View Full Version : Increase noticeablitlity when a mob is Mezzed please!
Lavenderboi
08-02-2010, 01:06 PM
<p>I posted this as a reply, but figured it wouldn't hurt to give it it's own thread, so it has a better chance of being noticed by the devs. =)</p><p>I play an Illusionist and personally, I really like the new particle effects! I'm so happy they got rid of the "hula hoop" effect from the Epiphany spell! One thing I'd like to suggest however, one of my main pet peeves is when players accidentally break mez, because they are unaware that a mob has been mezzed. Since you guys are changing the particle effects anyway, I really, really think it would be a good idea to make a mezzed mob more "noticable". Maybe you could even put the "hula hoop" effect around a mezzed mob, so there will be no question as to which mob is under the mez effect. Just a suggestion, but I'm sure all Enchanters would apprecitate anything you guys could do to ensure that our mez is not constantly being broken, thank you!</p>
Seduction
08-02-2010, 01:38 PM
<p>A big fat "+1" from me on this one!</p><p>I was really hoping to see this make it into the particle effects revamp. This would be so terribly useful as macros can only go so far when mobs have the same name. Combat in EQ2 is very fast so having a particle effect of any kind that persisted on the mob while a mez was present on it would just be very helpful to any kind of group activities.</p><p>Thanks for the consideration!</p>
ElnAckom
08-02-2010, 02:41 PM
<p>/agree!</p><p>As a bruiser, it would benefit me tremendously to have a clearer "hey you, stupid taily lady with the fisty hittings, don't smack this one!"</p>
Seduction
08-02-2010, 03:08 PM
<p><cite>Sesketh@Everfrost wrote:</cite></p><blockquote><p>/agree!</p><p>As a bruiser, it would benefit me tremendously to have a clearer "hey you, stupid taily lady with the fisty hittings, don't smack this one!"</p></blockquote><p>Sesketh,</p><p>We 'chiksars' are far and few between; however, as sampled from your delightful reference to a "taily lady" with "fisty hittings", I feel quite confident in my statement that 'chiksars' are clearly the most fun of all the characters that one could run into while in Norrath or beyond!</p><p>Thanks for the giggle!</p>
ShadowMunkie
08-02-2010, 04:00 PM
<p><cite>Lavenderboi wrote:</cite></p><blockquote><p>I play an Illusionist and personally, I really like the new particle effects! I'm so happy they got rid of the "hula hoop" effect from the Epiphany spell! One thing I'd like to suggest however, one of my main pet peeves is when players accidentally break mez, because they are unaware that a mob has been mezzed. Since you guys are changing the particle effects anyway, I really, really think it would be a good idea to make a mezzed mob more "noticable". Maybe you could even put the "hula hoop" effect around a mezzed mob, so there will be no question as to which mob is under the mez effect. Just a suggestion, <strong>but I'm sure all Enchanters would apprecitate anything you guys could do to ensure that out mez is not constantly being broken</strong>, thank you!</p></blockquote><p>To add a little constructive feedback to the bold part. Honestly, I just wish mezzing a target was a viable method.</p><p>Currently the only reasons to mez anything are below.</p><ul><li>You are solo'ing.</li><li>The mob is scripted requiring it.</li></ul><p>For any other reason you are mainly slowing down progression in a zone, thus will probably get black listed from most groups in game. At this stage in the game and for the past 2 expansions, all the way back to Rise of Kunark crowd control has severly went down hill. Its all about the amount of Damage Per Second one can push out of their toon. This is mainly from the over abundent amount of gear that allows one person to cap their blue "main" stats.</p><p>I agree that whenever you must mez something it would be nice to have something to "blurt" out that the creature is mezzed.</p>
Lavenderboi
08-02-2010, 04:47 PM
<p><cite>Enma@Blackburrow wrote:</cite></p><blockquote><p><cite>Lavenderboi wrote:</cite></p><blockquote><p>I play an Illusionist and personally, I really like the new particle effects! I'm so happy they got rid of the "hula hoop" effect from the Epiphany spell! One thing I'd like to suggest however, one of my main pet peeves is when players accidentally break mez, because they are unaware that a mob has been mezzed. Since you guys are changing the particle effects anyway, I really, really think it would be a good idea to make a mezzed mob more "noticable". Maybe you could even put the "hula hoop" effect around a mezzed mob, so there will be no question as to which mob is under the mez effect. Just a suggestion, <strong>but I'm sure all Enchanters would apprecitate anything you guys could do to ensure that out mez is not constantly being broken</strong>, thank you!</p></blockquote><p>To add a little constructive feedback to the bold part. Honestly, I just wish mezzing a target was a viable method.</p><p>Currently the only reasons to mez anything are below.</p><ul><li>You are solo'ing.</li><li>The mob is scripted requiring it.</li></ul><p>For any other reason you are mainly slowing down progression in a zone, thus will probably get black listed from most groups in game. At this stage in the game and for the past 2 expansions, all the way back to Rise of Kunark crowd control has severly went down hill. Its all about the amount of Damage Per Second one can push out of their toon. This is mainly from the over abundent amount of gear that allows one person to cap their blue "main" stats.</p><p>I agree that whenever you must mez something it would be nice to have something to "blurt" out that the creature is mezzed.</p></blockquote><p>I completely agree that in most group instances, over zealous mezzers can impede efficiency. However, there have been times when 1, 2 or 3 adds could have wiped the group, but thanks to mez, it was no biggie. Doesnt happen often, but it DOES happen occassionaly and everyone has experienced this at one time or another. If you have never gotten unplanned adds that killed you and/or your group, then you are the best (or luckiest) player I've ever heard of! lol</p>
ShadowMunkie
08-02-2010, 05:05 PM
<p><cite>Lavenderboi wrote:</cite></p><blockquote><p><cite>Enma@Blackburrow wrote:</cite></p><blockquote><p><cite>Lavenderboi wrote:</cite></p><blockquote><p>I play an Illusionist and personally, I really like the new particle effects! I'm so happy they got rid of the "hula hoop" effect from the Epiphany spell! One thing I'd like to suggest however, one of my main pet peeves is when players accidentally break mez, because they are unaware that a mob has been mezzed. Since you guys are changing the particle effects anyway, I really, really think it would be a good idea to make a mezzed mob more "noticable". Maybe you could even put the "hula hoop" effect around a mezzed mob, so there will be no question as to which mob is under the mez effect. Just a suggestion, <strong>but I'm sure all Enchanters would apprecitate anything you guys could do to ensure that out mez is not constantly being broken</strong>, thank you!</p></blockquote><p>To add a little constructive feedback to the bold part. Honestly, I just wish mezzing a target was a viable method.</p><p>Currently the only reasons to mez anything are below.</p><ul><li>You are solo'ing.</li><li>The mob is scripted requiring it.</li></ul><p>For any other reason you are mainly slowing down progression in a zone, thus will probably get black listed from most groups in game. At this stage in the game and for the past 2 expansions, all the way back to Rise of Kunark crowd control has severly went down hill. Its all about the amount of Damage Per Second one can push out of their toon. This is mainly from the over abundent amount of gear that allows one person to cap their blue "main" stats.</p><p>I agree that whenever you must mez something it would be nice to have something to "blurt" out that the creature is mezzed.</p></blockquote><p>I completely agree that in most group instances, over zealous mezzers can impede efficiency. However, there have been times when 1, 2 or 3 adds could have wiped the group, but thanks to mez, it was no biggie. Doesnt happen often, but it DOES happen occassionaly and everyone has experienced this at one time or another. If you have never gotten unplanned adds that killed you and/or your group, then you are the best (or luckiest) player I've ever heard of! lol</p></blockquote><p>Its not really about luck. The players I normally run with have a mind set of "WE WILL GET ADDS, WE WANT ADDS, WE WILL KEEP ADDS OFF HEALER." With that mindset from the start if we see the healers health fluctuate any we all focus on everything around the healer. The healer normally stands right behind myself so I am kinda like a mini-meat shield as the enchanter that fears/stuns the mobs so the other members can obliterate them. When I am not normally running with those players I keep an eye out and normally stuns are enough to keep the mob locked down so it doesn't effect the group much.</p><p>You are right though, mezzing can and does come in handy whenever you are in groups with low DPS, and are in need of a little time to kill the mobs they pulled if they get adds. Its just the fact of the matter, most players don't run into those type of situations like they used to run into when the game first came out. You can clearly see it, look at the large zones with very little mobs.</p><p>IMHO zones should be PACKED with mobs the deeper you go, why wouldn't they be? Take Blackburrow, Stormhold, Fallen Gate, Runnyeye, Castle Mistmoore all these for example they are FUN. LOW HP mobs but an over abundent amount of them.</p><p>Castle Mistmoore actually REQUIRED you to take an enchanter in there. If you were avatar geared and even then they took you because of power regen and the ability to mez/stun. We need more zones like that, 4-6 mob encounters all ^^^ and so close that if you don't take your time you will wipe. Crowd Control will come back into play if that were to happen with open dungeons.</p><p>It just seems that sony has gotten on the "easy" mode track with zones. Large zones with hardly any mobs that hit for a large amount of damage. It should be reverse, LARGER ZONE with LOTS OF MOBS that hit for LESS but comes in 6-20 mobs at a time in an ENCOUNTER. With the ability to aggro everything within an area to cause a wipe.</p>
Excalibre33
08-02-2010, 06:13 PM
<p>This is a fun topic to toss around and I think you guys may make headway if you focus on a particle/visual enhancement for sleeping mobs. "Zzzzzz" above their heads should be a fairly simple request but, I caution you, if this thread sways off course it will be ignored.</p><p>Does anyone invite a chanter to mez? That's like inviting a Dirge for run song. Sure there's the occasional weird situational time for it but, honestly crowd control hasn't been required (or even class defining) in EQ2 for a very long while. Maybe the next LU13 (class overhaul) will address this but, I wouldn't hold my breath folks. Not only are you diving down a deep abyss of content changes but, you're trying to complicate the player paradigm... the game is getting easier for a broader customer base, not more complicated. I'd expect you'll just need to keep spamming the mez when your newbie Berserker breaks it. At least until they figure out why the group keeps wiping and start start paying attention to your mez macros or controlling pulls a little better.</p>
Lavenderboi
08-05-2010, 02:19 AM
<p>Agree with previous poster completely. I'd like to see the "hula hoop" effect added to mezzed targets. It's already associated with Enchanters anyway and it's completely noticeable! =D</p>
Wullail
08-05-2010, 03:01 AM
<p>I'd say no to the circle thing...just make the mobs go 'stone grey' , the effect is already there for players on certain raid mobs (Barrier) , use the same for mezzed mobs.</p>
Lavenderboi
08-08-2010, 04:30 AM
<p>I really like that suggestion! Better than the hula hoop thing!</p>
Felshades
08-10-2010, 11:56 PM
<p><cite>Enma@Blackburrow wrote:</cite></p><blockquote><p><cite>Lavenderboi wrote:</cite></p><blockquote><p><cite>Enma@Blackburrow wrote:</cite></p><blockquote><p><cite>Lavenderboi wrote:</cite></p><blockquote><p>I play an Illusionist and personally, I really like the new particle effects! I'm so happy they got rid of the "hula hoop" effect from the Epiphany spell! One thing I'd like to suggest however, one of my main pet peeves is when players accidentally break mez, because they are unaware that a mob has been mezzed. Since you guys are changing the particle effects anyway, I really, really think it would be a good idea to make a mezzed mob more "noticable". Maybe you could even put the "hula hoop" effect around a mezzed mob, so there will be no question as to which mob is under the mez effect. Just a suggestion, <strong>but I'm sure all Enchanters would apprecitate anything you guys could do to ensure that out mez is not constantly being broken</strong>, thank you!</p></blockquote><p>To add a little constructive feedback to the bold part. Honestly, I just wish mezzing a target was a viable method.</p><p>Currently the only reasons to mez anything are below.</p><ul><li>You are solo'ing.</li><li>The mob is scripted requiring it.</li></ul><p>For any other reason you are mainly slowing down progression in a zone, thus will probably get black listed from most groups in game. At this stage in the game and for the past 2 expansions, all the way back to Rise of Kunark crowd control has severly went down hill. Its all about the amount of Damage Per Second one can push out of their toon. This is mainly from the over abundent amount of gear that allows one person to cap their blue "main" stats.</p><p>I agree that whenever you must mez something it would be nice to have something to "blurt" out that the creature is mezzed.</p></blockquote><p>I completely agree that in most group instances, over zealous mezzers can impede efficiency. However, there have been times when 1, 2 or 3 adds could have wiped the group, but thanks to mez, it was no biggie. Doesnt happen often, but it DOES happen occassionaly and everyone has experienced this at one time or another. If you have never gotten unplanned adds that killed you and/or your group, then you are the best (or luckiest) player I've ever heard of! lol</p></blockquote><p>Its not really about luck. The players I normally run with have a mind set of "WE WILL GET ADDS, WE WANT ADDS, WE WILL KEEP ADDS OFF HEALER." With that mindset from the start if we see the healers health fluctuate any we all focus on everything around the healer. The healer normally stands right behind myself so I am kinda like a mini-meat shield as the enchanter that fears/stuns the mobs so the other members can obliterate them. When I am not normally running with those players I keep an eye out and normally stuns are enough to keep the mob locked down so it doesn't effect the group much.</p><p>You are right though, mezzing can and does come in handy whenever you are in groups with low DPS, and are in need of a little time to kill the mobs they pulled if they get adds. Its just the fact of the matter, most players don't run into those type of situations like they used to run into when the game first came out. You can clearly see it, look at the large zones with very little mobs.</p><p>IMHO zones should be PACKED with mobs the deeper you go, why wouldn't they be? Take Blackburrow, Stormhold, Fallen Gate, Runnyeye, Castle Mistmoore all these for example they are FUN. LOW HP mobs but an over abundent amount of them.</p><p>Castle Mistmoore actually REQUIRED you to take an enchanter in there. If you were avatar geared and even then they took you because of power regen and the ability to mez/stun. We need more zones like that, 4-6 mob encounters all ^^^ and so close that if you don't take your time you will wipe. Crowd Control will come back into play if that were to happen with open dungeons.</p><p>It just seems that sony has gotten on the "easy" mode track with zones. Large zones with hardly any mobs that hit for a large amount of damage. It should be reverse, LARGER ZONE with LOTS OF MOBS that hit for LESS but comes in 6-20 mobs at a time in an ENCOUNTER. With the ability to aggro everything within an area to cause a wipe.</p></blockquote><p>Because being able to mez mobs and actually use CC would "trivialise encounters".</p><p>Why they added immunities to raid mobs. Because having a new skilled enchanters made things too easy.</p>
Suprchik407
08-11-2010, 10:23 AM
<p>for the OP, +1.</p><p>I havent tested my mezzer yet but if they did get rid of the hula hoop thats always on Im all for that.</p><p>I always thought it was really annoying.</p><p>But it would be perfect to use it on a mezzed mob instead. For all the reasons already stated of how it could be easier to see for everyone in groop, particularly the tank and the mezzer can see when it breaks.</p>
TheSpin
08-11-2010, 11:02 AM
<p>Rather than a stone skin covering a character, I think a more colorful rainbow graphic in front of their eyes or around their body would be cool and easier to see.</p><p>It fits the spirit of the spell too... old school D&D spells like prismatic burst or hypnotic pattern type stuff.</p>
Gilli
08-11-2010, 02:33 PM
<p>Wanted to add my +1. I like both ideas... another one is to change the font color of the mob when it's targeted. Right now we have gray, green, yellow, orange, etc. Mezzed could be purple. Also, how about having whatever effect we use appear for players when they are mezzed, too? It would help people with arcane cures know who to target and relieve.</p><p>I don't want to stoke the embers too much, but it seems to me that crowd control is in a tug-of-war with AoE. Before you can blink the SK tank will dump a blue dot on a ungrouped mobs and the Warlock will AOE spam the grouped ones, so mezzing the spares in either case can be tricky (or, as others have said, unwanted). It's too bad that damage prevention (e.g., stuns, dazes, mezz) isn't appreciated by the masses nearly as much as healing. It's almost like we need a hot pink number to fly up that shows what the mob <em>would </em>be doing so people would care (and no, I'm not suggesting it, just making a point).</p><p>Anyway I still have fun mezzing in small groups... somebody mentioned Castle Mistmore, recently we trioed that one (SK, Inq, Coercer) and it would not have been possible without my enchanter.</p>
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