DarumaRanger
06-24-2010, 10:15 AM
<p>Hail and well met, all,</p><p>I'm considering starting up a Monk again... I haven't had one since just a few months after release I think it was.</p><p>At some point in the distant dawning of this game a change was made to CAs... I believe they made them near instant cast... some of you may remember this change... CAs used to have longer "casting" times.</p><p>When that change went in it killed the Monk class for me. </p><p>I LOVED my Monk because of the CA animations; the jumping spinning straight back kick, the jumping spinning reverse crescent kick, the side snap kick, the spinning of a Bo staff around and behind your back, etc. etc. etc.</p><p>When that change went in, far, FAR more often than not, the CA animation would be "overridden" by an auto attack animation or dodge or whatnot.</p><p>You might start the animation, but then it would just stop part way through and you'd see a dodge or auto attack animation going on instead.</p><p>I know spamming CAs caused this to happen as well... but I could avoid that by NOT spamming them. I would wait for each animation to end before hitting another CA. However I could not control the auto attack and dodge animations interferring with the CA animations.</p><p>I know many of you may think this a stupid reason to stop playing a class... and if still the case a reason to not restart a class... but I play for fun and it was watching these awesome animations that made the Monk class for me... to each their own, eh?</p><p>So, my long winded question is this... does this still happen? </p><p>Thanks for your time.</p><p>Take care.</p>