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View Full Version : Pera Celcis broken?


Maveric_LOL
07-08-2010, 10:52 AM
<p>We have killed Pera already a bunch of times no real issue. All of a sudden last night we are getting a hell of a time with the platforms/statues.</p><p>The port would hit, people would run to the platforms and then...a statue would come alive at a platform that has 2 people standing at it already for a good while. We tried actually standing ON the platforms as opposed to right at thier base (we have never had to actually stand ON the platforms before) and that diddent work either...watched a platform with 3 people at it come alive.</p><p>It was really annoying, he was at 9% on the first pull when it first bugged out so we said ok maybe bad luck...but on every subsequent pull it happened people were definatly there in time and standing even at times ON the statues platforms when they came alive..</p>

Rocc
07-08-2010, 11:14 AM
<p>We saw that last week and last night as well. Right after the port an AoE makes the raid walk too slow to get to that statue nearest the door. I played my dirge with 93% run speed and used my bag of tricks and we still wiped to that statue. The raid just cant get to the statue platform fast enough. The AoE slow = /fail</p><p>Something changed in this enounter last week. It seems 100 times harder now. Last night we tried 3 pulls on it and same thing so we just went to another target. My guild has also beat this mob a half dozen times or more.</p>

Yimway
07-08-2010, 11:34 AM
<p><cite>Maveric_LOL wrote:</cite></p><blockquote><p>The port would hit, people would run to the platforms and then...a statue would come alive at a platform that has 2 people standing at it already for a good while. We tried actually standing ON the platforms as opposed to right at thier base (we have never had to actually stand ON the platforms before) and that diddent work either...watched a platform with 3 people at it come alive.</p></blockquote><p>We saw this as well, and the change coincided with the 'Lag Changes' that Rothgar announced.</p><p>For whatever reason after that patch, we're seeing numerous instances where one to two people are standing on the feat of the statues and they still activate.</p><p>Also, the changes that prevented him snaring just before or just after the teleport seem to be reverted as well.  We mitigate this with the fury group ready to react, but it is annoying to see that change seemingly reverted.</p><p>Mainly the only thing that must be fixed is these statues activating when multiple people are standing on them.</p>

Maveric_LOL
07-08-2010, 11:35 AM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p>We saw that last week and last night as well. Right after the port an AoE makes the raid walk too slow to get to that statue nearest the door. I played my dirge with 93% run speed and used my bag of tricks and we still wiped to that statue. The raid just cant get to the statue platform fast enough. The AoE slow = /fail</p><p>Something changed in this enounter last week. It seems 100 times harder now. Last night we tried 3 pulls on it and same thing so we just went to another target. My guild has also beat this mob a half dozen times or more.</p></blockquote><p>nah we were making it to the statues, would be standing there for like 3-4 seconds THEN they would come alive</p>

Rocc
07-08-2010, 11:46 AM
<p>Ya it happened to us too. We thought having more people at those statuses right after the port would help but the problem is getting to them in time. If the raid isnt fast enough, it's a wipe.</p><p>edit: fat fingers</p>

Yimway
07-08-2010, 12:03 PM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p>Ya it happened to us too. We thought having more people at those statuses right after the port would help but the problem is getting to them in time. If the raid isnt fast enough, it's a wipe.</p></blockquote><p>That's always been the only challenge to the encounter.</p><p>We assign entire groups to them and each group watches the neighboring groups coverage.</p><p>I'm absolutely certain every statue is covered by more than one person and still sometimes they activate. (Since the recent patch)</p><p>I honestly think this is a latency issue with the server check that activates them.</p><p>I've spoken to other guilds like us that regularly kill him and they are seeing similar issues regarding covered statues activating since the last patch.</p><p>He's still killable, it just took close to a dozen pulls to get lucky enough not to get the bug, where previously we would get him on 1st or at most 2nd pull.</p>

Banditman
07-08-2010, 12:38 PM
<p>Killed last night on Kithicor with no unusual problems.</p><p>Our method is as follows:</p><p>I am addressing positioning as viewed from the place where Pera stands pre-pull.</p><p>We tank the mob in front of the front right platform.  Our Fighters stand there.  Our Healers stand at the front left platform, thus in range of the tank(s).</p><p>On the port, the Fighters head back to their platform.  Healers head back to theirs.</p><p>Everyone else heads to the back of the room, going out whichever side happens to be closest to them.  If you see more than three people in front of you when you are heading to the rear platforms, you simply head back to your normal spot.</p><p>Yes, every now and then something "weird" happens . . . all our Fighters are charmed, all four people heading to one platform get whacked, etc.  But it's very rare.  It's usually a one or two pull thing.</p>

Aule
07-08-2010, 03:30 PM
<p>You can aoe avoid the slow, obviously. You can also range avoid it if it's rolling through prior to the teleport (standing at the back wall is sufficient). Enchanters should all be running respite anyways, assign them to sever hate people running to the back statues and you should never, ever lose a statue to the slow aoe. Losing it to server latency on checking fail conditions, that's a different matter.</p><p>edit: it's sufficient range if you tank him right up at the front area in the little gap of the stairwell.  If you use Banditman's technique (which sounds like a good one) then I don't know if the back wall is out of range of the snare aoe or not.</p>

Yimway
07-09-2010, 06:51 PM
<p>FWIW, we single pulled it last night. </p><p>The perceived lag though was pretty low and I don't think any other guild was in the zone at the same time as us.</p><p>We had no issues with statues activating when covered, so we had zero issues killing it.</p>

azraelteir
07-09-2010, 09:55 PM
<p>Besides the above mentioned bugs, has anyone else noticed him double casting every attack?  Last night we pulled him a few times and his damage output was close to double the previous times we had been in the zone.  In the logs it was showing his attacks doubling up on every cast.</p><p>Our server wide channel had been talking about this last night, but I havent seen anything posted here in the forums yet.</p>

Gomora_Toad
07-10-2010, 01:11 AM
<p>Not sure about the double casting thing, but my guild experienced the same problem as the OP Thursday night. We had a legitimate screwup where we just missed getting to a platform in time, so we wiped that pull. On every pull after that, we got platform adds even though people were at all four of them. Tried standing on the platforms, next to the platforms, on the screens, and nothing worked. It wasn't super laggy or anything, so I'm not sure what was going on. It seemed like the first wipe caused the script to bug out.</p>

Thunndar316
07-11-2010, 12:04 PM
<p>Yep same here.  Statues are coming alive despite several players touching or landing on the pads.</p>

Barx
07-12-2010, 12:42 PM
<p>Killed him last night with no issues on AB, so whatever the issue is it must only be affecting some servers or is intermittent.</p>

Thunndar316
07-14-2010, 01:12 AM
<p>Again, Sunday night raid.</p><p>Three times we had two Scouts land on the blue statue and it was still coming to life. </p><p>Please fix.</p><p>We gave up after the statue popped with PC down to 10%.  Three times in one raid.</p>

TheGeneral
07-14-2010, 01:51 PM
<p>Well... that explains that.  I thought we were just doing something wrong.  I could not figure out why the statues were spawning even with people standing there.</p>

Lizzoraus
07-14-2010, 01:54 PM
<p>When we killed him last thursday the issue seemed pretty random there were a few pulls where it bugged out but we eventually got a pull where the platforms didnt bug out for us so we could kill it.</p>

Thunndar316
07-16-2010, 06:38 PM
<p>We dont even bother killing PC anymore until the crap is fixed.  Bah who needs bracers <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Mosha D'Khan
07-16-2010, 06:57 PM
<p>we went in last night and never had this problem, but we did notice that the AE seem to hit harder than normal. may have just been my healers though. with a 75% resist it was doing about 10k damage to me so dont know.... but did not have the platform problems</p>

Yimway
07-16-2010, 07:00 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>We dont even bother killing PC anymore until the crap is fixed.  Bah who needs bracers <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Killed him again lastnight.</p><p>This time it was 2nd pull. </p><p>The first pull we had an issue when our troub was sprinting back to the one of the rear statues, the zone lagged and didn't draw one of the 'walls' until he was in the middle of it.  So he got rooted (stuck) by lag and statue activated at 30%.  Due to a bad timed snare / out of positoining, the rest of the group was no where near covering it.</p><p>2nd pull, no issues, it died.</p><p>I'm actually starting to like the fight in the same way I learned to like Venril.</p>

Thunndar316
07-17-2010, 07:28 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>We dont even bother killing PC anymore until the crap is fixed.  Bah who needs bracers <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Killed him again lastnight.</p><p>This time it was 2nd pull. </p><p>The first pull we had an issue when our troub was sprinting back to the one of the rear statues, the zone lagged and didn't draw one of the 'walls' until he was in the middle of it.  So he got rooted (stuck) by lag and statue activated at 30%.  Due to a bad timed snare / out of positoining, the rest of the group was no where near covering it.</p><p>2nd pull, no issues, it died.</p><p>I'm actually starting to like the fight in the same way I learned to like Venril.</p></blockquote><p>Well we are getting statues pop 2-3 seconds AFTER people land on them with multiple people touching or walking on them.</p><p>I refuse to waste my time on this bug ridden mess of chance.</p>

Volimor
07-19-2010, 11:03 AM
<p>Yes we are seeing the same problem.  I don't think its a bug per say.  For us on Nagafen, if Warfields are up raid zones get laggy.  If several guilds are in zone, zone gets laggy.  I just think for our server its a lag issuse. The ae's aren't that big of a deal for us. Just it sucks when your watchnig 2-3 ppl standing on a platform, then bam the mob comes alive.</p><p>For us we are only killing that mob 2 more times after that, even if they fix it we will not pull it.  So I would recommend the same thing.  If your guild is getting to the statues and they still coming alive, just move to a different mob.  Don't waste time on it when you can be getting gear else where from a mob thats so dependant on a non lag situation.</p>

-=Hoss=-
07-20-2010, 01:13 PM
<p>is it impossible to just kill the adds if they only come one at a time? </p>

vinere
07-20-2010, 02:51 PM
<p><cite>-=Hoss=- wrote:</cite></p><blockquote><p>is it impossible to just kill the adds if they only come one at a time? </p></blockquote><p>You only have 60 seconds before the next port.. so you would really need to burn it in less then that... It coupled with all the other anoyign sheet, means any guild that needs any loot of PC is going to have a rough time trying that. We setup to tank at one ped, healers at the one across, so 2 handled, then scouts are all told to go to one, and mages to the other.  We only get adds when people are dieing to stupid stuff.</p>

Yimway
07-20-2010, 03:20 PM
<p><cite>vinere wrote:</cite></p><blockquote><p>You only have 60 seconds before the next port.. so you would really need to burn it in less then that... It coupled with all the other anoyign sheet, means any guild that needs any loot of PC is going to have a rough time trying that. We setup to tank at one ped, healers at the one across, so 2 handled, then scouts are all told to go to one, and mages to the other.  We only get adds when people are dieing to stupid stuff.</p></blockquote><p>I would divide by logical groupings so that people are never out of heal/cure ranges.</p><p>It seems to me the people having the most problems with the statues are the people on the more lagged servers (AB/Naggy).</p><p>I talked to a raider on AB about this last night, and ultimately the best sollution I could give him was to reschedule the mob to an off-time.</p><p>Next time I may ask him if I can play his toon on his raid to observe if its player or server first hand.</p>

Thunndar316
07-20-2010, 09:43 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>vinere wrote:</cite></p><blockquote><p>You only have 60 seconds before the next port.. so you would really need to burn it in less then that... It coupled with all the other anoyign sheet, means any guild that needs any loot of PC is going to have a rough time trying that. We setup to tank at one ped, healers at the one across, so 2 handled, then scouts are all told to go to one, and mages to the other.  We only get adds when people are dieing to stupid stuff.</p></blockquote><p>I would divide by logical groupings so that people are never out of heal/cure ranges.</p><p>It seems to me the people having the most problems with the statues are the people on the more lagged servers (AB/Naggy).</p><p>I talked to a raider on AB about this last night, and ultimately the best sollution I could give him was to reschedule the mob to an off-time.</p><p>Next time I may ask him if I can play his toon on his raid to observe if its player or server first hand.</p></blockquote><p>Yes I agree with you there Atan.  Crushbone is lag city and it would explain the statues popping before the servers are notified that the pads were touched.</p>

mR_vAiN
07-21-2010, 03:22 AM
<p>Hy there,</p><p>same problems on Innovation. We try Perah Celsis the last 2-3 Weeks and on every pull, adds triggers from the statues.</p><p>Pings are ~ 200. I think we tryed 20-25 pulls the lasst weeks. Everytime we pull it, adds triggers , but 3-4 people reached statues 2-3 seconds befor adds spawned/triggers.</p><p>Next Problem is the deathtouch (or so) the Red messages will be displayed after Preah Celsis turned to the Player and hit it, ist very nice on times on of the three dots are up with range effects.</p><p>Sorry for bad english .. i'm german <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>mfg mR_vAiN</p>

Thunndar316
07-27-2010, 06:43 PM
<p>Still broken.</p><p>As of last night we had two statues spawning on us despite two players touching all four pads.</p><p>Note: It is ALWAYS the back statues, never the front.</p><p>Therefore, LAG</p><p>Fix these crap servers or fix the encounter to accomodate your crap servers</p>

Thunndar316
07-28-2010, 07:09 PM
<p>Hello?</p><p>Have friends who want their shoulders</p>

Thunndar316
07-30-2010, 02:03 AM
<p>(dev reply would obviously admit the fact their servers SUCK)</p>

Gomora_Toad
07-30-2010, 06:01 PM
<p>Please fix this, or at least let us know it's being looked at. This sucks for people who are trying to complete the sig quests and unable to kill Waansu.</p><p>I distinctly remember the green statue bugging out on us at least once, so it's not limited to the back statues. I'm on Guk, usually raid between 8:30pm-midnight EST, and I saw people on Befallen complaining about this in worldwide channels last night during that time frame, if that helps narrow anything down at all. I haven't actually done the encounter since my first post in this thread, so I don't have any more personal feedback to give, sorry.</p><p>edit: added raid times</p>

Thunndar316
08-03-2010, 12:58 AM
<p>Another raid, another 5 pulls of statues spawning despite players touching them.</p><p>Why is there no response to this?</p><p>We have many players that would like to get their quests completed.</p>

Fei
08-03-2010, 02:35 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Another raid, another 5 pulls of statues spawning despite players touching them.</p><p>Why is there no response to this?</p><p>We have many players that would like to get their quests completed.</p></blockquote><p>Got this on Fraps tonight. Unfortunately each time my camera was facing slightly away from the platform in question, but it's clear what happened.</p><p>Please fix, getting annoying. Jeez, just add another second or two onto the time you get to touch the platforms, would solve this issue 90% of the time without having to upgrade the entire server to fix (although that would also be nice!).</p><p>EDIT: Also the [Removed for Content] rez bug needs to be fixed. No rez window appearing and rezzers getting the "already cast" error is really annoying.</p><p>EDIT2: Just rewatched the vid, confirmed the platform was touched.</p>

Thunndar316
08-04-2010, 06:53 PM
<p>Not gonna let this die until you devs respond.</p><p>Nothing mentioned in todays update.</p>

Lordlars
08-24-2010, 06:09 PM
<p>2nd week in a row for us with statue spawns that have people already on the platforms.   Pull after pull this is happening.</p><p>Fanfaire is over, your hangovers are gone, that piece of crap called GU57 is released.....so Dev's how about actually doing something to improve the game and fix this encounter!!!  </p>

dinaya
08-25-2010, 05:12 AM
<p>This is broken.  Tonights raid was a bust , seems like the only zone not broken was Tox.</p>

EQPrime
08-25-2010, 11:44 AM
<p>Worked fine for us last night on Mistmoore.  Maybe it's because we're a low population server it makes for less lag or something.</p>

Shasroh
08-25-2010, 02:29 PM
<p>It seems to randomly bug.  We had a pull that the orc just came to life with 3 people on the platform a good 3 - 4 seconds before it spawned.  Then we had other pulls with no issues at all.  I have also had pulls that he wouldn't port himself to the middle when he did this and would chase us up top and start killing people trying to run back to platforms after his port.</p>

Lordlars
08-27-2010, 09:27 PM
<p>Hellooooo     Any Dev's out there with an attention span bigger than a gnat.</p><p>Because you seem to be forgetting about this.    I mean it "couldn't" be that your just ignoring this problem now would it?</p>

Azzad
08-27-2010, 11:07 PM
<p>Maybe the devs that know how to fix it all got laid off?</p>

Esta
08-28-2010, 10:09 PM
<p><cite>Lordlars wrote:</cite></p><blockquote><p>Hellooooo     Any Dev's out there with an attention span bigger than a gnat.</p><p>Because you seem to be forgetting about this.    I mean it "couldn't" be that your just ignoring this problem now would it?</p></blockquote><p>Someone must be paying attention;</p><p><p><cite>Bunji wrote:</cite></p><blockquote><p>PERAH’CELSIS’ ABOMINABLE LABORATORYPlayers now have more time to get to the platforms to prevent his adds from coming to life.</p></blockquote><p>In the update notes for the test server.</p></p>

Lordlars
08-30-2010, 12:18 PM
<p>Woohoo!     I'm glad they are adjusting this encounter.   Thank you Dev's.</p><p>Still sad that SOE can't take 2 minutes and make a Customer Relations feedback reply in the forums thread about the problem.   It's so much about perception...and the SOE folks seem to just never understand that.</p>