View Full Version : Tinkerfest testing!
Domino
06-11-2010, 08:51 PM
<p>Get your cogs and sprockets ready, Tinkerfest 2010 is coming to Test server soon ... (does that make it Tinkertest)?</p><p>Most likely the event will be activated on Tuesday night (15th June) when I log in after work, and it will remain active for about a week for testing.</p><p><span style="color: #ff0000;"><span style="font-size: large;"><strong>UPDATE!</strong></span></span></p><p><span style="font-size: small;"><strong>Tinkerfest is now LIVE on Test and Test Copy servers!</strong></span> It is expected to remain active until at least Tuesday 22nd, and will also return to Test server when the actual event is activated on live servers.</p><p>IF you have tested out the content on Test server and have any bugs to report or any comments to make, please feel free to utilize this thread!</p><p>I'm particularly interested in feedback on </p><ul><li>respawn times for cogs/eigs, particularly in zones where they didn't spawn last year so might need tweaking</li><li>respawn times on the clockworks for "Great Balls of Fire" - are those crazy clockworks self-replicating fast enough?</li><li>is the quest instance (Admin Level Access) for the Geargobbler quest too hard for any classes?</li><li>is any of the quest text confusing/unclear?</li><li>are any of the recipes or house items broken?</li></ul><div>...or anything else that concerns you!</div><div></div><div>Thanks again, have fun, and happy Tinkerfest! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></div>
Sydares
06-16-2010, 01:58 AM
<p>Already /feedbacked this, but...</p><p>As many of you know, the reward for participating in all of the Holiday Events is an item called <strong>'Bauble of Holidays Past'. </strong>What wasn't entirely clear is what on earth the thing did, since it didn't exactly have the world's most descriptive tooltip. Anyway, hopped onto Test and discoed it real fast.</p><p><span style="font-weight: bold; color: #204a87;"> </span>It pops up a menu that lets you choose a holiday. Selecting one makes understated particle effects persistently sprout out from your feet.<strong>Erollisi Day -</strong> Hearts<strong>Brewday Festival -</strong> Four-Leaf Clovers<strong>Bristlebane Day -</strong> Multicolored dancing question marks<strong>Tinkerfest - </strong>Cogs<strong>Nights of the Dead - </strong>Skulls<strong>Frostfell - </strong>Snowflakes</p><p>While pretty cool, I have to admit I was hoping for something a little cooler. The particle effects are extremely understated on all but very high settings. Don't get me wrong, it's not exactly that hard an achievement, but given the fact that missing a step results in a one year penalty, I was hoping for more.</p>
Cecie
06-16-2010, 02:14 AM
<p>In the "Legend of the Geargobbler" quest, upon encountering the "stealthy clockwork" in Gnomeland Security, he just says "Engage stealth mode" and stays there. The quest journal says he disappeared and dropped something, but he never disappears.</p>
Crickett
06-16-2010, 05:33 AM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>is the solo instance (admin level access) for the Geargobbler to hard for any classes?</p><ul><li>is any of the quest text confusing/unclear?</li><li>respawn times for cogs/eigs, particularly in zones where they didn't spawn last year so might need tweaking</li></ul></blockquote><p>As stated above for the stealthy clockwork.</p><p>Hmmm, there's a solo instance for the Geargobbler? That was not clear, I will have to look for it.</p><p>Oh, thank you for the Linguist there, I had forgotten to get Gnomish before I went.</p><p>I've not brought any trinkets home yet.</p><p>The cogs seemed ok, but I was alone in SF for 35 minutes trying to finish the collection and at the end of a circuit, the first had not respawned yet. Though at that point I hadn't realized the other locations in the world for the shinys.</p>
Lillaanya
06-16-2010, 06:09 AM
<p>The bright gold effect on the Tinkered Lighting Mechanism, Large Power Orb, and Compact Mana Battery flickers in and out when the camera angle changes.</p>
GrunEQ
06-16-2010, 01:18 PM
<p><cite>Sydares wrote:</cite></p><blockquote><p>Already /feedbacked this, but...</p><p>As many of you know, the reward for participating in all of the Holiday Events is an item called <strong>'Bauble of Holidays Past'. </strong>What wasn't entirely clear is what on earth the thing did, since it didn't exactly have the world's most descriptive tooltip. Anyway, hopped onto Test and discoed it real fast.</p><p>It pops up a menu that lets you choose a holiday. Selecting one makes understated particle effects persistently sprout out from your feet.<strong>Erollisi Day -</strong> Hearts<strong>Brewday Festival -</strong> Four-Leaf Clovers<strong>Bristlebane Day -</strong> Multicolored dancing question marks<strong>Tinkerfest - </strong>Cogs<strong>Nights of the Dead - </strong>Skulls<strong>Frostfell - </strong>Snowflakes</p><p>While pretty cool, I have to admit I was hoping for something a little cooler. The particle effects are extremely understated on all but very high settings. Don't get me wrong, it's not exactly that hard an achievement, but given the fact that missing a step results in a one year penalty, I was hoping for more.</p></blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">How do you get that? Totally missed it.</span></p><p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">When I tried to run a second toon the Geargobber that is suppose to disappear, doesn't and the quest does not get updated.</span></p><p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">I have to say the Console and the Beauty Cream are a hoot! </span></p>
Krazzil
06-16-2010, 01:22 PM
<p><cite>Cecie@Kithicor wrote:</cite></p><blockquote><p>In the "Legend of the Geargobbler" quest, upon encountering the "stealthy clockwork" in Gnomeland Security, he just says "Engage stealth mode" and stays there. The quest journal says he disappeared and dropped something, but he never disappears.</p></blockquote><p>Not sure who found the solution or stealth patched it, but if you delete the quest and start it over, it works as it should. When you talk to this clockwork, it drops what it should.</p><p>oh and I did /bug it last night.</p>
Cyliena
06-16-2010, 03:25 PM
<p>Will post more as I run additional quests, so far have only done <strong>Great Balls of Fire</strong>.</p><p>1. Respawn rate for the erratic clockworks seems fine. I was able to get 5 in a row (having the detonator hotkeyed), spin around and the first ones would be respawning.</p><p>2. My only concern with the clockworks is that the lower level people running this quest would probably be encountering several aggros. I'm running it with a level 79 so no idea how it is for lower levels, just a thought.</p><p>3. The cloak reward is pretty awesome in looks and with the bonus to Tinkering!</p><p>4. The title reward is pretty awesome, too! This time around I think the 25 repetitions to get it is just fine since the quest can be completed in 30 seconds to 2 minutes (though it might take a bit longer on Live) each repetition.</p><p><strong>Merchant</strong>:</p><p>1. I really like the new items, was just saying yesterday how I wished there were floor tiles!</p><p>2. Any chance that there's time to add a new master tinkerer's blueprint for people at 450 skill?</p><p><strong>Cogs/Shinies</strong>:</p><p>1. I passed through Kelethin on my way in, cogs and purple shinies seemed plentiful for the few minutes I spent picking them up.</p><p>2. Just swung by New Halas to see where the portal was. There are cogs on the same platform as the portal but no where else throughout the entire city. There are no purple shinies at all throughout the entire city (including none around the portal).</p><p>Off topic: I agree with the comments on the Bauble of Holiday Spirit, the particle effects are -very- hard to see, I was leaning forward and squinting at my monitor just to see what each was.</p>
Domino
06-16-2010, 04:16 PM
<p><cite>Sydares wrote:</cite></p><blockquote><p>Already /feedbacked this, but...</p><p>As many of you know, the reward for participating in all of the Holiday Events is an item called <strong>'Bauble of Holidays Past'. </strong>What wasn't entirely clear is what on earth the thing did, since it didn't exactly have the world's most descriptive tooltip. Anyway, hopped onto Test and discoed it real fast.</p></blockquote><p>Good feedback, but this isn't related in any way to the Tinkerfest event except that Tinkerfest happens to have been the last live event that folks on Test server needed to complete this achievement. This is an Achievement reward and it's been live since last year, so feedback on the item should probably go to the <a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2586" target="_blank">General Gameplay Discussion forum</a> to keep this thread specifically focused on Tinkerfest. Thanks! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Domino
06-16-2010, 04:17 PM
<p><cite>Aerazykil@Everfrost wrote:</cite></p><blockquote><p><cite>Cecie@Kithicor wrote:</cite></p><blockquote><p>In the "Legend of the Geargobbler" quest, upon encountering the "stealthy clockwork" in Gnomeland Security, he just says "Engage stealth mode" and stays there. The quest journal says he disappeared and dropped something, but he never disappears.</p></blockquote><p>Not sure who found the solution or stealth patched it, but if you delete the quest and start it over, it works as it should. When you talk to this clockwork, it drops what it should.</p><p>oh and I did /bug it last night.</p></blockquote><p>Nothing was changed or stealth patched, so this might be an intermittent bug or something related to lag? If anyone can find a way to reproduce this problem please do let me know, as it'll speed up in tracking it down! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Sydares
06-16-2010, 04:19 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Good feedback, but this isn't related in any way to the Tinkerfest event except that Tinkerfest happens to have been the last live event that folks on Test server needed to complete this achievement.</p></blockquote><p>Well, yeah. c.c</p>
KerowynnKaotic
06-16-2010, 04:33 PM
<p>My feedback thus far ..</p><p>Quests that have to be repeated ad nausm are nauseating! Please stop making them! If you want to give us the rewards, give us the rewards! Don't make us do something till our eyes bleed to get to some magic number for a reward! Especially for Live Events. Previous person mentioned 25 runs?! For a event that's what a week or 2 weeks long? *sigh*</p><p>Otherwise, so far .. </p><ul><li>Can you move the Tinkerfest Merchant to a more prominent location? She's hidden behind all drunken gnomes. </li><li>The Language Seller? Just a suggestion but can he be changed to a Gnome and be given a Permanent Place in the Gnomeland Security?</li><li>In specific to the Great Balls of Fire quest. Can you change this some how to be more pleasant for someone under lvl 30? Yes, there are TONS of little clockworks and there isn't a problem with the people on Test but when it hits Live, especially after they figure out you have to spam the quest to get the real reward, the higher lvls will practically camp the clockworks in the immediate area. Why the heck would they want to run over to the Druid ring or Klakanon when they can stay practically next to the Quest Giver and spam the hotkey. I figure about 4-6 players can be supported without blood shed in the immediate area. Which would be fine if it was a do it once quest and that's all but since it has to be repeated ...<ul><li>Why not pick out like 6 (safe-ish) locations in Steamfont and place more Fireworks Cooridinators to give the same quest out? Too late at this point to make a coordinating quest line out of it but at least if the Cooridinators were spread out the player base could be too. </li><li>Just have Mad Mattie mention that her fellow Coordinators are needing help with the problem she created & maybe an offer to port to them or just directions. </li></ul></li><li>And, can we get at least get (2) tokens for the repeatables?</li><li>For Master Tinker 2.0 book suggestions .. (what I wanted last year) can we get a Plushie Clockwork for our house? I like that clockwork that is sitting down by the goats .. just saying ... o.O.</li></ul>
Cyliena
06-16-2010, 04:39 PM
<p>I'm working on The Legend of the Geargobbler now, but I'm stuck on returning to Steamfont with the Administrative access key. I can see the stealthy clockwork saying his proximity alert message, but I can't actually -see- the clockwork to use the key. = Am I doing something wrong?</p><p>edit: Tried logging out and back in but it's still not there. Character is Trimia on Test Copy if you want to borrow me to check it out.</p><p>edit: Ugh, figured it out. I should've been looking for "a hidden clockwork". So basically, still seeing the message from the stealthy clockwork is very misleading on this step.</p>
GrunEQ
06-16-2010, 04:53 PM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">I think what is happening to Geargobbler quest (maybe) is if you get near the little robot where the sneaky geargobbler appears you get an update message to find Nell, I think this may be what is messing up that quest. Will have to try to avoid that area and see if that's it.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">I got killed 3 times trying to get to Klak'Anon. Could an overly alert robot be reassigned? I could never tell where he was coming from.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">I agree that moving the Tinkerfest merchnat to a less crowded location would be helpful.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">Pops in Kelethin were good. New Halas was good, too, and you can find some between that platform and the docks; found plenty last night.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">So far having fun, despite the glitches.</span></p>
Cyliena
06-16-2010, 04:59 PM
<p><cite>Sydares wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p>Good feedback, but this isn't related in any way to the Tinkerfest event except that Tinkerfest happens to have been the last live event that folks on Test server needed to complete this achievement.</p></blockquote><p>Well, yeah. c.c</p></blockquote><p>Syndares, I started a thread for this item and linked your OP in it: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=481191" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=481191</a><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=481191" target="_blank"></a></p>
Valdaglerion
06-16-2010, 05:11 PM
<p>I must say the repeat quests are getting a bit stale. Personally, I would rather have a quest that says go kill 1000 ofthese or harvest 1000 of those and be done with it. The running back and forth and keeping track is a bit tiresome at this point. We truly have a ton of content in this game and repetition doesnt really add to the challenge. I can appreciate the timesink so just increase what it takes to get the quest done or make the quests escalate if there are multiple rewards. This would lend flexibility to add to a questline each year rather than try to come up with new repeatable ones.</p><p><ul><li>Like the new items to be crafted</li><li>Quest text seems pretty clear and precise, no issues with those</li><li>Respawn rates seem fine on the clockworks</li></ul><div>Was a bit disappointed with only 2 things:</div><div><ol><li>No new shiny collection but this is really minor</li><li>No new master tinker 2.0. With the cap raise this year I too was hoping we would see an upgrade to this. Something useful would be awesome. How about a pet that gives a power feed to caster for super speedy crafting and +Success +Progress +Tinkering. After all, you are a master tinker, this would be kinda nifty.</li></ol><div>Those are my thoughts, the bauble was /bleh but as mentioned, not a TS thing. On a TS note though, having reward of special holiday crafting stations instead of the bauble would have been FTW imo.</div></div></p>
Cyliena
06-16-2010, 05:41 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><ul><li>are any of the recipes or house items broken?</li></ul></blockquote><p>All of the new house items seemed functional to me. However:</p><p>1. The Carbonite Plated Gear has a divider icon. It's a tad confusing to be honest.</p><p>2. It would be absolutely great if we could walk through the Sturdy Control Room Door (like how some of the tapestries are walk-through.</p><p>3. Unlike Lillaanya earlier, I had no problems with the bright gold effect on the lighting mechanism, power orb and mana battery. I tried all kinds of angles as well as third and first person. It's possible that it only affects certain graphics settings.</p><p>*Cogs and purple shinies in Moors of Ykesha appear to be spawning just fine. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Frostfang Sea purple shinies still need looked into.</p><p>edit: I assume the title rewards from <a href="http://eq2.zam.com/db/quest.html?eq2quest=829fd6749098bdc3583d5542d78186 66#Rewards" target="_blank">Tinkerfest Cheer</a> are new? If so, the 5 repeat title won't be too bad, but the 25 repeat title will be a pain to get. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
KerowynnKaotic
06-16-2010, 06:53 PM
<p>Inc! Bug Alert! ...</p><p>So, after I got the Gobblegear Quest, I was doing my usual run around in circle thing before I decide where to go.</p><p>Okay, really I was harvesting !/? but the point is before I had even went to go talk to the NPC in the Moors I got the quest 'ding' for the stealthy gnomebot. </p><p>I didn't know what it was for, thought it was normal but now that I am here in the Moors and advanced to the part where I need to go back to Steamfont, I noticed that my quest helper wasn't showing anything for the quest. Just a blank spot under the title.</p><p>Open up my journal and notice that tells me that I saw the stealthy bot drop something .. well I didn't! 'Cause the proper bot wasn't really there. It was just a location update. And, he won't advance the quest now that I am back at him. </p><p>Soo ... deleting and re-doing the quest! </p><p>-------</p><p>btw .. I was hoping for "the Big Badadboom!" as a title for the Great balls of Fire quest .. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>
Lillaanya
06-16-2010, 08:01 PM
<p>I had the same issue with the geargobbler quest as others did. Deleting the quest and restarting seemed to fix it for me as well. However I noticed in th einstance that I did not seem to be getting any xp on killing any of the clockworks inside the instance, is this intended? My aa slider is set to 0, so it wasn't simply going to aa instead.</p>
KerowynnKaotic
06-16-2010, 09:54 PM
<p><cite>Lillaanya wrote:</cite></p><blockquote><p>I had the same issue with the geargobbler quest as others did. Deleting the quest and restarting seemed to fix it for me as well. However I noticed in th einstance that I did not seem to be getting any xp on killing any of the clockworks inside the instance, is this intended? My aa slider is set to 0, so it wasn't simply going to aa instead.</p></blockquote><p>my slider is set to 100% but I still didn't get any exp (aa) either.</p>
KerowynnKaotic
06-16-2010, 10:55 PM
<blockquote>*snipped* <p>edit: I assume the title rewards from <a href="http://eq2.zam.com/db/quest.html?eq2quest=829fd6749098bdc3583d5542d78186 66#Rewards" target="_blank">Tinkerfest Cheer</a> are new? If so, the 5 repeat title won't be too bad, but the 25 repeat title will be a pain to get. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Yah .. can we get this cut down to 1st Title at (5) and then the 2nd Title at (10). </p><p>For (25) runs .. (assuming you're a druid or have access to one), you're going to zoning a bare minimum of (100) times!</p><p>Not to mention nearly fill up a whole bag full of Tinkerer Cups. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>
EtoilePirate
06-16-2010, 11:47 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Lillaanya wrote:</cite></p><blockquote><p>I had the same issue with the geargobbler quest as others did. Deleting the quest and restarting seemed to fix it for me as well. However I noticed in th einstance that I did not seem to be getting any xp on killing any of the clockworks inside the instance, is this intended? My aa slider is set to 0, so it wasn't simply going to aa instead.</p></blockquote><p>my slider is set to 100% but I still didn't get any exp (aa) either.</p></blockquote><p>If you look at the buff that comes with the instance, you'll see that one of the line items on it is "Reduces combat XP gain by 90%." My guess was that the intention was to prevent ye-olde-Harclave-style-of-old exploits or something. (Although it's not repeatable, I don't think?)</p><p>My only gripe with the quest is that I had *no* idea how to advance it when Nell sent me back to Steamfont. I looked all over for everything, and ran across the "hidden clockwork" a zillion times before I thought to stop and Examine the quest item.</p>
GrunEQ
06-17-2010, 02:02 AM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">Ok, I'm am sure now that what's causing the problem with the Geargobble quest is getting the initial update in the area in which the robot will later appear. I ran a toon who avoided this area and had no problems with this quest, while 2 of my toons who did happen into this area and got the message, had bugged quests.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">I noticed as time passed in the different areas that spawn nodes for Tinkerfest, that the nodes have noticiably lessened. Halas had no purple nodes at all, and Moors was practically bare of any nodes at all. Later on Halas barely had any nodes. Not sure what is going on here, as there was a definate difference as the time passed from last night to this evening.</span></p>
Zabjade
06-17-2010, 04:09 AM
<p><span style="color: #00cc00;">If you take the quest to find Nell and pass too close to the area the Clockwork spawns you get a quest Ding at the wrong time and when you come back to the area to advance the quest the Clockwork does not disappear and you can not advance the quest. I had to delete and retake the quest. </span></p><p><span style="color: #00cc00;">BTW yes I did Bug this. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </span></p><p><span style="color: #00cc00;">Even if past that part and you go to the area you get the dialogue that the clockwork spouts when it cloaks. </span></p><p><span style="color: #00cc00;">Cosmetic: The Erollisi Day effect states hearts stirred up, but the actual effect are rose(or cherry) petals <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></span></p><p><span style="color: #00cc00;">Wish-list: That dual thing might benefit from lightning going from one antenna to another. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> and the ability to make the batteries larger <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </span></p>
ianilu
06-17-2010, 08:49 AM
<p>Some of the new house items could use a fix the following cant be walked on without falling through or into them</p><p>square gear pairing</p><p>carbonite roller</p><p>carbonite hex gear</p><p>carbonite plated gear</p><p>dual charge station</p>
Whilhelmina
06-17-2010, 10:07 AM
<p>I also buggued in game the problem on the geargobble quest, first after seing a journal bug and then after repeating the bug by going near the stealthy clockwork and updating the quest before going to Nell which bugs the quest.I also saw that the mobs within the instance are giving no xp and so I made my way to the NPC using invisibility. Is the lack of xp an oversight?</p><p>I HATE the repeating of Tinkerfest cheer. Could the 25 time repeat be lessened to only 10 times please ? 5 times is a pain to do already but 25 times is just too much.</p><p>I love the new house items, they're great</p><p>On the Great Ball of Fire quest, the repop of the clockworks is fine : very fast, easy quest to do, you can blast the clockworks while on the move which makes this quest pretty easy to do.</p><p>I see someone saying he had troubles reaching klack'anon, I suppose for one of last year quests. Remember you can now use the travel system (NPC just down from the Gnome HQ and I think there's a station near Klak'Anon). I would LOVE a new station near the druid ring, it's hard to reach for lowbies but it's the easiest way to reach moors for the Geargobble quest.</p><p>EDIT : after doing some testing around of shinies repop and speaking on the channel with Sileki :- Moors seems fine- Gorowyn seems fine- Some shinies disappeared in Kelethin- Some shinies disappeared in Temple Street</p><p>Perhaps some are getting stuck in geometry ?</p>
Soresha
06-17-2010, 01:48 PM
<p>Minor stuff, but I put in a bug report last night for a large cog structure near the Tinkerfest NPCs that doesn't have a collison set. I suspect the object may only be ingame for Tinkerfest as a decoration. It's large enough for my fae to be totally hidden inside it though.</p><p>Anyway you can pull the bug report (Soresja on Test) for the loc if you want to fix it.</p>
GrunEQ
06-17-2010, 02:10 PM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">My little lowbie was getting killed in the section between the drop off of the travel system and Klak'Anon.</span></p>
Whilhelmina
06-17-2010, 04:51 PM
<p>Hey ! I have an additional feedback !</p><p>Could at least some of the cogs be made craftable this year? Please? I just don't want to store strongboxes upon strongboxes of them, please!</p>
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Could at least some of the cogs be made craftable this year? Please? I just don't want to store strongboxes upon strongboxes of them, please!</p></blockquote><p>QFE - please make everything that's sold by the merchant craftable. I'm storing stuff on top of stuff on top of stuff because those things can't be crafted when I actually need them. While it is minor for tinkerfest, it's huge for the other festivities. I think Rothgar would have a lot less database issues if things where available/craftable when people might need them instead of making everybody stock up on stuff we MIGHT need (or not). Hoarding is NOT fun, even if it's virtual goods.</p><p>Purr~</p><p>Now make it work, please!</p>
KerowynnKaotic
06-17-2010, 06:55 PM
<p><cite>Purr wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Could at least some of the cogs be made craftable this year? Please? I just don't want to store strongboxes upon strongboxes of them, please!</p></blockquote><p>QFE - please make everything that's sold by the merchant craftable. I'm storing stuff on top of stuff on top of stuff because those things can't be crafted when I actually need them. While it is minor for tinkerfest, it's huge for the other festivities. I think Rothgar had a lot less database issues if things where available/craftable when people might need them instead of making everybody stock up on stuff we MIGHT need (or not). Hoarding is NOT fun, even if it's virtual goods.</p><p>Purr~</p><p>Now make it work, please!</p></blockquote><p>+1!</p><p>As a side .. this is the reason why I dislike Frostfell recipes. We have to jam our banks with every possible item multiple times over just on the off chance we might need it for the rest of the year! </p><p>I have 2 alts with the biggest house possible full of 'might need' items. </p><p>Max house, max house vault, max broker box .. You'd think they'd like to be able to clean out some of the floatsom!</p>
<p>Agreed. Even if the cog cost was crazy (say 25 shiny cogs to make 1 gear), it would be nice to still be able to make extra gears outside of tinkerfest.</p><p>If you still want to keep it relatively limited, maybe you can go with a limited use & limited availability recipe? IE a quest that gives 1 recipe book that allows you to craft say 2 of each gear at 5~10 shiny cogs each.</p>
Lillaanya
06-18-2010, 04:36 PM
<p>/adds my vote to making the gears craftable</p>
<p>Okay - there seems to be a problem with the [Left-Handed Sonic Wrench] that Nell rewards after finishing her quest.</p><p>There are 2 different ones: One for Scouts, Bers, Guard, Monk, Bruiser (an offhand weapon), and one for the all Mages, all Priests, SK and Pal (a symbol).</p><p>The problem is: My Warden (lvl 61) just finished the quest and didn't get any wrench, only the console.</p><p>I'd assume the quest script didn't read her class correctly. I asked in Test chat and had 2 other people saying they didn't get the wrench either, so it doesn't seem to be a glitch that only hit me.</p><p>Could we please get that looked into?</p><p>Purr~</p><p>PS: Same problem with a lvl 90 Templar. No wrench, only the console as reward. Seems Priest classes are not read correctly.</p>
I checked my logs and it appears I received the wrench fine on 4 of my 6 test toons: coercer, brigand, shadowknight and necro. But neither the warden nor the mystic received one on quest completion - they just got the console.
<p>I cannot make 「Master Tinker's Companion Blueprints 1.0」 for my frind.</p><p>(I can make it for only myself )</p><p>Please fix it.</p>
Eveningsong
07-24-2010, 02:38 AM
<p>That's not a bug -- its a pet specifically for tinkerers. Your friend needs to level up their tinkering! Or do the collection for the same pet for their house.</p>
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