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View Full Version : Amazed at how crappy the reward is for some HQ'.>> A Thorn of old...


Larsenex
07-26-2010, 05:40 PM
<p>I am simply amazed. This quest is (difficult) at best, even if you are 90. I am currently 72 and working on Thorn of Old among others..(Mistmoore shield as well). What I cannot fathom is that by the time I finish this HQ I will have a piece of furniture instead of a great item I can use.</p><p>Lets look at effort vrs reward.......</p><p>TWO count them TWO x4 epics (to finish this quest)!! This weapon should be FABLED and be the BEST tier you can get at lvl 70! (period)!!!</p><p>Yet it is listed only a lvl 68 item? Why? Why not make it a flipping UBER FAbled item and at least (motivate) some of the players to quest for it. As it is why would you bother other than to say you did it and that right is ONLY if someone visits your house.....</p><p>I am sad....</p><p>=(</p>

Gungo
07-26-2010, 05:58 PM
<p>Most HQ/sig quests should be at least low tiered fabled quality.FOr some of the most lore intensive longest mostly group oreinted questlines in game it is sad most of them are useless gear instead of the highly sought after items they are based on.</p>

Brook
07-26-2010, 06:12 PM
<p>Lot of the HQ quest items are garbage now, to many changes that only took care of part of the game while neglecting what it would do to the rest of it.</p><p>Its kind of like when they came out with the revamp of Everfrost and Lavastorm and to sell the change to us they put in some wonderful drops that can be used effectively all the way past 70. So what did that do to items in the 50-70 range? Made them crap, the sad part is they will not go back and update they items in the 50-70 range so it makes questing through those level ranges something of a chore more than anything. There's nothing really to get excited about doing quest in those level ranges because the rewards are pretty dismal. That is my take on it anyway. Whats even sadder than that is that its not only confined to those levels, it appears throughout the game from the time you make your toon, every time they add a new starting area they make the rewards there better than the previous areas to funnel people through them and don't go back and adjust the other areas to match them. Like a bunch of little lemmings we follow the path.</p><p>I cant for the life of me figure out why such talented people would do such a halfassed job as what has been done to this game. Its still a fun game and offers choices you don't get in any other game out there but it does leave you wondering what they were thinking sometimes.</p>

TheSpin
07-26-2010, 07:52 PM
<p>I do find myself wondering how difficult it would really be to go through and upgrade some of the gear from quest rewarsd throughout the game.  Changing a couple numbers around on a piece of gear wouldn't be all that hard i'd think.  Just to make it so that mastercrafted wasn't the only thing available for people who really want to gear up.</p><p>Originally the devs were very clear on the pattern for gear upgrades.... Handcrafted was supposed to be bottom, then treasured, then mastercrafted, then both legendary and fabled are supposed to be better than mastercrafted.   As the game currently exists a lot of treasured and even legendary gear below level 70 can be outdone by handcrafted, and mastercrafted is significantly better than everything else.</p><p>I can't imagine it would be so extremely difficult to go through at least the legendary/fabled dungeon drops and heritage quest rewards and give them the stats they deserve.  Even if it meant making a few dungeon drops heirloom it'd be a fair tradeoff for gear I'd actually be able to use.</p>

psisto
07-26-2010, 08:13 PM
<p>I agree that most low level loot is simply.. insignificant. Most dungeon drops or quest rewards i just dont bother with. I cant remember the last time ive actually taken up a treasured quest reward on my main, they usually go straight to npc. On my lower level alts, they are more useful, but dungeon loot generally is just trash. Some fabled gear gets outdone by handcrafted at times, and its rather sad.</p><p>Id love to be able to actually find desirable dungeon gear on my SK alt (who is farming AAs to do a lot of the old dungeon content solo), something to finally surpass mastercraft gear in those levels. Because lets face it, theres nothing from heroic content that can match it nowadays. So going through the effort of completing a dungeon or HQ is usually to feel good about what you did, and to get some master drops maybe.</p>

Daivam
07-27-2010, 12:02 AM
<p>I'm definitely with you on this one... If there's anything that needs to be reitemized, it's the rewards of the HQ and Signature quests...  These rewards should be of epic quality, perhaps not raid quality, but when you do this grand overarching series of tasks that generally culminate in an extremely hard fight.  You tend to be let down by something that's no better than a similiar level'd quest reward. </p><p>If I were to label my player type (Raider, Crafter, Quester, etc..)  I'd probably be a Quester.  As a quester I'm frequently dissapointed by the disparity between different quest rewards and dungeon drops.. There seems to be one line to 90 that gives pretty good rewards and everything else is worthless.  I know in a game this large and old that constantly changes, some things are going to lag behind and not be updated... But the HQ's and Signature quests are the quester's version of a raid.  These are what I as a questor aspire too.  I don't want the reward for collecting six bags of dust to be equal to the reward of traveling Norrath 6 times over and Conquering 3 dungeons.  Any reward that does not seem to justify the effort provides far more dissapointment than enjoyment.</p><p>I'm not sure exactly how many HQ's and Sig quests there are.. But it must be fewer than a hundred.  I don't understand why these don't get reitemized to continue to be epic for their level.  Perhaps I just don't understand what all is involved in changing a weapons/armor's stats and effects, but it doesn't seem like it would take too much time.</p>

Eritius
07-27-2010, 12:14 AM
<p>A good example of when they do it right is Kaladim. The gear in there is outstanding after it was redone for level 35. I think all quests and dungeons before 70 need this treatment. They also should streamline the quests quite a bit better as well.</p>

feldon30
07-27-2010, 05:05 AM
My issue with Heritage Quests is that they should reward more than 5-10% AA. A lot more.

Armawk
07-27-2010, 05:51 AM
<p>Yes, a run through the heritage and similiar (plus major rewards from boss mob) quest rewards to make them > masterfcraft etc would be a very easy and worthwhile thing to do, as it would make even more people do these already popular quests and/or do lower dungeons, a constant wish expressed by the devs. I cannot imagine why they dont do so, it would hardly be a huge task.</p>

Jaremai
07-27-2010, 07:18 AM
<p>I'm a bit disappointed that my fabled epic is in my appearance slot (lv 82).</p><p>I've kinda resigned myself a long time ago that HQ's are for status, a bit of AA, and something to hang on my wall.</p>

The_Cheeseman
07-27-2010, 03:58 PM
<p>Why do these quest rewards need to be improved? Are you having trouble completing content in the low-end game? Has SOE stealth-buffed all the MOBs below level 80 so that they are no longer beatable using level-appropriate gear?</p><p>All non-fabled loot below level 70 has already been improved once in the game's history, during the Kunark era. Every existing heritage quest reward at that time was also upgraded at the same time. Low levels are already trivial enough, why do we need to mudflate the gear any further?</p><p>I can't recall ever seeing any official statement that heritage and signiture quest rewards are intended to be the very best items available in their level ranges. Heritage quests are meant to evoke nostalgia and tie-into the lore from EQ1, while signiture quests are meant to introduce new lore-based items in EQ2. The rewards from these quests have usually been fairly powerful, but that is not a requirement.</p><p>Everquest 2 is an old game. In old games, mudflation always occurs. The experience curve in EQ2 has been changed with every level-cap increase, making the low levels take much less time. When "A Thorn of Old" was designed, the level cap was 70, so there was no need to worry about out-levelling the reward. In that era, Fabled items were very rare. No Fabled dropped from heroic content, and even epic MOBs didn't always drop Fabled, sometimes they only gave you Legendary. The game is very different these days, obviously.</p><p>However, while player perception of what constitutes a desirable item may have changed, the actual content in the low-level game has not. In fact, in many cases the content at lower-levels has gotten easier (the down-tiering of many epic MOBs to heroic, for example). Then there are AAs, of course, which so greatly improve character power that they trivialize the entirety of the 1-60 game almost on their own.</p><p>So basically, as a low-level character in the modern EQ2 world, you are levelling faster, fighting easier MOBs, wearing better equipment, and with access to more abilities. What, exactly, would upgrading the heritage and signiture quest rewards accomplish?</p><p>As for the comparison to Mastercrafted, keep in mind that keeping player-made items relevent is vital to the health of the game's economy. People buying mastercrafted gear for their low-level characters keeps crafters in business and keeps the flow of currency from stagnating.</p>

bks6721
07-27-2010, 04:05 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Why do these quest rewards need to be improved? Are you having trouble completing content in the low-end game? Has SOE stealth-buffed all the MOBs below level 80 so that they are no longer beatable using level-appropriate gear?</p><p>All non-fabled loot below level 70 has already been improved once in the game's history, during the Kunark era. Every existing heritage quest reward at that time was also upgraded at the same time. Low levels are already trivial enough, why do we need to mudflate the gear any further?</p><p>I can't recall ever seeing any official statement that heritage and signiture quest rewards are intended to be the very best items available in their level ranges. Heritage quests are meant to evoke nostalgia and tie-into the lore from EQ1, while signiture quests are meant to introduce new lore-based items in EQ2. The rewards from these quests have usually been fairly powerful, but that is not a requirement.</p><p>Everquest 2 is an old game. In old games, mudflation always occurs. The experience curve in EQ2 has been changed with every level-cap increase, making the low levels take much less time. When "A Thorn of Old" was designed, the level cap was 70, so there was no need to worry about out-levelling the reward. In that era, Fabled items were very rare. No Fabled dropped from heroic content, and even epic MOBs didn't always drop Fabled, sometimes they only gave you Legendary. The game is very different these days, obviously.</p><p>However, while player perception of what constitutes a desirable item may have changed, the actual content in the low-level game has not. In fact, in many cases the content at lower-levels has gotten easier (the down-tiering of many epic MOBs to heroic, for example). Then there are AAs, of course, which so greatly improve character power that they trivialize the entirety of the 1-60 game almost on their own.</p><p>So basically, as a low-level character in the modern EQ2 world, you are levelling faster, fighting easier MOBs, wearing better equipment, and with access to more abilities. What, exactly, would upgrading the heritage and signiture quest rewards accomplish?</p><p>As for the comparison to Mastercrafted, keep in mind that keeping player-made items relevent is vital to the health of the game's economy. People buying mastercrafted gear for their low-level characters keeps crafters in business and keeps the flow of currency from stagnating.</p></blockquote><p>maybe because there are level 30-50 HQ's that have rewards that ARE NOT as good as Timorous Deep newb gear.  There is plenty of level 30-50 Legendary in the game that is worse than <20 treasured gear.</p>

Larsenex
07-27-2010, 04:36 PM
<p>Cheeseman give me a break. I want to see YOU complete Thorn of old in a NON mentored lvl 70 without a guild. The fact is that this is NOT a 'low level' quest. It was one of the top end quests prior to EOF. This quest has 2 EPIC x 4 mobs in it. Can you stealth past them? Can you solo them? NO I think not. So the fact remains that the reward should be on par with a raid dropped item...PERIOD!</p>

The_Cheeseman
07-27-2010, 11:14 PM
<p><cite>Larsenex wrote:</cite></p><blockquote><p>Cheeseman give me a break. I want to see YOU complete Thorn of old in a NON mentored lvl 70 without a guild. The fact is that this is NOT a 'low level' quest. It was one of the top end quests prior to EOF. This quest has 2 EPIC x 4 mobs in it. Can you stealth past them? Can you solo them? NO I think not. So the fact remains that the reward should be on par with a raid dropped item...PERIOD!</p></blockquote><p>The Wurmslayer IS on par with KoS raid drops.</p><p>----Compare:</p><p>aITEM 938608 953767497:The Wurmslayer/a</p><p>With:</p><p>aITEM 1911435692 -611135679:Prides Edge/a</p><p>----OR:</p><p>aITEM 723714483 953767497:The Wurmslayer/a</p><p>with:</p><p>aITEM 1460735856 894647606:Scepter of Destruction/a</p><p>The Wurmslayer, in both of its wield styles, is comparable to weapons out of the most difficult raid zone in the game as of the era in which the quest originated. The quest for the Wurmslayer was not designed to be soloed, that is why it is labeled "epic" in the quest journal. If you want to do the quest at the appropriate level, then gather some friends and do the raids as they were intended, just like many of us did back during KoS. You will be rewarded with a weapon that is just as good as anything else available from KoS-era raid content.</p><p>As for HQ rewards being worse than Timorous Deep quest items, I call BS. Some comparisons:</p><p>----The lowest-level HQ reward and the highest-level TD chain chest item:</p><p>Timorous Deep: aITEM 1139473223 -1562235010:Chain Shirt of Restrained Wrath/a</p><p>Heritage Quest: aITEM 2133797693 -1199774052:Dwarven Ringmail Tunic/a</p><p>----The second lowest-level HQ reward and the highest-level necklace I could find out of TD:</p><p>Timorous Deep: aITEM 1799094245 -914578227:Throm Prisoner's Tags/a</p><p>Heritage Quest: aITEM -1359641425 1012980006:Greater Lightstone/a</p><p>----The lowest-level HQ weapon and the highest-level weapon out of TD with comparable wield style:</p><p>Timorous Deep:aITEM -351718977 873069671:Frazyk's Gladius/a</p><p>Heritage Quest: aITEM -1344582380 876212148:Polished Granite Tomahawk/a</p><p>Again, I see no need to upgrade the HQ rewards. They're already very nice items and are more than you need to plow through the content they were designed for without significant effort.</p><p>***EDIT: Stupid smilies messing with my links...***</p>

NicolasKL
07-28-2010, 12:19 AM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p>I'm a bit disappointed that my fabled epic is in my appearance slot (lv 82).</p><p>I've kinda resigned myself a long time ago that HQ's are for status, a bit of AA, and something to hang on my wall.</p></blockquote><p>You're disappointed that an item that wasn't even the best two expansions ago isn't the best now?  Really?  How long do you think that weapon should be good for?  4 expansions?  5?  Are you nuts?</p>

NicolasKL
07-28-2010, 12:29 AM
<p><cite>Larsenex wrote:</cite></p><blockquote><p>I am simply amazed. This quest is (difficult) at best, even if you are 90. I am currently 72 and working on Thorn of Old among others..(Mistmoore shield as well). What I cannot fathom is that by the time I finish this HQ I will have a piece of furniture instead of a great item I can use.</p><p>Lets look at effort vrs reward.......</p><p>TWO count them TWO x4 epics (to finish this quest)!! This weapon should be FABLED and be the BEST tier you can get at lvl 70! (period)!!!</p><p>Yet it is listed only a lvl 68 item? Why? Why not make it a flipping UBER FAbled item and at least (motivate) some of the players to quest for it. As it is why would you bother other than to say you did it and that right is ONLY if someone visits your house.....</p><p>I am sad....</p><p>=(</p></blockquote><p>So what do raid drops look like from that expansion?  The weapon ISN'T fabled?  Wikia says it is.  Linking the item into game says it is.  You're complaining but not even posting the evidence that would justify why you're complaining.</p>

wayfaerer
07-28-2010, 03:17 AM
<p>I haven't actually ever finished Wurmslayer on any character despite the fact that several of my chars are 2500+ quest completed questaholics. It's definitely harder than most (all?) other HQs but the reward was pretty amazing back during the KoS days...</p>

Nick2
07-28-2010, 05:25 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>All non-fabled loot below level 70 has already been improved once in the game's history, during the Kunark era. Every existing heritage quest reward at that time was also upgraded at the same time. Low levels are already trivial enough, why do we need to mudflate the gear any further?</p></blockquote><p>Which they turned around and screwed up when they consolidated stats without going back and reitemizing once again. INT leather, STR Chain, INT Plate, they really don't help the classes who would be using them.</p>

scrapiron7
07-28-2010, 08:59 AM
<p>I'm going to try and finish Thorn of Old tonight. Bet it will be a pain.</p>

Garnaf
07-28-2010, 09:13 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p><cite>Larsenex wrote:</cite></p><blockquote><p>Cheeseman give me a break. I want to see YOU complete Thorn of old in a NON mentored lvl 70 without a guild. The fact is that this is NOT a 'low level' quest. It was one of the top end quests prior to EOF. This quest has 2 EPIC x 4 mobs in it. Can you stealth past them? Can you solo them? NO I think not. So the fact remains that the reward should be on par with a raid dropped item...PERIOD!</p></blockquote><p>The Wurmslayer IS on par with KoS raid drops.</p><p>----Compare:</p><p>aITEM 938608 953767497:The Wurmslayer/a</p><p>With:</p><p>aITEM 1911435692 -611135679<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />rides Edge/a</p><p>----OR:</p><p>aITEM 723714483 953767497:The Wurmslayer/a</p><p>with:</p><p>aITEM 1460735856 894647606:Scepter of Destruction/a</p>*Snipped*<p>----The lowest-level HQ weapon and the highest-level weapon out of TD with comparable wield style:</p><p>Timorous Deep:aITEM -351718977 873069671:Frazyk's Gladius/a</p><p>Heritage Quest: aITEM -1344582380 876212148<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />olished Granite Tomahawk/a</p><p>Again, I see no need to upgrade the HQ rewards. They're already very nice items and are more than you need to plow through the content they were designed for without significant effort.</p><p>***EDIT: Stupid smilies messing with my links...***</p></blockquote><p>True for the Wurmy (it was one of the best items in the expansion actually, EVERYTHING in KoS (or most of what matters anyway) is affected by the proc.  Any Drake, Drakota, Dragon, Droag, etc.)  It was WELL worth doing.</p><p>My second point, and the reason for this post actually, is that ALL the old Heritage items (PGT in this example, but also Ghoulbane, SSoY, and well ANYTHING pre-kunark) has its attack speed set under the OLD critera for what a good weapon was (1.6s abound!  Far too fast to be any good these days).  If ANYTHING needs to be looked at on older quested / dropped weaponry it's the DELAY on the dang things.  Put them in line with what's expected at the higher levels (and what weaponsmiths actually MAKE!)</p>

JoarAddam
07-28-2010, 10:24 AM
<p><span style="font-size: small;">I would love to see HQ's and sig quest items that were usable by the time you got them instead of wall hangers.  They didn't even used to be wall hangers...</span></p><p><span style="font-size: small;">Here's a really bad idea.   I mean really bad.  </span></p><p><span style="font-size: small;">I think it would be interesting if, when you completed an HQ, it be came /claim item for your account...  </span></p><p><span style="font-size: small;">there, I said it.   I told you it was a really bad idea.</span></p>

Daivam
07-28-2010, 10:25 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Why do these quest rewards need to be improved? Are you having trouble completing content in the low-end game? Has SOE stealth-buffed all the MOBs below level 80 so that they are no longer beatable using level-appropriate gear?</p></blockquote><p>Need is relative, but I sure would like for them to be improved.</p><p>It's not about making the content even easier.. I personally (and I know I'm probably in the minority here) wouldn't mind if they nerfed quite a bit of the easy to aquire equipment.  It's about having a reward thats equivelant to the effort you put forth.  Why explore the world, Why conquer a dungeon or do an epic quest if you actually get better rewards from walking around near one of the golden path quest givers and picking up dust/apples/whatever quest item they happen to be looking for? </p><p>The world is large and well fleshed out.. Why not make some use out of it?  Why have the only logical choice be to ignore everything but a narrow strip of quests/zones in the mad rush to 90?  The game doesn't solely exist for the purpose of max level.   Much of the joy for me at least is in the process of acheiving max level.  This would be further enhanced greatly if there were challenges to overcome along this path that were memorable and actually worth doing.</p>

Larsenex
07-28-2010, 10:52 AM
<p>Cheese, I am just saying that they should be at least BETTER than MC gear of the near target lvl. Granted the Wurmslayer is better than a lvl 62 MC weapon and for that I am very happy. What I would LIKE to see is the speeds normalized to be more in line with how the MC weapons are. As an example the PGT is far too fast and would it be too much to ask for it and the SBD to be normalized to say 3 or 4 seconds?</p>

Carthr
07-28-2010, 11:13 AM
<p>It's content that has been around for years, and the game didn't explode because of it..</p><p>Leave it alone and concentrate on current tier issues and itemization..</p>

psisto
07-28-2010, 11:17 AM
<p><cite>Daivam wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Why do these quest rewards need to be improved? Are you having trouble completing content in the low-end game? Has SOE stealth-buffed all the MOBs below level 80 so that they are no longer beatable using level-appropriate gear?</p></blockquote><p>Need is relative, but I sure would like for them to be improved.</p><p>It's not about making the content even easier.. I personally (and I know I'm probably in the minority here) wouldn't mind if they nerfed quite a bit of the easy to aquire equipment.  It's about having a reward thats equivelant to the effort you put forth.  Why explore the world, Why conquer a dungeon or do an epic quest if you actually get better rewards from walking around near one of the golden path quest givers and picking up dust/apples/whatever quest item they happen to be looking for? </p><p>The world is large and well fleshed out.. Why not make some use out of it?  Why have the only logical choice be to ignore everything but a narrow strip of quests/zones in the mad rush to 90?  The game doesn't solely exist for the purpose of max level.   Much of the joy for me at least is in the process of acheiving max level.  This would be further enhanced greatly if there were challenges to overcome along this path that were memorable and actually worth doing.</p></blockquote><p>Thats what most people here are going on about I think. Sure, the golden path gear is awesome and gets you through the content just fine. That was never the problem. The problem is that simple solo quest gear suddenly out-does any dungeon gear you find on lower tiers, and thus removes the point of doing a dungeon save for hoping for a master (which you only need if you want to take it slow), some AA, and taking the scenic route through levelling.</p><p>If they would make sure that HQs would offer quest rewards that actually stand out in today´s time, that would be very awesome. That, and make dungeon gear a bit more worth the effort again.  From the dungeons I did with my friend, we usually didnt put on any of the gear that dropped there, all the way up to KoS, since mastercraft or quest series gear simply outdid it by far (compare draconic forged to cloud armor. One requires you (if you dont get it off the broker) to kill heroics, the other can be quested and gives set bonuses and all).</p><p>Add to this that for some reason, some bosses seem to drop exactly one item and nothing but, making it pointless to try and farm them.</p><p>So if SOE wants the golden path gear to be the new baseline, I think some content could do with adjusting. Both HQ/heroic/fabled gear and maybe the content fitting it. I honestly wouldnt like to lose the ability to solo early dungeons with enough AAs and the right class, but I wouldnt mind if there was a progression besides "get 60+ AAs at level 30, get a set of MC gear, go rock dungeones solo". Such as, earning armor from easier dungeons which would THEN let us do harder content.</p>

TheSpin
07-28-2010, 11:36 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>My issue with Heritage Quests is that they should reward more than 5-10% AA. A lot more.</blockquote><p>They do reward a lot more than that if you complete them at the appropriate level (assuming your AA is also in the appropriate level range for your character level)</p>

Minraja
07-28-2010, 11:44 AM
<p>You do know this item was nerfed. It was also considered the best 2-hander in the game back then iirc.</p>

Gennyfer
07-28-2010, 11:52 AM
<p>I don't mind having my HQ items turned into a house item, in fact, I prefer it. I'm one of those housing junkies in the game.  It's fun to finish a quest and change it to a house item, seems to be more of a "tangible" reward  - I wish more things could be done that way. What I do think is that the house item should look like the thing you just earned. I've got enough "music box" things.</p>

Kazzo
07-28-2010, 11:53 AM
<p>LOL I did this HQ the other day just for the appearance<3 kinda a waste of time but I gotta be looking good!</p>

The_Cheeseman
07-28-2010, 05:09 PM
<p>I think the major problem with the proposal to improve the HQ rewards is that the concept of "worth the effort" varies greatly according to each individual player's opinions and experience. I enjoy questing for the lore involved, and thus I have completed all the HQs and Signiture quests just to have the experience of doing them. I never had any intention of using the rewards (especially considering how few of them are even usable by monks) but I still felt that the quest itself was worth the effort.</p><p>When it comes down to it, risk vs. reward needs some sort of concrete, empyrical value against which items can be compared. To me, the most logical method is to compare the item against other items available from similar content. For the most part, HQ rewards are all very usable items for their level, when compared against other items of the same level. Yes, HQ rewards often take more effort to acquire, but that is why the quests also reward status, greater than normal AA exp, and even a house item.</p><p>The main issue is simply that no matter how much the devs were to improve these old quest rewards, there would still be people who felt that they are not worth the effort. Everybody has a different threshold of effort they are willing to put forth to acquire rewards in the game, and some are perhaps set a bit too low. As long as you are arguing opinion rather than fact, your argument will continue to be weak.</p>

Terron
07-29-2010, 07:54 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote>All non-fabled loot below level 70 has already been improved once in the game's history, during the Kunark era. Every existing heritage quest reward at that time was also upgraded at the same time. Low levels are already trivial enough, why do we need to mudflate the gear any further?</blockquote><p>You are wrongabout all items being improved. Only simpler items were upgraded. All items with procs were not touched by the automated process.</p>

The_Cheeseman
07-29-2010, 03:50 PM
<p><cite>Terron@Splitpaw wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote>All non-fabled loot below level 70 has already been improved once in the game's history, during the Kunark era. Every existing heritage quest reward at that time was also upgraded at the same time. Low levels are already trivial enough, why do we need to mudflate the gear any further?</blockquote><p>You are wrongabout all items being improved. Only simpler items were upgraded. All items with procs were not touched by the automated process.</p></blockquote><p>As the part that is relevent to this discussion was only the fact that the HQ rewards were upgraded, I didn't feel that getting too specific was important. However, you are correct that many items with procs were not touched. However, every HQ reward, including those with procs, were updated by hand.</p>