View Full Version : Enhance: Cure II
gamecock0118
07-09-2010, 02:44 PM
<p>Has anyone been able to confirm how this AA works? I have heard that with 5 points spent, the threshold for "low health" is 30%.</p><p>My Cure ability says the following:</p><p>-Casts Protective Shielding when any damage effect is removed. Lasts for 12.0 seconds.</p><p> -Will absorb all damage. This spell will absorb a total of 1 attack.</p><p> -If under 30% health.</p><p>There are three ways that I could think of that the spell could work:</p><p>1. Every time you cure an ability (regardless of the targets health), there is a 12 second buff placed on the target that will absorb an attack the next time they are hit while under 30% health.</p><p>2. Every time you cure an ability (regardless of the targets health), there is a 12 second buff placed on the target that will dispel the next time the target is damaged. The damage will be absorbed if the target is below 30% health.</p><p>3. A 12 second stoneskin is placed on the target ONLY if they are cured while under 30%. They will absorb the next attack.</p><p>The description in the AA window seems to suggest that scenario 3 would be correct. The description of my cure ability after putting points into the AA suggests that scenario 1 or 2 would be true. Has anyone been able to test this? It would be nice to know for absolute certain.</p>
Seiffil
07-11-2010, 12:15 AM
<p>From what I've been told, it's #3. Chances are if someone is under 30% health, you're probably throwing them a heal before curing, or if it's due to an AE you're probably using your group cure, which won't trigger the stoneskin.</p>
Jevangal
07-15-2010, 05:59 AM
<p>I returned recently and for a moment there I got excited and thought soe had made a useless ability useful!</p><p>I was about to put some points into that line, but from what Seiffil said, I feel it would be points wasted (apart from getting the sanctuary bonus at the end). So I'm glad I read the thread first!</p><p>Is mana cure any good and does the line work differently from how it did before SF?</p>
Rick777
07-15-2010, 02:28 PM
<p>Enhance Cure II is completely worthless, there are better places to put points into. At 30% I'm not going to waste my time curing someone, they are getting a heal.</p><p>Mana cure is great, worth it IMO, especially if you put it on a fast caster like a chanter if you are looking at a lot of arcane detrimentals.</p>
Jevangal
07-15-2010, 05:48 PM
<p>Yeah I have to agree with you Rick. I'm not an expert on SF raid mobs, but I would imagine that 30% health is that fine line between a wipe and a recovery; messing about with cures (unless it is a serious DoT that got the health that low and thus needs to be removed urgently) is not what I would do either. </p><p>Having said that, I remember the named droags in labs in T7 who would stick a trauma DoT on people; failing to cure that would lead to a raid wipe but even if there are SF raid mobs with that ability, I really can't see how a stoneskin would help. I've never put any points in the cure line but I'm interested in the effectiveness of the Enhance: cure that heals for a "small amount" when curing; anybody got any data on what this "small amount" is?</p>
Rick777
07-15-2010, 09:52 PM
<p><cite>Jevangal@Splitpaw wrote:</cite></p><blockquote><p>Yeah I have to agree with you Rick. I'm not an expert on SF raid mobs, but I would imagine that 30% health is that fine line between a wipe and a recovery; messing about with cures (unless it is a serious DoT that got the health that low and thus needs to be removed urgently) is not what I would do either. </p><p>Having said that, I remember the named droags in labs in T7 who would stick a trauma DoT on people; failing to cure that would lead to a raid wipe but even if there are SF raid mobs with that ability, I really can't see how a stoneskin would help. I've never put any points in the cure line but I'm interested in the effectiveness of the Enhance: cure that heals for a "small amount" when curing; anybody got any data on what this "small amount" is?</p></blockquote><p>Enhanced cure 1 is great, at 90 with my gear it heals for about 1500 for every single detrimental it cures. The group cure enhance heals the group for 800, I have them both. Everything in the cures line is nice for raiding except enhance cure 2, and some healers might not opt for the invol cure enhance, although I've gotten a lot of mileage on it especially in aoe heavy fights.</p>
Meatwaggon
07-16-2010, 02:12 PM
<p><cite>Rick777 wrote:</cite></p><blockquote><p><cite>Jevangal@Splitpaw wrote:</cite></p><blockquote><p>Yeah I have to agree with you Rick. I'm not an expert on SF raid mobs, but I would imagine that 30% health is that fine line between a wipe and a recovery; messing about with cures (unless it is a serious DoT that got the health that low and thus needs to be removed urgently) is not what I would do either. </p><p>Having said that, I remember the named droags in labs in T7 who would stick a trauma DoT on people; failing to cure that would lead to a raid wipe but even if there are SF raid mobs with that ability, I really can't see how a stoneskin would help. I've never put any points in the cure line but I'm interested in the effectiveness of the Enhance: cure that heals for a "small amount" when curing; anybody got any data on what this "small amount" is?</p></blockquote><p>Enhanced cure 1 is great, at 90 with my gear it heals for about 1500 for every single detrimental it cures. The group cure enhance heals the group for 800, I have them both. Everything in the cures line is nice for raiding except enhance cure 2, and some healers might not opt for the invol cure enhance, although I've gotten a lot of mileage on it especially in aoe heavy fights.</p></blockquote><p>Everybody should get the involuntary cure enhance in the cures line (in both lines actually). It's the highest parsing heal on many fights. If you're fighting a boss with adds and you stick it on every add that comes in, involuntary cure will go through the roof.</p>
Jevangal
07-17-2010, 06:42 AM
<p>Still levelling atm so raiding T8 but I'll get the points into there and see what shows up on the parse. Sounds a logical enough choice though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Rick777
07-19-2010, 03:37 PM
<p><cite>Meatwaggon wrote:</cite></p><blockquote><p><cite>Rick777 wrote:</cite></p><blockquote><p><cite>Jevangal@Splitpaw wrote:</cite></p><blockquote><p>Yeah I have to agree with you Rick. I'm not an expert on SF raid mobs, but I would imagine that 30% health is that fine line between a wipe and a recovery; messing about with cures (unless it is a serious DoT that got the health that low and thus needs to be removed urgently) is not what I would do either. </p><p>Having said that, I remember the named droags in labs in T7 who would stick a trauma DoT on people; failing to cure that would lead to a raid wipe but even if there are SF raid mobs with that ability, I really can't see how a stoneskin would help. I've never put any points in the cure line but I'm interested in the effectiveness of the Enhance: cure that heals for a "small amount" when curing; anybody got any data on what this "small amount" is?</p></blockquote><p>Enhanced cure 1 is great, at 90 with my gear it heals for about 1500 for every single detrimental it cures. The group cure enhance heals the group for 800, I have them both. Everything in the cures line is nice for raiding except enhance cure 2, and some healers might not opt for the invol cure enhance, although I've gotten a lot of mileage on it especially in aoe heavy fights.</p></blockquote><p>Everybody should get the involuntary cure enhance in the cures line (in both lines actually). It's the highest parsing heal on many fights. If you're fighting a boss with adds and you stick it on every add that comes in, involuntary cure will go through the roof.</p></blockquote><p>I agree, I've just seen some Templars who don't put the points into it, personally I have all 5 points into it in the cures line. If it's an aoe heavy fight and the group is not always in the green I can see it parse 20% or more sometimes. With SF invol cure has become a pretty massive heal.</p>
Jevangal
07-20-2010, 08:39 AM
<p><cite>Meatwaggon wrote:</cite></p><blockquote><p><cite>Rick777 wrote:</cite></p><p>Everybody should get the involuntary cure enhance in the cures line (in both lines actually). It's the highest parsing heal on many fights. If you're fighting a boss with adds and you stick it on every add that comes in, involuntary cure will go through the roof.</p></blockquote><p>Did PR last night and used this tactic in conjunction with the AA points in inv cure and cures 1. Stuck it on the named skellies and their 2 adds and also on every member of the adventurer encounter. This was indeed the highest parsing heal so it works!</p>
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