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Domino
07-29-2010, 08:42 PM
<p>Fan Faire is next week, and I will be there (barring acts of gnome and other horrible accidents).</p><p>When I'm not talking on or attending a panel or event, I (and my fellow developers) will almost always be found hanging out around the EQII demo stand in the main area, so if you're going to Fan Faire please don't be shy, we're there to talk to you, so come say hi.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>And on that note, if there are any particular topics you're just just dying to hear covered during the tradeskills & housing panel, please  feel free to post them below.  (Keeping in mind we may not be ready or able to talk about some things yet, but if there are any particular questions that are clearly buring up the forum we can try to address them!)</p>

Valdaglerion
07-29-2010, 08:59 PM
<p>Multi-classing for tradeskilling</p>

BabyAngel
07-29-2010, 09:13 PM
<p>Topic...</p><p><strong><span style="text-decoration: underline;">How will eq2x affect crafting/tradeskilling on live</span></strong></p><p>Will development focus on tradeskill still be with live or will the focus shift to EQ2x? Will we see less updates</p><p>Can we have a guarantee that the station-cash stuff showing up in the fuel merchant was a bug and won't be there on live? And also how will station cash be implemented in terms of crafting merchants on EQ2x,</p><p>How will having gear available for purchase with Station Cash on the EQ II Extended servers affect the market for Mastercrafted items? Will it be a concern for crafters on those servers? If so, how are you planning to compensate?</p><p><strong><span style="text-decoration: underline;">Cross server exchanging of books possible?</span></strong></p><p>Since characters can transfer between servers with items some of my player written books (guides on harvesting) have reportedly crossed servers, do you think it will be possible in the future to have  player-written books cross servers without having to be transferred with a character?</p><p>Do you think in the future we can see the adventurous far-seas supply division selling books containing all the recipies for the lower tier blood-iron ore kinda recopies so we can fill our books up with bits we missed.</p><p><strong><span style="text-decoration: underline;">Group trade-skill instances... </span></strong></p><p>Do you think one day in the future we could see a battlegrounds crafting instance kinda thing? Its pretty hard to find a group now, do you have nay plans to fix the issues with group finding.</p>

DragonGem
07-29-2010, 09:41 PM
<p>Can we get some tradeskill writs for tinkerers and adorners?</p>

Dreyco
07-29-2010, 10:21 PM
<p>Iksar specific tradeskill recipes?</p><p>.....What?  It's that or I ask you directly. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Squeecha
07-29-2010, 11:00 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>Iksar specific tradeskill recipes?</p><p>.....What?  It's that or I ask you directly. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p><img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Maybe Iksar skin bagses?</p>

Eveningsong
07-29-2010, 11:06 PM
<p>Luggage /nods</p>

Corydonn
07-29-2010, 11:15 PM
<p>I'd love to see some way to get players into housing easier, If someone is holding a tavern event in their player made inn, or a party at a guild hall. Let carpenters craft an Orb of Summoning that works like an infinite Call of the Veteran type item only in housing so to arrive at a tavern,house or guild hall, It'd only take a tell to a trustee that is inside the home.</p><p>An option to filter out players that have expired rent for housing would be really nice too.</p>

Senya
07-29-2010, 11:45 PM
<p>/pleads for plain, straight counters that match the city festival round counters.  Exactly the same color/trim, but just straight like a Freeport wooden counter. </p><p>Desert poppies in several colors.</p><p>Floor tiles that match the dividers we can craft.  (rosewood, sumac, etc)</p><p>Not the first time I've asked for any of these things so hopefully I don't sound like a broken record, but those are waaay high on my list of "Oh please?!" wishes.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Te'ana
07-30-2010, 04:24 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Topic...</p><p><strong><span style="text-decoration: underline;">How will eq2x affect crafting/tradeskilling on live</span></strong></p><p>Will development focus on tradeskill still be with live or will the focus shift to EQ2x</p><p>Can we have a guarantee that the station-cash stuff showing up in the fuel merchant was a bug and won't be there on life? And also how will station cash be implemented in terms of crafting merchants on EQ2x,</p></blockquote><p>This is a very real concern since it was announced that gear (just below Ledgenday and Fabled) and spells (Adept and Expert) would be available through SC. Carpenters already face the problem of house items being on SC. Does this mean the demise of tradeskilling in the near future? </p>

TheSpin
07-30-2010, 09:38 AM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Topic...</p><p><strong><span style="text-decoration: underline;">How will eq2x affect crafting/tradeskilling on live</span></strong></p><p>Will development focus on tradeskill still be with live or will the focus shift to EQ2x</p><p>Can we have a guarantee that the station-cash stuff showing up in the fuel merchant was a bug and won't be there on life? And also how will station cash be implemented in terms of crafting merchants on EQ2x,</p></blockquote><p>This is a very real concern since it was announced that gear (just below Ledgenday and Fabled) and spells (Adept and Expert) would be available through SC. Carpenters already face the problem of house items being on SC. Does this mean the demise of tradeskilling in the near future? </p></blockquote><p>Not trying to derail the thread or answer a question on someone else's behalf, but I don't see how anything happening on the new extended servers will take anything away from us.  There's no reason they'd add station cash furniture over there and not add it on live.  They already have enough station cash furniture and gear that they don't need to focus any more resources to providing it than they already have.</p><p>Most of the stuff that will be available in the extended servers and not the live servers will be mastercrafted quality gear/spells.  The only stuff I imagine that will be on the X marketplace and not on the live servers in any form will be rez items, cure potions, stuff that would be considered 'cheating'.  I don't think any of those items will require major resources to produce.</p>

Powers
07-30-2010, 10:03 AM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>Not trying to derail the thread or answer a question on someone else's behalf, but I don't see how anything happening on the new extended servers will take anything away from us.</p></blockquote><p>Well, let's frame this in a way that applies to the thread topic, then.</p><p>Domino, how will having sub-Legendary gear available for purchase with Station Cash on the EQ II Extended servers affect the market for Mastercrafted items?  Will it be a concern for crafters on those servers?  If so, how are you planning to compensate?</p><p>Powers  &8^]</p>

Aurel
07-30-2010, 10:17 AM
<p>Oh, oh!</p><p>I have a question!!</p><p>Pick me!  Pick me!</p><p>... yay!  *stands up and gives a dramatic pause*</p><p>*clears throat*</p><p>... I remember some talk about tradeskill-specific backpacks...  Are those still in the works, and are we gonna see 'em soon?</p><p>*blinks at the crowd*</p><p>What's that look for?  ... What do you mean you expected something else? ...  Oh, FINE!!  *clears throat again*  And can the Sage backpack be... a giant book?!!?  (or at least have scrolls and bookishly delicious things)</p><p>Happy?!  *sits back down*  d:</p>

BabyAngel
07-30-2010, 10:28 AM
<p><cite>Powers wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>Not trying to derail the thread or answer a question on someone else's behalf, but I don't see how anything happening on the new extended servers will take anything away from us.</p></blockquote><p>Well, let's frame this in a way that applies to the thread topic, then.</p><p>Domino, how will having sub-Legendary gear available for purchase with Station Cash on the EQ II Extended servers affect the market for Mastercrafted items?  Will it be a concern for crafters on those servers?  If so, how are you planning to compensate?</p><p>Powers  &8^]</p></blockquote><p>Thanks powers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cyliena
07-30-2010, 10:33 AM
<p><cite>Senya wrote:</cite></p><blockquote><p><snipped></p><p>Floor tiles that match the dividers we can craft.  (rosewood, sumac, etc)</p><snipped></blockquote><p>Was about to ask that here as well, so +1!</p><p>Also, somewhere people were talking about the chance that there may be another house item limit increase in the future. Any chance of this actually happening? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Te'ana
07-30-2010, 12:22 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><strong>Also, somewhere people were talking about the chance that there may be another house item limit increase in the future. Any chance of this actually happening? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></strong></p></blockquote><p>Sure, it will be available for a special price of only 3,000 SC <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> LOL</p><p>Remember folks, that new players will automatically go to the new EQ2X servers and will not increase membership on our servers, so what happens in EQ2X does not stay on EQ2X because we will slowly but surely fade away.</p><p>And, EQ2X is not really a free service, there is a montly subscription fee that is the same as ours to unlock most of the game to them. So, we are just a thorn in the sides of the suits.</p><p>So, I ask again, what is the planned fate of crafting in light of the proposed changes to gear and spell availabilty on EQ2X?</p>

denmom
07-30-2010, 12:48 PM
<p>Adornments.</p><p>Why are they x6 instead of x2 so they can be used on mastercrafted and other gear (treasured, legendary, fabled) of the same tier?</p><p>I keep adornments on my L90 Wiz, Swash, Paladin.  As I level, I have to have L76 adorns for anything below L86, which there are many of if you pick up the faction merchant jewelry as I and my guild tend to do.  When I get upgrades in instances or buy from a raid auction, I have to change them out with L86 adorns for the L90 pieces.  It'd just be so much simpler to be able to use L82 adorns on anything from L82 to L90.</p><p>Is there a reason why lesser and greater adorns, which I use a lot of, are x6 instead of x2?</p><p>Thank you very much in advance. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kosh
07-30-2010, 02:03 PM
<p><span style="font-size: small;">Does crafting have any future once EQ2X is up and running?</span></p>

Barx
07-30-2010, 02:04 PM
<p><cite>Kosh@Blackburrow wrote:</cite></p><blockquote><p><span style="font-size: small;">Does crafting have any future once <a href="mailto:EQ@X">EQ2X</a> is up and running?</span></p></blockquote><p>EQ2X will have no direct effect on crafting on the regular servers. The only effect it may have would be in changes in server population.</p>

d1anaw
07-30-2010, 03:37 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p>I'd love to see some way to get players into housing easier, If someone is holding a tavern event in their player made inn, or a party at a guild hall. Let carpenters craft an Orb of Summoning that works like an infinite Call of the Veteran type item only in housing so to arrive at a tavern,house or guild hall, It'd only take a tell to a trustee that is inside the home.</p><p>An option to filter out players that have expired rent for housing would be really nice too.</p></blockquote><p>How about the ability to go into our alt's houses from the gh beacon?</p>

Jesdyr
07-30-2010, 05:03 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Kosh@Blackburrow wrote:</cite></p><blockquote><p><span style="font-size: small;">Does crafting have any future once <a href="mailto:EQ@X">EQ2X</a> is up and running?</span></p></blockquote><p>EQ2X will have no direct effect on crafting on the regular servers. The only effect it may have would be in changes in server population.</p></blockquote><p>Sure it will. Changes will be made to the game based only on the needs of EQ2X. We will suffer for playing a stripped down version of EQ2X (not the other way around).</p>

slippery
07-30-2010, 05:07 PM
Transmuting on the run please!

CorpseGoddess
07-30-2010, 05:16 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>I'd love to see some way to get players into housing easier, If someone is holding a tavern event in their player made inn, or a party at a guild hall. Let carpenters craft an Orb of Summoning that works like an infinite Call of the Veteran type item only in housing so to arrive at a tavern,house or guild hall, It'd only take a tell to a trustee that is inside the home.</p><p>An option to filter out players that have expired rent for housing would be really nice too.</p></blockquote><p>How about the ability to go into our alt's houses from the gh beacon?</p></blockquote><p>+Eleventy million, please.  It would making moving my stuff around SO MUCH EASIER.  And I have a lot of stuff. </p>

Domino
07-30-2010, 05:50 PM
<p>There's actually going to be a separate panel specifically for EQ2X issues, and the folks who are able to answer all those questions will be on that panel, so that would be the best place to ask all EQ2X questions, related to tradeskills or otherwise.  The tradeskills & housing panel is going to be focused specifially on the details of tradeskills & housing, not the wider questions of game direction that are being raised above.</p><p>The EQ2X Q&A panel is at 11am on Friday, and you can find <a href="http://www.soefanfaire.com/schedule.vm" target="_blank">the full Fan Faire schedule here</a>.  I am sure the folks who will be speaking on that panel will be far more qualified than me to answer all your questions on the topic. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Jesdyr
07-30-2010, 05:56 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p> The tradeskills & housing panel is going to be focused specifially on the details of tradeskills & housing, not the wider questions of game direction that are being raised above.</p></blockquote><p>Sorry .. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I hope there will be some new non-standard houses like the Skyblade Skiff that are not FF reward (or RMT purchases).</p>

Aurorrae
07-30-2010, 08:00 PM
<p>Any plans on incorporating JesDyr's very awesome layout file editor program (which I finally learned to use) into the game?</p><p>Water tiles, please???</p>

Narino
07-30-2010, 11:11 PM
<p>Let me say that I think housing and all the items you all been doing are amazing. Good job! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now for sugestions;</p><p>Housing - Would it be possible to get bigger gardens/ land so we can do farms etc?</p><p>              - If we could plant actual harvestables for special recipes, would be great</p><p>              - racial doors and windows like the halfling ones etc</p><p>              - more animal plushes</p><p>Crafting- I'd love to have a system much like adorning, that would allow crafters to upgrade armor and weapons, something that would make adventurers and crafters work more closely, for instance the abbility to upgrade the several tiers of gear. Say you have a tresured weapon and get a drop from a dungeon, a crystal, scroll, rock, whatever and use that rock to upgrade that treasured armor to legendary. Something that only a master crafter could make. Something that would require an effort (not grind) from the adventurer and Skill from the crafter. This is just a rough idea. But what I'd like was something that would realy make crafters feel they achieved something, and that the products they make are not just hold ups till we get better.</p><p>             - casual clothing</p><p>             - backpacks that actualy show</p><p>             - quivers that actualy show</p><p>             - crafting tools that show in the belt, like scrolls, food bags, etc etc</p><p>That's all for now...</p>

BabyAngel
07-30-2010, 11:24 PM
<p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p>

Meirril
07-31-2010, 01:18 AM
<p><cite>Jesdyr@Unrest wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Kosh@Blackburrow wrote:</cite></p><blockquote><p><span style="font-size: small;">Does crafting have any future once <a href="mailto:EQ@X">EQ2X</a> is up and running?</span></p></blockquote><p>EQ2X will have no direct effect on crafting on the regular servers. The only effect it may have would be in changes in server population.</p></blockquote><p>Sure it will. Changes will be made to the game based only on the needs of EQ2X. We will suffer for playing a stripped down version of EQ2X (not the other way around).</p></blockquote><p>And just what makes you think that a game that is basically a 2 year old version of OUR game will get the development time instead of the game that is actually advancing content?</p>

Meirril
07-31-2010, 01:32 AM
<p>Actual question: any plans to expand the crafting instances? Either add new ones, new quests, or new ways to use current existing zones? If so will they follow the same philosophy of "its group content but made to where you can solo it" or will it be strictly group content? If so, how many people is it designed for? Group of 3? Group of 4? Group of 6? Group of 9? 12?</p><p>If it does go above 6, is it considered "raid" content or still group?</p><p>Any crafting based heritage/signature quests planned for Velious? What percentage crafting vs adventuring for those quests?</p><p>Any plans to do a new mark/shard armor that involves crafting? Will it be more like TSO (all craftable at reduced cost) or SF (a few peices crafted at reduced cost, mostly drops)? Would recipes be class based, or more recipe books scribable by any crafting class? Any chance of raids dropping crafting materials again?</p><p>Will Velious feature more crafted furniture that matches the Halas housing style? Will Velious have player housing?</p><p>Any chance at getting player housing in old world locations? Especially Rivervale/Baubbleshire halfling style housing? (aka really nice hole in the ground w/wood panneling.)</p>

Powers
07-31-2010, 12:47 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>That has nothing to do with tradeskills, does it?</p><p>And of course, the answer is "because making the Guild Halls was so much effort that it wouldn't be cost efficient to make three new guild hall zones for each city."</p><p>Powers  &8^]</p>

Iskandar
07-31-2010, 07:50 PM
<p>Is there any chance of crafters ever being able to make a Shiny Depot? Like the Harvest Depot, but just for collectibles <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Why yes, yes I AM a shiny packrat <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

denmom
07-31-2010, 07:52 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p>Is there any chance of crafters ever being able to make a Shiny Depot? Like the Harvest Depot, but just for collectibles <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Why yes, yes I AM a shiny packrat <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>Oo, I'd like to have that as well!  I have too many shinys and our guild bank often gets filled with them. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

d1anaw
08-01-2010, 12:23 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>I was disappointed with the same thing in Halas. The Halas housing is so cool, I was expecting the guild halls there to follow.</p>

Piltow
08-01-2010, 03:11 AM
<p><cite>Powers wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>That has nothing to do with tradeskills, does it?</p><p>And of course, the answer is "because making the Guild Halls was so much effort that it wouldn't be cost efficient to make three new guild hall zones for each city."</p><p>Powers  &8^]</p></blockquote><p>The Panel is Tradeskill and Housing. I think Guild Halls falls under Housing mayhaps?</p>

Bregdania
08-01-2010, 10:30 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote></blockquote><p>How about the ability to go into our alt's houses from the gh beacon?</p></blockquote><p>Yes Please !!!!!!!  **pleads**  </p><p>Just a right click and select name like on a regular house door - would be oh so nice!!!!!!</p>

Alenna
08-02-2010, 04:51 PM
<p><cite>Seertam wrote:</cite></p><blockquote><p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote></blockquote><p>How about the ability to go into our alt's houses from the gh beacon?</p></blockquote><p>Yes Please !!!!!!!  **pleads**  </p><p>Just a right click and select name like on a regular house door - would be oh so nice!!!!!!</p></blockquote><p>that is if the alts have a GH door. i would say I"d be willing ot have htat as a restricition.</p>

Barx
08-02-2010, 04:55 PM
<p><cite>Powers wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>That has nothing to do with tradeskills, does it?</p><p>And of course, the answer is "because making the Guild Halls was so much effort that it wouldn't be cost efficient to make three new guild hall zones for each city."</p><p>Powers  &8^]</p></blockquote><p>I've heard some rumbles that they are actually thinking about individualizing the off-city guild halls to make them a bit more of a fit for the city (IIRC, mainly changing the textures rather than changing the actual zone geometry). May be in the distance, but it's something people clearly want. (And yeah, Tradeskills and Housing are linked indirectly in EQ2, as you can see from the shared panel).</p>

Grumble69
08-02-2010, 05:58 PM
<p>Will you be crafting food & drink for the Fan Faire attendees two units at a time?</p><p>...had to get that jab in there.</p>

Corbolu
08-03-2010, 02:54 AM
<p>Hi Domino,</p><p>I have posted this in a seperate thread, but also wanted to add this to this list:</p><p><span>I was wondering if there is a reason why other characters are not allowed to look into my house vault and sales crates. I would like to submit a feature request where it is possible for trustees of my house to access (deposit and withdrawal) the content of the house vault and sales crates. Next to the shared bank slots I want to use these for storage. But not only for characters on my account, but also for other characters that I have given access. It would be great if they could access this storage without me being online.</span></p><p>Greetz,</p><p>Corbolu Sanguinius</p>

TheSpin
08-03-2010, 03:09 AM
<p>Alas, I am unable to attend fanfaire, but there is one thing that has troubled me about crafting over the years and especially now that lower levels just fly by. Advanced books at end game are easily accessable through a merchant and no crafter is denied access to a reasonably priced advanced book if they are willing to do the appropriate quests and build faction. Recipe books under level 50 are not so readily available. There is a non repeatable quest that gives you one advanced book per tier, but depending on the class or luck of the draw on the broker, one questable advanced book is not enough to make all the recipes accessible. I have occasionally sought another crafters help for items even though I had my own crafter. Simply because it was cheaper for me to hire someone than to buy the recipe. If the quests could be made repeatable, or the advanced books added to vendors somehow, I would really appreciate it. Most of my own crafters are already 80+ with most of the books, but that doesn't mean this isn't a problem for others.</p>

Whilhelmina
08-03-2010, 10:29 AM
<p>Could we get...</p><p>- Racial stuff (iksar bags, fae crunchies or racial recipes)</p><p>- A faction merchant that could sell some old drop recipes, aka Emerald halls recipes and Bartender halasian brew from unrest ? Those zones are pretty old and the recipes are becoming scarce. Having them sold somewhere would not be game breaking at all now as they're not usefull anymore</p><p>- Ingame layout editor yes, Jesder did a wonderfull job</p><p>- Some house items as beautifull as the station cash ones. They're unique and I'm unhappy each time I see them. Could some of those be available in game with a different colour ?</p><p>- Appareance armors and wepons recipes for armorers, tailors and weaponsmiths</p>

Barx
08-03-2010, 10:41 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Could we get...</p><p>- Racial stuff (iksar bags, fae crunchies or racial recipes)</p><p><span style="color: #0000ff;">A bit more racial stuff would be good. I think they're working on some racial armor, although I'm not sure if that'll be crafted, quested, or SC.</span></p><p>- A faction merchant that could sell some old drop recipes, aka Emerald halls recipes and Bartender halasian brew from unrest ? Those zones are pretty old and the recipes are becoming scarce. Having them sold somewhere would not be game breaking at all now as they're not usefull anymore</p><p><span style="color: #0000ff;">True for some recipes, not all. The EH floret is still useful, and having those hard-to-find recipes is one way crafters can differentiate themselves. I'd rather not see these on the vendor, instead a way of trading recipes of the same drop in for others would be nice (ie if mob X drops 4 recipes in EH, a way to trade any one of those four into any other of the same four).</span></p><p>- Ingame layout editor yes, Jesder did a wonderfull job</p><p><span style="color: #0000ff;">Not something SOE really needs to do. Layout editing is an advanced & fiddly process. What I'd much rather see is a few simple commands to flip items around a given axis, since that is one of the most common tasks for layout editing.</span></p><p>- Some house items as beautifull as the station cash ones. They're unique and I'm unhappy each time I see them. Could some of those be available in game with a different colour ?</p><p><span style="color: #0000ff;">Oft-requested but something I doubt we'll see. They clearly see microtransactions as a major source of revenue, so I doubt they'll reuse the models in a non-SC way.</span></p><p>- Appareance armors and wepons recipes for armorers, tailors and weaponsmiths</p><p><span style="color: #0000ff;">Tailors already get quite a few appearance recipes, although more variety in the underlying garment would be good. Some appearance recipes for WS and armorer would also be reasonable.</span></p></blockquote><p>Comments in blue in the quote.</p>

Eridu
08-03-2010, 12:05 PM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #008080;">Why do harvest nodes have to have only 3 pulls? Why not 6 or 12? Why do harvesting nodes have to disappear at all?  Wouldn't it be better on the server load if spawn and such didn't have to be monitored by the db, let alone just less annoying for the players?</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #008080;">ya, i'm for real asking that =)</span></p>

Tylia
08-03-2010, 04:51 PM
<p>Can the AA mirrors please be made heirloom so I can craft them for my alts?</p>

Barx
08-03-2010, 05:00 PM
<p><cite>Eridu wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #008080;">Why do harvest nodes have to have only 3 pulls? Why not 6 or 12? Why do harvesting nodes have to disappear at all?  Wouldn't it be better on the server load if spawn and such didn't have to be monitored by the db, let alone just less annoying for the players?</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #008080;">ya, i'm for real asking that =)</span></p></blockquote><p>They have to disappear because their rate of respawn is how SOE controls the rate of resources entering the game, in addition to the % chance of rares. (Not to mention how easy it'd be to bot if it never despawned). The # of pulls is a similar thing, and 3 just happens to be the number they picked back when so it's the number they use now. Harvesting is not a bad system in EQ2, it could use a few tweaks here or there (more shattered lands fishing nodes!) but in general it's pretty balanced.</p>

Alenna
08-03-2010, 06:59 PM
<p><cite>Tylia@Kithicor wrote:</cite></p><blockquote><p>Can the AA mirrors please be made heirloom so I can craft them for my alts?</p></blockquote><p>+1</p>

Domino
08-04-2010, 02:26 PM
<p>Thanks for all the feedback.  I see a few common themes, and have incorporated some of those questions into the presentation I'm preparing; as for the more one-off questions, please feel free to ask them during the Q&A at the end, or you can hunt down me, Rothgar (for code-related questions like "can we access our alts' banks, can we craft AA mirrors for our alts, can we incorporate a layout editor into the UI), or Dave Brown (for art-related questions like "can we have gardens/city themed guildhalls/visible quivers") before or after the panel to ask in person.  When we're not attending panels we should be hanging around the lounge area available for any questions!</p><p>Disclaimer: some stuff we just can't promise yet, so you may get a vague answer.  But we'll do the best we can! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>If you'll be at Fan Faire, you'll find me talking on the Lore & Quests panel, and the Tradeskills & Housing panels.</p>

Shareana
08-04-2010, 02:31 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=445320&post_id=5381328" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=44532...post_id=5381328</a> The great thing about this forum is that people should be able to ask questions and express their opinion WITHOUT being insulted. Let's keep to that please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Valentina
08-04-2010, 03:41 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>That has nothing to do with tradeskills, does it?</p><p>And of course, the answer is "because making the Guild Halls was so much effort that it wouldn't be cost efficient to make three new guild hall zones for each city."</p><p>Powers  &8^]</p></blockquote><p>I've heard some rumbles that they are actually thinking about individualizing the off-city guild halls to make them a bit more of a fit for the city (IIRC, mainly changing the textures rather than changing the actual zone geometry). May be in the distance, but it's something people clearly want. (And yeah, Tradeskills and Housing are linked indirectly in EQ2, as you can see from the shared panel).</p></blockquote><p>I would be pretty annoyed if my tier 1 guild hall in kelethin went back to being acorn-themed, as I hate the acorns. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I suspect they'll think a lot before retroactively changing the look (even if it's just textures) of people's guild halls.</p>

Barx
08-04-2010, 03:49 PM
<p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Actually one question to Domino I have been wanting answered for many years is</p><p>How come when I zone into an acorn, (Kelethin guild hall) I end up in a giant qeynos styled guild hall.</p><p>It baffles me, confuses me.... and makes no sense.</p></blockquote><p>That has nothing to do with tradeskills, does it?</p><p>And of course, the answer is "because making the Guild Halls was so much effort that it wouldn't be cost efficient to make three new guild hall zones for each city."</p><p>Powers  &8^]</p></blockquote><p>I've heard some rumbles that they are actually thinking about individualizing the off-city guild halls to make them a bit more of a fit for the city (IIRC, mainly changing the textures rather than changing the actual zone geometry). May be in the distance, but it's something people clearly want. (And yeah, Tradeskills and Housing are linked indirectly in EQ2, as you can see from the shared panel).</p></blockquote><p>I would be pretty annoyed if my tier 1 guild hall in kelethin went back to being acorn-themed, as I hate the acorns. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  I suspect they'll think a lot before retroactively changing the look (even if it's just textures) of people's guild halls.</p></blockquote><p>From what it was I heard (which I cannot for the life of me find), they're not changing the structure, just colors. IE instead of having the default white walls, you might get something more in wood/earth-tones for Kelethin. Guild halls localized to the later cities were something that folks have asked for a good bit (despite the initial compromise that gave them guild halls at all).</p><p>As for Retroactivity -- you do have a good point there, if they change it I'm not sure whether they'd offer people the option to move to a Qey/FP T1 if they didn't like the new look or what otherwise they'd do (add a second T1 hall with the new look to the newer cities? Maybe make it a steep-discount if you're moving from one hall to another of the same tier?).</p>

Jesdyr
08-04-2010, 05:00 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>- Ingame layout editor yes, Jesder did a wonderfull job</p><p><span style="color: #0000ff;">Not something SOE really needs to do. Layout editing is an advanced & fiddly process. What I'd much rather see is a few simple commands to flip items around a given axis, since that is one of the most common tasks for layout editing.</span></p></blockquote></blockquote><p>If they put in full LUA support.. I will see about making an ingame interface <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
08-04-2010, 05:08 PM
<p>I saw on test that the paintings from the forum contest were sold for 10 tokens on the city festival general merchant in Kelethin. I love this idea and would like to suggest bringing back those paintings at each festival AND bringing back those from last year contest which a lot of players missed due to several factors (1 week only, guild level 30 and a bunch of personnal status needed).</p>