Jrral
06-09-2010, 02:01 AM
<p>OK, I finally took a new character through the New Halas starting area. Well, am taking him actually, I'm working on the second quest hub (the cave by the Great Shelf).</p><p>The first part near the Icemane Plains is good. Once you get to the Great Shelf, though, it turns into an outdoor maze. Example: you get a quest for the Ry'Gorr raiders. OK, they're there on the map (or at least on EQ2Maps). There's an obvious out of the cave that runs in the direction of the raiders. Except that the path takes you to completely the wrong layer of the zone for the raiders, it takes you back into the Icemane Plains high above where you need to go. There <em>is</em> a path, but it's not marked in any obvious way and you have to turn around facing <em>away</em> from your destination to even see there's a path there and it starts out heading directly away from where you want to go. If you take the obvious path, you have to jump off a cliff to get where you're going. This whole section of the zone seems to be like that, cut up into multiple levels and you need to either know exactly how the paths are laid out or be experienced in puzzling out zone geography.</p><p>I like the quests and the rewards, but if a new player asked I'd strongly urge them <em>not</em> to start here. Take your first character over to Timorous Deep, where the geography's not such a challenge. Or hook up with someone who already knows the zone and let them lead you around. But don't try puzzling out this zone on your own unless you're an experienced MMO player or you love 3D mazes.</p><p>Overall Gwenevyn's Cove feels like it was designed by whoever did Timorous Deep, but the Great Shelf seems designed by the same guy who thought Gorowyn was a good layout for a city.</p>