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View Full Version : Please increase the max number of AAs to 270


nadym
06-04-2010, 06:46 PM
<p>Many already with 250 and there is a long time until next expac. Discuss</p>

CoLD MeTaL
06-04-2010, 06:47 PM
<p>I'm not opposed, but I do not have a single char close to 250, highest is 216 I think which is heck and gone from 250.  The majority of players are not at 250, probably a very small percentage at 250.</p>

Notsovilepriest
06-04-2010, 06:51 PM
<p>Yes, because boundlessly raising cap because people rush it and get bored won't destroy things in the process...</p>

brightwhite
06-04-2010, 06:51 PM
<p>Yes please raise the cap to 275 or so, I wasted disco in the new Hole raid zone & Icy Keep from being at cap.  Thankfully the named will retain their star for whenever the cap does go up.</p>

glowsintheda
06-04-2010, 07:20 PM
<p>270 seems reasonable as the individual trees already support this cap, its just the overall cap that prevents you from achieving it.</p>

Notsovilepriest
06-04-2010, 07:21 PM
<p>Slippery slope</p>

Waring
06-04-2010, 07:29 PM
Raising it by 20 points wont really solve the problem just put off people being at cap for a little longer.

BMonkeeus
06-04-2010, 07:35 PM
Yes, please raise the cap for the 5% of the population. They really need it.

Blambil
06-04-2010, 07:47 PM
<p>actually I kinda wish they'd lower the cap, or add more things to put points into.. Right now it's too much like the old cookie-cutter of EQ1... Every MT will have the exact same spec, because they can...Every priest, same thing.. because it's "best".</p><p>Go play with any EQ2 AA calc -- most classes  you can max a "role" in less than 250 pts.</p><p>I miss the lots-of-choices-fewer-points like DAOC did.... lot more customization and invididually of players.</p>

Carthr
06-04-2010, 07:48 PM
<p>If you raise the cap by 25AA, I will be at 275AA by the end of this weekend..</p>

BMonkeeus
06-04-2010, 07:57 PM
^^^ My idol.

Seiffil
06-04-2010, 08:00 PM
<p>Raising the cap won't help anything, as if you raise it by 20 or 25, the ones who are capped already will probably be capped again within a week or two.  Sure it will allow some classes to get a few more extra AA abilities they wouldn't have otherwise bought, but then when they give the next AA increase where do we go from there.  The cap is in place to force people to make a decision on where their AA's should go, while some classes it's fairly straightforward others there still may be some room for debate.</p>

Sydares
06-04-2010, 09:39 PM
<p>Remove the cap entirely. AAs for all!</p>

Khurghan
06-04-2010, 10:00 PM
<p>Why stop there? 8 or 9 thousand sounds much much better! The current trees could be split up so instead of needing 5 AAs to max an ability you would need around 150 to 250 each.</p>

ke'la
06-05-2010, 04:07 AM
<p>A) there are more ways to improve your charactor then capping AAs.(a fully Raid Geared toon at 250, is FAR supirior to one that isn't fully raid geared)</p><p>B) This game has never been about being at the max AAs</p><p>C) there are no "Wasted" AAs because the game will give you those Disco Dings again once the cap is lifted in the next expainsion.</p><p>D) like others have said raising the cap will only add a few days at most of time to people who only care about raising numbers.</p>

mikbove
06-05-2010, 10:35 AM
<p>No, no and no! For the first time since the game came out I am 7 points into maxing my Aa and will finally be able to say I have maxed everything...... hmmmm well there is still the tinkering and adorning to do, but what I'm lokoing forward to most, is achieveing the max on alcohol tolerance.</p><p>actually I'm curious does anyone have fully maxed out alcohol tolerance and if so proove it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p>

Wullail
06-05-2010, 10:59 AM
<p>It's all about making a choice , you get 250 and you choose which way  to develop your character , not 270,275 or higher to get everything...</p>

Jrral
06-05-2010, 04:01 PM
<p><cite>nadym wrote:</cite></p><blockquote><p>Many already with 250 and there is a long time until next expac. Discuss</p></blockquote><p>No.</p><p>First, raising the AA point cap won't do anything about people having hit cap with such a long time to go until the next expansion. The people who've hit cap are those who push to hit the max on everything (level, AA, etc.) as quickly as possible. If you raise the cap, in 2 weeks they'll be at cap again and we'll be right back where we started.</p><p>Second, if you raise the cap too far you end up with more AA points than you can usefully spend. Part of the challenge of the AA trees is (or should be) that you don't have enough points to have everything you want, so you have to make choices about what parts you should concentrate on.</p>

avow
06-05-2010, 05:21 PM
<p>In Everquest Online Advnentures:Frontiers, they removed the cap on their version of A.A.'s espcially after it seemed most of the expansion had been installed and 'ubers' were leaving complaining about nothing to do on their mains.</p><p>I want the a.a. level cap removed, or let us buy an augment that increases the cap at 50points at a time or more.  Many folks are only doing B.G.'s for the a.a. that the b.g. quests and award give.  Once we have full BG gear like me we have no incentive to do B.G.'s.  Once we have hit the A.A. cap we don't want to do quests or mentor otherss.</p><p>I am willing to pay a fee to remove the a.a. cap.  </p><p>Also, i am willing to pay a fee to increase the level cap without changing anything else in game.</p>

rubels
06-05-2010, 10:04 PM
<p>Here are few thoughts for this .</p><p>1. Current content is designed around the 250 max aa count , raising that cap makes current content even more trivial.</p><p>2. The justification for the raising the cap is pointless. As stated the people at 250 currently will be 275 + rather quickly regardless of what the new cap is raised to. This just goes with point #1.</p><p>3. Adding new aa's currently if SOE where even interested in this concept or removing the cap all together , just copy over EQ1's AA's (some 3.5k) and readjust to fit everquest 2.</p><p> The problem with this is see #1 and also new entry level players , alts etc. If you think its hard to get a guild thats serious about raid progression think about it if a requirement for x guild was minimum of 500 aa. The entire concept is counter productive.</p><p>Constructive suggestion - Burnable AA abilitys like in everquest 1, link them to dietys for example a ability like wrath of roe does xxx damage to target encounter . You place 1 aa point into said ability and once used the aa point is destroyed.</p><p>- Emiir</p>

ke'la
06-06-2010, 01:15 AM
<p><cite>rubelson wrote:</cite></p><blockquote><p>Here are few thoughts for this .</p><p>1. Current content is designed around the 250 max aa count , raising that cap makes current content even more trivial.</p><p>2. The justification for the raising the cap is pointless. As stated the people at 250 currently will be 275 + rather quickly regardless of what the new cap is raised to. This just goes with point #1.</p><p>3. Adding new aa's currently if SOE where even interested in this concept or removing the cap all together , just copy over EQ1's AA's (some 3.5k) and readjust to fit everquest 2.</p><p> The problem with this is see #1 and also new entry level players , alts etc. If you think its hard to get a guild thats serious about raid progression think about it if a requirement for x guild was minimum of 500 aa. The entire concept is counter productive.</p><p>Constructive suggestion - Burnable AA abilitys like in everquest 1, link them to dietys for example a ability like wrath of roe does xxx damage to target encounter . You place 1 aa point into said ability and once used the aa point is destroyed.</p><p>- Emiir</p></blockquote><p>How about they just make god powers usful again, and keep them set up like they used to be, where you needed alot of diety faction to use them, and it was spent every time you bought a charged power, that would be a treadmill for the elite that would keep them running, while not making thinks to out of wack for the normal player.</p><p>I would also say consitering the danger the gods are in from Kerfrm they are more willing to except devotion from classes not generally alined to thier PoV, in otherwords with a difficult(long) quest your alowed to prove your devotion to a deity who is of an aposing alinement to your class, that way they don't have to worry as much about giving balancing the ablities given by the "good" or "evil" gods.</p><p>For exsample Mith Marr is the god of Light and Valor, who says a Brusier can't show Valor in combate? or even an SK for that matter.</p>

rubels
06-07-2010, 01:11 AM
<p>This post is about aa , keep it on track. I do agree dietys need to be revamped though.</p>

bks6721
06-07-2010, 01:56 AM
<p>some people WILL be at the cap no matter what it is, unless its 8 or 9k like someone mentioned.  If you are capped, GRATS, you won the aa game.  Have patience, the aa cap will be raised at some time in the future.</p>

ke'la
06-07-2010, 04:34 AM
<p><cite>rubelson wrote:</cite></p><blockquote><p>This post is about aa , keep it on track. I do agree dietys need to be revamped though.</p></blockquote><p>It is more about giving people who only see progress though "LvL" numbers going up a way to gain some type of "progress" that won't totally unbalance the rest of the game, and I was just giving a sugjestion on how to do it.</p><p>And consitering the guy I was quoting was talking about Charged AA abilities, I was just in away pointing out a similar system is already in place and just needed revamping, wich I would GUESS is easier then grafting chargable AAs into the current AA system.</p>

Keltherin
06-07-2010, 07:43 AM
<p>I'd rather see more diversity in AA build choices.</p><p>It would be alot better if there wasnt just the "best build" system we have now.</p>

JoarAddam
06-07-2010, 10:27 AM
<p>There isn't a best overall build for most classes, just the more commonly played ones.  (that's part of why they're commonly played tbh.  their aa's make complete sense and provide obvious benefits) There may be a few abilities or endlines in each tree that are a MUST HAVE but that doesn't mean all the points leading up to it or surrounding it can't be distributed to give you some flexibility in your choices. </p><p>The Revamped KOS trees really drove that point home, especially to levelling lowbies who are picking their way along still.  the first 60 aa for a brawler, for instance.  and don't get me started on the confused mishmash that is swashbuckler.  nuts.</p><p>SK i could tell you right now exactly where to spend your first 60...  and probably all the rest, though even SK's disagree on certain fine points at the 200+ aa mark.</p>

MurFalad
06-07-2010, 10:48 AM
<p>No thanks.For them to add in 20 more AA points they either need to then make the existing AA points weaker to accomodate them, or add in 20 points of useless fluff abilities (and spend dev time doing so).  If they don't make things weaker then we become potentially more powerful and overpowered compared to the content, which I assume was designed with a maximum of 250 AA points in mind.</p>

Dareena
06-07-2010, 12:53 PM
<p>While I would love to completely fill out each of the three AA trees by adding another +20 AA to the character cap, I'm finding that the current cap is creating some interesting situation.  By preventing every player from completely filling each different AA window, people are now being forced to pick and choose.  Over all, I'd say that this current system is actually encouraging more diversity between members of the same class.  Do you go for bonus damage to a specific ability in one tree, or enhanced debuffing in another tree?  No matter which way you choose, I'm betting that someone has made to opposite choice.</p><p>I'd almost suggest that SOE just raise the AA caps like this in the future.  For example, they could increase our collective AA cap by +25 AA, yet raise the cap for each window by +25 AA (for a net +75 AA increase).  So even though you'd be short yet another -50 AA (for a net of -70 AA possible), people would have even more options.  Just how important are each of the AA windows to people?  I'm guessing that you'd get some wildly different AA builds.</p>

JoarAddam
06-07-2010, 02:13 PM
<p>Adding 20aa with the option to spend 50 more in each window wouldn't vary AA builds that much for the classes that don't vary much in the first place, because those classes (SK, Berserker, Templar...  a few others) know how they would respend their tree if they were able to put 150 into their trees.  My god, on my SK you'd be giving me Recast reduction, a huge AOE, 16 sec stoneskin, 10% potency...  and a whloe lot more.  it would be f'nnuts.</p>

MaCloud1032
06-07-2010, 03:14 PM
I think they should remove the caps on the indivdual(sp) aa lines like if you wanna spend all 250 in KoS do it. But to increase the cap past 250 because you won the current race. No way roll a alt or something

Cuedywene
06-07-2010, 03:31 PM
<p>I wish they would raise the cap.  I still have a ways to go as I accumulate AA exp  rather slowly but it would be nice to have more to look forward to.</p>

Beef_Supre
06-07-2010, 03:40 PM
<p>What about a 4th page of AA's? (not kidding)</p><p>A page of TOTAL FLUFF.</p><p>Keep the number of aa's you can spend on the first 3 pages the same, but allow more to be spent on some little extras.</p><p>I mean, add an extra hair color, a new voice for emotes, sparkly glowing weapon appearance, etc. Nothing game-changing, or remotely helpful in battle, but something purely for fun and to show off.</p><p>Make them cost a lot, so there's a sink for AA's and something for people that have already spent all the aa's they can on the three functional pages.</p><p>Just a thought, as I agree fully that upping the amount that can be spent on the first three pages (at least before the usual time for this) would be a mistake.</p>

CrazyMoogle
06-07-2010, 03:41 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Yes, because boundlessly raising cap because people rush it and get bored won't destroy things in the process...</p></blockquote><p>You're actually whining because people are playing the game?</p><p>Uh, ok.</p><p>So I'm supposed to intentionally avoiding getting too much AA experience so I don't run out of things to do.  Guess I'll sit around in the guild hall chatting with the strategist.  Wouldn't wanna rush it and find out I was playing wrong.</p>