FearDiadh
06-17-2010, 12:54 PM
<p>I've been thinking about some of the problems with bow damage as it is now and came up with a couple of ideas for the devs, player input or whatever. The problems as I see them are these:</p><p>1) Shortbows - There is no incentive to use these ever. The damage rating is no better (and it shouldn't be from a realism point of view) and the range is sub par compared to long bows.</p><p>2) Longbows - Do sub-par damage compared to melee weapons. This increase in disparity has only grown this expansion. Now there are actually two handed weapons with higher damage ratings than bows.</p><p>3) Damage Rating vs. Speed - Most longbows have a speed around 7-9 seconds. This gives them an extremely high damage per hit. This is actually happening with more and more weapons as we have moved from 4-5secs for bows to 7-9 and from 1-2 seconds for melee weapons to 3-4. What happens now is an opening blow with a melee weapon does more faster damage in a lot of cases than acombat art. With my brigand, assassin and ranger I often just turn auto attack on and watch a solo mob die before I need a combat art. We could increase delay to 20 seconds and people could just one shot heroics. 20 seconds is rediculous, but in solo situations so are 4 second melee and 9 second bows.</p><p>My suggestion based on these problems are:</p><p>1) Shortbows need a draw. They need something that will make them more wanted. More useful. Remove the minimum range. This gives rangers a reason to want them because they could use them in melee situations. They lose the really long ranges as a trade off but they get something that a lot of them keep asking for: no minumum range.</p><p>2) Longbows (and shortbows) need a damage increase. They are not in line with equal quality melee weapons. When someone has two fabled melee weapons that have a 130 damage rating (and they also get aoe attacks and flurrys) there is no way a bow with 175 dr can compete. Bows need an overall damage increase.</p><p>3) Bring delays back to reasonable amounts. 2 seconds for 1 hand melee weaps and 4-5 seconds for bows. This should not affect the damage ratings but it will prevent the total trivialization of solo mobs.</p>