View Full Version : Change Class Potion?
EQ2Player
08-02-2010, 12:40 PM
<p>Any consideration on a Change Class Potion for the Marketplace?</p><p>Being a crafter, I've selected a class somewhat arbitrarily in the past with a focus on Tradeskills. Would like to play some of these characters but as a different class. I'm sure others may have other reasons to pursue a class change.</p><p>The penalties here are somewhat like betraying. Loss of all masters/experts and possibly jewelry/armor.</p><p>Future Marketplace option?</p><p>Thank you</p>
<p>Oft requested, but has yet to materialize because so many things are tied to adventure class. Maybe now with EQ2X the economics of it will be good enough for them to code it up.</p>
Jaremai
08-02-2010, 02:55 PM
<p>There's been several threads on the subject. Most recent one in my mind is this one:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=482406">http://forums.station.sony.com/eq2/...topic_id=482406</a></p>
Malacha
08-02-2010, 03:44 PM
<p>No thank you, please try again.</p>
Thunndar316
08-02-2010, 06:18 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>No thank you, please try again.</p></blockquote><p>It's coming. You are a fool if you think it's not.</p>
Beef_Supre
08-02-2010, 06:50 PM
<p>I'm against a Class Change potion, but I'd like to see something similar to the Tradeskill reset available for Adventuring classes.</p><p>Meaning.. no, you shouldn't be able to turn your level 90, 400aa Guardian into a level 90, 400aa Shadow Knight..</p><p>but...</p><p>You could, with an Adventuring class reset, take your lvl 30 Mystic / level 90 Provisioner and make him into a lvl 1 Paladin and still retain your level 90 crafting class. AA's, Ca's/Spells, and all else tied to your specific class is reset, you are no *poofed* into a level 1 character in terms of adventuring, while retaining all your hard earned crafting.</p><p>A full on, retain your Levels and AA, potion would be a HUGE game changer and a terrible mistake. I agree people need a way to restart their Adventuring class on a character they want to keep, but restarting your class should mean *re-starting* your class.</p>
Malacha
08-03-2010, 01:17 AM
<p><cite>Beef_Supreme wrote:</cite></p><blockquote><p>I'm against a Class Change potion, but I'd like to see something similar to the Tradeskill reset available for Adventuring classes.</p><p>Meaning.. no, you shouldn't be able to turn your level 90, 400aa Guardian into a level 90, 400aa Shadow Knight..</p><p>but...</p><p>You could, with an Adventuring class reset, take your lvl 30 Mystic / level 90 Provisioner and make him into a lvl 1 Paladin and still retain your level 90 crafting class. AA's, Ca's/Spells, and all else tied to your specific class is reset, you are no *poofed* into a level 1 character in terms of adventuring, while retaining all your hard earned crafting.</p><p>A full on, retain your Levels and AA, potion would be a HUGE game changer and a terrible mistake. I agree people need a way to restart their Adventuring class on a character they want to keep, but restarting your class should mean *re-starting* your class.</p></blockquote><p>This I would be OK with... heck even let them start at level 20 (crafters get to start at 9 isn't it?) just because thats when the class begins to really flesh itself out.</p>
Child
08-03-2010, 01:50 AM
<p>There will likely never be a class change potion due to EQ2X's matrix for pricing. If a class change potion does come about, don't be surprised if it's at leats $50. For info on why, see the EQ2X forums thread entitled "COMPLETELY UNFAIR class copy restrictions"</p>
TheSpin
08-03-2010, 03:28 AM
<p>I do remember Rothgar saying this was something they might look into implementing. Mostly for crafters who chose a bad adventure class if I remember correctly. At the time I think it sounded like it would be more quest based, and in game, but I'm guessing that it's something that would now probably go to Station cash. With the amount of coding required I would expect it to be a paid service.</p><p>I think the reason it's quite difficult to do is because all the adventure quests as well as methods of gaining AA (explorers, item discoveries etc) is a lot of data and a lot of work, and it's hard to decide what should be done with it. Should an adventure reset start you at 1 with 0 AA and reset all quests and all explorers etc? Maybe level 10 and quests up to level 9 remain in your book. Or maybe level 20 and you can keep explorer and item discovery AA, but not quest AA. Also, what about tradeskill quests? should they reset too? Collectable quests are another thing to consider.</p><p>I'm just trying to point out how it would be a tricky thing to decide. It would be an even trickier thing to code.</p><p>If it was up to me... I'd say just reset you to level 1. Let you keep all gear on your person and in your bank, and totally wipe the slate clean on all quests, discoveries, AA, factions etc. Except for the tradeskill faction with your home city. Free teleportation to a starting character location included.</p>
<p>I would be fine with it even if they made a way only for low adventure level changes. IE a restriction of say level must be <= 30 and have it reset you to 9. A lot of people that want the ability to change adv class are those that made alts that were purely crafter and just randomly picked an adv class, but now want to level them up on the adventure side but are stuck with a class they don't really want. I would estimate that the vast majority of those cases are below L30 on the adventuring side, most of them probably below 20 even. Then it could wipe your class spells, but all of your inventory and such could stay intact.</p><p>It's only really at the high end that you start getting into content that players could get locked out of due to a class change (eg doing armor questlines then changing and not being able to get the new classes' armor, or other high-value quest rewards). Putting something in that restricts players to below 30 or so would satisfy a significant portion of the demand while tabling the high-level issue to be worked on later. It would preferably be a quest/NPC like the crafting one, but a moderately-priced SC potion (say $10-15, although I'm betting they'd look more at $25) would give them more incentive to budget coder time for it.</p>
Buneary
08-05-2010, 01:53 AM
<p><em><span >made a way only for low adventure level changes. IE a restriction of say level must be <= 30</span></em></p><p>no. me have a lvl 80 that really wanna change class because after lvling him up back then decided the class wasnt for me. do not wanna just re-roll him, like the character, but hate the class. do not want to have to get/buy all his appearance items again either nor have to rejoin me guild and work on status points again, etc. right now he never gets logged in at all and me would like to still play with him and not have him just standing there taking up a character slot.anyone at any lvl should be able to change there class. just put a cool-down on the potion or whatever so people arent changing their class every day.better yet, it would be wonderful if theyd let you betray to ANY other class within your class-type. so me could switch to any other Mage class if me was a Wizard, for example.</p>
Gladiolus
08-05-2010, 08:17 AM
<p><cite>Buneary wrote:</cite></p><blockquote><p>better yet, it would be wonderful if theyd let you betray to ANY other class within your class-type. so me could switch to any other Mage class if me was a Wizard, for example.</p></blockquote><p>A good long questline to navigate up and down the variations within the archclass would be interesting.</p>
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