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View Full Version : Returning Player (Again) - So annoyed with myself... [Class Confusion]


Nikta
07-24-2010, 12:19 PM
<p>Howdy! I've decided to come back (again) because I just love this game and the amount of freedom one has to do what one wants.</p><p><strong>A little about myself:</strong> I've played every MMO that I can think of even if only to try it out. I've found that my favorite class of all time is the Age of Conan, Bear Shaman. I like the melee hybrid healing thing that that particular class offers. The other two favorites were the Disciple & Monk in Vanguard. The Disciple was a really fun class and capable of really holding its own in both soloing and grouping (though I must admit, a tad OP as well) and the Monk was a blast to play on a general basis.</p><p>Well, enough about my favorite classes, lets get down to the problem.</p><p>The last time I came back, I played a Dirge, she's in her 40's at this point and while shes fun to play, I've realized that I'm not doing a very good job with her. The Dirge seems very micro-management-oriented. From what I've read on EQ2Flames, you have to pay major attention to the auto-attack bar and hit your skills accordingly and in a specific manner and it just seems like I'm going to suck in the end.</p><p>So I've started doing some looking into other classes that I wouldn't usually play:</p><p><ul><li><strong>Coercer / Illusionist</strong>Can these guys solo decently / effectively?Which one does more damage?Are they needed in groups / raids?</li><li><strong>Warden / Mystic / Inquisitor</strong>I like the idea that they can melee DPS & heal, which one would be the better soloer at this point?I've heard inquisitor is slow to kill things and I'm sadly not the most patient of people, how slow is slow?Are Warden's as over-populated as Furies or will I be okay with one?I know zilch about Mystics as a whole.</li><li><strong>Wizard</strong>How are these guys in soloing?Can they take on more than one mob?Are they capable of killing ^^^'s?</li></ul><div>I usually try to stay away from caster classes (and I avoid tank classes like the plague because I just detest tanking), but maybe avoiding casting is my downfall? I don't know. I can never seem to stick with a class in this game and as my friend always says, "Pip, there is no perfect class. You just need to pick one that you enjoy the most." Problem is, I seem to enjoy them all equally, none so far have stood out among the others.</div><div></div><div><strong>And one last sidenote:</strong> I only play Ratongas. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div></div><div>Well, I appreciate any replies & advice you can give me. I feel like such a lamer. Been around on and off since launch and I've never really gotten <em>anywhere </em>in this game, because choosing a class is just such a hard thing for me! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div></p>

Finora
07-24-2010, 12:57 PM
<p><cite>Ratszo@Antonia Bayle wrote</cite></p><blockquote><p>So I've started doing some looking into other classes that I wouldn't usually play:</p><p><ul><li><strong>Coercer / Illusionist</strong>Can these guys solo decently / effectively?Which one does more damage?Are they needed in groups / raids?</li><li><strong>Warden / Mystic / Inquisitor</strong>I like the idea that they can melee DPS & heal, which one would be the better soloer at this point?I've heard inquisitor is slow to kill things and I'm sadly not the most patient of people, how slow is slow?Are Warden's as over-populated as Furies or will I be okay with one?I know zilch about Mystics as a whole.</li><li><strong>Wizard</strong>How are these guys in soloing?Can they take on more than one mob?Are they capable of killing ^^^'s?</li></ul><div>I usually try to stay away from caster classes (and I avoid tank classes like the plague because I just detest tanking), but maybe avoiding casting is my downfall? I don't know. I can never seem to stick with a class in this game and as my friend always says, "Pip, there is no perfect class. You just need to pick one that you enjoy the most." Problem is, I seem to enjoy them all equally, none so far have stood out among the others.</div><div></div><div><strong>And one last sidenote:</strong> I only play Ratongas. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></div><div></div><div>Well, I appreciate any replies & advice you can give me. I feel like such a lamer. Been around on and off since launch and I've never really gotten <em>anywhere </em>in this game, because choosing a class is just such a hard thing for me! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></div></p></blockquote><p>First of all, welcome back =)</p><p>Secondly, you don't HAVE to play with an auto attack bar. That's an interface add on that people who really really really want to micromanage/minmax get to squeeze out every little bit of DPS they can manage to get out of their character. I'm sure you don't have to use EXACTLY x ability at x time or you blow all the time even with a dirge. Any class will have certain skills it's best to do first  or things that you need to cast at a specific time to get the best benefit from it. For example when I solo with my mystic the first thing I usually do is cast my ward then pull with my stamina debuffer, then I either slow it or hit it depending on mob difficultly and sic my dog on it. After that anything goes. Sometimes I don't bother, just walk up and start beating on stuff with my dog set to attack. And it's better for me to cast certain spells at a certain time in a group than other times (better to ward/bolster before the pull than when the mobs arrive for example),</p><p>I know little of enchanters except that I rather enjoy their buffs and they seem to be wanted in groups and raids.</p><p>The melee priests. I have one of all of them. =) I really enjoy that style of play.  They all solo very efficiently IMO and since they have heals, they do it pretty safely.  All three require a fair amount of alternate advancement points to become very effective at melee and all priests start off a bit slow in the solo department but to be honest the lower level creatures are quite easy and you won't notice the extra 4-5 seconds it takes you to kill something compared to a real dps class. I recently rolled up a brand new baby templar (right there with defiler for really super slow soloing) and I can't tell much difference soloing with her than I could with the new baby ranger I rolled. Might take another  couple of seconds to kill something but they both have had no trouble at all and neither is twinked in any way.</p><p>The ones that are slow soloers are templars (so I hear mine's just a baby and I haven't noticed) and defilers, my defiler is almost 81 and the 70s seriously were like pulling teeth. Very very slow ESP compared to my mystic.</p><p>Random stuff about the melee priests:</p><p>Warden and mystics get SoW(spirit of wolf) at level 13 and both can raise it's speed with aa's (45 & 40 respectively). Wardens get ports at level 25 and evac at 40something or another. Inquisitors get odyssey at 13, which has it's uses. Wardens seem to get the least buffs of the group. Mystics buffs fighter/scout stats nicely. Mystics get a pet =) and he becomes quite useful. Inquisitors get an aa choice that makes them uninterruptable. All three get aa's that raise their crit chance which affects melee, heal and spells.</p><p>Picking your priest usually comes down to which utilities you want to have and which heal style you like best (heals over time for the warden, reactive heal on hits of the inquisitor or the wards to prevent the damage from ever happening that the mystic has.</p><p>My wizard is only level 13 or 14 but has no issues soloing. I think the only time she's died was when Grubdigger snuck up behind her in Oakmyst Forest late one night. Friends who have wizards seem to have little issue soloing. They seem best suited to take one mob at a time but do have some aoes. Warlocks have more aoes and start getting them at lower levels.  I know in kunark wizards were able to take at least some of the overland ^^^s though. Root is a very important spell for the soloing wizard though =).</p><p>In any case, good luck. I hope my rambling post had something in it that helps you.</p>

Nikta
07-24-2010, 02:09 PM
<p><cite>Finora@Everfrost wrote:</cite></p><blockquote><p><cite>Ratszo@Antonia Bayle wrote</cite></p><blockquote><p>So I've started doing some looking into other classes that I wouldn't usually play:</p><ul><li><strong>Coercer / Illusionist</strong>Can these guys solo decently / effectively?Which one does more damage?Are they needed in groups / raids?</li><li><strong>Warden / Mystic / Inquisitor</strong>I like the idea that they can melee DPS & heal, which one would be the better soloer at this point?I've heard inquisitor is slow to kill things and I'm sadly not the most patient of people, how slow is slow?Are Warden's as over-populated as Furies or will I be okay with one?I know zilch about Mystics as a whole.</li><li><strong>Wizard</strong>How are these guys in soloing?Can they take on more than one mob?Are they capable of killing ^^^'s?</li></ul><div>I usually try to stay away from caster classes (and I avoid tank classes like the plague because I just detest tanking), but maybe avoiding casting is my downfall? I don't know. I can never seem to stick with a class in this game and as my friend always says, "Pip, there is no perfect class. You just need to pick one that you enjoy the most." Problem is, I seem to enjoy them all equally, none so far have stood out among the others.</div><div></div><div><strong>And one last sidenote:</strong> I only play Ratongas. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></div><div></div><div>Well, I appreciate any replies & advice you can give me. I feel like such a lamer. Been around on and off since launch and I've never really gotten <em>anywhere </em>in this game, because choosing a class is just such a hard thing for me! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></div></blockquote><p>First of all, welcome back =)</p><p>Secondly, you don't HAVE to play with an auto attack bar. That's an interface add on that people who really really really want to micromanage/minmax get to squeeze out every little bit of DPS they can manage to get out of their character. I'm sure you don't have to use EXACTLY x ability at x time or you blow all the time even with a dirge. Any class will have certain skills it's best to do first  or things that you need to cast at a specific time to get the best benefit from it. For example when I solo with my mystic the first thing I usually do is cast my ward then pull with my stamina debuffer, then I either slow it or hit it depending on mob difficultly and sic my dog on it. After that anything goes. Sometimes I don't bother, just walk up and start beating on stuff with my dog set to attack. And it's better for me to cast certain spells at a certain time in a group than other times (better to ward/bolster before the pull than when the mobs arrive for example),</p><p>I know little of enchanters except that I rather enjoy their buffs and they seem to be wanted in groups and raids.</p><p>The melee priests. I have one of all of them. =) I really enjoy that style of play.  They all solo very efficiently IMO and since they have heals, they do it pretty safely.  All three require a fair amount of alternate advancement points to become very effective at melee and all priests start off a bit slow in the solo department but to be honest the lower level creatures are quite easy and you won't notice the extra 4-5 seconds it takes you to kill something compared to a real dps class. I recently rolled up a brand new baby templar (right there with defiler for really super slow soloing) and I can't tell much difference soloing with her than I could with the new baby ranger I rolled. Might take another  couple of seconds to kill something but they both have had no trouble at all and neither is twinked in any way.</p><p>The ones that are slow soloers are templars (so I hear mine's just a baby and I haven't noticed) and defilers, my defiler is almost 81 and the 70s seriously were like pulling teeth. Very very slow ESP compared to my mystic.</p><p>Random stuff about the melee priests:</p><p>Warden and mystics get SoW(spirit of wolf) at level 13 and both can raise it's speed with aa's (45 & 40 respectively). Wardens get ports at level 25 and evac at 40something or another. Inquisitors get odyssey at 13, which has it's uses. Wardens seem to get the least buffs of the group. Mystics buffs fighter/scout stats nicely. Mystics get a pet =) and he becomes quite useful. Inquisitors get an aa choice that makes them uninterruptable. All three get aa's that raise their crit chance which affects melee, heal and spells.</p><p>Picking your priest usually comes down to which utilities you want to have and which heal style you like best (heals over time for the warden, reactive heal on hits of the inquisitor or the wards to prevent the damage from ever happening that the mystic has.</p><p>My wizard is only level 13 or 14 but has no issues soloing. I think the only time she's died was when Grubdigger snuck up behind her in Oakmyst Forest late one night. Friends who have wizards seem to have little issue soloing. They seem best suited to take one mob at a time but do have some aoes. Warlocks have more aoes and start getting them at lower levels.  I know in kunark wizards were able to take at least some of the overland ^^^s though. Root is a very important spell for the soloing wizard though =).</p><p>In any case, good luck. I hope my rambling post had something in it that helps you.</p></blockquote><p>Thanks for the warm welcome & huge response, Finora. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>You definitely gave me some food for thought on the healers. I'm still trying to come up with some decent questions regarding that, but you covered most of it.</p><p>However, you brought up something that I never really considered...</p><p>Wizard Vs. Warlock</p><p>I've never looked into Warlock before. Do they solo as well as a Wizard, could they take on a ^^^ as well?</p>

StormQueen
07-24-2010, 02:31 PM
<p>Melee priests are not nearly so slow to kill things as they were before this latest expansion.  All of them have AA specs for Combat Arts.</p><p>Pluses for Inquisitor:  Steadfast AA (no interrupts), Reactive heals fairly quick to cast, plate armor for surviveability, has AAs for DPS/base damage so can hit very hard. Gets a power drain buff at 50, gets a self cure for control effects, has some crowd control abilities.</p><p>Minuses for Inquisitor: No runspeed buff, no port ability, no evac. </p><p>Pluses for Mystic: SoW runspeed buff, wards though slow to cast block a lot of damage, dog with AA points can be a great help, AA points to tribal rage for dps, many debuffs to put on mob to affect its attacks.</p><p>Minuses for Mystic:  Long cast time on wards means interrupts are really annoying, no self cure for control effects.  Not as much DPS as the Inquisitor until very high level, no evac.</p><p>Pluses for Warden: SoW runspeed buff, root both single and group target, heals are all overtime, are quick to cast, can dispell effects on mobs with the AA for it, evac spell, druid portal ability, can spec to charm animals for pets.</p><p>Minuses for Warden: Leather armor means mobs can really damage, does less damage than Inquisitor until high levels, crowd control depends on root only (no debuffs to weaken mobs), charmed pet is not very strong.  No self cure for control effects.</p><p>This is all assuming solo play.  In groups each melee priest has a different role to play depending on AA spec, playstyle, demands on their healing, etc.</p>

yzyh
07-24-2010, 02:44 PM
<p>CHANTER: Well ATM coercerer seem to have an egde over the illy but if you think about  EQ2 as a whole Illy has been wanted over coercerer for the most expensions. Both class used to be ubber soloer but pass lvl 80 some illy complained they couldnt solo as well as they used to be.</p><p>All in all both class still realy wanted and their DPS is pretty good considering all the tool they bring to a group/raid. As wich one does more damage things change almost at every patch so you can,t realy point 1 or another.</p><p>Just be aware that coercerer use charmed pet while illy have a mirror pet (a mini me who copy all of your spell cast)</p><p>HEALERS: As for soloing Inquistor are just plain beast. And don,t be mistaken. Yeah fury can DPS and heals but not at the same times. Their power is they can either DPS or heal realy easely. What I like on mine is that I can go full DPS when someone else is healing but then I can toss a heal whenever I want to help him.</p><p>On the other hand an inquisitor can do both healing and DPSing at the same time mostly due to the way they are built. You can easely apply your reaction heals befour the fight then go almost full DPS until your tank need patch heals. And even if your spaming your heal you still do quite a lot of damage just auto attacking (inq go 2hander have have a lots of AA that increase their auto attack dmg). Alsow ith that you can add the ubber DPS buff an inq do bring.</p><p>if their was mose good inquisitor polaying the game poeple would probably ask for them to be nerfed. its just crazy the things a good inq can solo (same for a good defiler).</p><p>To make it short. an Inq can do both DPS and healing at the same time bether then a fury could do but if the fury focuse on either one, damaging or healing he would do bether then an inq doing the same. Also inq are more of a melee soloer.</p><p>WIZARD:</p><p>Well wizard are kinda the king of single target DPSIng atm. They seem to share this spot with assassin. This patch wizzy are top1 the next patch assasin will probably be back on top. All in all you can expect a good wizzy to do insane DPS on single target. Warlock are the king of AoE damage.  if someting can be rooted it can be soloed bya  wizard.</p><p>If your goal is to solo heroics^^^ many class can do it pretty well.</p><p>SK, Inq, brawlers,defiler etc. Almost anything with enough pwoertap can solo heroics^^^. You could be surprised what a zerker can solo if played/geared good.  I,d say that beeing a tinkerer to get the feing death tool help a ton. Also don't forget to use potions and totems.</p><p>Scouts have it harder for heroics soloing bcuaz their good damage CA are positional. Brigand can still do really good because they have stuns and skill that force target to face a fixed position.</p><p>ATM the only class you might want to stay away is the guardian. SoE seem to don,t care about them for most expensions.</p>

LardLord
07-24-2010, 02:57 PM
<p><cite>Ratszo@Antonia Bayle wrote:</cite></p><blockquote><p>I've found that my favorite class of all time is the Age of Conan, Bear Shaman.</p></blockquote><p>I love Bear Shaman as well <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I play an Inquisitor in this game, which is the closest you'll get to BS I think.  Inquisitors are one of the classes working the best right now.  You may be a bit slow to kill things early on (not painfully slow even then), but once you get AAs you'll be in good shape.  You may want to set your AA bar high so that you earn more AAs per level.</p>

Ralpmet
07-24-2010, 03:44 PM
<p>I have a 90 coercer, a 84 inq, and a 71 wiz. I play on a pvp server so my opinions are kind of based off that.</p><p>The 90 coercer - Super quick burn, Every 17 seconds or so I'll pump out like 150k damage, then the rest of the damage is just filler between that burst. Makes soloing extremely easy, as most mobs die in 3-4 seconds. As an illusionist I didn't kill things nearly as quickly.</p><p>The 84 inq - What a beast. In your CA lines that last buff you get is awesome, 10% more mit ontop of plate.  Probably was my favorite character until burst dps took over, good damage, awesome survivability, great cc.</p><p>The 71 wiz - Leveled pretty much through straight pvp, not my favorite toon to play. The only reason I made him at the time was because frostfell gear gave -fire resist, and at level 16 with ball of fire I was 1 shotting level 25's in frostfell at the time. I wouldn't suggest a wiz solo because you probably have to get much better gear than you would on an inq.</p><p>Overall, if I was starting this game over, I'd roll an inq. Better mit+avoidance+base autoattack means that you can tank some pretty hefty stuff, it might take a minute to kill a triple up, but a lot of other classes that level wouldn't be able to kill it at all. Not to mention if you dont have GH call inq's get odyssey, which sends you back to your home town, so you basically have two seperate call spells. And you do not even need to buy your attack spells as they scale to your level through aa's.</p>