View Full Version : GU 57: New Particle Effects - Specific Feedback
Dreyco
07-29-2010, 04:49 PM
<p>First of all, this is a much needed face lift, and i'm loving a lot of them. However, I wanted to give the development team a specific list of particles and effects that they can look into possibly "fixing" or altering with player feedback before the entire thing goes live.</p><p>Here is my feedback.</p><ul><li>For Inquisitors<ul><li>Some of the new sound effects, specifically on a few of their buffs and heals, are a bit too "loud" compared to the other effects. Consider toning down the default volume of these just a hair.</li></ul></li><li>For Shadowknights and Necromancers<ul><li>A particular part of the lifetap effect that is aggravating is the double crossed bones. This efffect gets REALLY tacky looking when it's spammed.</li></ul></li><li>Old Effects and AA Effects<ul><li>The effects on blessed weapons/items, imbued items/armor, and AA's has NOT changed and it looks rather bad alongside the new effects. Consider updating a few of these at least with one of the new effects.</li></ul></li></ul><p>Add on your feedback here as well!</p>
Dreyco
07-30-2010, 06:19 AM
<p>A bit more testing:</p><p>In regards to invisibility...</p><p>The "vanishing" effect that comes while the effect animates is cool. However, then the see-through image of your character just "pops" into view. Perhaps consider making it so that the see-through model fades into view instead, so it transitions better.</p>
Thistleknot
07-30-2010, 08:24 AM
<p>My post from the other thread:</p><p>have to say, out of my three main characters I've moved to testcopy, two are pretty much completely horrible.</p><p>Paladin:This is by far the worst set of animations I've seen so far.</p><ul><li>My ward, which once looked like an actual ward, now looks like I curl up in the fetal position then stand up</li><li>Consecrate now doesn't have ANY effect if there are no targets in range... the only indication it's even up is the "no targets in range" text.</li><li>Castigate no longer has cool blue beams of light, they made some weird yellow beam come down on you.</li><li>My group heal looks like a buff, not a heal!</li><li>My STR/Health buff looks like a heal!</li><li>Apparently someone thought it was a good idea to copy the WoW pally effect color scheme and make everything yellow. My two blue AoEs, Holy Circle and Ancient Wrath even have the same effects now. Castigate and Consecrate looked 100x better in the old version.</li><li>Stances... Really?! I just stand there and an icon appears above my head. Ugh.</li><li>About the only good effect is blessed weapon</li></ul><p>Warlock:</p><ul><li>The pentagram effect has GOT to change... it looks terrible... 2D effects?! Really?!</li><li>Acid and all spells that share the same animation look terrible, the "Stream" needs to be made to look a little cooler if this is the effect you want to use. Right now it looks like a solid green mass with no real shape or design.</li><li>Rift... The rocks looked 1000x better, though I do like the actual rift in the ground cracking... needs to be bigger though, and some sort of cooler effect on the mobs.</li><li>Cataclysm. Old effect was cool gas clouds for all mobs in range... now this generic PS2 game bubble forms around me and the mobs glow a little. Terrible.</li><li>Noxious debuff... used to make postules grow on them, turn green and some coughed... now they just shine green and sparkly and do the cower animation.</li><li>Single target root... chains removed. Total lameness. Nothing was as epic as rooting your first giant mob and seeing the giant chains grab them. Now theres just a shiney circle under them for a second or two. At least the group root is still the skeletal hands.</li></ul><p>Fury:This was by far the best out of the three, but there were still issues I had:</p><ul><li>Starnova... and sort of weight to the spell is gone because comets don't smash down on their heads anymore. This was my favorite visual non-AA attack on my fury. The new one doesn't look completely horrible, but there's no weight to the visual effect.</li><li>My heals seem too close to looking like each other. It seems like they're all the same (even group heals), except for the actual end effect.</li></ul>
Morghus
07-30-2010, 09:07 AM
<p>As I only play a Warlock, my feedback is limited to that class.</p><p>Apocalypse is terrible, looks just like dissolve. Doesn't even come close to matching what one would think from hearing the spell's name.</p><p>Distortion, Terrible. Definitely doesnt come close to what I think of when looking at the name.</p><p>Dark Pyre, looks the same as acid now....lame.</p><p>Cataclysm, not bad but could be better.</p><p>Netherous Bind, decent but could use a larger effect, and should last until the spell fades.</p><p>Acid Storm, only issue is the final casting effect where one hand is raised doesnt match the previous hand motions, should just switch it so the end result has the two arms raised animation. Dumbfire though so minimal use.</p><p>Rift, good but could use a bigger effect when it hits enemies. Could also use black/pruple energy coming out of the cracks.</p><p>Dissolve, looks awful but then again no warlock ever casts it so w/e.</p><p>Concussive, decent but could use a different hand motion.</p><p>Void Contract, too neutral of a spell graphic, doesnt match the spell name.</p><p>Mana Trickle, passable.</p><p>Gift of Bertoxxulous, good.</p><p>Netherealm, good.</p><p>Curse of Darkness, good.</p><p>Absolution, pretty good.</p><p>Dark broodlings, decent, though broodlings could be changed to look different, more like the shadow beasts/necro slime pet but scaled down. Still a bad spell but that is another issue.</p><p>Netherlord, there was an animation to this? Also I think it would look better summoning a void ripper rather than a nightblood. Also a bad spell due to being a dumbfire.</p><p>Skeletal grasp, good but same issue as netherous bind, the graphic fades before the spell actually fades.</p><p>Dark siphoning, decent but animation is too bright looking though..should be more evil.</p><p>Encase, decent, but effect would be slightly larger and I miss the entire enemy getting frozen.</p><p>Flames of Velious, nice but effect could be larger.</p><p>Dark Nebula, again look at the name...I know it deals poison damage but still.</p><p>Curse of Void, not very good.</p><p>Aura of Void, looks like a green poison effect spell, granted it deals disease damage but look at the name.</p><p>Nullify, decent.</p><p>Overall, color scheme should be more black/purple rather than all green.</p><p>Also, all AA granted spells, along with master strikes still have old spell appearances.</p>
Amnerys
07-30-2010, 11:56 PM
<p>Hey there! I just found out that there's another thread on this subject that the devs are watching. So we can consolidate, I'm going to lock this one and point you in that direction. (It's already 5 pages long.)</p><p><span ><a href="list.m?topic_id=483494">New Spell/CA Animations/Effects</a> </span> <span > </span></p><p>If you'd like to repost your comments to that thread, you're welcome to.</p><p>Thanks for your feedback!</p>
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