Antonia Bayle wrote:</cite></p><blockquote><p>Stripping buffs is supposed to give the enemy a huge disadvantage, they shouldn't be able to just become immune to damage and rebuff.</p></blockquote><p>The "sanctuary" ability would, in effect, take that player out of combat for a time, maybe for 20 seconds or so. During that time, that player would not be able to take any offensive actions. This puts that player, and his team, at a disadvantage, because every person who is rebuffing is one person who is not fighting. In fact, it could be set so that any offensive act by the player would cause the sanctuary to expire. </p><p><cite>Ghevelle@Antonia Bayle wrote:</cite></p><blockquote><p>Your "level playing field" approach is pathetic.</p></blockquote><p>The purpose behind these suggestions is not to create further imbalance, but to redress imbalances which currently exist. The "level playing field" approach, which you term as "pathetic" is in the interest of game balance.</p><p>But perhaps you don't want game balance. Perhaps you are afraid that if game balance is achieved, you might not have as many "guess how many peeps I pwned today?" stories to tell your friends. </p><p><cite>Ghevelle@Antonia Bayle wrote:</cite></p><blockquote><p>There is NO way ANYONE would support instant pot recasts and "sanctuary" periods.</p></blockquote><p>So there is "NO" way that "ANYONE" would support those features? Really? And you base this off of what statistical evidence? Because you have obviously taken the time to ask this question of every person in the game in the last 48 or so hours since my post. Good Job! But wait....at last count, there were over 300K players on EQ2. How did you manage to contact all of them in that short period of time? After all, there are only 1440 minutes in a day, which is 86,400 seconds. Multiply that by 2 and you get 172,800 seconds. That means that you would have had to contact approximately 1.7 people per second, with no sleep. Insomnia much?</p><p>But, no, let's use Occam's Razor for a second. Since the simplest explanation is generally the correct one, we can reasonably assume that you didn't contact everyone that plays the game, but instead you are projecting your own opinions and trying to convince me that those opinions are shared by everyone in the game. After all, the word "anyone" is completely inclusive. You didn't say "most people"; you didn't say "a lot of people that I know"; you said "anyone". As I am part of that anyone, your statement is thus proved false.</p><p>I'm not saying that my opinion is in the majority, I haven't polled the player base, so I can't definitively state that others share my opinion. However, there could be a work around.</p><p>Instead of a "sanctuary ability", set certain areas (such as the initial spawn point in Gears of Klakanon, the respawn point in Battlefield of Ganak, and the Team Base in Smuggler's Den) as places that a player cannot be attacked, then allow players a "BG only" evac to that point. This doesn't stop the other team from patiently waiting in ambush right outside that area, but it does prevent getting pwned when all you are doing is recasting your buffs. Give that evac a one or two minute cool-down timer, so that the player in question can't take part in the fight, but can at least avoid "taking it in the hindquarters" repeatedly.</p><p>If the player chooses to stay in the "safe area" until the evec cool-down is over, that will be one less person to attack the relic holder/flag bearer (and you could even include a feature which either prevents a relic holder/flag bearer from using it, or causes the relic/flag to return to its initial point), or to assault a tower, during that time period.</p><p>That solution would allow a player to avoid getting face-rolled by a class with a specific skill set, but would negatively impact that player's team by taking that player out of the fight.</p><p>I understand that this will make the small portion of the population, that can't have a good day unless they can ruin somebody else's, dissatisfied. But if I grit my teeth really hard, I'm sure that I can find a way to bear the thought of their disappointment.</p>
Lethe5683
09-14-2010, 10:32 PM
<p><cite>Brook wrote:</cite></p><blockquote><p>What class do you hate to run up against the most in a BG?</p><p>For me its a Brigand, they keep me so locked up and debuffed and I cant get away from them.</p><p>There is also one coercer in particular that I hate running into cause its like I am wtfpwnd."Man I want be like him when I grow up" <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><span style="color: #993366;">Anyone with full pvp server gear. I play 80s BGs and have absolutly no problem vs 99% of PvE players even those with full BG armor but the people with full pvp server gear are often nigh invulnerable.</span></p>
merlin
09-16-2010, 03:34 PM
<p><span ><span style="color: #993366;">"Anyone with full pvp server gear. I play 80s BGs and have absolutly no problem vs 99% of PvE players even those with full BG armor but the people with full pvp server gear are often nigh invulnerable."</span></span></p><p>Ηere i find u again complaining in every thread and i tell u again to relax..........have u ever consider that the 90level guys u figth are figthing many years in full groups pvping while killing heroicks ????</p><p>have u ever consider that the 99% u have no promblem with is from PVE servers????</p><p>you are playing with the pros they know what class you are even if u are behind a tree in kunzar i know because i play on pvp servers many years......i have figth all classes for so many years that i know in 2 secs if i will win lose or if the figth is close.....</p><p>it is called pvp expirience and u have to pvp a lot to get it......sometimes in den bg i go to the towers and stund like 5 secs next to a pve player and when i hit him he wakes up so i dont know maybe practise a little make a char at a pvp server and come and see yourself................then when you see well u die sometimes without knowing why and how and after you brake some keyboards you will also get the pvp gear............</p>
Lethe5683
09-16-2010, 04:08 PM
<p><cite>merlin wrote:</cite></p><blockquote><p><span><span style="color: #993366;">"Anyone with full pvp server gear. I play 80s BGs and have absolutly no problem vs 99% of PvE players even those with full BG armor but the people with full pvp server gear are often nigh invulnerable."</span></span></p><p>Ηere i find u again complaining in every thread and i tell u again to relax..........have u ever consider that the 90level guys u figth are figthing many years in full groups pvping while killing heroicks ????</p><p>have u ever consider that the 99% u have no promblem with is from PVE servers????</p><p>you are playing with the pros they know what class you are even if u are behind a tree in kunzar i know because i play on pvp servers many years......i have figth all classes for so many years that i know in 2 secs if i will win lose or if the figth is close.....</p><p>it is called pvp expirience and u have to pvp a lot to get it......sometimes in den bg i go to the towers and stund like 5 secs next to a pve player and when i hit him he wakes up so i dont know maybe practise a little make a char at a pvp server and come and see yourself................then when you see well u die sometimes without knowing why and how and after you brake some keyboards you will also get the pvp gear............</p><p><span style="color: #993366;"></span></p></blockquote><p><span style="color: #993366;">So they have lots of experience playing PvP... I never would have guessed considering how bad most of them are. However the few who are good players are godlike because of how hard it is to kill them. This has nothing to do with skill and everything to do with gear. Sometime you should take a look at a set of BG armor side by side with a set of the PvP armor, you will see the advantage I'm talking about as it's pretty [Removed for Content] obvious.</span></p>
Mosha D'Khan
09-16-2010, 06:21 PM
<p><cite>merlin wrote:</cite></p><blockquote><p><span><span style="color: #993366;">"Anyone with full pvp server gear. I play 80s BGs and have absolutly no problem vs 99% of PvE players even those with full BG armor but the people with full pvp server gear are often nigh invulnerable."</span></span></p><p>Ηere i find u again complaining in every thread and i tell u again to relax..........have u ever consider that the 90level guys u figth are figthing many years in full groups pvping while killing heroicks ????</p><p>have u ever consider that the 99% u have no promblem with is from PVE servers????</p><p>you are playing with the pros they know what class you are even if u are behind a tree in kunzar i know because i play on pvp servers many years......i have figth all classes for so many years that i know in 2 secs if i will win lose or if the figth is close.....</p><p>it is called pvp expirience and u have to pvp a lot to get it......sometimes in den bg i go to the towers and stund like 5 secs next to a pve player and when i hit him he wakes up so i dont know maybe practise a little make a char at a pvp server and come and see yourself................then when you see well u die sometimes without knowing why and how and after you brake some keyboards you will also get the pvp gear............</p></blockquote><p>lol sad you said come to a pvp server and get some xp on how to play.... what do you want us to learn? how to run from every Tweaked character people have? to use speed hacks? to get the better gear for lower pvp? there is nothing on a PvP server that could help you in a BG match other than learning to /ragequit (unless you play for about 1 year and that is not worth all the time and effort lol).</p>
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