View Full Version : anything from fan faire lore panel '10
iceriven2
08-08-2010, 10:56 PM
<p>I wasnt at fan faire but i know a panel was scheduled. Anyont that attend able to give some info on what was discussed?</p>
Cusashorn
08-09-2010, 01:15 AM
<p>Dreyco just told me in the othmir thread in the expac board that Ratonga are officially becomming a neutral race... I guess.</p>
Iskandar
08-09-2010, 03:07 AM
<p>The residents of Nettleville will be glad to hear that a new line of fast food will be coming soon <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>er.. I mean... uh... Welcome to Qeynos! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>
ElnAckom
08-09-2010, 10:39 AM
<p>As a concerned Iksar citizen who is suddenly planning a trip to Nettleville, may I inquire if we will have only walk-up "hotels" for incoming short, furry guests, or if we will have drive-thru "hotels" that can accommodate mounts?</p><p>Can we order "new citizens" in six-packs, or are they sold per-"citizen?"</p><p>Will the "welcome packages" be distributed in honey barbeque in addition to traditional?</p>
BleemTeam
08-09-2010, 12:44 PM
<p>I walked out of the lore panel just about 20 minutes into it. It was, until that point, just a recap of things that are currently happening/already happened in the last several game updates, etc.</p>
Stubbswick
08-09-2010, 01:05 PM
<p>There wasn't a tremendous amount said about the upcoming expansion. I think most of the details are either still under discussion, or intentionally kept from us.That being said, I kept my ears open and picked up a few lore tidbits from all of the different panels at Fanfaire.First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form.Another interesting item brought up in the lore panel is the fate of Qeynos and Freeport. I think Lucan will officially return as of the upcoming GU57, and he will be starting to rebuild. If you happen to look around the docks at Qeynos Harbor (not sure if there is an equivalent on the Freeport side, and also not sure if this is coming with GU57 or already there), there are two workers who happen to be discussing why there aren't any refugees coming to their city anymore. There are rumors that the Far Seas Trading company has blocked off travel... but these are just rumors. The Queen and Overlord have too much on their plates to be concerned with that right now, but it's clear that there <strong>will</strong> be lore related to disabling Qeynos/Freeport as starting cities. No other specifics were given, but perhaps it will be some sort of rebuild event.As mentioned, Ratonga are going to become a Neutral race. The story behind this will be told at some point, but the devs hinted that we don't know their entire backstory, or that perhaps we were lied to about their backstory.The rest of this is stuff I pieced together, so don't hold me to it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />We're finally going to hear more about the Order of Rime. (In fact, I'd say they'll be fairly important this expansion, since that seems to be what the cover art is). Apparently after we've helped Kraytoc get what he wanted out of Kurns Tower, he's decided to head back home to Velious. I got the indication that any Order of Rime faction we've already attained won't mean anything in Velious. I mean, it doesn't make sense to walk in on day one and be able to buy stuff from them based on grinding sokokars a year and a half earlier.The Coldain dwarves will be back (I guess they didn't all go to New Halas), as will the Othmir (who have awesome animations, and live on a giant turtle). The cities of Kael Drakkel and Thurgadin will be back as well - although in typical EQ2 fashion, the cities, zones, and dungeons may not look like we remember. There's no indication on how faction is going to work, even though it was asked a few times.One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.And that's about it, for now. If I can think of more, I'll post it.</p>
Cusashorn
08-09-2010, 01:13 PM
<p>The Coldain in New Halas are only a hunting party, not the entire race.</p>
Kamimura
08-09-2010, 03:15 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.</p></blockquote><p>Sounds like Tserrina Syl'Tor to me, she was the boss of the Tower of Frozen Shadow.</p>
Volerin
08-09-2010, 03:18 PM
<p>Perhaps, maybe jsut wishful thinking, but maybe it was Tserrina?<span style="color: #000000;"><span style="text-decoration: underline;"><a rel="nofollow" href="http://everquest.allakhazam.com/db/item.html?item=24580"></a></span></span></p>
Stubbswick
08-09-2010, 03:32 PM
<p>Not wishful thinking. I'm pretty sure tower of frozen shadow will be there in some form. It looked like she had combat animation, so I'm guessing she's going to be some sort of boss mob.</p><p>Any reason why she might have the Lifeguide staff (Firiona Vie's staff)?</p>
Rezikai
08-09-2010, 03:46 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>Not wishful thinking. I'm pretty sure tower of frozen shadow will be there in some form. It looked like she had combat animation, so I'm guessing she's going to be some sort of boss mob.</p><p>Any reason why she might have the Lifeguide staff (Firiona Vie's staff)?</p></blockquote><p>Wasnt there a 1 time event per server in EQ1 that allowed adventurers to retake the Lifeguide from the ToFS? Perhaps they've decided that didnt mesh with the timeline that well and decided Tsserina was still in possession of it since EQ1.</p>
Mirander_1
08-09-2010, 04:30 PM
<p><cite>Rezikai wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>Not wishful thinking. I'm pretty sure tower of frozen shadow will be there in some form. It looked like she had combat animation, so I'm guessing she's going to be some sort of boss mob.</p><p>Any reason why she might have the Lifeguide staff (Firiona Vie's staff)?</p></blockquote><p>Wasnt there a 1 time event per server in EQ1 that allowed adventurers to retake the Lifeguide from the ToFS? Perhaps they've decided that didnt mesh with the timeline that well and decided Tsserina was still in possession of it since EQ1.</p></blockquote><p>I'm pretty sure Firiona Vie had her staff on her when we see her at the end of the druid ring event.</p>
Meirril
08-09-2010, 04:41 PM
<p><cite>Mirander@Unrest wrote:</cite></p><blockquote><p><cite>Rezikai wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>Not wishful thinking. I'm pretty sure tower of frozen shadow will be there in some form. It looked like she had combat animation, so I'm guessing she's going to be some sort of boss mob.</p><p>Any reason why she might have the Lifeguide staff (Firiona Vie's staff)?</p></blockquote><p>Wasnt there a 1 time event per server in EQ1 that allowed adventurers to retake the Lifeguide from the ToFS? Perhaps they've decided that didnt mesh with the timeline that well and decided Tsserina was still in possession of it since EQ1.</p></blockquote><p>I'm pretty sure Firiona Vie had her staff on her when we see her at the end of the druid ring event.</p></blockquote><p>That event ends with the lifeguide staff being handed to Firiona. That doesn't mean that it couldn't be taken from her between now and when Velious launches...</p><p>Firiona and Peach should start a support group for abducties...</p>
Stubbswick
08-09-2010, 05:05 PM
<p>Haha... Thank you, but our scantily-clad fantasy elf is in another raid zone.</p><p>Honestly, though - I could be wrong about the Lifeguide. The animation we saw didn't have any color on it yet. The shape was definitely the same, though.</p>
ke'la
08-09-2010, 07:52 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>There wasn't a tremendous amount said about the upcoming expansion. I think most of the details are either still under discussion, or intentionally kept from us.That being said, I kept my ears open and picked up a few lore tidbits from all of the different panels at Fanfaire.First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form.</p><p><span style="color: #00ff00;">Just for clearities sake at that this point, the devs did not conferm that the Erudite and Kerafyrm where the same being, what they did all but conferm, was that the Erudite, and the guy WE THINK was Kerafyrm in discise where the same person. Simantics maybe, but we could be wrong(though I doupt it) about who that guy is.</span></p><p>Another interesting item brought up in the lore panel is the fate of Qeynos and Freeport. I think Lucan will officially return as of the upcoming GU57, and he will be starting to rebuild. If you happen to look around the docks at Qeynos Harbor (not sure if there is an equivalent on the Freeport side, and also not sure if this is coming with GU57 or already there), there are two workers who happen to be discussing why there aren't any refugees coming to their city anymore. There are rumors that the Far Seas Trading company has blocked off travel... but these are just rumors. The Queen and Overlord have too much on their plates to be concerned with that right now, but it's clear that there <strong>will</strong> be lore related to disabling Qeynos/Freeport as starting cities. No other specifics were given, but perhaps it will be some sort of rebuild event.As mentioned, Ratonga are going to become a Neutral race. The story behind this will be told at some point, but the devs hinted that we don't know their entire backstory, or that perhaps we were lied to about their backstory.The rest of this is stuff I pieced together, so don't hold me to it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />We're finally going to hear more about the Order of Rime. (In fact, I'd say they'll be fairly important this expansion, since that seems to be what the cover art is). Apparently after we've helped Kraytoc get what he wanted out of Kurns Tower, he's decided to head back home to Velious. I got the indication that any Order of Rime faction we've already attained won't mean anything in Velious. I mean, it doesn't make sense to walk in on day one and be able to buy stuff from them based on grinding sokokars a year and a half earlier.The Coldain dwarves will be back (I guess they didn't all go to New Halas), as will the Othmir (who have awesome animations, and live on a giant turtle). The cities of Kael Drakkel and Thurgadin will be back as well - although in typical EQ2 fashion, the cities, zones, and dungeons may not look like we remember. There's no indication on how faction is going to work, even though it was asked a few times.One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.And that's about it, for now. If I can think of more, I'll post it.</p></blockquote>
kelvmor
08-09-2010, 08:07 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>There wasn't a tremendous amount said about the upcoming expansion. I think most of the details are either still under discussion, or intentionally kept from us.That being said, I kept my ears open and picked up a few lore tidbits from all of the different panels at Fanfaire.First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form.Another interesting item brought up in the lore panel is the fate of Qeynos and Freeport. I think Lucan will officially return as of the upcoming GU57, and he will be starting to rebuild. If you happen to look around the docks at Qeynos Harbor (not sure if there is an equivalent on the Freeport side, and also not sure if this is coming with GU57 or already there), there are two workers who happen to be discussing why there aren't any refugees coming to their city anymore. There are rumors that the Far Seas Trading company has blocked off travel... but these are just rumors. The Queen and Overlord have too much on their plates to be concerned with that right now, but it's clear that there <strong>will</strong> be lore related to disabling Qeynos/Freeport as starting cities. No other specifics were given, but perhaps it will be some sort of rebuild event.As mentioned, Ratonga are going to become a Neutral race. The story behind this will be told at some point, but the devs hinted that we don't know their entire backstory, or that perhaps we were lied to about their backstory.The rest of this is stuff I pieced together, so don't hold me to it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />We're finally going to hear more about the Order of Rime. (In fact, I'd say they'll be fairly important this expansion, since that seems to be what the cover art is). Apparently after we've helped Kraytoc get what he wanted out of Kurns Tower, he's decided to head back home to Velious. I got the indication that any Order of Rime faction we've already attained won't mean anything in Velious. I mean, it doesn't make sense to walk in on day one and be able to buy stuff from them based on grinding sokokars a year and a half earlier.The Coldain dwarves will be back (I guess they didn't all go to New Halas), as will the Othmir (who have awesome animations, and live on a giant turtle). The cities of Kael Drakkel and Thurgadin will be back as well - although in typical EQ2 fashion, the cities, zones, and dungeons may not look like we remember. There's no indication on how faction is going to work, even though it was asked a few times.One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.And that's about it, for now. If I can think of more, I'll post it.</p></blockquote><p>The cover art also shows Rallos Zek.</p><p><img src="http://eq2wire.com/wp-content/uploads/2010/08/eq2veliouspt1_014-150x150.jpg" width="150" height="150" /></p><p>That right there is Rallos Zek's helmet. The Avatar of War was a pretty big deal in EqI Velious. I don't know who that is in the background, though, can't make it out.</p><p>Source: <a href="http://eq2wire.com/2010/08/06/gallery-eq2-destiny-of-velious-expansion-slides/#more-5211">http://eq2wire.com/2010/08/06/galle...ides/#more-5211</a></p>
Gungo
08-09-2010, 08:51 PM
<p>Kinloch Skry'mir is the Erudite who told us about the idea of epic reprecussions. </p><p>Anyone do an anagram of his name to find out who he really is.</p><p>And considering he is in KOS, the area controlled by the Kerafyrm faction, The Awakened. It could be any dragon or being associated with Kerafyrm. </p>
shadowscale
08-09-2010, 10:04 PM
<p>the panal still left me with a few questions... as in how did dartain do what he did, but still have time to hand out necro mythics. (this one did however get a oh crap and a surprised look from a dev out of pannal, wonder if damage controll can be retconed it to tie them together)</p><p>and the apparent forgetting about kyle bayle and tayl'nvex from the lead up events to SF, then gaining no further mention in the expantion.</p><p>and how the heck did mayong lose hold of the lifeguard staff? last i saw it was in ravenscale on display...</p><p>getting alot of forgotten lore and plot holes lately...</p>
Wilin
08-09-2010, 11:22 PM
<p><cite>Nevissa@Crushbone wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.</p></blockquote><p>Sounds like Tserrina Syl'Tor to me, she was the boss of the Tower of Frozen Shadow.</p></blockquote><p>Yeah, it probably is her.</p><p>I just hope (beyond hope) that the void influence is gone from the ToFS since it used to be guarded by shadowmen.</p>
Stubbswick
08-10-2010, 12:53 AM
<p><cite>kela wrote:</cite></p><blockquote><span ><span style="color: #00ff00;">Just for clearities sake at that this point, the devs did not conferm that the Erudite and Kerafyrm where the same being, what they did all but conferm, was that the Erudite, and the guy WE THINK was Kerafyrm in discise where the same person. Simantics maybe, but we could be wrong(though I doupt it) about who that guy is.</span></span></blockquote><p>Yeah, I couldn't remember exactly the way they worded it - except that it was somewhat vague. I think it was at least partly because there were trying to be coy and not explicitly say that Fyr'remd Lorak is Kerafyrm, for those who didn't know.</p><p>I meant to look at the Kinloch Skry'mir anagram... I'll have to think about that.</p>
Cusashorn
08-10-2010, 07:17 AM
<p><cite>Wilin wrote:</cite></p><blockquote><p><cite>Nevissa@Crushbone wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.</p></blockquote><p>Sounds like Tserrina Syl'Tor to me, she was the boss of the Tower of Frozen Shadow.</p></blockquote><p>Yeah, it probably is her.</p><p>I just hope (beyond hope) that the void influence is gone from the ToFS since it used to be guarded by shadowmen.</p></blockquote><p>Just because they were guarded by what were *TECHNICALLY* shadowmen, doesn't mean they actually were Shadowmen. The Void is officially finished now, remember? Just because she had mobs who were invisible save for the weapons they were using doesn't make them shadowmen anymore than it does for that crappy uncontrollable Enchanter pet back in that game.</p>
erimus
08-10-2010, 09:08 AM
<p>They did say that the swords were completely worthless at this point, but after that it was quickly mentioned that we are going to have to find a way to restore their power....anyone else catch that?</p>
iceriven2
08-10-2010, 09:57 AM
<p>Curious to know what we will be repowering them with, since we need them to kill the being that stole there power to begin with.</p>
Zabjade
08-10-2010, 11:07 AM
<p><span style="color: #00cc00;">Hmmm I wonder if the fact that I have not finished the questlines for converting my Myth into a spell will affect how the new Expansion goes for me?</span></p><p><span style="color: #00cc00;">(Those who I grouped and raided with to get my Mythical broke up)</span></p>
RoninSenshi
08-10-2010, 11:20 AM
<p>Also they are working on the lore to back up alot of the classes that are going Neutral. I still don't buy some of it, but maybe when the lore comes out it will be better.</p><p>They weren't saying too much, pretty much all of the new things that was mentioned came out in this thread.</p><p>Oh! When 4 Rune Theer is killed, Kerafrym, er I mean Fyre'mnd Lorak comes out and drains the swords. Their is supposed to be an animation and everything to go along with it, so if someone is in a guild that can kill 4 Rune Theer (I'm pretty sure no one has killed him, but for some reason the Lore Devs say that their are guilds that have killed him), screenshots would be appricated.</p><p>Their also was talk of maybe trying to bring the newspapers back for distrobuting lore, espically for people in non raid guilds with no access to alot of the highend lore. Sort of a "Raid guild killed Roehn Theer, and this happened". Also, the possibility of "Investigation quests" by inspecting the papers. You read the paper, inspect it and get a quest to go into an instance with a dead raid mob, get some lore.</p>
<p><cite>Rivald@Antonia Bayle wrote:</cite></p><blockquote><p>Also they are working on the lore to back up alot of the classes that are going Neutral. I still don't buy some of it, but maybe when the lore comes out it will be better.</p><p>They weren't saying too much, pretty much all of the new things that was mentioned came out in this thread.</p><p>Oh! When 4 Rune Theer is killed, Kerafrym, er I mean Fyre'mnd Lorak comes out and drains the swords. Their is supposed to be an animation and everything to go along with it, so if someone is in a guild that can kill 4 Rune Theer (I'm pretty sure no one has killed him, but for some reason the Lore Devs say that their are guilds that have killed him), screenshots would be appricated.</p><p>Their also was talk of maybe trying to bring the newspapers back for distrobuting lore, espically for people in non raid guilds with no access to alot of the highend lore. Sort of a "Raid guild killed Roehn Theer, and this happened". Also, the possibility of "Investigation quests" by inspecting the papers. You read the paper, inspect it and get a quest to go into an instance with a dead raid mob, get some lore.</p></blockquote><p>I remember them saying that about RT, with Lorak coming to drain the swords. Since the quest updates on any RT, they should really make that script happen any time. When they were talking about it, I don't remember them saying it would only happen on 4-rune, so maybe it's just bugging and no one is getting to see it. I remember being surprised when I first killed RT and nothing special happened.</p>
RoninSenshi
08-10-2010, 12:27 PM
<p>Oh, I went up to the Panel after the time was up and asked them that directly. They said only 4 Rune would show that part of it because I was certain that I wasn't missing anything. </p><p>I figure its because Roehn Theer only truly "dies" if he is killed on 4 Rune mode. Killing him on any other Rune just means he's banished for a time and will return (Much like repawning) because of the power of the Rune that remained.</p>
<p><cite>Rivald@Antonia Bayle wrote:</cite></p><blockquote><p>Oh, I went up to the Panel after the time was up and asked them that directly. They said only 4 Rune would show that part of it because I was certain that I wasn't missing anything. </p><p>I figure its because Roehn Theer only truly "dies" if he is killed on 4 Rune mode. Killing him on any other Rune just means he's banished for a time and will return (Much like repawning) because of the power of the Rune that remained.</p></blockquote><p>Ah, that's kind of lame, since it makes a bit of a contradiction in the lore -- those that are killing 1-3 rune RT (everyone, given that no one is killing 4-rune) are not seeing the canonical event and yet the quest acts like they do.</p>
Wilin
08-10-2010, 04:04 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Wilin wrote:</cite></p><blockquote><p><cite>Nevissa@Crushbone wrote:</cite></p><blockquote><p>Sounds like Tserrina Syl'Tor to me, she was the boss of the Tower of Frozen Shadow.</p></blockquote><p>Yeah, it probably is her.</p><p>I just hope (beyond hope) that the void influence is gone from the ToFS since it used to be guarded by shadowmen.</p></blockquote><p>Just because they were guarded by what were *TECHNICALLY* shadowmen, doesn't mean they actually were Shadowmen. The Void is officially finished now, remember? Just because she had mobs who were invisible save for the weapons they were using doesn't make them shadowmen anymore than it does for that crappy uncontrollable Enchanter pet back in that game.</p></blockquote><p>Uh huh, you used the same argument before the Void was revealed as the next large story arc prior to RoK...</p><p>And your logic falls apart because you seem to assume that a blanket statement that the Void storyline is over would also imply that the Void will never appear again. The Void might not, and it might. But that doesn't preclude shadowmen from ever showing up again.</p><p>I am tired of the Void storyline as much as everyone though I wasn't ready to write it off before it ever began. In fact, I tied alot of the void stuff together on this board before it was revealed. But, I'm over it and hence, I'm "hoping beyond hope that the void influence is gone from ToFS.</p>
<p>As a complete aside, who else thought their little "Return of the Void" gotcha was funny? It's good to see they have a sense of humor about the general whining around the void storyline.</p>
Stubbswick
08-10-2010, 05:21 PM
<p>Well, it's kinda like with Sentinel's Fate, the devs had said something about completing the void story arc, so people were [Removed for Content] about all the void stuff in SF. What they meant was SF would be the completion of the story arc, in which case it needs to have void beings more than ever.</p><p>I personally don't mind the void story. To me, it's an important part of EQ2 lore, and there's a tremendous amount of interesting things they can do with it. I guess the biggest problem people have with it is the "space-men" thing, but that's not really what it's about. Or doesn't have to be what it's about.</p>
Rezikai
08-10-2010, 06:10 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Rivald@Antonia Bayle wrote:</cite></p><blockquote><p>Also they are working on the lore to back up alot of the classes that are going Neutral. I still don't buy some of it, but maybe when the lore comes out it will be better.</p><p>They weren't saying too much, pretty much all of the new things that was mentioned came out in this thread.</p><p>Oh! When 4 Rune Theer is killed, Kerafrym, er I mean Fyre'mnd Lorak comes out and drains the swords. Their is supposed to be an animation and everything to go along with it, so if someone is in a guild that can kill 4 Rune Theer (I'm pretty sure no one has killed him, but for some reason the Lore Devs say that their are guilds that have killed him), screenshots would be appricated.</p><p>Their also was talk of maybe trying to bring the newspapers back for distrobuting lore, espically for people in non raid guilds with no access to alot of the highend lore. Sort of a "Raid guild killed Roehn Theer, and this happened". Also, the possibility of "Investigation quests" by inspecting the papers. You read the paper, inspect it and get a quest to go into an instance with a dead raid mob, get some lore.</p></blockquote><p>I remember them saying that about RT, with Lorak coming to drain the swords. Since the quest updates on any RT, they should really make that script happen any time. When they were talking about it<em><strong>, I don't remember them saying it would only happen on 4-rune</strong></em>, so maybe it's just bugging and no one is getting to see it. I remember being surprised when I first killed RT and nothing special happened.</p></blockquote><p>I believe it was Timetraveling that hinted that the 4 rune version of Theer would yield more things.. (animations or script etc) on these very boards when we were discussing why Lorak doesnt show up at the end and instead it just updates in our quest journal.</p><p>However... I do hope it goes in. .... and <strong>I hope it doesnt get scrapped like the Animation at the end of the Anasthi Sul fight in the Palace of the ancient One.</strong> Seems that originally (aside from the 2 different doomsday calendars on the floor lighting up) there was supposed to be a script/animation NPCs of a Jal'Raethe (voidman) and a Grathok (void beast) that discussed the future of Anasthi's and Theers partnership in a .... "dubious" manner with each not fully trusting the others actions...</p><p>which would give more of a hint at the current lines we have now where Anashti tells us more of the backstory of her and Theer in the void in the In Search of Lucan questline. But it seems it was too broken and couldnt be fixed/put in... /sadface.</p>
ke'la
08-10-2010, 09:14 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>As a complete aside, who else thought their little "Return of the Void" gotcha was funny? It's good to see they have a sense of humor about the general whining around the void storyline.</p></blockquote><p>I don't know I think I liked the Rick'roll prior to the EQnext panel anouncement better, but yes I did get a very good laugh at Return of the Void.</p>
Triasa
08-11-2010, 01:23 AM
<p><cite>kelvmor wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>There wasn't a tremendous amount said about the upcoming expansion. I think most of the details are either still under discussion, or intentionally kept from us.That being said, I kept my ears open and picked up a few lore tidbits from all of the different panels at Fanfaire.First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form.Another interesting item brought up in the lore panel is the fate of Qeynos and Freeport. I think Lucan will officially return as of the upcoming GU57, and he will be starting to rebuild. If you happen to look around the docks at Qeynos Harbor (not sure if there is an equivalent on the Freeport side, and also not sure if this is coming with GU57 or already there), there are two workers who happen to be discussing why there aren't any refugees coming to their city anymore. There are rumors that the Far Seas Trading company has blocked off travel... but these are just rumors. The Queen and Overlord have too much on their plates to be concerned with that right now, but it's clear that there <strong>will</strong> be lore related to disabling Qeynos/Freeport as starting cities. No other specifics were given, but perhaps it will be some sort of rebuild event.As mentioned, Ratonga are going to become a Neutral race. The story behind this will be told at some point, but the devs hinted that we don't know their entire backstory, or that perhaps we were lied to about their backstory.The rest of this is stuff I pieced together, so don't hold me to it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />We're finally going to hear more about the Order of Rime. (In fact, I'd say they'll be fairly important this expansion, since that seems to be what the cover art is). Apparently after we've helped Kraytoc get what he wanted out of Kurns Tower, he's decided to head back home to Velious. I got the indication that any Order of Rime faction we've already attained won't mean anything in Velious. I mean, it doesn't make sense to walk in on day one and be able to buy stuff from them based on grinding sokokars a year and a half earlier.The Coldain dwarves will be back (I guess they didn't all go to New Halas), as will the Othmir (who have awesome animations, and live on a giant turtle). The cities of Kael Drakkel and Thurgadin will be back as well - although in typical EQ2 fashion, the cities, zones, and dungeons may not look like we remember. There's no indication on how faction is going to work, even though it was asked a few times.One interesting thing - I don't know if you guys can help out on this. During the animation session, they showed a video of some woman (dark-elf-ish, maybe) with big bat-wings. I don't remember a tremendous amount about Velious lore, and there seemed to be some name everyone mentioned that I can't remember. In any event, what struck me as interesting is the weapon she was holding/swinging - which was shaped just like... the Lifeguide staff.And that's about it, for now. If I can think of more, I'll post it.</p></blockquote><p>The cover art also shows Rallos Zek.</p><p><img src="http://eq2wire.com/wp-content/uploads/2010/08/eq2veliouspt1_014-150x150.jpg" width="150" height="150" /></p><p>That right there is Rallos Zek's helmet. The Avatar of War was a pretty big deal in EqI Velious. I don't know who that is in the background, though, can't make it out.</p><p>Source: <a href="http://eq2wire.com/2010/08/06/gallery-eq2-destiny-of-velious-expansion-slides/#more-5211">http://eq2wire.com/2010/08/06/galle...ides/#more-5211</a></p></blockquote><p>According to the ZAM write-up, we will be "tested by labyrinthine dungeons, the harsh Velious tundra and powerful creatures including the God of War himself, Rallos Zek." <a href="http://eq2.zam.com/story.html?story=22951" target="_blank">http://eq2.zam.com/story.html?story=22951</a></p><p>So there's our Rallos symbol from the Shissar calendar...</p>
Ascanius
08-11-2010, 02:13 AM
<p>":First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form."</p><p>From the start I knew this was a coy and refused to break down my myth weapon . I will never do it because I honor what the Truthbringer has given me, I think people that havnt drained their Myth that had their weapon before the expasion should get a reward or a title for their faith in what their god gave them .</p>
Rezikai
08-11-2010, 02:29 AM
<p><cite>Mitharius@Antonia Bayle wrote:</cite></p><blockquote><p>":First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form."</p><p>From the start I knew this was a coy and refused to break down my myth weapon . I will never do it because I honor what the Truthbringer has given me, <span style="text-decoration: underline;">I think people that havnt drained their Myth that had their weapon before the expasion should get a reward or a title for their faith in what their god gave them .</span></p></blockquote><p>Well not all of them are divine given. And some.. well in case of the brigand ones (the one i did) It's more the betrayal that leads you to gain the ill gotten Havok.</p><p>Though.. if we were to meet and/or interact in some ways with followers or our Myth's divine or arcane creators (Ullkoruuk was mine iirc) then that would indeed be awesome.</p>
Cusashorn
08-11-2010, 07:33 AM
<p><cite>Mitharius@Antonia Bayle wrote:</cite></p><blockquote><p>From the start I knew this was a coy and refused to break down my myth weapon . I will never do it because I honor what the Truthbringer has given me, I think people that havnt drained their Myth that had their weapon before the expasion should get a reward or a title for their faith in what their god gave them .</p></blockquote><p>Your actions are honorable but having your mythical weapon in spell-buff form is something you're going to regret not having down the line if you don't convert the weapon. It's not like the gods are praising you for keeping these weapons either.. besides, as mentioned, the majority of them don't have divine origins.</p><p>Furthermore, it's not specifically breaking down our mythicals that is bringing about the end of ages. it's breaking down the mythical Exonus and Aeteok that is.</p>
shadowscale
08-11-2010, 07:46 AM
<p><cite>Rezikai wrote:</cite></p><blockquote><p><cite>Mitharius@Antonia Bayle wrote:</cite></p><blockquote><p>":First of all, in the lore panel they did a quick re-cap of all the live events leading up to and during Sentinel's Fate, as well as the major story arcs (signature quests, etc). One interesting thing, to me anyways, was regarding Epic Repercussions. I remember having a discussion on this before, but the devs confirmed that the power we discovered to "drain" our mythicals was directly used by Kerafyrm to drain the Soulfire and Claymore. In fact, they took it one step further and mentioned that it was Kerafyrm himself who put us up to it. I don't remember exactly what was said, but it was hinted pretty strongly that the erudite who convinces you how cool it would be to drain your weapon is in fact Kerafyrm himself, in another form."</p><p>From the start I knew this was a coy and refused to break down my myth weapon . I will never do it because I honor what the Truthbringer has given me, <span style="text-decoration: underline;">I think people that havnt drained their Myth that had their weapon before the expasion should get a reward or a title for their faith in what their god gave them .</span></p></blockquote><p>Well not all of them are divine given. And some.. well in case of the brigand ones (the one i did) It's more the betrayal that leads you to gain the ill gotten Havok.</p><p>Though.. if we were to meet and/or interact in some ways with followers or our Myth's divine or arcane creators (Ullkoruuk was mine iirc) then that would indeed be awesome.</p></blockquote><p>meeting the creators would be be an interesting plot.</p><p>just im not sure how well that will work with necromancers, one, the mythical basicly whats left of its own creator, and two, the lore on dartain being the one to put it together again got messed up somewhere.</p>
denmom
08-11-2010, 08:57 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Mitharius@Antonia Bayle wrote:</cite></p><blockquote><p>From the start I knew this was a coy and refused to break down my myth weapon . I will never do it because I honor what the Truthbringer has given me, I think people that havnt drained their Myth that had their weapon before the expasion should get a reward or a title for their faith in what their god gave them .</p></blockquote><p>Your actions are honorable but having your mythical weapon in spell-buff form is something you're going to regret not having down the line if you don't convert the weapon. It's not like the gods are praising you for keeping these weapons either.. besides, as mentioned, the majority of them don't have divine origins.</p><p>Furthermore, it's not specifically breaking down our mythicals that is bringing about the end of ages. it's breaking down the mythical Exonus and Aeteok that is.</p></blockquote><p>But we, the adventurers, are part of the End of Ages.</p><p>We were given the idea, we acted upon it, we showed Kerafyrm the way to gain the power from the blades. It never would have happened if we had never shown him how to do it.</p><p>And yes, not having your Enervated epic will be a regret. The buff gained will go with the T9 abilities that it affects. If you don't do the quest, you'll be hampered using your epic/mythical until you do. You're supposed to convert the weapon, it's part of your toon's progression. The buff is given to you, the best of your epic/myth, so that you can upgrade your epic/myth with something better that drops out of instances and raids.</p>
Stubbswick
08-11-2010, 06:31 PM
<p>FYI - For those who weren't at fanfaire (and maybe some that were - I know I was pretty far back), here's the trailer for the new expansion that they played:</p><p><a rel="nofollow" href="http://www.gametrailers.com/video/debut-trailer-everquest-ii/702691" target="_blank">http://www.gametrailers.com/video/d...quest-ii/702691</a></p><p>See anything you recognize?</p>
Cusashorn
08-11-2010, 08:19 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>FYI - For those who weren't at fanfaire (and maybe some that were - I know I was pretty far back), here's the trailer for the new expansion that they played:</p><p><a rel="nofollow" href="http://www.gametrailers.com/video/debut-trailer-everquest-ii/702691" target="_blank">http://www.gametrailers.com/video/d...quest-ii/702691</a></p><p>See anything you recognize?</p></blockquote><p>lawl. Velkator is frozen in ice. Right from the get-go, you can see that The Ascent what has become of Velkator's Laberynth.</p><p>Wait, what? Ettins? Actual Ettins? They're actually going to make the two-headed Cyclops a monster this time around, instead of those... things from the Feerrott?</p><p>Thurgadin looks nice, though it doesn't look as cold as it should be.</p><p>The... Leaning Tower of Frozen Shadow? Seems like the ice melted a little underneath it.</p>
Mariz
08-11-2010, 10:11 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>FYI - For those who weren't at fanfaire (and maybe some that were - I know I was pretty far back), here's the trailer for the new expansion that they played:</p><p><a rel="nofollow" href="http://www.gametrailers.com/video/debut-trailer-everquest-ii/702691" target="_blank">http://www.gametrailers.com/video/d...quest-ii/702691</a></p><p>See anything you recognize?</p></blockquote><p>lawl. Velkator is frozen in ice. Right from the get-go, you can see that The Ascent what has become of Velkator's Laberynth.</p><p>Wait, what? Ettins? Actual Ettins? They're actually going to make the two-headed Cyclops a monster this time around, instead of those... things from the Feerrott?</p><p>Thurgadin looks nice, though it doesn't look as cold as it should be.</p><p>The... Leaning Tower of Frozen Shadow? Seems like the ice melted a little underneath it.</p></blockquote><p>isn't that place at 47 seconds into the trailer a restored shard of love? I don't remember anything with a heart on a door on velious =3</p>
Trevalon
08-12-2010, 02:13 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>FYI - For those who weren't at fanfaire (and maybe some that were - I know I was pretty far back), here's the trailer for the new expansion that they played:</p><p><a rel="nofollow" href="http://www.gametrailers.com/video/debut-trailer-everquest-ii/702691" target="_blank">http://www.gametrailers.com/video/d...quest-ii/702691</a></p><p>See anything you recognize?</p></blockquote><p>lawl. Velkator is frozen in ice. Right from the get-go, you can see that The Ascent what has become of Velkator's Laberynth.</p><p>Wait, what? Ettins? Actual Ettins? They're actually going to make the two-headed Cyclops a monster this time around, instead of those... things from the Feerrott?</p><p>Thurgadin looks nice, though it doesn't look as cold as it should be.</p><p>The... Leaning Tower of Frozen Shadow? Seems like the ice melted a little underneath it.</p></blockquote><p>I gotta say, the trailer was pretty nice and some if it leaves me with hope.</p><p>I definitely liked Velks - though the zone wasnt made of ice anymore they do seem to be staying very true to the original Velk's lab with the catwalks and all, good job on that.</p><p>Thurgadin looks a little thawed out to me. The Thurgadin bridge was great though.</p><p>I am not sure what zone was all green with chopped down trees? Wakening Lands maybe - The Giants chopping trees down now that the shard of growth is gone? Also the area right outside Thurgadin was green too, but that waterfall, is that Cobalt Scar but its thawed out some?</p><p>Also what was that gate that had the port on it? I don't remember that?</p><p>The triangle fortress in the snow, is that Ry'Gorr Fort? Does that mean we see the Crystal Caverns? Crystal Caverns seems a likely candidate for a dungeon.</p><p>I was really happy to see that Iceclad Ocean seems to still be all Ice, good job, and it appears the Western Wastes were in there too in the distance.</p><p>The zones seem to be larger and seem to be more open to me too, or at least Iceclad felt that way, I just wish it were a little flatter, too many hills and impassable terrain imo.</p><p>I have alot more hope for this xpac now...</p><p>P.S. what is the portal thing at 38 secs? Is that Sleepers Tomb - it kinda reminds me of the area right before the warden's in sleepers? Maybe Im crazy.</p>
<p>I would not be surprised to see the Sleeper's tomb. Heck that would almost be perfect as a raid zone, and it's deeply connected with the lore behind Kerafyrm.</p>
Cusashorn
08-12-2010, 01:43 PM
<p>There's no way they wouldn't include Kerafyrm's Lair. It's where his most trusted followers hang out, and Sleeper's Tomb in Velious was a bigger storyline than anything else in the expansion.</p>
vochore
08-12-2010, 01:46 PM
<p>i hope that very last shot as your looking at the tofs is 1 of the flying mounts i have heard you can use.</p>
Cusashorn
08-12-2010, 01:49 PM
<p>It is. Notice how he stopped mid-flight?</p>
Ragnaphore
08-12-2010, 02:13 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>There's no way they wouldn't include Kerafyrm's Lair. It's where his most trusted followers hang out, and Sleeper's Tomb in Velious was a bigger storyline than anything else in the expansion.</p></blockquote><p>We will probably have to wait for Velious part. 2 for ToV/ST/SS</p>
Stubbswick
08-12-2010, 02:53 PM
<p>ttobey and crew (sorry other animation devs... you're awesome too, I just can't remember names) showed the animation for the flying mount some more. It actually looks pretty [Removed for Content] sweet just running on the ground, too.</p><p>Also... I heard mention of the 4 Guardians. Not sure if the actual tomb will be in Part 1 or Part 2, though. (And actually, depending on how far ahead they're planning... the 4 Guardians could possibly be in Part 2 as well).</p>
Gungo
08-12-2010, 02:53 PM
<p>Part 2 likely will include sirens grotto, ww, NTOV, SS, dragon necropolis, etc Basically the third side of velious.</p><p>ST may or may not be there. I somehow presume when the sleeper broke out he would of destroyed his prison by now. If he didnt and the rumour I heard that we are not going to kill the sleeper is true. Then i expect we may have to reimprison kerafyrm instead.</p>
Stubbswick
08-12-2010, 03:09 PM
<p>That would be pretty funny... 10 years worth of lore/content in two different games all because we just <strong>had </strong>to go after the [Removed for Content] Sleeper.</p>
<p><cite>Gungo wrote:</cite></p><blockquote><p>Part 2 likely will include sirens grotto, ww, NTOV, SS, dragon necropolis, etc Basically the third side of velious.</p><p>ST may or may not be there. I somehow presume when the sleeper broke out he would of destroyed his prison by now. If he didnt and the rumour I heard that we are not going to kill the sleeper is true. Then i expect we may have to reimprison kerafyrm instead.</p></blockquote><p>Imprisoning the sleeper would be kind of cool, and I think that would fit in with the lore. As for whether or Kerafyrm destroyed his former prison, my guess is that he made it into a base of operations, at least for a time.</p><p>As for all of Velious not being there, I <span style="text-decoration: underline;"><strong>really, really, really</strong></span> hope they come up with a good way to explain it. It's one thing to not be able to find an entire continent, not being able to find the backside of the continent you've already found with basically no lore around why things are not there / inaccessable is kind of BS (Helooooo Kunark!). There's ways of preventing us from getting around lore-wise, they just need to be put in and supported, not "Oh hai we found moar velius!" from FSTC.</p>
Cusashorn
08-12-2010, 04:06 PM
<p>They're splitting up Velious into two parts, right?</p><p>The first half already proves that what used to be the Iceclad Ocean, Eastern Wastes, and Great Divide will be included.</p><p>Sleeper's Tomb (Kerafyrm's Lair post-awakening) was located in the middle of the Eastern Wastes, so I really don't see any reason for them to NOT include it.</p><p>Sure... They could just put it there and deny access or put any content into the first part of the expansion, and then just load it all up with the 2nd, but I doubt they'd just leave it out. They'd have to at least graphically mark it's location in the first half.</p><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite> </cite></p><p>As for all of Velious not being there, I <span style="text-decoration: underline;"><strong>really, really, really</strong></span> hope they come up with a good way to explain it. It's one thing to not be able to find an entire continent, not being able to find the backside of the continent you've already found with basically no lore around why things are not there / inaccessable is kind of BS (Helooooo Kunark!). There's ways of preventing us from getting around lore-wise, they just need to be put in and supported, not "Oh hai we found moar velius!" from FSTC.</p></blockquote><p>They don't have to do that at all. They can just act as if no time has passed between finding the first and 2nd halves, and just say we always had access to the whole continent, but for development reasons they just chose to split it in two parts. They don't have to give a lore reason why people can't travel to the other part of it.</p><p>They've done this in the past too. Back in EQlive for example, in Jaggedpine Forest, there was this blocked off area in the far part of the zone. It never led to anywhere until just before Gates of Discord came out, and we found Nedaria's Landing.</p><p>Did the game ever act like the tunnel was sealed off? Nope. No attention had ever been drawn to it in-game. It's just that there was no need to use it or hint towards it until Nedaria's Landing was added in.</p>
ke'la
08-12-2010, 08:39 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>They're splitting up Velious into two parts, right?</p><p>The first half already proves that what used to be the Iceclad Ocean, Eastern Wastes, and Great Divide will be included.</p><p>Sleeper's Tomb (Kerafyrm's Lair post-awakening) was located in the middle of the Eastern Wastes, so I really don't see any reason for them to NOT include it.</p><p>Sure... They could just put it there and deny access or put any content into the first part of the expansion, and then just load it all up with the 2nd, but I doubt they'd just leave it out. They'd have to at least graphically mark it's location in the first half.</p><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite> </cite></p><p>As for all of Velious not being there, I <span style="text-decoration: underline;"><strong>really, really, really</strong></span> hope they come up with a good way to explain it. It's one thing to not be able to find an entire continent, not being able to find the backside of the continent you've already found with basically no lore around why things are not there / inaccessable is kind of BS (Helooooo Kunark!). There's ways of preventing us from getting around lore-wise, they just need to be put in and supported, not "Oh hai we found moar velius!" from FSTC.</p></blockquote><p><span style="color: #00ff00;">They don't have to do that at all. They can just act as if no time has passed between finding the first and 2nd halves,</span> and just say we always had access to the whole continent, but for development reasons they just chose to split it in two parts. They don't have to give a lore reason why people can't travel to the other part of it.</p><p>They've done this in the past too. Back in EQlive for example, in Jaggedpine Forest, there was this blocked off area in the far part of the zone. It never led to anywhere until just before Gates of Discord came out, and we found Nedaria's Landing.</p><p>Did the game ever act like the tunnel was sealed off? Nope. No attention had ever been drawn to it in-game. It's just that there was no need to use it or hint towards it until Nedaria's Landing was added in.</p></blockquote><p>That is true what alot of people don't realise is time does not move in MMOs until the devs say it does, so it could just poof and be like it was always available, we just where unaware of it from a game play standpoint. They also could put phyical barriors in the way, like what they did with Unrest, and really what happened in Kunark, your looking at an Impassable forest when you attempt to go into that northern area. They then just add a pass in.</p><p>Another thing they could do is warn you away because "you are not powerful enough" to face the treats down that pass.</p>
Stubbswick
08-13-2010, 01:29 PM
<p><cite>kela wrote:</cite></p><blockquote><span>That is true what alot of people don't realise is time does not move in MMOs until the devs say it does, so it could just poof and be like it was always available, we just where unaware of it from a game play standpoint. <span style="text-decoration: underline;"><strong>They also could put phyical barriors in the way</strong></span>, like what they did with Unrest, and really what happened in Kunark, your looking at an Impassable forest when you attempt to go into that northern area. They then just add a pass in.</span></blockquote><p>This is my understanding of how it's going to work. And I think it should be apparent day one of the expansion where the other half of Velious is, and why we can't get there just yet.</p><p>I think I can see a glimpse of it in the trailer, but not 100% sure.</p>
Saroc_Luclin
08-16-2010, 11:59 AM
Should be pretty easy to keep the two halves separated actually. In EQLive, the only way to the back half of Velious was through Skyshrine. So if the Dragons aren't letting you through, you aren't going to get to SS/CS/SG/WW/DN/ToV any time soon. (The ports to Cobalt Scar were originally token locked; as in you had to walk there first and pick up the token before you could be ported there) So storyline wise, once they're ready to release the other half, you could have quest lines in Wakening Lands to start earning faction with the Dragons to be let into Skyshrine and from there, the rest of the continent.
<p><cite>Saroc_Luclin wrote:</cite></p><blockquote>Should be pretty easy to keep the two halves separated actually. In EQLive, the only way to the back half of Velious was through Skyshrine. So if the Dragons aren't letting you through, you aren't going to get to SS/CS/SG/WW/DN/ToV any time soon. (The ports to Cobalt Scar were originally token locked; as in you had to walk there first and pick up the token before you could be ported there) So storyline wise, once they're ready to release the other half, you could have quest lines in Wakening Lands to start earning faction with the Dragons to be let into Skyshrine and from there, the rest of the continent.</blockquote><p>Something like that would be a reasonable way of separating it -- a group or force preventing you from getting through a chokepoint. Something like a rockslide would also work, provided it was made into a long live quest / prelude event where each GU saw the rockslide being cleared away a little bit more by the Coldain/whoever, with a few quests given out to the players to assit each time. (Think along the lines of the D.I.R.T.Y. timeline where the event occured in separate stages, or any similar multi-part event. Or even the Burynai KT access timeline, where you see the tunnel progressing as you quest, only here the quests would only go so far each GU).</p>
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