View Full Version : So... my SK can't live in New Halas?
Kithica
05-24-2010, 01:02 AM
<p>I thought I had read Halas was gona be for both evil and good guys? no?</p>
Anestacia
05-24-2010, 01:35 AM
<p>Neutral as far as questing and not being killed on sight. Only good aligned characters may start and live there.</p>
Kithica
05-24-2010, 02:34 AM
Aw...... How about a lodge outside Halas or something?
Cusashorn
05-24-2010, 03:31 AM
<p>You can't buy a house unless you become a citizen of New Halas. Not even Qeynosians can buy a house there.</p>
Kunaak
05-24-2010, 03:56 AM
<p>its a good aligned place. just like your SK cant live in qeynos. my illy cant live in my home town of choice, neriak.</p><p>its part of the game, go with it. cant have everything.</p>
Lodor
05-24-2010, 04:27 AM
<p>Or play on a pvp server were every class can live in every town.</p>
ke'la
05-24-2010, 05:40 AM
<p>Halas is "neutral" in the same way Gorowin is "neutral". Evils accually have it better because good charactor's can't even enter Neriak, unless they way out level it, but Evil people get 90+% of Kelethin and all of New Halas as places to go.</p>
Cusashorn
05-24-2010, 08:29 AM
<p><cite>kela wrote:</cite></p><blockquote><span >Halas is "neutral" in the same way Gorowin is "neutral". Evils accually have it better because good charactor's can't even enter Neriak, unless they way out level it, but Evil people get 90+% of Kelethin and all of New Halas as places to go.</span></blockquote><p>The guards in Neriak are 95x4 around every corner. I was lucky to find that invisibility works on them.</p>
Telden
05-24-2010, 12:25 PM
<p>But invisibility works against a level 95 guard only for characters level 85+. To anyone below 85, Neriak is an inpenetrable fortress, with red aggro guards everywhere and no sewer system for getting around them.</p><p>As mentioned already, Neriak is the <strong>only</strong> city in the game like this.</p><p>Isn't it about time the Fae of Kelethin realized that their citizens are being kidnapped and turned into Arasai? About time Kelethin got some real guards, like Neriak? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
ke'la
05-24-2010, 05:45 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote><span>Halas is "neutral" in the same way Gorowin is "neutral". Evils accually have it better because good charactor's can't even enter Neriak, unless they way out level it, but Evil people get 90+% of Kelethin and all of New Halas as places to go.</span></blockquote><p>The guards in Neriak are 95x4 around every corner. I was lucky to find that invisibility works on them.</p></blockquote><p>Really? I thought they where lower then that, I rarly go there and even then its only on my baby Emo-fae.</p>
Seolta
06-08-2010, 12:57 PM
<p>SOE, you could have earned 10,000 cool points if you'd encoded a new race based city factioning with Halas so that Barbarians of any alignment could live there.</p><p>You've pretty much killed any reason to maintain the stupid city alignment scheme anyway. Might as well do something COOL and NEW.</p>
Dimhammer
06-08-2010, 02:15 PM
<p>All my Barbarian SK wants to do is move back to his ancestral home of Halas. But alas, he can't. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Hamervelder
06-08-2010, 02:47 PM
<p><cite>kela wrote:</cite></p><blockquote><span >Halas is "neutral" in the same way Gorowin is "neutral".....</span></blockquote><p>Yes, and no. Good-aligned people can use any merchant, mender, and broker in Gorowyn. Evil-aligned people can only use those services outside of the city of New Halas itself. Within New Halas itself, merchants and the like do not want the buisness of evil characters.</p>
Dareena
06-08-2010, 02:49 PM
<p>If you really care about Halas so much, you can always betray to a good class and move there. Then once you own your home, you can betray back to your original class. Assuming that you don't try to move again, you should keep your good house.</p><p>Now this method would forfit all of your Master and Expert ability upgrades. I'm not sure that I'd personally want to take that route. But the option is available.</p>
Jaremai
06-08-2010, 02:57 PM
<p><cite>Dareena@Lucan DLere wrote:</cite></p><blockquote><p>If you really care about Halas so much, you can always betray to a good class and move there. Then once you own your home, you can betray back to your original class. Assuming that you don't try to move again, you should keep your good house.</p><p>Now this method would forfit all of your Master and Expert ability upgrades. I'm not sure that I'd personally want to take that route. But the option is available.</p></blockquote><p>This wouldn't work, because to betray "back" to SK he'd have to go to an evil city for citizenship, which negates having a house in New Halas. The only way to have a house in New Halas is to be a citizen of New Halas.</p><p>The only way to live in Halas is to play EQ1. New Halas is a coldain dwarf city.</p>
Dareena
06-08-2010, 02:58 PM
<p>Really? I know that I've meet evil characters in the past who still have Qeynos homes.</p>
Zaurus
06-08-2010, 03:19 PM
<p>What you might be able to do is have a good aligned alt live in halas and give your SK trustee access to thier home. It wouldn't technically be your SK's home, but you should have pretty much all of the benefits of it as if it was.</p>
Majiere
06-08-2010, 03:39 PM
<p>My defiler still had a home in Kelethin when I betrayed her from a mystic. She was able to keep paying rent and kept it till I finally switched over a Neriak home about a couple months later.</p>
Eveningsong
06-08-2010, 04:00 PM
<p>Its too bad there isn't an illusion of some sort that you could use to pretend to be Halasian in order to buy a house.</p>
GrunEQ
06-08-2010, 04:07 PM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">It would be nice if Halas was as neutral friendly as Gorowyn.</span></p>
Teshra
06-08-2010, 05:00 PM
<p>What about using a race change potion loophole? Use station cash to change the race of your SK to High Elf or something. Become a citizen, buy a house. Then use another potion to change back to the original race of your sk?</p><p>I'm not sure this works but am hoping it does cuz its something I plan to do here soon with my Barbarian conjy. Gonna go buy a Halas mansion, then once I have it, change race to Iksar or DE and have my evil guy with a Halas house.</p><p>Other than being out $25 for the potion, anyone tell me why or if this wouldnt work?</p>
Gungo
06-08-2010, 06:13 PM
<p>Race change doesnt change your city alingment. The game already allows any race to live in any city.</p><p>Honestly they just need to get rid of the city based class restrictions and allow any class to live in any city. Furthermore they need to remove the penalty of ciy betrayal and the removal of all your spells. Resetting spells on class betrayal is fine.</p>
GrunEQ
06-08-2010, 11:28 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>Race change doesnt change your city alingment. The game already allows any race to live in any city.</p><p>Honestly they just need to get rid of the city based class restrictions and allow any class to live in any city. Furthermore they need to remove the penalty of ciy betrayal and the removal of all your spells. Resetting spells on class betrayal is fine.</p></blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">It would be like the real world where good and bad all live intermingled, and you can't always tell the good from the bad by looking.</span></p>
DragonTurtle
06-09-2010, 10:12 AM
<p><span style="color: #00ffff;">May have something to do with Mithaniel Marr being one of New Halas' patrons...</span></p>
<p>maybe, it gives a PoK (Plane of Knowlege) in the future like in eq1 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>than we meets all at the big bank xD</p>
gatrm
06-09-2010, 12:03 PM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p><cite>Dareena@Lucan DLere wrote:</cite></p><blockquote><p>If you really care about Halas so much, you can always betray to a good class and move there. Then once you own your home, you can betray back to your original class. Assuming that you don't try to move again, you should keep your good house.</p><p>Now this method would forfit all of your Master and Expert ability upgrades. I'm not sure that I'd personally want to take that route. But the option is available.</p></blockquote><p>This wouldn't work, because to betray "back" to SK he'd have to go to an evil city for citizenship, which negates having a house in New Halas. The only way to have a house in New Halas is to be a citizen of New Halas.</p><p>The only way to live in Halas is to play EQ1. New Halas is a coldain dwarf city.</p></blockquote><p>This solution would, in fact work. It's a lot of effort and means losing your spells, but you would continue to own the house. My inquisitor still has his house in Qeynos.</p><p>I hear though that SOE is making the Guise of the Deceiver from the HQ in Nek Castle fool city guards. Right now, it just gives you a darkelf illusion that doesn't fool anyone, but maybe if the change goes through, it will allow you to trick guards....Still wouldn't make you a citizen of New Halas though.</p>
Wingrider01
06-09-2010, 01:29 PM
<p><cite>Dimhammer wrote:</cite></p><blockquote><p>All my Barbarian SK wants to do is move back to his ancestral home of Halas. But alas, he can't. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>he will continue to have to wait, this is New Halas - coldain dwarves in eq1</p>
Cusashorn
06-09-2010, 02:57 PM
<p>He's right. This is NEW Halas. Emphasis on New. Just like how New York is located in the United States and York is in England, New Halas is located on Erollis, while Halas is located at the bottom of Everfrost's waters as nothing more than a pile of rubble.</p><p>Your Barbarian chose the life of evil, so he has to live with it or atone for it if living in New Halas really means that much to him.</p>
Orlac
06-16-2010, 06:28 PM
<p>Just create a 'good' toon and have him give you 'Trustee' status in his Halas home..</p>
Shareana
06-17-2010, 01:15 PM
<p>There is no need to bash a playstyle thank you very much....</p>
Orlac
06-17-2010, 03:22 PM
<p><cite>Tjar@Valor wrote:</cite></p><blockquote><p>maybe, it gives a PoK (Plane of Knowlege) in the future like in eq1 <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>than we meets all at the big bank xD</p></blockquote><p>Please no PoK!!!</p>
hansomepete
06-29-2010, 04:00 PM
<p>Know what would have been cool? as long as you where a neutral race and class you could start and live at Halas. So a human bezerker could be a citizen, but a human shadow knight could not, a half elf warlock could, but a half elf summoner could not. You know a "Neutral" place. </p>
<p><cite>hansomepete wrote:</cite></p><blockquote><p>Know what would have been cool? as long as you where a neutral race and class you could start and live at Halas. So a human bezerker could be a citizen, but a human shadow knight could not, a half elf warlock could, but a half elf summoner could not. You know a "Neutral" place. </p></blockquote><p>Isn't that almost exactly how it is set up now? You should be able to start there are pretty much any good or neutral race and be any good or neutral class, that's how 'good' cities in general work.</p>
Valdaglerion
06-29-2010, 05:07 PM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p><cite>Dareena@Lucan DLere wrote:</cite></p><blockquote><p>If you really care about Halas so much, you can always betray to a good class and move there. Then once you own your home, you can betray back to your original class. Assuming that you don't try to move again, you should keep your good house.</p><p>Now this method would forfit all of your Master and Expert ability upgrades. I'm not sure that I'd personally want to take that route. But the option is available.</p></blockquote><p>This wouldn't work, because to betray "back" to SK he'd have to go to an evil city for citizenship, which negates having a house in New Halas. The only way to have a house in New Halas is to be a citizen of New Halas.</p><p>The only way to live in Halas is to play EQ1. New Halas is a coldain dwarf city.</p></blockquote><p>Yes, this works. I have opposite toons all over the place with houses in their original cities. You will lose your call of halas making it more difficult to get back to your house in halas once you are a sk again but most guild halls have the teleporter to housing and put a guild hall door in your house and your set.</p>
Sarriss
07-09-2010, 12:28 AM
<p><cite>Orlac wrote:</cite></p><blockquote><p><cite>Tjar@Valor wrote:</cite></p><blockquote><p>maybe, it gives a PoK (Plane of Knowlege) in the future like in eq1 <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>than we meets all at the big bank xD</p></blockquote><p>Please no PoK!!!</p></blockquote><p>I dunno, I'ed like to see PoK.. but in the way EQ2 runs, it'ed have to be an adventure zone, and nolonger connected to any other planes.</p>
Keianna
07-14-2010, 10:01 PM
<p>My 'good' dirge lives in Halas, and my "evil" brigand lives in Freeport.My evil, but homeless assassin uses both homes. Call of Freeport straight to the door of my brigands home.Stein of Recollection to the tavern in New Halas, and just a quick jaunt through the tunnel to my dirge's home.Granted, she cant use anything in the city (no broker or bank will talk to her), but I like the ability to port to Halas just because.... lol And, if I have been doing alot of world travelling ,it is nice to have the SoC as backup, and use the guild door in my dirges home for quick transport (then again, have wormholes and Butcherblock barrel).</p><p>All aside, with the new travel system, really makes travelling much easier (I relished in the fact that nothing slowed my assassin down... now those items are all almost worthless).</p>
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