View Full Version : Steadfast with the new aa
Brynhild
08-03-2010, 08:51 PM
<p>I noticed this.. It takes 4 seconds to activate steadfast when you max out the aa, isn't it supposed to check every 2 seconds?</p><p>Easily test this by constantly moving, then have an assassin or monk stifle you and then stop moving and it takes 4 seconds to clear the stifle (and yes the stifle debuff is still there).</p><p>Is this working as intended? If you get knocked back, it removes steadfast, if you get dispelled it removes it. It shouldn't take 4 seconds of non movement to reapply with the new aa when it used to be 2 seconds previously...</p>
Calain80
08-04-2010, 06:02 AM
That is not the only thing not working. If you cast a spell while being stifled you will be interrupted every 2s (every time it checks for steadfast). So while you can cast fast spells you can't cast slow spells. The enhanced Steadfast AA is broken in so many ways it is just better to spend your points elsewhere and to try to proc our Myth proc, as that is a 100% stifle / daze immunity (and that also for the whole group).
Jaremai
08-04-2010, 08:57 AM
<p>My interpretation of the advanced one is you get 4s of immunity instead of 2s.. if you stand still for 2s.</p><p>If that is broken, maybe post in the Spells forum where a red name <strong>might</strong> read it. Can pretty much guarantee they have the class forums hidden from their view.</p>
Calain80
08-04-2010, 10:38 AM
That is what it should do and how a Dev explained it. But in reality it actual checks every 2s. The problem is, that it 1st removes the Steadfast buff and only after that reapplies the buff. So there is a split second you are not stifle immune. This is enough to interrupt any casting.
Brynhild
08-09-2010, 12:02 PM
<p>I still think it's broken.. Please test it out if you can and post back. I'll be submitting bug reports.</p>
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