View Full Version : Palace of Rhoen Theer recomendation
Yimway
07-26-2010, 01:42 PM
<p>I suggest that the door to RT should be openable at anytime if you have cleared the zone previously. </p><p>The reason players would like this option as it allows killing RT sooner in the zone progression then leaving the optoin to work on hardmode content pulls on the other scripts, rather than choosing to work hardmodes or clearing the zone to kill RT for chests.</p><p>For guilds bridging into harder content, this would provide more options in how to run the zone. </p><p>The door could require completing the questline to kill RT, or even require everyone in raid to have completed it.</p><p>Just having the option to progress the content in a different order after successfully clearing it would add value.</p><p>2cp.</p>
Gaige
07-26-2010, 02:03 PM
<p>It takes like 45 mins to clear everything but RT.</p>
<p><cite>Gaige wrote:</cite></p><blockquote><p>It takes like 45 mins to clear everything but RT.</p></blockquote><p>The length of time to clear him wasn't the OP's point. He wanted to be able to clear the first two named (which you have to clear to get up there anyway), then easy RT, then be able to work on HM twins or HM Maalus. If you want to work on HM twins or Maalus now, you can't get to easy RT (unless you kill them EM, which means you can't work on them until your lockout again).</p><p>With that said, it's not something I really see as necessary, since the lockout is already pretty short.</p>
Yimway
07-26-2010, 02:07 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>It takes like 45 mins to clear everything but RT.</p></blockquote><p>Yes, but after killing RT, I'd like to pull hard Maalus, or one of the other scripts and spend time working it without worrying about losing out on a RT pull cause we spend too long on it.</p><p>Its a request that would be useful to the top casual guilds bridging content, I'm sure it wouldn't be of much interest to you.</p>
Gaige
07-26-2010, 02:39 PM
<p>Its a six day persistent instance, so wouldn't you have 5 days worth of trying HM twins/HM sages before you could just kill easymode and then kill easymode Theer?</p><p>You can't kill Perah before HM Fish, you can't kill Vuulan before Tyluun.</p><p>Bosses are always last.</p>
Yimway
07-26-2010, 02:57 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Bosses are always last.</p></blockquote><p>Which made sense when bosses were, well bosses. But the new choose your own challenge system poses problems that didn't exist before.</p><p>I'd like to kill RT, then spend until the zone is resetable working on any of the challenge encounters. As it would more reflect using the zone in an actual progression model.</p><p>The same results could be accomplished by killing the easy ones and then having some method of spawning the challenge ones. I don't like that sollution as it gives 2 loot chances for the same zone, but it would serve clearing the zone to get to the 'boss'.</p><p>In the end, I don't care *that* much one way or the other, just adding this simple flexability to how you can approach the zone after clearing it, allows players to have more options in their instance, and more options IMO is better for instaned content.</p>
Rageincarnate
07-26-2010, 02:58 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Its a six day persistent instance, so wouldn't you have 5 days worth of trying HM twins/HM sages before you could just kill easymode and then kill easymode Theer?</p><p>You can't kill Perah before HM Fish, you can't kill Vuulan before Tyluun.</p><p>Bosses are always last.</p></blockquote><p>Erm, your arguement has a point. But you also brought up a different point. Standard zone progression is based on "Intended difficulty". surely the HM mobs are more difficult then easy RT? Therefore making it a proper progression?</p>
Gaige
07-26-2010, 03:06 PM
<p><cite>bluedego wrote:</cite></p><blockquote><p>Standard zone progression is based on "Intended difficulty". surely the HM mobs are more difficult then easy RT? Therefore making it a proper progression?</p></blockquote><p>It doesn't matter, Roehn Theer is the boss of the Palace of Roehn Theer, no matter if you want to do HM middle bosses or not.</p>
Thunndar316
07-26-2010, 06:46 PM
<p>I'm for it.</p><p>Not at all suprised Gaige is against it</p>
Korrupt
07-26-2010, 06:56 PM
<p>I don't see a problem with it. I understand what Gaige is saying but in the end making a change like this would not negatively affect anyone and also would not artificially increase anyone's progression. It's a no harm done to anyone request.</p>
slippery
07-26-2010, 07:48 PM
What Gaige is trying to say is that you can get the loot no matter what, you just want it before killing something else in the zone. It is an unnecessary change. The instance is persistent, you can kill Theer before you reset and after you've finished working on Hard for that instance.
Tehom
07-27-2010, 01:09 AM
<p>I don't really see the harm in a change like letting people who've finished the Saving Lucan questline open the door so they can save working on hardmodes after they finish farming. It doesn't seem like a big deal either way to me, and might establish a good precedent in future zones that require you to kill mobs with easy/hardmodes to progress through them.</p>
Gaige
07-27-2010, 01:58 AM
<p>Why is getting easy Theer loot before working on the HM so important?</p>
Calain80
07-27-2010, 04:39 AM
With the current lockout system you can actually do that without to much hassle. Build a timer and try some HM mobs. If you can reset the timer clear the easy zone (incl. Roehn Theer) and just directly open it again. Not even 15 Mins after you killed Roehn Theer you can have a pull on Twins HM again.
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