View Full Version : Looking for lore on West Freeport
ArgaenDK
07-24-2010, 06:41 PM
<p>So I was running through South Freeport in search of a barber, when suddenly an ogre guard I was passing, kicked me to the ground. Rather confused I got up, ran away and got kicked by 2 other ogre guards before reaching the port to West Freeport.</p><p>In West Freeport there's ruins after some collapsed building and there's a lot of people standing around saying bad stuff about dark elves.</p><p>So my questions are, why am I suddenly getting kicked to the ground by the guards (I'm a dark elf necro) and [Removed for Content] happened in West Freeport with the ruins everywhere?</p><p>I recently returned to the game after 3-4 years, and I don't remember this happening before.</p>
Meirril
07-24-2010, 07:32 PM
<p>Ok, face the center of the city and look up. Notice anything different?</p><p>At the interlude between TSO and SF the citidel crashed landed in freeport. Lucan D'leer went missing. Sections of the city were taken over by Thexians (who are probably void possessed). The freeport millita and Lucanic Knights are hold up in west freeport wondering what to do. Other sections have been taken over by the Dreadnaughts who are probably being paid by the Thexians to do so.</p><p>I'm sure as we move into the next expansion there will be some rebuilding effort to restore the citidel to its former glory.</p>
ArgaenDK
07-24-2010, 08:41 PM
<p>Thanks, that explains a couple of things.</p><p>I can't remember a citadel floating above the city though, but as I said, I haven't played for 3-4 years. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Cusashorn
07-25-2010, 12:38 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Ok, face the center of the city and look up. Notice anything different?</p><p>At the interlude between TSO and SF the citidel crashed landed in freeport. Lucan D'leer went missing. Sections of the city were taken over by Thexians (who are probably void possessed). The freeport millita and Lucanic Knights are hold up in west freeport wondering what to do. Other sections have been taken over by the Dreadnaughts who are probably being paid by the Thexians to do so.</p><p>I'm sure as we move into the next expansion there will be some rebuilding effort to restore the citidel to its former glory.</p></blockquote><p>I must wonder about that. Seeing as Lucan's disappearance is a Signature quest, I wonder if Freeport will ever return to normal. Wouldn't that mean having to change that quest?</p><p>Same for the Dartain signiture quest once Firiona Vie permanently takes over for Eva's role as Tunare's Prophet. If the quest ends with you going to see Eva, then what are they going to do?</p><p>Anyways, I don't see how you think the Thexians are possibly void possessed. Since the Dark Elves have thier own entire village to live in, the Thexians have always been a large force to deal with, or make allies with in Freeport's case. They have control over North Freeport, while the Dreadnaughts have control over East and South Freeport.</p><p>The Dreadnaughts are pretty much acting as vigilantes. They've always been street thugs who have worked for Lucan and done whatever he asked of them. He's gone missing, so apparently they want to help control order by relieving the stress on the Freeport Militia by acting as their own police force.</p>
Meirril
07-25-2010, 04:12 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Ok, face the center of the city and look up. Notice anything different?</p><p>At the interlude between TSO and SF the citidel crashed landed in freeport. Lucan D'leer went missing. Sections of the city were taken over by Thexians (who are probably void possessed). The freeport millita and Lucanic Knights are hold up in west freeport wondering what to do. Other sections have been taken over by the Dreadnaughts who are probably being paid by the Thexians to do so.</p><p>I'm sure as we move into the next expansion there will be some rebuilding effort to restore the citidel to its former glory.</p></blockquote><p>I must wonder about that. Seeing as Lucan's disappearance is a Signature quest, I wonder if Freeport will ever return to normal. Wouldn't that mean having to change that quest?</p><p>Same for the Dartain signiture quest once Firiona Vie permanently takes over for Eva's role as Tunare's Prophet. If the quest ends with you going to see Eva, then what are they going to do?</p><p>Anyways, I don't see how you think the Thexians are possibly void possessed. Since the Dark Elves have thier own entire village to live in, the Thexians have always been a large force to deal with, or make allies with in Freeport's case. They have control over North Freeport, while the Dreadnaughts have control over East and South Freeport.</p><p>The Dreadnaughts are pretty much acting as vigilantes. They've always been street thugs who have worked for Lucan and done whatever he asked of them. He's gone missing, so apparently they want to help control order by relieving the stress on the Freeport Militia by acting as their own police force.</p></blockquote><p>Did you know you can still do the TSO quest where you can talk to Lucan in person? There is a side door that leads "back in time" if you have the quest. It actually says back in time if you right click it. I'm perty sure they'll allow freeport to lick its wounds and Lucan to take his "rightful" place in the city again.</p><p>As for Eva/Firiona it depends on if they feel its a current event, or a past event. If its a past event, they probably won't change it. If its a current event they probably will replace the NPC.</p><p>And as for why I suspect the Thexians are void possessed? How many Thexians do you see wandering around Freeport with purple lightning shooting from their heads? The answer is the forces loyal to that Thexian Price that moved into Freeport when the void sent an invasion force into the Citadel. If Christanos knew about this, she's got to be breathing a heavy sigh of relief because there is very little chance that the price can maintain a legitimate claim to the Thexian Dynasty if he's been replaced with a shadowman implant.</p>
Mary the Prophetess
07-25-2010, 01:26 PM
<p>I can't help but think that something is afoot. </p><p>Freeport vs. Qeynos, Lucan vs. Antonia was the foundational slab for EQII. Nothing much was done to develop that theme as the game progressed however, and soon the Void took over as the main theme.</p><p>Now we have Lucan gone, Freeport possibly permanently in turmoil, the Outpost of the Overlord and the Queen's Colony gone, and the Commonlands and Antonica being denuded of players.</p><p>On Nagafen and Vox they have been converted into Warfields.</p><p>I find it hard to believe that Freeport and Qeynos and the Commonlands and Antonica have been permanently relegated to inactivity (even obscurity) on the pretext that their beginning questlines are out-of-date and not 'newbie friendly' enough.</p><p>No, I don't believe it. Not from a lore perspective, and not from a game mechanics perspective.</p><p>Something is going on.</p>
Cusashorn
07-25-2010, 02:35 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Ok, face the center of the city and look up. Notice anything different?</p><p>At the interlude between TSO and SF the citidel crashed landed in freeport. Lucan D'leer went missing. Sections of the city were taken over by Thexians (who are probably void possessed). The freeport millita and Lucanic Knights are hold up in west freeport wondering what to do. Other sections have been taken over by the Dreadnaughts who are probably being paid by the Thexians to do so.</p><p>I'm sure as we move into the next expansion there will be some rebuilding effort to restore the citidel to its former glory.</p></blockquote><p>I must wonder about that. Seeing as Lucan's disappearance is a Signature quest, I wonder if Freeport will ever return to normal. Wouldn't that mean having to change that quest?</p><p>Same for the Dartain signiture quest once Firiona Vie permanently takes over for Eva's role as Tunare's Prophet. If the quest ends with you going to see Eva, then what are they going to do?</p><p>Anyways, I don't see how you think the Thexians are possibly void possessed. Since the Dark Elves have thier own entire village to live in, the Thexians have always been a large force to deal with, or make allies with in Freeport's case. They have control over North Freeport, while the Dreadnaughts have control over East and South Freeport.</p><p>The Dreadnaughts are pretty much acting as vigilantes. They've always been street thugs who have worked for Lucan and done whatever he asked of them. He's gone missing, so apparently they want to help control order by relieving the stress on the Freeport Militia by acting as their own police force.</p></blockquote><p>Did you know you can still do the TSO quest where you can talk to Lucan in person? There is a side door that leads "back in time" if you have the quest. It actually says back in time if you right click it. I'm perty sure they'll allow freeport to lick its wounds and Lucan to take his "rightful" place in the city again.</p><p>As for Eva/Firiona it depends on if they feel its a current event, or a past event. If its a past event, they probably won't change it. If its a current event they probably will replace the NPC.</p><p>And as for why I suspect the Thexians are void possessed? How many Thexians do you see wandering around Freeport with purple lightning shooting from their heads? The answer is the forces loyal to that Thexian Price that moved into Freeport when the void sent an invasion force into the Citadel. If Christanos knew about this, she's got to be breathing a heavy sigh of relief because there is very little chance that the price can maintain a legitimate claim to the Thexian Dynasty if he's been replaced with a shadowman implant.</p></blockquote><p>I did not know that, actually. I completely forgot that the TSO line starts with you talking to Antonia or Lucan. I guess I could see them doing that.</p><p>At the end of the druid ring event with the next update, FV will permanently take over for Eva, since she no longer needs to use the Eva disguise to conceal herself. The Dartain sig line ends with you specifically going to Kelethin to talk to Eva though.</p><p>As for the Thexians, those are coming from the weapons they use. When the swords are sheathed, they give off a black fog, but when they wield them, they crackle with lightning. No visual effects with their faces or bodies.</p><p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/Thexians.jpg" /></p>
Rezikai
07-25-2010, 03:20 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Ok, face the center of the city and look up. Notice anything different?</p><p>At the interlude between TSO and SF the citidel crashed landed in freeport. Lucan D'leer went missing. Sections of the city were taken over by Thexians (who are probably void possessed). The freeport millita and Lucanic Knights are hold up in west freeport wondering what to do. Other sections have been taken over by the Dreadnaughts who are probably being paid by the Thexians to do so.</p><p>I'm sure as we move into the next expansion there will be some rebuilding effort to restore the citidel to its former glory.</p></blockquote><p>I must wonder about that. Seeing as Lucan's disappearance is a Signature quest, I wonder if Freeport will ever return to normal. Wouldn't that mean having to change that quest?</p><p>Same for the Dartain signiture quest once Firiona Vie permanently takes over for Eva's role as Tunare's Prophet. If the quest ends with you going to see Eva, then what are they going to do?</p><p>Anyways, I don't see how you think the Thexians are possibly void possessed. Since the Dark Elves have thier own entire village to live in, the Thexians have always been a large force to deal with, or make allies with in Freeport's case. They have control over North Freeport, while the Dreadnaughts have control over East and South Freeport.</p><p>The Dreadnaughts are pretty much acting as vigilantes. They've always been street thugs who have worked for Lucan and done whatever he asked of them. He's gone missing, so apparently they want to help control order by relieving the stress on the Freeport Militia by acting as their own police force.</p></blockquote><p>Did you know you can still do the TSO quest where you can talk to Lucan in person? There is a side door that leads "back in time" if you have the quest. It actually says back in time if you right click it. I'm perty sure they'll allow freeport to lick its wounds and Lucan to take his "rightful" place in the city again.</p><p>As for Eva/Firiona it depends on if they feel its a current event, or a past event. If its a past event, they probably won't change it. If its a current event they probably will replace the NPC.</p><p>And as for why I suspect the Thexians are void possessed? How many Thexians do you see wandering around Freeport with purple lightning shooting from their heads? The answer is the forces loyal to that Thexian Price that moved into Freeport when the void sent an invasion force into the Citadel. If Christanos knew about this, she's got to be breathing a heavy sigh of relief because there is very little chance that the price can maintain a legitimate claim to the Thexian Dynasty if he's been replaced with a shadowman implant.</p></blockquote><p>I did not know that, actually. I completely forgot that the TSO line starts with you talking to Antonia or Lucan. I guess I could see them doing that.</p><p>At the end of the druid ring event with the next update, FV will permanently take over for Eva, since she no longer needs to use the Eva disguise to conceal herself. The Dartain sig line ends with you specifically going to Kelethin to talk to Eva though.</p><p>As for the Thexians, those are coming from the weapons they use. When the swords are sheathed, they give off a black fog, but when they wield them, they crackle with lightning. No visual effects with their faces or bodies.</p><p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/Thexians.jpg" /></p></blockquote><p>Yea i think Cusa's right on this one. They have the effects as they are Thexian Spellblade casters not just thexian soldiers.</p>
Larkverdin
07-25-2010, 05:05 PM
<p>While I agree for once with Cusa about them not being void-possessed, I don't get the feeling that they're there to help Freeport. Sure, they may be under the very tenative guise of attempting to maintain peace within Freeport during Lucan's disappearance, but honestly, they're dark elves. Since when did any dark elf in Norrath's lore ever have good intentions of honestly just wanting to help out? I believe the dark elves are there scouting out to see how Freeport is doing without Lucan, under the political attempt of "just keeping the peace here" kinda mentality. But in reality I think the dark elves in Freeport are a ploy for later on attempting to take over Freeport. They've always had a very lose peace between them anyway, this can't possibly make things better, imo.</p>
Cusashorn
07-25-2010, 08:18 PM
<p>Oh I have no doubt they have an ulterior motive, but they still say "Death to the enemies of Lucan" to keep up appearances.</p>
shadowscale
07-26-2010, 01:03 AM
<p>what i want to know... is there has been no mention of Kyle Bayle or Tayil Nvelex in SF. they were a big part of the prelauch, now... nothing...</p>
ArgaenDK
07-26-2010, 08:45 AM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I can't help but think that something is afoot. </p><p>Freeport vs. Qeynos, Lucan vs. Antonia was the foundational slab for EQII. Nothing much was done to develop that theme as the game progressed however, and soon the Void took over as the main theme.</p><p>Now we have Lucan gone, Freeport possibly permanently in turmoil,<strong> the Outpost of the Overlord and the Queen's Colony gone</strong>, and the Commonlands and Antonica being denuded of players.</p><p>On Nagafen and Vox they have been converted into Warfields.</p><p>I find it hard to believe that Freeport and Qeynos and the Commonlands and Antonica have been permanently relegated to inactivity (even obscurity) on the pretext that their beginning questlines are out-of-date and not 'newbie friendly' enough.</p><p>No, I don't believe it. Not from a lore perspective, and not from a game mechanics perspective.</p><p>Something is going on.</p></blockquote><p>Oh, I was wondering why I never meet anyone else on the Outpost of the Overlord. I got an old level 3 character there.</p>
Cusashorn
07-26-2010, 08:53 AM
<p><cite>ArgaenDK wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I can't help but think that something is afoot. </p><p>Freeport vs. Qeynos, Lucan vs. Antonia was the foundational slab for EQII. Nothing much was done to develop that theme as the game progressed however, and soon the Void took over as the main theme.</p><p>Now we have Lucan gone, Freeport possibly permanently in turmoil,<strong> the Outpost of the Overlord and the Queen's Colony gone</strong>, and the Commonlands and Antonica being denuded of players.</p><p>On Nagafen and Vox they have been converted into Warfields.</p><p>I find it hard to believe that Freeport and Qeynos and the Commonlands and Antonica have been permanently relegated to inactivity (even obscurity) on the pretext that their beginning questlines are out-of-date and not 'newbie friendly' enough.</p><p>No, I don't believe it. Not from a lore perspective, and not from a game mechanics perspective.</p><p>Something is going on.</p></blockquote><p>Oh, I was wondering why I never meet anyone else on the Outpost of the Overlord. I got an old level 3 character there.</p></blockquote><p>Actually, the disabling of Q and FP as starting cities is an entirely unrelated matter to Freeport's strife right now, but yes, it is quite possibly the stupidest and biggest wallbanger the entire EverQuest franchise has ever done to it's playerbase.</p>
Ansek
07-26-2010, 06:40 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>At the end of the druid ring event with the next update, FV will permanently take over for Eva, since she no longer needs to use the Eva disguise to conceal herself. The Dartain sig line ends with you specifically going to Kelethin to talk to Eva though.</p></blockquote><p>I thought, from the final Druid ring quest, that its Kurista who will take over from Eva, while Firiona Vie - now no longer disguised as Eva - goes off to do ... well, what ever it is she does. Probably get stuck in ToFS <em>again</em>.</p>
Cusashorn
07-26-2010, 07:02 PM
<p><cite>Ansek wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>At the end of the druid ring event with the next update, FV will permanently take over for Eva, since she no longer needs to use the Eva disguise to conceal herself. The Dartain sig line ends with you specifically going to Kelethin to talk to Eva though.</p></blockquote><p>I thought, from the final Druid ring quest, that its Kurista who will take over from Eva, while Firiona Vie - now no longer disguised as Eva - goes off to do ... well, what ever it is she does. Probably get stuck in ToFS <em>again</em>.</p></blockquote><p>Ah....... errr Yeah, you're right. My bad. Kurista will take over, but Eva will still probably disappear.</p>
DukeOccam
08-02-2010, 04:57 AM
<p>So I haven't had much time to play the past few weeks, but I noticed in the notes for the upcoming GU57 that Lucan is returning. So...what happened?My memory is really foggy, but during the Claymore replica quest, didn't Antonia and that circle of 10 decide to try to get Lucan back, as an uncontrolled Freeport was about the only thing worse than a controlled Freeport? Did anything ever happen with that?I always sort of hoped that this might signal a big change in the politics of Norrath; that maybe Qeynos and Freeport wouldn't be so clearly good and evil anymore. While it was novel when I first heard about it in 2005 or whenever, I have to say the cities' one-dimensionality is a lot less interesting than I thought it was going to be. It would be kind of depressing if Lucan just reappears and everything goes back to normal.</p>
Meirril
08-02-2010, 09:11 AM
<p>Somehow Lucan returning doesn't mean the citidel just floats back up when he returns to me. I think there should be some rebuilding, a few purges and some general shake ups. A few old NPCs shouldn't come back. Not that anyone sees those NPCs on a day to day basis anyways.</p>
Windslasher
08-02-2010, 02:15 PM
<p>Lucan is returning to the citadel with GU 57. Under his leadership, the Freeport Militia and the Lucanic Knights got organized enough to drive the Thexians out and put the Dreadnaughts in their place. While the Dreadnaughts simply folded, many of the Thexians struck out from the city in search of an easier place to dominate: Darklight Wood...</p><p>Freeport is still far from being rebuilt, however. You'll notice some NPC's have been conscripted to work on cleanup.</p>
Stubbswick
08-02-2010, 02:48 PM
<p>Grab that giant group of NPCs that just hangs out up the road towards the bank/arena... and put them to work!</p>
DukeOccam
08-02-2010, 09:44 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>Lucan is returning to the citadel with GU 57. Under his leadership, the Freeport Militia and the Lucanic Knights got organized enough to drive the Thexians out and put the Dreadnaughts in their place. While the Dreadnaughts simply folded, many of the Thexians struck out from the city in search of an easier place to dominate: Darklight Wood...</p><p>Freeport is still far from being rebuilt, however. You'll notice some NPC's have been conscripted to work on cleanup.</p></blockquote><p>But how did Lucan manage to escape from wherever he was, and for that matter, where was he? Did I miss something, or is this yet to be revealed? Did the Qeynosians end up helping?</p>
Cusashorn
08-02-2010, 11:08 PM
<p><cite>Malfaer@Permafrost wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>Lucan is returning to the citadel with GU 57. Under his leadership, the Freeport Militia and the Lucanic Knights got organized enough to drive the Thexians out and put the Dreadnaughts in their place. While the Dreadnaughts simply folded, many of the Thexians struck out from the city in search of an easier place to dominate: Darklight Wood...</p><p>Freeport is still far from being rebuilt, however. You'll notice some NPC's have been conscripted to work on cleanup.</p></blockquote><p>But how did Lucan manage to escape from wherever he was, and for that matter, where was he? Did I miss something, or is this yet to be revealed? Did the Qeynosians end up helping?</p></blockquote><p>The Sentinal's Fate signiture questline: Finding Lucan is completely about this. Yes, the Qeynosians helped recover him from Roehn Theer's captivity, though he doesn't show any gratitude about it, saying he could have escaped whenever he wanted or something like that.</p>
DukeOccam
08-02-2010, 11:48 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Malfaer@Permafrost wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>Lucan is returning to the citadel with GU 57. Under his leadership, the Freeport Militia and the Lucanic Knights got organized enough to drive the Thexians out and put the Dreadnaughts in their place. While the Dreadnaughts simply folded, many of the Thexians struck out from the city in search of an easier place to dominate: Darklight Wood...</p><p>Freeport is still far from being rebuilt, however. You'll notice some NPC's have been conscripted to work on cleanup.</p></blockquote><p>But how did Lucan manage to escape from wherever he was, and for that matter, where was he? Did I miss something, or is this yet to be revealed? Did the Qeynosians end up helping?</p></blockquote><p>The Sentinal's Fate signiture questline: Finding Lucan is completely about this. Yes, the Qeynosians helped recover him from Roehn Theer's captivity, though he doesn't show any gratitude about it, saying he could have escaped whenever he wanted or something like that.</p></blockquote><p>Ah, thanks. That explains it; I still haven't done much SF stuff.</p>
Meirril
08-02-2010, 11:53 PM
<p><cite>Malfaer@Permafrost wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Malfaer@Permafrost wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>Lucan is returning to the citadel with GU 57. Under his leadership, the Freeport Militia and the Lucanic Knights got organized enough to drive the Thexians out and put the Dreadnaughts in their place. While the Dreadnaughts simply folded, many of the Thexians struck out from the city in search of an easier place to dominate: Darklight Wood...</p><p>Freeport is still far from being rebuilt, however. You'll notice some NPC's have been conscripted to work on cleanup.</p></blockquote><p>But how did Lucan manage to escape from wherever he was, and for that matter, where was he? Did I miss something, or is this yet to be revealed? Did the Qeynosians end up helping?</p></blockquote><p>The Sentinal's Fate signiture questline: Finding Lucan is completely about this. Yes, the Qeynosians helped recover him from Roehn Theer's captivity, though he doesn't show any gratitude about it, saying he could have escaped whenever he wanted or something like that.</p></blockquote><p>Ah, thanks. That explains it; I still haven't done much SF stuff.</p></blockquote><p>You'd have to be raiding to see this part of it. From what I've herd Lucan gets released the first time you beat Theer on the easy setting.</p>
<p><cite>Meirril wrote:</cite></p><blockquote><p>You'd have to be raiding to see this part of it. From what I've herd Lucan gets released the first time you beat Theer on the easy setting.</p></blockquote><p>Yep. Much of the quest line is solo/heroic until the very end, when you have to kill Perah'Celsis in his lab (x4 raid) and then kill Roehn Theer; at that point the ungreatful Lucan is released.</p>
Powers
08-04-2010, 05:23 PM
<p>I realize it's a long tradition and all, but sometimes I really wish they'd stop putting the most lore-centric storylines on raid encounters. Roleplayers and other lore-hounds tend to the casual side of gameplay, while many raiders couldn't care less about lore and story. (Some do, but it sure seems like most of them just want loot and bragging rights.)</p><p>Powers &8^]</p>
DukeOccam
08-04-2010, 07:20 PM
<p><cite>Powers wrote:</cite></p><blockquote><p>I realize it's a long tradition and all, but sometimes I really wish they'd stop putting the most lore-centric storylines on raid encounters. Roleplayers and other lore-hounds tend to the casual side of gameplay, while many raiders couldn't care less about lore and story. (Some do, but it sure seems like most of them just want loot and bragging rights.)</p></blockquote><p>Agreed. I don't mind that big moments happen in raids, but I wish they'd have some kind of "lite" version so you can see the storyline happening, but without the raid (and the rewards).</p>
Cusashorn
08-04-2010, 09:39 PM
<p>Yeah that's what I want to see. I don't care about loots at all, I just want to complete the quest and see what happens. For certain storylines like the Claymore, Destiny lines, etc... you should still be allowed to get the final weapon at the end, but only because it serves as clues to other things down the line, not because it's a weapon.</p><p>I'm still waiting to gather a group of 90's together to tackle the gnome and Tarinax in Deathtoll to finish that one up. If I'm still playing this game when that time comes, I won't be able to complete the Lucan or Ethernaut storylines until level 100 (and for the Ethernauts case, they'd have to stop upping the dungeon levels so I can grey them out.)</p>
wayfaerer
08-04-2010, 11:00 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I won't be able to complete the Lucan or Ethernaut storylines until level 100 (and for the Ethernauts case, they'd have to stop upping the dungeon levels so I can grey them out.)</p></blockquote><p>You should be able to do the Ethernauts with a friend. I duoed the whole TSO storyline on my Coercer with a Fury, only having to call in a 3rd for the 3 Librarians in Palace of Ferzhul (who then stayed to kill Varsoon as well).</p><p>As a monk even if you're not super well geared I would say you should be able to solo a few of the dungeons even and find a healer buddy and you'll be able to duo almost all of the rest of them.</p><p>Just Chronomentor to 80 to set the levels of the scaling dungeons and then unmentor to clear them while they're greened out.</p>
Cusashorn
08-05-2010, 12:28 AM
<p><cite>Phia@Nagafen wrote:</cite></p><blockquote><p>Just Chronomentor to 80 to set the levels of the scaling dungeons and then unmentor to clear them while they're greened out.</p></blockquote><p>Doesn't work anymore. The game knows what level you started the zone at and forces you back to it if you go back in.</p>
Meirril
08-06-2010, 12:01 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Phia@Nagafen wrote:</cite></p><blockquote><p>Just Chronomentor to 80 to set the levels of the scaling dungeons and then unmentor to clear them while they're greened out.</p></blockquote><p>Doesn't work anymore. The game knows what level you started the zone at and forces you back to it if you go back in.</p></blockquote><p>They game doesn't allow you to grey out zones. As long as the content remains green you can stop mentoring.</p>
Cusashorn
08-06-2010, 12:16 AM
<p>I suppose a level 80 Necrotic Assylum would give me the chance to find that throwing weapon that summons ammo off that crazy doctor. Last time it dropped, some berzerker won it even though he used a bow.</p><p>All in all, it's still a lot of work to do, It'd be so much easier if I could grey out the zones again.</p>
asdfasdf
08-06-2010, 06:40 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I'm still waiting to gather a group of 90's together to tackle the gnome and Tarinax in Deathtoll to finish that one up. If I'm still playing this game when that time comes, I won't be able to complete the Lucan or Ethernaut storylines until level 100 (and for the Ethernauts case, they'd have to stop upping the dungeon levels so I can grey them out.)</p></blockquote><p>Tarinax is doable with 2 - 3 ppl, I've boxed lvl 90 Inq + Guardian did it so far. The only problem is the trap at zone in, you need the shield to immune the fire and cancel the trap.</p><p>I think most of the epic storylines so far except the mythed one in SF is doable with less then 3 ppl or even solo like T5 or T6. I've even seen lots of ppl self mentor boxing Mayong's Inner Sanctum for AAs.</p>
Rezikai
08-06-2010, 09:55 PM
<p>If i remember correctly isnt the BloodHaze Inn of West Freeport the old Everling curio shop?.. something Nostrolo said about it made me think this was true.</p>
Cusashorn
08-06-2010, 10:03 PM
<p><cite>Rezikai wrote:</cite></p><blockquote><p>If i remember correctly isnt the BloodHaze Inn of West Freeport the old Everling curio shop?.. something Nostrolo said about it made me think this was true.</p></blockquote><p>The shop's location was never in the same spot twice.</p>
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