View Full Version : So, what happened to this fix?...
Carpediem
07-13-2010, 04:55 PM
<p>From Fyreflyte 5 months ago:</p><p>" The fact remains that rangers are <strong>intended </strong>to be a ranged class, and and we are going to make some changes that make this more viable than it has been. In the mean time, I am not creating any more 0 range bows. You have a number of abilities to help keep mobs at range; rangers were using these long before any 0 range bow was available."</p>
<p><cite>akaglty wrote:</cite></p><blockquote><p>From Fyreflyte 5 months ago:</p><p>" The fact remains that rangers are <strong>intended </strong>to be a ranged class, and and we are going to make some changes that make this more viable than it has been. In the mean time, I am not creating any more 0 range bows. You have a number of abilities to help keep mobs at range; rangers were using these long before any 0 range bow was available."</p></blockquote><p>Wait and see if they do anything in the next GU (the full load of which should be heading to test Soon<tm> I imagine). I wouldn't be surprised if they didn't make some tweaks to rangers to get them to be a bit more ranged. One downside of the 3-month GU cycle is that they only do class tweaks in the GUs, which means a lot of waiting in between, unfortunately. (I kind of wish they'd continously tweak on Test-Copy, rather than put everything out with the bulk).</p>
glowsintheda
07-13-2010, 07:34 PM
<p>or the being able to select which type of auto attack picks up after you do a CA change that was supposed to go in a long time ago.</p>
Carpediem
07-13-2010, 10:49 PM
<p>That one was in the patch notes last year before the expansion and never made it in. Rothgar said he would do it and never heard a thing about it again...</p>
Notsovilepriest
07-13-2010, 11:07 PM
<p><cite>glowsinthedark wrote:</cite></p><blockquote><p>or the being able to select which type of auto attack picks up after you do a CA change that was supposed to go in a long time ago.</p></blockquote><p>it's called /auto 1-Melee /auto 2-Ranged, on all your CAs</p>
Writer Cal
07-14-2010, 12:03 AM
<p>And it doesn't work half the time if there's any kind of lag going on.</p>
Rahatmattata
07-14-2010, 12:04 AM
<p>At least people still play rangers. Look at the population of rangers vs assassins and then look at guardians vs shadowknights. Gratz on getting some love (maybe... hopefully) while other broken classes continue to be ignored.</p>
kartikeya
07-14-2010, 12:41 AM
<p><cite>Rahatmattata wrote:</cite></p><blockquote><p>At least people still play rangers. Look at the population of rangers vs assassins and then look at guardians vs shadowknights. Gratz on getting some love (maybe... hopefully) while other broken classes continue to be ignored.</p></blockquote><p>It's been hashed over to death that population is no indicator of class balance. Not to mention it doesn't tell you how many of those players are actively playing that class in game.</p><p>And while I'd love to see rangers getting much needed attention, my faith in that happening has long since faded. =/</p>
Neiloch
07-14-2010, 01:05 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>glowsinthedark wrote:</cite></p><blockquote><p>or the being able to select which type of auto attack picks up after you do a CA change that was supposed to go in a long time ago.</p></blockquote><p>it's called /auto 1-Melee /auto 2-Ranged, on all your CAs</p></blockquote><p>No ranger anywhere ever thought of that, good catch. Just hope it doesn't have any problems like making auto attack stay on after a fight is over or almost never working when lag is occurring. But hey even if that was a problem it's not like there's a lot of lag anyway.</p><p>I'm confident SOMETHING will be done this GU for rangers, but I doubt it will be exactly what rangers want.</p>
Writer Cal
07-14-2010, 09:00 AM
<p>Without a doubt, I truly believe rangers will get something for the next GU -- unless all the newblet changes get reversed.</p><li>Scouts will no longer automatically receive “Evade” at level 6. </li><li>Rangers will no longer automatically receive “Primal Reflexes” at level 11. </li><li>Rangers will now be granted “Hunter’s Instinct” at level 11.</li><li>Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.</li><p>Those right there, plus any further changes to the newblet experince that the team is focused on, totally are ranger changes! And they're totally not what rangers want. Or what rangers need at end-game. They don't help the higher tier ranger problems like dps or desireability. They don't address mechanics issues that only make our job of being a mighty force harder, like the sweet spot, lack of ranged auto-attack default, consumable consumption, or, hey, lower damage and longer casting/recast CAs and lack of ranged AE auto-attack/flurry. But! They are changes. Changes that affect rangers!</p><p>We will totally get changes in the next GU. No doubt about that at all. And they won't help our issues one bit. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Neiloch
07-14-2010, 11:24 AM
<p>Oh Literal Daenee lol. I still think we'll get something specific to our ranger problems though, even if it's something small like the auto attack toggle. They have at least shown a willingness to work on ranger 'mechanics' even if they are refusing to acknowledge DPS problems.</p>
Rahatmattata
07-14-2010, 01:05 PM
<p><cite>kartikeya wrote:</cite></p><blockquote><p><cite>Rahatmattata wrote:</cite></p><blockquote><p>At least people still play rangers. Look at the population of rangers vs assassins and then look at guardians vs shadowknights. Gratz on getting some love (maybe... hopefully) while other broken classes continue to be ignored.</p></blockquote><p>It's been hashed over to death that population is no indicator of class balance. Not to mention it doesn't tell you how many of those players are actively playing that class in game.</p><p>And while I'd love to see rangers getting much needed attention, my faith in that happening has long since faded. =/</p></blockquote><p>It's an indicator of how fun a class is to play, which can definitly be effected by balance. Epecially when there is a massive population shift in a short amount of time.</p>
Obadiah
07-14-2010, 02:32 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>akaglty wrote:</cite></p><blockquote><p>From Fyreflyte 5 months ago:</p><p>" The fact remains that rangers are <strong>intended </strong>to be a ranged class, and and we are going to make some changes that make this more viable than it has been. In the mean time, I am not creating any more 0 range bows. You have a number of abilities to help keep mobs at range; rangers were using these long before any 0 range bow was available."</p></blockquote><p>Wait and see if they do anything in the next GU (the full load of which should be heading to test Soon I imagine). I wouldn't be surprised if they didn't make some tweaks to rangers to get them to be a bit more ranged. One downside of the 3-month GU cycle is that they only do class tweaks in the GUs, which means a lot of waiting in between, unfortunately. (I kind of wish they'd continously tweak on Test-Copy, rather than put everything out with the bulk).</p></blockquote><p>Unfortunately, other than fixing things that are actually broken it seems they only do tweaks at the launch of expansions anymore. So the current process is to wait 3 months to fix things that are broken and 12-15 months to adjust anything related to balance. Quality stuff right there.</p><p>So good luck with the GU. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Gungo
07-14-2010, 03:57 PM
<p><cite>Rahatmattata wrote:</cite></p><blockquote><p>At least people still play rangers. Look at the population of rangers vs assassins and then look at guardians vs shadowknights. Gratz on getting some love (maybe... hopefully) while other broken classes continue to be ignored.</p></blockquote><p>This example makes no sense. Ranger vs assassin compares with guardian vs bezerker NOT shadowknight.</p><p>Guardian vs shadowknight compares with ranger vs dirge. Since dirges are the most played scout in the top 3 most played classes.</p>
Rahatmattata
07-14-2010, 04:36 PM
<p>No, because they perform the same roll. Comparing guardians and shadowknights, which are both tanks, is like comparing rangers and wizards, which are both T1 dps. Dirges play a completely different roll than rangers. That truly makes no sense.</p>
Writer Cal
07-14-2010, 08:37 PM
<p><cite>Neiloch@Kithicor wrote:</cite></p><blockquote><p>Oh Literal Daenee lol. I still think we'll get something specific to our ranger problems though, even if it's something small like the auto attack toggle. They have at least shown a willingness to work on ranger 'mechanics' even if they are refusing to acknowledge DPS problems.</p></blockquote><p>Eh, as others have mentioned, they seem to really only put in big mechanic changes with expansions anymore, and compared to switching up the levels lowbie get skills or fixing a single bugged skill (Stream of Arrows) ranged auto-attack default and other such things are "big." So I'm not exactly hopeful that any helpful changes will come in the next GU, or the GU after that unless we happen to get the expansion in Nov (doubtful.)</p><p>I'm sure something will be toyed with, tried, and tested during Beta for the coming expansion. Whether it ever makes it Live is another story.</p>
Crismorn
07-15-2010, 04:41 AM
<p>Should move the ranger section to be more accesible for these type of posts, maybe put it right about the all fighter section.</p>
Neiloch
07-15-2010, 10:47 AM
<p>I guess it could be wishful thinking, and quite possible they would wait until expansion to do any decent changes. Its just disappointing because I am generally not impressed with the 'content' of GU's. Not because it's not good I just only care about the big xpac level content. Little content updates are just 'meh.' Would rather see tweaks done between xpacs. Seriously this last GU I was going through the list before it released and looking for ranger changes, didn't see any, and was not interested in the rest of the BS.I really think it should be more pure in what's done on updates. they should save all their content for xpac's, and if their behind on releasing them just put them out whenever. And GU's should be reserved for balance, class and item changes. that is if they don't want to be doing them regularly week by week which would be ideal.So in a way I partly want rangers changes in the next GU because its likely I won't care about the rest of it lol. If they don't do something for rangers this GU or announce some crazy awesome ranger overhaul at fan faire for velious, or whatever the xpac is lol *elbow jab*, it's doubtful I will be around to see it.</p>
kartikeya
07-16-2010, 12:54 AM
<p>I highly, highly doubt we'll see anything until the expansion, if even then (after all, we were all hoping SF would fix our issues this time last year). That remark Xelgad made in his interview seems like the only feedback we'll be getting, and it was pretty final on the 'rangers aren't broken guys, really, really really, learn to play your class' front.</p><p>That coupled with the Guardian announcement? (which, I'm glad for you guardians, I hope the fix goes well, but this somehow frustrates me all the more on the ranger front because they won't even acknowledge our problems) Their tune seems to be that we're all fussing over nothing and while we may get changes sometime in the future maybe possibly if they feel like it...the issues we're having right now are being considered 'not a problem'.</p><p>I want SOE to prove me wrong so badly it aches, but I have absolutely no faith that anything is going to be done for us.</p>
Boise
07-16-2010, 01:40 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>Should move the ranger section to be more accesible for these type of posts, maybe put it right about the all fighter section.</p></blockquote><p>Ranger forums is kinda like a black hole where posts just simply get lost.</p><p>Xelgad sadly made a statement saying rangers are fine. However, I think he missed the part where assassins are doing over 20k more in dps at the high end.</p><p>Yep, rangers are fixed alright... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Laenai
07-16-2010, 01:44 AM
<p><cite>kartikeya wrote:</cite></p><blockquote><p>I want SOE to prove me wrong so badly it aches, but I have absolutely no faith that anything is going to be done for us.</p></blockquote><p>I think that pretty much sums up the feelings of every ranger player.</p><p>We keep our fingers crossed, but we know nothing is ever going to happen.</p><p>Maybe someday we'll get lucky and be a FotM class.</p>
Boise
07-16-2010, 02:09 AM
<p>I rather just leave the game period when Devs make comments like that. Do Devs honestly even play the game at the high end and see what is going on? Do they think that current rangers can punch out 70k+ dps on rathgar? let alone 60k? What gives? Zero communication. Nada. Nothing. Zulch. No wonder you don't see high end rangers anymore. No guild will take them due to their inferior dps.</p><p>Thxs SoE. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Neiloch
07-16-2010, 09:20 AM
<p>I hope that's something else they are taking note of. People point to ranger population but look at how many are in high end raiding guilds. Take any other 'problem' class and I bet you they still have a stronger presence in raiding guilds. Just by quantity and definitely by percentage. They can't even properly measure our numbers and I guess that went right over their head instead of a huge red flag. You don't even NEED to look at our DPS, look at how many aren't even being played in high end raids and that tells you all you need to know. There shouldn't be months of lag time for these type of class problems. They should be made 1st priority immediately. I'm not just talking about for rangers either. expansions can get pushed back months for stupid BG's and newb towns but god forbid they get tripped up by something so fundamental to the game as class balance. It's like if your paint on your car gets scuffed and you completely lose your mind but if your tires act like their about to fall off you just ignor it and say 'i'll get to it sometime this year'</p>
Landiin
07-16-2010, 11:20 AM
<p><cite>Boise wrote:</cite></p><blockquote><p>I rather just leave the game period when Devs make comments like that. Do Devs honestly even play the game at the high end and see what is going on? Do they think that current rangers can punch out 70k+ dps on rathgar? let alone 60k? What gives? Zero communication. Nada. Nothing. Zulch. No wonder you don't see high end rangers anymore. No guild will take them due to their inferior dps.</p><p>Thxs SoE. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I think most play in mid casual guilds where the rangers are 10x better then the assassin because there is not enough high end guilds that will take them. So when they see the parses it looks like rangers are the bomb. I also think that is what is skewing their game wide data on rangers too. IDK just guessing...</p>
<p>I m still waiting for the change that should add interaction between druid overheals (hot) and wards/reactives. Firefyte promised a way to deal with spike damage, all we got is a 2K shield (deep in the SF aas) that proc on our fast small heal.</p><p>Indeed the devs do not feel bound by their claims.</p>
<p>I fully agree, balance and performance are essential qualities for a MMO that want to be successfull.</p>
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