View Full Version : New Persistant Instances
ShadowMunkie
07-10-2010, 05:58 PM
<p>First, I'd like to say thank you for making Desert of Flames and Kingdom of Sky instances persistant.</p><p>Secondly, I'd like to ask if this includes Group and Raid or if its only "Group" or only "Raid" instances.</p>
Vraeth
07-11-2010, 05:43 AM
<p>the examples on the launchpad notes list only group instances</p>
ShadowMunkie
07-11-2010, 01:39 PM
<p><cite>Vraeth@Runnyeye wrote:</cite></p><blockquote><p>the examples on the launchpad notes list only group instances</p></blockquote><p>Thank you, that is what I was wanting to know.</p>
Arabani
07-11-2010, 04:18 PM
<p>Pls make raid zones persistant too.</p>
DragonTurtle
07-11-2010, 09:00 PM
<p><span style="color: #00ffff;">Is there any chance that Nektropos castle can be added to zones that are going to be made persistent?</span></p>
Eriol
07-12-2010, 11:52 AM
<p><cite>DragonTurtle wrote:</cite></p><blockquote><p><span style="color: #00ffff;">Is there any chance that Nektropos castle can be added to zones that are going to be made persistent?</span></p></blockquote><p>I would actually bet that converting instances which are "progression-based" like Nektropos and Unrest are a LOT harder than making the "kill the monsters to proceed in the instance" zones persistant. Notice they didn't say the EoF zones, so I'm thinking those aren't covered.</p><p>Btw, for those without access to the launcher notes right now (long story), can someone please post the list of instances covered by this? I'm interested.</p>
kcirrot
07-12-2010, 01:56 PM
<p>I thought the EoF zones were already persistent?</p><p>EDIT: Unrest already is persistant:</p><p><span ><strong><a rel="nofollow" href="list.m?topic_id=381798" target="_blank">Game Update #38 </a></strong>(September 12th, 2007) <ul><li>Rumors have it that Bristlebane has returned. Is this just another joke, or has another deity returned to Norrath?</li><li>The dual wield designation has been removed and replaced with a system that will allow for more variety.</li><li>There is a new Appearance tab in the Inventory window. Items worn here will not convey benefits, but will override what people see on your character.</li><li><span style="text-decoration: underline;"><strong>The Estate of Unrest is now a persistent instance.</strong></span></li></ul></span></p>
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