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Proud_Silence
06-29-2010, 12:36 PM
<p><span style="text-decoration: underline;">Howcome a lvl 10 gets the same reward as a lvl 90 ?</span></p><p>This leads me to believe that whoever came up with the concept of WF's, thinks it takes the same effort to reach lvl 10 as it does to reach lvl 90 ?</p><p>If it's about contribution to the whole event, well...a lvl 10 doesnt contribute as much as someone of higher lvl. In fact, you can not win a WF if everyone was lvl 10 ( high lvl guards /wave), yet the reward implies being lvl 10 is as useful as lvl 90.</p><p>The basic concept of WF is/was really nice. But it quickly turned out to first be a free 15tokens for Qeynos faction, and with the change to 5 tokens for win/loss, you took out a big portion of the incentive to join Qeynos faction, but allowing lvl 10 to get tokens is massive failure.</p><p>If you're trying to say that you're plan is to reward everyone the same just because they stood around in the same zone for the same time, then I'd like to sign up for loot on hardmode raid encounters, because hey, me and my guild is spending the same time in raid zones like the guilds that are actually killing hardmode stuff. In fact, maybe my guild is spending even more time due to being overall less organized and efficient ! It's the same concept, applied to a different scale. See how ridiculous it is ?</p>

zyllith
06-29-2010, 01:06 PM
<p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">Howcome a lvl 10 gets the same reward as a lvl 90 ?</span></p></blockquote><p>Because the dev's want to encourage a bunch of toons of different levels to stand around together ... which will likely lead to one toon actually attacking another toon, then potentially more toons attacking each other, finally a whole bunch of toons attacking each other and (poof) we have PvP ...</p>

Ralpmet
06-29-2010, 04:50 PM
<p>What are you talking about?</p><p>You get MUCH less status on a level 10 than you do on a level 90. Probably gold too. If you're whining about the tokens than I don't know why, writs give the same rewards to all levels too.</p>

Taldier
06-29-2010, 05:42 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">Howcome a lvl 10 gets the same reward as a lvl 90 ?</span></p></blockquote><p>Because the dev's want to encourage a bunch of toons of different levels to stand around together ... which will likely lead to one toon actually attacking another toon, then potentially more toons attacking each other, finally a whole bunch of toons attacking each other and (poof) we have PvP ...</p></blockquote><p>Wrong, you get a bunch of toons of different levels standing around together who either cant or wont attack each other.</p><p>Having  players of different level ranges involved in the same pvp fight in a zone with level ranges is stupid.</p><p>A lvl 90 watching a group of players kill an inanimate object which they cant defend because the attackers have magical personal forcefields isnt pvp.</p><p>Anyone who calls having a dozen greys just stand around doing whatever they want until a few groups of 90s show up for them to leach off of pvp is zerg scum.</p><p>Its pointless lag and its open exploiting of the level range system.</p>

zyllith
06-29-2010, 05:58 PM
<p><cite>Taldier@Venekor wrote:</cite></p><blockquote><p><cite>zyllith wrote:</cite></p><blockquote><p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">Howcome a lvl 10 gets the same reward as a lvl 90 ?</span></p></blockquote><p>Because the dev's want to encourage a bunch of toons of different levels to stand around together ... which will likely lead to one toon actually attacking another toon, then potentially more toons attacking each other, finally a whole bunch of toons attacking each other and (poof) we have PvP ...</p></blockquote><p>Wrong, you get a bunch of toons of different levels standing around together who either cant or wont attack each other.</p><p>Having  players of different level ranges involved in the same pvp fight in a zone with level ranges is stupid.</p><p>A lvl 90 watching a group of players kill an inanimate object which they cant defend because the attackers have magical personal forcefields isnt pvp.</p><p>Anyone who calls having a dozen greys just stand around doing whatever they want until a few groups of 90s show up for them to leach off of pvp is zerg scum.</p><p>Its pointless lag and its open exploiting of the level range system.</p></blockquote><p>Actually, I'm seeing a *lot* of PvP'ing at each of the WF's I go to -- it may not be at your tier, or be conducted in the way you feel comfortable with, but it's happening nonetheless ...</p><p>I'm going to go out on a limb here, but perchance is your toon either a) T5 or T6 (which there are a lot of which aren't getting any PvP action) or b) T8 or T9 (which are hunted by everyone T6 and below when they show up) ...</p><p>I would simply delete your T9 or T5/T6 toon, remember it's time fondly, and reroll a T3 if you want lot's of PvP action ...</p><p>Or, there's always a /duel or the BG's!</p>

Taldier
06-29-2010, 06:13 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p><cite>Taldier@Venekor wrote:</cite></p><blockquote><p><cite>zyllith wrote:</cite></p><blockquote><p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">Howcome a lvl 10 gets the same reward as a lvl 90 ?</span></p></blockquote><p>Because the dev's want to encourage a bunch of toons of different levels to stand around together ... which will likely lead to one toon actually attacking another toon, then potentially more toons attacking each other, finally a whole bunch of toons attacking each other and (poof) we have PvP ...</p></blockquote><p>Wrong, you get a bunch of toons of different levels standing around together who either cant or wont attack each other.</p><p>Having  players of different level ranges involved in the same pvp fight in a zone with level ranges is stupid.</p><p>A lvl 90 watching a group of players kill an inanimate object which they cant defend because the attackers have magical personal forcefields isnt pvp.</p><p>Anyone who calls having a dozen greys just stand around doing whatever they want until a few groups of 90s show up for them to leach off of pvp is zerg scum.</p><p>Its pointless lag and its open exploiting of the level range system.</p></blockquote><p>Actually, I'm seeing a *lot* of PvP'ing at each of the WF's I go to -- it may not be at your tier, or be conducted in the way you feel comfortable with, but it's happening nonetheless ...</p><p>I'm going to go out on a limb here, but perchance is your toon either a) T5 or T6 (which there are a lot of which aren't getting any PvP action) or b) T8 or T9 (which are hunted by everyone T6 and below when they show up) ...</p><p>I would simply delete your T9 or T5/T6 toon, remember it's time fondly, and reroll a T3 if you want lot's of PvP action ...</p><p>Or, there's always a /duel or the BG's!</p></blockquote><p>Deleting end game toons to play in a tier where the subclasses arent even fully differentiated from each other yet totally makes sense as a rational game design <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

zyllith
06-29-2010, 09:12 PM
<p><cite>Taldier@Venekor wrote:</cite></p><blockquote><p>Deleting end game toons to play in a tier where the subclasses arent even fully differentiated from each other yet totally makes sense as a rational game design <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>Quite right, and I both applaud your steadfast dedication to keeping your endgame toon viable as well as appreciate your belief that the game mechanics should be static.  Bully!!  Let us know how that's going for you every few months, eh?</p><p>I, on the other hand, will simply delete a fondly remembered end game toon, roll a T3 fellow following the new mechanics and quite happily engage in all the new PvP opportunities that the dev's provide ...</p>

Proud_Silence
06-29-2010, 09:53 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p><cite>Taldier@Venekor wrote:</cite></p><blockquote><p>Deleting end game toons to play in a tier where the subclasses arent even fully differentiated from each other yet totally makes sense as a rational game design <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>Quite right, and I both applaud your steadfast dedication to keeping your endgame toon viable as well as appreciate your belief that the game mechanics should be static.  Bully!!  Let us know how that's going for you every few months, eh?</p><p>I, on the other hand, will simply delete a fondly remembered end game toon, roll a T3 fellow following the new mechanics and quite happily engage in all the new PvP opportunities that the dev's provide ...</p></blockquote><p>What level is your highest toon then ? you strike me as the kind of player that has a very short attention span, since you are so swift in deleting a toon to reroll the newest flavor of the month. This isnt a FPS, higher level yields more and better rewards then lower levels.</p><p>The coward playstyle of the grey leechers is not pvp, they're hiding behind ill-thought out pvp mechanics that grant them immunity from repercussion of the (red con) player they attacked.</p><p>The level difference is working fine in PVE, no one in his right mind would ever attack a mob 30lvl higher then themselves. CA's, spells and mellee attacks miss and are resisted, the mob hits you for ungodly ammounts of dmg. It should work the same way in pvp, otherwise what are the pvp lvl ranges here for ? they are here to protect the lower lvls from getting annihilated and griefed by people of a far higher lvl. Currently this isnt the case at all.</p><p>Since implementing some kind of code that buffs up a player that is 10+ lvls higher then someone else must be kinda hard to do, enabling the carnage flag upon grey scub leechers seems a sound idea.</p>

Taldier
06-29-2010, 10:23 PM
<p>Based on his account joined date and post history I am so far guessing that he is either:</p><p>1. Secretly a member of the soe staff (positive spin is a better investment than fixing mistakes: "look at all the stuff thats messed up, but this gives us all an oppurtunity to explore different variants of fail!!")</p><p>2. Some noob from that other mmo</p><p>3. Someone's alt account (which they are using to become the best sarcastic troll in the history of the internet)</p>