View Full Version : The Fighter Heals Nerf is Too Much.
Kunaak
08-03-2010, 04:50 PM
<p>so I got my toon on test finally, and did my default "test gear run" - which for me is COA at 80 in Seb.</p><p>thats been my benchmark zone for about 2 years now. everytime I get a new piece of gear I want to test, I go there. I can solo it, and have for a long time now. for about 6 months, I've been able to clear the zone in full DPS gear with only 2 pieces of stonewill gear, the ring from BGs, and the BP from theer, other then that, all offensive stuff.</p><p>that same exact set up - got me killed ..... in crypt of agony.</p><p>same zone I been able to clear with the same gear, and I died.</p><p>so I open up ACT, and it turns out I did an amazing 132 HPS. thats about 1/5th my current live HPS for that zone, and how I tend to pull the zone. (basically pull 1 whole room at a time)</p><p>the reason this really bothers me is ..... we're already dealing with unbelievably hard content, like construct hard mode, and arkatanthis on a regular basis. we need to survive, and our own heals are just a addition to helping us do that. without our heals, we add just that much more to our healers - which are already severly over burdend as it is. they are dealing with an enourmous amounts of curse cures these days - even to the point where 95% of our vent coordination is just healers knowing who to cure - and who not to cure.</p><p>at the end of the day - I cant help but to feel like this is all happening again, because of battlegrounds.... and I hate that, cause I choose not to participate in BGs anymore. I feel theres far too much cheating there, and too little done about it - and the gear restrictions on BG gear is too much to really bother with. so I dont want battlegrounds effecting things outside of battlegrounds - least of all nerfing classes - just cause some assassin whined that he cant 1 shot a SK or something.</p>
Knappy
08-03-2010, 05:41 PM
<p>I know this notion is ridiculous - You chose a fighter class, not a healer class - You don't need heals. The idea of a self healing fighter is bad enough on its own, let alone one that can sustain long durations (whole room pulls) without the help of a healer.</p><p>As far as I'm concerned they should remove all heals not directly related to the traditional healing classes, after all if you wanted to be capable of sustained combat without having to stop to heal or rejuvenate hp you could've rolled any number of the available healing classes. You're just falling in-line with a more traditional approach to a fighter class.</p><p><span >- without our heals, we add just that much more to our healers -</span></p><p>That's kinda why they're there in the first place.</p>
Transen
08-03-2010, 06:15 PM
<p><cite>Aesome@Kithicor wrote:</cite></p><blockquote><p>I know this notion is ridiculous - You chose a fighter class, not a healer class - You don't need heals. The idea of a self healing fighter is bad enough on its own, let alone one that can sustain long durations (whole room pulls) without the help of a healer.</p><p>As far as I'm concerned they should remove all heals not directly related to the traditional healing classes, after all if you wanted to be capable of sustained combat without having to stop to heal or rejuvenate hp you could've rolled any number of the available healing classes. You're just falling in-line with a more traditional approach to a fighter class.</p><p><span>- without our heals, we add just that much more to our healers -</span></p><p>That's kinda why they're there in the first place.</p></blockquote><p>Well then they're gonna need to give a boost to the healer's ability to heal to compensate for the loss of heals from those fighters who have heals specifically for self-healing...otherwise only a small percent of tanks in the game are going to be able to do their job effectively.</p><p>Basically as far as I can tell from what I've read in this forum is that they solved the problem by taking away some of our ability to mitigate damage without changing any of the group content that had been designed with those crits in mind just so the few tanks that could solo the easiest of the group content in the game no longer can. The latter part I don't mind, it's the part of reducing a fighter effectiveness in a group situation to mitigate some of the damage with heals that I have a problem with.</p><p>Maybe I'm wrong though and they did compensate in some other way. Can't really tell because I haven't had the opportunity as of yet to do any group content with a group on test-copy.</p>
Cabral
08-03-2010, 06:17 PM
<p><cite>Aesome@Kithicor wrote:</cite></p><blockquote><p>I know this notion is ridiculous - You chose a fighter class, not a healer class - You don't need heals. The idea of a self healing fighter is bad enough on its own, let alone one that can sustain long durations (whole room pulls) without the help of a healer.</p><p>As far as I'm concerned they should remove all heals not directly related to the traditional healing classes, after all if you wanted to be capable of sustained combat without having to stop to heal or rejuvenate hp you could've rolled any number of the available healing classes. You're just falling in-line with a more traditional approach to a fighter class.</p><p><span>- without our heals, we add just that much more to our healers -</span></p><p>That's kinda why they're there in the first place.</p></blockquote><p>You obviously don't play a Paladin. Those of those who do chose the class because we wanted a hybrid of Fighter and Healer.</p>
Yimway
08-03-2010, 06:24 PM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>so I got my toon on test finally, and did my default "test gear run" - which for me is COA at 80 in Seb.</p><p>thats been my benchmark zone for about 2 years now. everytime I get a new piece of gear I want to test, I go there. I can solo it, and have for a long time now. for about 6 months, I've been able to clear the zone in full DPS gear with only 2 pieces of stonewill gear, the ring from BGs, and the BP from theer, other then that, all offensive stuff.</p><p>that same exact set up - got me killed ..... in crypt of agony.</p></blockquote><p>Did you just QQ about not soloing a heroic zone at its intended level and claim that makes the nerf too much?</p><p>If you want to claim its too much of a nerf, demonstrate how another fighter class with the same level of gear can still do it where you can not.</p>
Gilli
08-04-2010, 02:45 PM
<p>The replies to the OP so far have kind of bothered me. What is this, EQ2 flames?</p><p>You may not agree with what he finds to be fun, but you can't ignore the fact that the game has made this possible and that he's been enjoying playing it this way for months and months. Suddenly, they retcon it, and you think he shouldn't complain because his fun is gone? If you can't give feedback that says "hey, this used to be fun, and now it's not" then you're missing out on an important part of the feedback loop. </p><p>It's up to the devs, not to y'all self-appointed hierophants of "what is intended" to decide if this kind of fun and reward should be part of the game. And because, unlike previously mentioned hierophants, the devs are not all-knowing, they rely on players like the OP to point out situations they might have missed so they can decide if the nerf bat should be swinging a home run or merely hitting a double and perhaps avoiding that aspect.</p><p>It also begs the question of what is a suitable in-game reward for amassing power and playing your toon to the max. There seems to be a lot of disagreement on this forum about whether going back and trampling older content should be part of that reward. Some people really enjoy that and do it (example: OP) others have their monacle fall into their wine glass as their face contorts in horror (example: Atan). The devs do seem inconsistent on when and how much they will allow trampling to happen, so in that sense both types of comments are probably valuable to them. </p><p>So I say to the OP, I feel your pain and thanks for the feedback. Lots of things that were fun for me changed as the game progressed. Fortunately, I found many new ways to enjoy myself, so hopefully you can do so as well.</p>
Maroger
08-04-2010, 02:45 PM
<p>I agree it is too much. Remember a lot of folks who solo depend on those heals. You should not cut them at all.</p>
Landiin
08-04-2010, 02:50 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>I agree it is too much. Remember a lot of folks who solo depend on those heals. You should not cut them at all.</p></blockquote><p>So just because someone likes to solo they should be able to heal them selves, DPS and mitigate the inc DMG on content that was designed for 6 players, a healer being included in that 6? Wow glad you are not balancing classes...</p>
Valdaglerion
08-04-2010, 03:03 PM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>so I got my toon on test finally, and did my default "test gear run" - which for me is COA at 80 in Seb.</p><p>thats been my benchmark zone for about 2 years now. everytime I get a new piece of gear I want to test, I go there. I can solo it, and have for a long time now. for about 6 months, I've been able to clear the zone in full DPS gear with only 2 pieces of stonewill gear, the ring from BGs, and the BP from theer, other then that, all offensive stuff.</p><p>that same exact set up - got me killed ..... in crypt of agony.</p><p>same zone I been able to clear with the same gear, and I died.</p><p>so I open up ACT, and it turns out I did an amazing 132 HPS. thats about 1/5th my current live HPS for that zone, and how I tend to pull the zone. (basically pull 1 whole room at a time)</p><p>the reason this really bothers me is ..... we're already dealing with unbelievably hard content, like construct hard mode, and arkatanthis on a regular basis. we need to survive, and our own heals are just a addition to helping us do that. without our heals, we add just that much more to our healers - which are already severly over burdend as it is. they are dealing with an enourmous amounts of curse cures these days - even to the point where 95% of our vent coordination is just healers knowing who to cure - and who not to cure.</p><p>at the end of the day - I cant help but to feel like this is all happening again, because of battlegrounds.... and I hate that, cause I choose not to participate in BGs anymore. I feel theres far too much cheating there, and too little done about it - and the gear restrictions on BG gear is too much to really bother with. so I dont want battlegrounds effecting things outside of battlegrounds - least of all nerfing classes - just cause some assassin whined that he cant 1 shot a SK or something.</p></blockquote><p>The fact you are a soloing a heroic zone pretty much speaks for itself that it is not intended game play. We all understand that when toons are raid equipped we can trivialize content not intending to be soloed.</p><p>When COA went live it was not intended to be pulled an entire room at a time. The fact you are using your trivialization of content as a basis for arguing these corrections to the fighter classes are somehow gimping you is laughable at best.</p><p>Sure, I have enjoyed solo farming with my SK as well but those toons are soooo seriously overpowered. Having toons that out of whack is not good for the health of the game. </p>
Outkasted2006
08-04-2010, 03:28 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I agree it is too much. Remember a lot of folks who solo depend on those heals. You should not cut them at all.</p></blockquote><p>So just because someone likes to solo they should be able to heal them selves, DPS and mitigate the inc DMG on content that was designed for 6 players, a healer being included in that 6? Wow glad you are not balancing classes...</p></blockquote><p><span ><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=15116"><strong><span style="color: #3333ff; font-size: x-small;"><span style="text-decoration: underline;">Toranx</span></span></strong></a></span> , Artemiz and any other person agreeing with this nerf.</p><p>Be prepared for the ownaged your statement is about to recieve.</p><p>1.) He is talking about PREVIOUS TIER WEAK CONTENT. Nothing wrong or OP about being able to Solo Old tier content like a lot of crusarders do. Possibly DF, and a few other SIMPLE(like Library/conserv). t9 zones. I dont know to many pallys or sks going to solo Cella or Royal palace. </p><p>2.) What about those mystics who are STILL soloing HARDER content crusaders are ? What because someone took the time to get the proper gear they need to go solo these zones , for whatever reason, prefer to solo, profiting plat wise, it's their choice. It's not for you to judge. The average pally/SK was NOT and I repeat NOT soloing t9 instances. I was pretty sure when a big change comes in place, you have to look at the ramifications for the majority. The minority your referring to , the raiders, who have some best gear the game has, certain quest/raid/tinkered items to make zones soloable was EARNED. (Power procs,Pots,stun gear,fear gear, whatever the case might be). When the legendary t9 geared SK can solo Crucible let me know. I know plenty of mystics that STILL can.. POST BANE WARDNING.</p><p>Thank you have a nice day.</p><p>I am NOT a crusader.</p><p>This is just to much , as a outsider , I can simply say this change was uncalled for, and really the people crying about how the raiders had this coming, or the OP players had this coming.........hope they realize the people taking the biggest hit on this going to be the NON-RAIDERS. They wont have the potency + ABIL mod to counteract it enough.</p><p>I am not sure I believe this because of pvp like everyone else thinks. I think SOE didn't plan it to get this out of hand as it did. We all know SOE, instead fo fixing the problem the right way, it's all or nothing with them. A lot less work that way.</p><p>Therefore, it went from all to.... well you know..</p>
Myrien
08-04-2010, 03:44 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kunaak wrote:</cite></p><blockquote><p>so I got my toon on test finally, and did my default "test gear run" - which for me is COA at 80 in Seb.</p><p>thats been my benchmark zone for about 2 years now. everytime I get a new piece of gear I want to test, I go there. I can solo it, and have for a long time now. for about 6 months, I've been able to clear the zone in full DPS gear with only 2 pieces of stonewill gear, the ring from BGs, and the BP from theer, other then that, all offensive stuff.</p><p>that same exact set up - got me killed ..... in crypt of agony.</p></blockquote><p>Did you just QQ about not soloing a heroic zone at its intended level and claim that makes the nerf too much?</p><p>If you want to claim its too much of a nerf, demonstrate how another fighter class with the same level of gear can still do it where you can not.</p></blockquote><p>I'll bite.</p><p>Before SF, paladins had heal crit. We didn't have much, but we had <em>some</em>. We also had (and still have to) rely on our own heals to make up for the mitigation, avoidance, and health that we lack. By completely removing crit chance, paladins are actually in a worse situation than we were in TSO and even RoK, because at least then, we had some crit chance. Further, we don't have to prove anything to <em>you</em>. You're upset that your class isn't the top of the food chain, we all get that. I'll point out though, how guardians used to be the de factor tank. All the way up to RoK, if you weren't a guardian, you didn't get to tank. Now that the shoe is on the other foot, it's amusing to see people like you squirm and call for nerfs. Just remember that your day is coming again.</p>
Yimway
08-04-2010, 04:33 PM
<p><cite>Kizdane@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>If you want to claim its too much of a nerf, demonstrate how another fighter class with the same level of gear can still do it where you can not.</p></blockquote><p>I'll bite.</p><p>Before SF, paladins had heal crit. We didn't have much, but we had <em>some</em>. We also had (and still have to) rely on our own heals to make up for the mitigation, avoidance, and health that we lack. By completely removing crit chance, paladins are actually in a worse situation than we were in TSO and even RoK, because at least then, we had some crit chance. </p></blockquote><p>The answers to your question are in the other thread already on this topic. Bite there if you want to further discuss it.</p>
seamus
08-04-2010, 04:37 PM
<p><cite>Aesome@Kithicor wrote:</cite></p><blockquote><p>I know this notion is ridiculous - You chose a fighter class, not a healer class - You don't need heals. The idea of a self healing fighter is bad enough on its own, let alone one that can sustain long durations (whole room pulls) without the help of a healer.</p><p>As far as I'm concerned they should remove all heals not directly related to the traditional healing classes, after all if you wanted to be capable of sustained combat without having to stop to heal or rejuvenate hp you could've rolled any number of the available healing classes. You're just falling in-line with a more traditional approach to a fighter class.</p></blockquote><p>Paladin is not a traditional healing class?</p><p>SK's don't traditionally have taps?</p><p>You're description applies perfectly to zerkers, paladins and sk's since the launch of this game, moreso for SK's who have always been capable of sustained combat withouth having to stop to heal or rejuvenate.</p><p>The situation with fighter heals was perfectly fine until the current round of itemization. (Yes top geared fighters and pvp fighters are healing too much.) Itemization needs to be fixed. This disproportionately hurts casual players while not addressing the core issue: Itemization.</p>
seamus
08-04-2010, 04:43 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>The fact you are a soloing a heroic zone pretty much speaks for itself that it is not intended game play. We all understand that when toons are raid equipped we can trivialize content not intending to be soloed.</p><p>When COA went live it was not intended to be pulled an entire room at a time. The fact you are using your trivialization of content as a basis for arguing these corrections to the fighter classes are somehow gimping you is laughable at best.</p><p>Sure, I have enjoyed solo farming with my SK as well but those toons are soooo seriously overpowered. Having toons that out of whack is not good for the health of the game. </p></blockquote><p>Its perfectly fine to own old heroic content you've outleveled. They're not going to bother balancing that scenario and I'm positive don't even care. Besides fighters are not the only classes capable of soloing such content with ease, many do.</p><p>Heck you don't even have to out-level the content. I have toons at every tier and even a couple my sub 20 toons cruise through the group content. Because of ... gear. MC gear, (unadorned), and Experts are all that is required for many classes. Example: Recently rolled a swashie, locked him at 15 for AA's and was killing level 19/20 heroics. The 20 was tough but doable, with adds.</p>
Yimway
08-04-2010, 04:53 PM
<p><cite>seamus wrote:</cite></p><blockquote><p>Its perfectly fine to own old heroic content you've outleveled.</p></blockquote><p>Maybe I'm reading the OP's post wrong but '<span>COA at 80 in Seb' means doing coa as a level 80. Furthermore he describes doing an at target level con heroic dungeon 'room pulling' while solo.</span></p><p>Doing COA at 90, and not 100% 'room pulling', I would consider within the realm of reason, as yes owning old under con heroic content isn't an issue.</p><p>In the end, he didn't indicate he couldn't solo the dungeon still, just that he couldn't monkey pull it solo anymore.</p>
Kain-UK
08-04-2010, 04:58 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>seamus wrote:</cite></p><blockquote><p>Its perfectly fine to own old heroic content you've outleveled.</p></blockquote><p>Maybe I'm reading the OP's post wrong but '<span>COA at 80 in Seb' means doing coa as a level 80. Furthermore he describes doing an at target level con heroic dungeon 'room pulling' while solo.</span></p><p>Doing COA at 90, and not 100% 'room pulling', I would consider within the realm of reason, as yes owning old under con heroic content isn't an issue.</p><p>In the end, he didn't indicate he couldn't solo the dungeon still, just that he couldn't monkey pull it solo anymore.</p></blockquote><p>Big difference is if you did it at 80 in RoK, you'd only have 140AA's.</p><p>While a 90 can mentor down to 80 with 250AA's and destroy the zone. It makes a major difference.</p>
Rick777
08-04-2010, 04:59 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kunaak wrote:</cite></p><blockquote><p>so I got my toon on test finally, and did my default "test gear run" - which for me is COA at 80 in Seb.</p><p>thats been my benchmark zone for about 2 years now. everytime I get a new piece of gear I want to test, I go there. I can solo it, and have for a long time now. for about 6 months, I've been able to clear the zone in full DPS gear with only 2 pieces of stonewill gear, the ring from BGs, and the BP from theer, other then that, all offensive stuff.</p><p>that same exact set up - got me killed ..... in crypt of agony.</p></blockquote><p>Did you just QQ about not soloing a heroic zone at its intended level and claim that makes the nerf too much?</p><p>If you want to claim its too much of a nerf, demonstrate how another fighter class with the same level of gear can still do it where you can not.</p></blockquote><p>Seems like he proved the point he was fighting against.</p>
Irgun
08-04-2010, 05:08 PM
<p>/fail, what else?</p>
ruthlessG619
08-04-2010, 05:18 PM
<p>So how many of you fighters who are saying this is TOO MUCH actually use your Stonewill gear? Or you other defensive gear? I know my Bruiser or Berserker never does. Removing crit is pretty harsh , what should have been removed is potency affecting heal portion of fighter abilities and possibly reducing how crit bonus affects them as well. But removing crit affecting it hurts the Paladin the MOST considering most of the SF AA abilities are DIRECTLY related to their heals and they are a true Tank/healer hybrid aka they have both a single target heal/LoH,ward and a group heal. </p><p>Paladins,SK,Berserker's and to a much lesser extent Brawlers are hit by this nerf but i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p>
Gungo
08-04-2010, 05:22 PM
<p><cite>ruthlessG619 wrote:</cite></p><blockquote><p>So how many of you fighters who are saying this is TOO MUCH actually use your Stonewill gear? Or you other defensive gear? I know my Bruiser or Berserker never does. Removing crit is pretty harsh , what should have been removed is potency affecting heal portion of fighter abilities and possibly reducing how crit bonus affects them as well. But removing crit affecting it hurts the Paladin the MOST considering most of the SF AA abilities are DIRECTLY related to their heals and they are a true Tank/healer hybrid aka they have both a single target heal/LoH,ward and a group heal. </p><p>Paladins,SK,Berserker's and to a much lesser extent Brawlers are hit by this nerf but i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p></blockquote><p>I agree which is why i said you guys should be arguing for SOE to reduce potency and crit bonus from effecting heals by at least 50% instead of removing crits. And % heals shouldnt have any artificial increasers. There is a bigger issue with this then just the removal of crit bonus. By eliminating crits fighter heals are not longer subjected to the max+1 rule that everyoen is accustomed to already and are back on the listed range of the spell. But instead of crusaders and zerkers arguing about how the change is the wrong fix. They are arguing how they need the current levels of heals which everyone already knows SOE will not change. </p>
Yimway
08-04-2010, 05:25 PM
<p><cite>ruthlessG619 wrote:</cite></p><blockquote><p> i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p></blockquote><p>They aren't hit yet cause they aren't addressing proc heals yet. A future nerf to heal procs on fighter gear wouldn't shock me.</p><p>Wearing all ward proc, lifetap proc, and heal proc items available to me even as a guard provides me with too much healing.</p><p>I assume item nerfs are comming eventually, but they can probably wait till just before the expansion to nerf that and turn around and give it to us again somehow in the expansion content.</p>
Gungo
08-04-2010, 05:27 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>ruthlessG619 wrote:</cite></p><blockquote><p> i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p></blockquote><p>They aren't hit yet cause they aren't addressing proc heals yet. A future nerf to heal procs on fighter gear wouldn't shock me.</p><p>Wearing all ward proc, lifetap proc, and heal proc items available to me even as a guard provides me with too much healing.</p><p>I assume item nerfs are comming eventually, but they can probably wait till just before the expansion to nerf that and turn around and give it to us again somehow in the expansion content.</p></blockquote><p>To tell the truth i do not use lifetap or heal procs when i tank.I might switch in a few key pieces of stonewill procs on hard fights but that is about it. </p>
StaticLex
08-04-2010, 05:38 PM
<p>lol @ fighters who think their ridiculous little stonewill gear makes or breaks a group. Healers this expansion can crank out 8, 10, 12+ K HPS and you are really complaining about 150 HPS? <em>Really?</em> Like someone else already said, the idea is laughable. In fact, put my vote in for removing fighter heal pieces altogether. The game is already carebeared enough the way it is.</p>
Yimway
08-04-2010, 05:49 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>To tell the truth i do not use lifetap or heal procs when i tank.I might switch in a few key pieces of stonewill procs on hard fights but that is about it. </p></blockquote><p>I put it on when I box easy zones, just cause, well it makes boxing easier.</p>
LardLord
08-04-2010, 05:57 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I agree which is why i said you guys should be arguing for SOE to reduce potency and crit bonus from effecting heals by at least 50% instead of removing crits.</p></blockquote><p>I'm coming over to your side on this. </p><p>While the current solution could, theoretically, work fine, it's relying on disciplined itemization...which we haven't really had for quite some time in this game. If Paladins /feedback that they'd rather have potency on their gear instead of crit bonus, and the item devs load the gear up on potency, won't we be right back where we are now, at least as far as scaling goes?</p>
Obadiah
08-04-2010, 07:02 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>ruthlessG619 wrote:</cite></p><blockquote><p> i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p></blockquote><p>They aren't hit yet cause they aren't addressing proc heals yet. A future nerf to heal procs on fighter gear wouldn't shock me.</p><p>Wearing all ward proc, lifetap proc, and heal proc items available to me even as a guard provides me with too much healing.</p><p>I assume item nerfs are comming eventually, but they can probably wait till just before the expansion to nerf that and turn around and give it to us again somehow in the expansion content.</p></blockquote><p>So ... they consolidated crits and that's too much so nerfs are coming there. The mitigation curve has always been borked even since before it was a curve so there's probably a nerf coming there. They made item procs too powerful because of crits so they had to nerf those. They left some item procs critting for a year after they had to nerf all the rest of them. They made gear with heal procs that are too powerful so they'll have to nerf those ...</p><p>Why the hell do we keep paying these guys money again?</p>
Outkasted2006
08-04-2010, 07:07 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>ruthlessG619 wrote:</cite></p><blockquote><p> i find it IRONIC that Guards are pretty much unaffected by it. Just seems ironic. </p></blockquote><p>They aren't hit yet cause they aren't addressing proc heals yet. A future nerf to heal procs on fighter gear wouldn't shock me.</p><p>Wearing all ward proc, lifetap proc, and heal proc items available to me even as a guard provides me with too much healing.</p><p>I assume item nerfs are comming eventually, but they can probably wait till just before the expansion to nerf that and turn around and give it to us again somehow in the expansion content.</p></blockquote><p>So ... they consolidated crits and that's too much so nerfs are coming there. The mitigation curve has always been borked even since before it was a curve so there's probably a nerf coming there. They made item procs too powerful because of crits so they had to nerf those. They left some item procs critting for a year after they had to nerf all the rest of them. They made gear with heal procs that are too powerful so they'll have to nerf those ...</p><p>Why the hell do we keep paying these guys money again?</p></blockquote><p>A lot of ask this same question all the time.</p>
Outkasted2006
08-04-2010, 07:14 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>seamus wrote:</cite></p><blockquote><p>Its perfectly fine to own old heroic content you've outleveled.</p></blockquote><p>Maybe I'm reading the OP's post wrong but '<span>COA at 80 in Seb' means doing coa as a level 80. Furthermore he describes doing an at target level con heroic dungeon 'room pulling' while solo.</span></p><p>Doing COA at 90, and not 100% 'room pulling', I would consider within the realm of reason, as yes owning old under con heroic content isn't an issue.</p><p>In the end, he didn't indicate he couldn't solo the dungeon still, just that he couldn't monkey pull it solo anymore.</p></blockquote><p>Your completely missing the point. Any tank now with 200 plus AA , (especially with SF AA tree being added), and good gear(guardian or not) Should be room pulling whether they are group or solo in COA mentored down to 80 , 85, or being 90. Seriously, Running COA is like running any other old zone , it's easy for ANY tank. if your having to single pull mentored down with your skill abilities given to you that they have, I think maybe ps2 might be better suited for you.</p><p>Also, I see why your making the posts you are. Your a guardian. Your opinion all this is completely biased. Your tired of being in last place. Hell, I have a guard too. I feel your pain. But stopped sucking up to the devs, and jumping on a side, just because it makes your class come off looking not so bad.</p>
ruthlessG619
08-04-2010, 07:48 PM
<p><cite>StaticLex wrote:</cite></p><blockquote><p>lol @ fighters who think their ridiculous little stonewill gear makes or breaks a group. Healers this expansion can crank out 8, 10, 12+ K HPS and you are really complaining about 150 HPS? <em>Really?</em> Like someone else already said, the idea is laughable. In fact, put my vote in for removing fighter heal pieces altogether. The game is already carebeared enough the way it is.</p></blockquote><p>Lol at this warden , if you want fighter heal piece removed then they need to turn healers back into heal bots with zero dps..... Fair trade. </p>
Myrien
08-04-2010, 08:02 PM
<p><cite>Aesome@Kithicor wrote:</cite></p><blockquote><p>I know this notion is ridiculous - You chose a fighter class, not a healer class - You don't need heals. The idea of a self healing fighter is bad enough on its own, let alone one that can sustain long durations (whole room pulls) without the help of a healer.</p><p>As far as I'm concerned they should remove all heals not directly related to the traditional healing classes, after all if you wanted to be capable of sustained combat without having to stop to heal or rejuvenate hp you could've rolled any number of the available healing classes. You're just falling in-line with a more traditional approach to a fighter class.</p><p><span>- without our heals, we add just that much more to our healers -</span></p><p>That's kinda why they're there in the first place.</p></blockquote><p>You clearly know nothing about playing a paladin. Go play one to level 90, then come back when you know what you're talking about. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Steve11418
08-04-2010, 10:09 PM
<p>Removing fighter heal crits is a ridiculous change. Even if you think fighters heal too much, encouraging any developer to make an overarching mechanics change of which the consequences are mostly unknown is CRAZY.As stated in other threads, all that needs to be done is to stop % based heals from being modifiable by potency, and crit.If SOE can get that right, and there is still a problem, reviewing and identifying the abilities that are the problem and tailoring the values of the offending abilities can be implemented (up or down).IMO the current state is the unintended consequence of the previous design decision to consolidate stats. SOE are about to make the same mistake again with another design decision which will have unintended consequences and limit their ability to make changes in the future.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.