View Full Version : Vaclaz Released as discussed in the patch notes..however
xpraetorianx
07-27-2010, 09:25 PM
<p>I read in the patch notes about the fixes being made in the Hole raid zone. I do have one question as to something I saw missing from it.</p><p>It is good that procs and the passive effects no longer trigger the curse.. its a shame we have to wait until the Live Update to get it implemented though hehe. </p><p>I do see one thing missing from the patch notes at that is the Curing time from when the Uncurable Noxious hits to when the Noxious that hits needs to be cured. Far too often the curable noxious hits JUST as the uncurable is expiring causing you a raid wipe. You have less than one second to cure the noxious and that seems broken to me.</p><p>Is that something that is going to remain to where you just have to keep pulling the mob until you get a pull when the timers are working in your favor?</p><p>Sounds like this mob is Venril Sathir reborn with almost the same buggy spell timers that took awhile to fix on Venril.</p>
FimisOrbe
07-27-2010, 09:33 PM
<p>Not sure if I did understand, but those fixes are already on Live for Vaclaz only new is for Construct HM. And since Vaclaz HM got killed, I doubt there is much of a problem with the script.</p>
Kunaak
07-28-2010, 03:20 AM
<p>hate to put it like this.... but if this mob gets nerfed anymore then it already is, its really just gonna be trivial.</p><p>its rather easy now. yeah, theres alot that can go wrong in it, but not much that reminds me of how much a disaster venril was at first.</p><p>this mobs alot like waansu now, do it right, its easy, do it wrong, you kill tons of people randomly and people want to say the fights bugged. its fine as is. we've killed it 3 times recently and the last 2 times were rather easy.</p>
xpraetorianx
07-28-2010, 04:00 AM
<p>The fight has a non-curable detriment that if expires when another effect is on you will insta-gib most people in your raid. The only problem is that with the current spell timer recasts..as the non curable is nearly about to expire you have a chance to get another noxious effect on you extremely LATE in the countdown...triggering the condition to cause massive damage to your raid instantly without being able to cure it properly.</p><p>It is documented several times that the very second the uncurable is expiring another aoe hits your raid.. even with precasting cures to time the next aoe its not nearly a large enough window.</p><p><cite>FimisOrbe wrote:</cite></p><blockquote><p>Not sure if I did understand, but those fixes are already on Live for Vaclaz only new is for Construct HM. And since Vaclaz HM got killed, I doubt there is much of a problem with the script.</p></blockquote><p>Oh any scripted mob can be killed, if you either pull it enough times and get lucky. Just because a mob CAN be killed doesnt mean the script is working properly. A scripted mob gives you a chance to win every pull, putting control of winning or losing on your raid. Just look at Hard Mode Arkathanthis before the mobs script was "cleaned" up. I am sure many guilds did not complain when some of those changes went into effect. I wouldnt call that trivializing the mob either.</p><p>For Vaclaz, I am sure if you pull it enough times in a day you can get lucky with the timers and I'm also sure you can also get lucky right off the bat as well. But it is no misunderstanding, that the recast timer is not working as intended because you can get those pulls that you have no control over how you failed.</p><p>It would not be a trivial mob by any stretch of the imagination. Yourself saying you have killed the mob three times may infact seem trivial because you know how the mob works. So do I. But trivial I do not think so. You already have add management to deal with, the plethora of aoes to contend with and also 5 different action conditions to spell failure for your raid (2 visions, another curse, add control, and the uncurable noxious) Trivial is a word I wouldn't use to describe it.</p>
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