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View Full Version : Travel in Zek


screenid
05-23-2010, 10:41 AM
<p>I do not think the ORC would allow a human Stable Master to hang out so deep into their Territory.</p><p>The Defiled Station and the Bridge Station need to go...</p><p>Would make more sense to have a Stable Master going to Three Toe's  then put a tunnel going through to Deathfist Look out.   --this still gets us close to the area where you have the bridge Station...while at the same time ..keeping the "Orc Heavy" area of Zek -- Their Area ---</p>

Gormak
05-23-2010, 10:58 PM
<p>its a dead zone.</p><p>If simplifying travel gets people, alts or whatever going back here, then why not do it.</p><p>At the moment instead of coming here people just go and plow through Butcherblock....</p><p>I think whatever things can be done to allow for easier access to quest hubs, so be it. (although i do think you should have to discover said hub first.... but meh.)</p>

Lera
05-24-2010, 01:16 PM
<p>I'd like to see them finish the catapult animation - don't zone me to the citadel, let me see myself fly all the way across Zek.</p><p>I haven't seen the new stable masters yet, but I agree. I'm all for quicker travel (once the zone is no longer a challenge, but fighting your way there before it's grey should be part of it and an incentive not to die once you get there), but plopping down horses in places that don't make sense isn't the way to go. But it's all about the MMO part these days and not so much about the RPG.</p>