View Full Version : Druid Ring reconstruction live event – Feedback and Bugs
Windslasher
05-21-2010, 01:38 AM
<p>A mysterious young Fae named Kurista has begun a ritual to restore the ruined druid rings across Norrath! She and her followers have begun work in a remote corner of Nektulos Forest, near the Valley of the Dead. Adventurers and crafters of all seasons have been invited to help with their undertaking.</p><p>The druid ring reconstruction event is now active on Test and Test Copy. Unlike prior building events, this one is active in just one zone at a time. Once the Nektulos ring has been empowered, it will become a valid travel destination from any of the other druid rings, and Kurista's retinue will move to a new location.</p><p>The Nektulos site is on the plateau north of N'Marr's Ascent, at the coordinates -13, 90, -2000. Once the event has moved on, an NPC at the newly-rebuilt ring will offer to teleport you to the next site.</p><p>Please make all your feedback posts to this thread. Thanks!</p><p>Note: Edited to make this sticky!</p>
Xalmat
05-21-2010, 04:36 AM
<p>Will it be force completed like the Spire events, if any individual server doesn't complete it in a set period of time?</p>
Iskandar
05-21-2010, 05:14 AM
<p>I have a few questions too <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /> What sort of time-scale are you scripting the event for, from beginning to completion of each individual ring? How many individual druid rings will be involved? What level of participation are you planning for on Live.. ie, how much impact will each individual contribution have on progress? Will progress scale up or down based on player involvement (or lack of) to better balance high and low population servers?</p><p>The reason I ask is because of the last two events such as this. With the rebuilt spires, a long-term event was planned for, and many people spent hour after hour grinding quests only to see 0-1% of progress... which led many to simply give up on it after a bit, leaving the event to autocomplete on every server. At the opposite end, when the griffon towers were built in several zones, the event was over so quickly that many of us missed it entirely before we even got home from work... I don't beleive it was designed for the high level of response the players provided. Ideally, I'd hope this new event will last long enough to give players of different schedules an equal chance to participate, but not so long that folks get frustrated and stop. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
feldon30
05-21-2010, 06:27 AM
Hopefully during the running of this event, the completion rates on different servers will be monitored and there will be hooks in the code allowing the completion rate to be vectored up and down, rather than just auto-completing.
Krinta
05-21-2010, 06:57 AM
<p>When trying to buy the "A black granite druid ring, a blessed sapling, a blessed shrubbery" I was told the price of each item is unknown.</p><p>The gems lack any color in the dressing room, and are really hard to see.</p><p>Any chance of adding some nature, and or storm themed items added to the vender? Bo staff with lightning efect come to mind seeing as Karana is helping, and maybe some weapon that has flowers or leafs falling from it?</p><p>I looked all over for a reconstruction counter and found nothing. Could Kurista tells us how close she is to being done by chance?</p>
Anestacia
05-21-2010, 10:32 AM
<p>I love the new items available on the merchant. The Druid ring in particular. As mentioned above, the gems are very hard to see in the dressing room. One constructive feedback I have is to add more nature themed house items and accessories. The teleportaiton pads returning is fine but doesnt really make sense that the merchant would have more Eurdite and Void Live event stuff than new nature inspired items.</p><p>That being said, the few nature inspired items up are wonderful. Also, the merchant might change what she sells as they move on to the next ring...so if thats the case then I apologize in advance. Thank You. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
channel
05-21-2010, 12:24 PM
<p>any chance we can get this item added to the merchant?</p><p>aITEM 443252683 -377067148:Mother of Pearl Inlaid End Table/a</p><p>i love this inlaid table, and i only bought one at the time with the D.I.R.T.Y tokens ( i think that was the event for that item)...</p><p>i'd be a totally happy decorator if you could <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>ok - i'm already a totally happy decorator, but i'd be even happier!!!!</p>
Cyliena
05-21-2010, 01:10 PM
<p><cite>channel wrote:</cite></p><blockquote><p>any chance we can get this item added to the merchant?</p><p>aITEM 443252683 -377067148:Mother of Pearl Inlaid End Table/a</p><p>i love this inlaid table, and i only bought one at the time with the D.I.R.T.Y tokens ( i think that was the event for that item)...</p><p>i'd be a totally happy decorator if you could <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>ok - i'm already a totally happy decorator, but i'd be even happier!!!!</p></blockquote><p>I second this! I had only purchased one of those tables, too, and would love to get more.</p><p>Also, I concur with Anestacia above that the Quellithulian items on the merchant seem very out of place.</p><p>My only other feedback at this point (only have briefly looked at stuff, haven't had time to run the quests yet) is that the quartermaster should get a subtitle of underneath his name.. it took me a bit to realize where to get the special fuel at. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Also, I would like to see a progress meter as well.. offhand I didn't see one.</p><p>edit: Just logged back in to find out my inventory was overflowing. The reason was because somehow the quest giver for Chosen Foes: Nektulos Forest handed me two sky lures (which are lore). I only had one that I saw before camping, though I do recall getting a message of "you cannot receive this item because you already have one" when I had accepted the quest.</p><p>edit: Nevermind on the overflowing issue, I see from Benji in a seperate post that the issue is already resolved. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Windslasher
05-21-2010, 03:05 PM
<p>Alright! With the next Test build I plan to reactivate the event and you'll see the following changes:</p><ul><li>The inventory overflow issue with "Chosen Foes" will be resolved, along with the crash bug. </li><li>Items that had an incorrect price set (the shrubbery, fruittree etc.) will be purchaseable.</li><li>The gemstones that currently have invalid appearances are being removed. In their place, there will be a couple different gems with cool particle effects. Unfortunately these aren't previewable in the dressing room because of how FX work.</li><li>The Ulteran and Quellithulian-themed items are being removed from the merchant because they made no sense.</li><li>A banker will be present with Kurista's party. Some of you might recognize him...</li></ul><p>Also, a couple notes about how the event already works:</p><ul><li>Completion rate is dynamically configurable, just like it was for the spire event, so every server will have a different quota to finish and if things are going too slowly, it can be sped up.</li><li>The spire event had an issue where a majority of quest turnins happened at already-completed sites, and didn't contribute to the overall progress. Since this event focuses on one druid ring at a time, it will advance more steadily. </li><li>Once all of the druid rings are reconstructed (and this will happen naturally on every server this time), the repeatable quests will unlock in every zone. People who wish to continue getting tokens after it's over can do so at whatever spot they like best.</li><li>The merchants have slightly different items in each zone. In particular, there's more than one version of the druid ring house item.</li></ul><p>More updates coming soon!</p>
Mehntally
05-21-2010, 03:41 PM
<p>Is there any chance that those of us who missed the spires and void live events will ever be able to get the teleport pads or other goodies those events offered? Ideally I'd love to see them on the city festival vendor or some such other monthly event. I would have loved to participate in those events but life conspired against me and it just was not possible. I just hate missing out on the good stuff =/</p>
channel
05-21-2010, 03:52 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>Alright! With the next Test build I plan to reactivate the event and you'll see the following changes:</p><ul><li>The Ulteran and Quellithulian-themed items are being removed from the merchant because they made no sense.</li></ul></blockquote><p>sorry to be dense...</p><p>but can you list what exactly is being removed (item names)...?</p><p>i don't just intuitively know what "ulteran and quellithulian-themed items" means <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Cyliena
05-21-2010, 04:19 PM
<p>Ok, I've ran two of the quests now (didn't feel like trekking back for t2 supplies), so here's my updated feedback:</p><p>The Motes of Growth quest will likely be the most-loved of this event. However, I noticed that there's different sized magilith stones. While I can see it feasible for getting a friend to want to mine the two person stone with you, I really think the four person stone will be a waste. I'd rather see another two person stone and two one person stones in its place.</p><p>The Chosen Foes quest is proving a challenge for me. These mobs are v and vv, but they are kicking my Troubadour behind. I'm doing this as a level 79 Troubadour in all Legendary gear, but almost am dead every fight. =</p><p>edit: Another thing about the Chosen Foes quest.. it would be nice if the popup message also displayed in your chat window. I had walked out of its range originally because of other popups from POIs and harvests.</p><p>edit: The Sky Lure is not removed from your inventory when you complete the quest. I also cannot destroy it. =</p><p>edit: Elwe asks for 12 Motes of Growth in her dialogue, but the quest only requires 6.</p><p>edit: The respawn rate for the magiliths seems perfect, don't change it. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Windslasher
05-21-2010, 05:00 PM
<p>A couple more answers:</p><p>By "Ulteran and Quellithulian-themed items," I meant the purely cosmetic furniture pieces that actually had "Quellithulian" or "Ulteran" in the name. It doesn't make sense for a Tunarian merchant in Nektulos to be selling an Ornate Quellithulian Bookcase. Maybe if he was in Odus or something...</p><p>Teleport pads will remain on the merchant because they're too awesome not to offer again.</p><p>I know the mega-magiliths can be a hassle, requiring four people to harvest, but you should try it anyway. They drop bonus tokens!</p><p>The issues with the sky lure and motes of growth got pm'd to me in chat last night, and I have both of those fixed internally for the next update.</p><p>I'll look at difficulty on those Chosen Foes encounters. They are meant to be a challenge of course, but I don't want them kicking Troubador behinds.</p>
Cyliena
05-21-2010, 05:05 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>I know the mega-magiliths can be a hassle, requiring four people to harvest, but you should try it anyway. They drop bonus tokens!</p><p>I'll look at difficulty on those Chosen Foes encounters. They are meant to be a challenge of course, but I don't want them kicking Troubador behinds.</p></blockquote><p>If only I was social enough to do so! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I'm sure some people will enjoy that then if there's bonus tokens on the line. Could I convince you to throw in a few more one-person stones anyways for us unsocialable people? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Thanks. I haven't tried it with my beefier characters yet, and maybe it's just the fact that bards aren't meant to tank well. I just figured with down arrow difficulty mobs that I shouldn't be on the brink of death at the end of each fight. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
channel
05-21-2010, 05:35 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>By "Ulteran and Quellithulian-themed items," I meant the purely cosmetic furniture pieces that actually had "Quellithulian" or "Ulteran" in the name. It doesn't make sense for a Tunarian merchant in Nektulos to be selling an Ornate Quellithulian Bookcase. Maybe if he was in Odus or something...</p></blockquote><p>ah - that's kind of sad tbh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>i miss so much sometimes due to rl stuff, and i totally missed the original spire event ... it'd be nice to KEEP those "ulteran" and "quellithulian" items as part of this event <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>it'd be nice to get back some of those other items from DIRTY, etc - that aren't avail anymore either...</p><p>just me wishing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>is the "rebuild of each ring" on test_copy going to be accelerated so that we can see / test the quests for the other druid rings?</p>
Anestacia
05-21-2010, 06:01 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>A couple more answers:</p><p>By "Ulteran and Quellithulian-themed items," I meant the purely cosmetic furniture pieces that actually had "Quellithulian" or "Ulteran" in the name. It doesn't make sense for a Tunarian merchant in Nektulos to be selling an Ornate Quellithulian Bookcase. Maybe if he was in Odus or something...</p></blockquote><p>Nice eluding to the rebuilding of the Stonebrunt rings <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I'm excited to see whats on the other merchants and any other surprises we have in store. I am a druid at heart and LOVED the plane of Growth in EQ1 so all these refrences make me feel all nostalgic!</p>
<p>Please do not set the rate to high/low on Test Server. Esp. if the vendors sell slightly different items per ring and are only active on the ring that is being build. It would be a shame if we couldn't have that event around long enough for as many people as possible to participate. If you want to test all locations in a hurry I would suggest doing a dry run in which only one (of each) quests is required for completion, do it for all rings and then reset them with a >good< rate?</p><p>And with another set of tokens entering the game: When will the Foreign Exchange Token Merchant be ready to be put in the game? I know you devs have kept that NPC in mind, but it has been months since Gninja mentioned him. Any news?</p><p>Thanks for reading.</p><p>Purr~</p>
<p><cite>channel wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>By "Ulteran and Quellithulian-themed items," I meant the purely cosmetic furniture pieces that actually had "Quellithulian" or "Ulteran" in the name. It doesn't make sense for a Tunarian merchant in Nektulos to be selling an Ornate Quellithulian Bookcase. Maybe if he was in Odus or something...</p></blockquote><p>ah - that's kind of sad tbh <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>i miss so much sometimes due to rl stuff, and i totally missed the original spire event ... it'd be nice to KEEP those "ulteran" and "quellithulian" items as part of this event <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>it'd be nice to get back some of those other items from DIRTY, etc - that aren't avail anymore either...</p><p>just me wishing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>is the "rebuild of each ring" on test_copy going to be accelerated so that we can see / test the quests for the other druid rings?</p></blockquote><p>Hopefully those can be added into some events. Maybe tinkerfest or add some other type of city festival that runs separately from the current city festivals. Have like a high level city festival that runs the middle of each month that has different types of quests and gives Maj Dul or Odus furniture.</p>
Krinta
05-21-2010, 07:35 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>I know the mega-magiliths can be a hassle, requiring four people to harvest, but you should try it anyway. They drop bonus tokens!</p><p>I'll look at difficulty on those Chosen Foes encounters. They are meant to be a challenge of course, but I don't want them kicking Troubador behinds.</p></blockquote><p>If only I was social enough to do so! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I'm sure some people will enjoy that then if there's bonus tokens on the line. Could I convince you to throw in a few more one-person stones anyways for us unsocialable people? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>The one person stones in-fact needed to be less in each harvesting spot. Or at lest have there respawn time take longer. While I wont say why. There is a reason to it that I let Windslasher know about <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Also four people for a stone seems a little much, trying to work four people to click at the right time with each person having different pings might be hard. Could we have some kind of team harvest check were all four people have to target it and then harvest with in say 5-10 sec to be able to get the added tokens?</p><p>One last thing I would like to ask. We have hats that are mushrooms, how about some that are flowers, or leafs? Baseball cap style with a leaf would look cool on a crafter!</p>
Windslasher
05-21-2010, 07:49 PM
<p>The vendors will remain up next to each ring after it is completed, and the event will not shut off when it's completed -- you'll still be able to repeat the quests after all the rings are built. So there's no need to worry about missing things, unless you procrastinate until GU 57!</p><p>About the group harvest stones and lag: It's actually using a 5 second timer right now. When one player starts harvesting, the next player has 5 seconds to join in (which resets the timer), and so on. So you don't have to sync up perfectly at all. I could increase that timer too if it's a problem. The only catch is that however long the timer gets, that's how long you have to wait after the last person harvests it before it updates everyone. So it probably wouldn't be fun if I doubled it to 10 seconds.</p><p>Unfortunately, it's way too late to add new art like hats right now. I'll see what can be done about a token exchanger, though I can't guarantee such a thing for the game update.</p>
Anestacia
05-21-2010, 08:13 PM
<p>Am I right in assuming this will not be going in on Tuesday? If thats correct, do we have a date when it will be going in?</p>
<p><cite>Windslasher wrote:</cite></p><blockquote><p>The vendors will remain up next to each ring after it is completed, and the event will not shut off when it's completed -- you'll still be able to repeat the quests after all the rings are built. So there's no need to worry about missing things, unless you procrastinate until GU 57!</p></blockquote><p>QFE - thank you very very much!</p><p>Purr~</p>
Windslasher
05-21-2010, 08:21 PM
<p>The data for this will be going in with GU 56. If a lot of problems turn up in testing this weekend, then it won't be enabled until the problems are fixed. It's quite flexible.</p>
Cyliena
05-21-2010, 08:31 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>The data for this will be going in with GU 56. If a lot of problems turn up in testing this weekend, then it won't be enabled until the problems are fixed. It's quite flexible.</p></blockquote><p>Wow seems surprisingly sudden! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Any idea when the current pending fixes are going in? I didn't want to test out any more than I did until that.</p>
Anestacia
05-21-2010, 08:54 PM
<p>thats awsome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Looking forward to it</p>
Nuhus
05-21-2010, 10:16 PM
<p>Is there a reward for those that spend more effort in rebuilding? (IE not token bought) Is the only thing we get token rewards? Do you actually feel like you need to contibute?Titles?</p><p>The original spire event I enjoyed more because it needed certain amounts of parts from adventurers and crafters. The last one, not so much. Also, it didn't seem like you got anything at all for helping more in the event on the new one.</p><p>And to elaborate, on AB they were auto completed, I don't think it gave anyone a reason to invest any time in it, other than getting the AA the first time.</p>
Tyrus Dracofire
05-22-2010, 06:06 AM
<p>any screenshot of "Black Granite" druid stonering?</p>
Windslasher
05-22-2010, 06:16 AM
<p>Update: Test has been updated and the event is running again!</p>
Avanya
05-22-2010, 07:26 AM
<p>woohoo! Thanks for adding this event to the game! I am so excited and happy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
05-22-2010, 12:43 PM
<p>I spy with my own eyes some different items on the merchant! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>I do have to ask though--is the 10 ooc run speed on the Wayfarer's Boots intentional? I know they're statless otherwise, but that surprised me. As well, is there going to be a full Wayfarer's set?</p><p>And wow about the cost of the blessed sapling, I hope that fruit is worth it! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>Will update with any other feedback once I re-run the quests. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>edit: Just had a thought.. could we get the magiliths as house items on the merchant please?</p><p>edit: Additional feedback!</p><p>1. I grouped with someone for a while on Copy to try out the two person stones. They worked fine, each harvest yielded two updates per person.</p><p>2. We also tried out the Chosen Foes quest. This became interesting because I was 78 and he stayed un-mentored at 90. The drakotas he called were level 90, but since they aggroed him first, it was fine. Then I tried it at a different site.. and the drakotas were still level 90! Needless to say, I lasted about long enough to say "oh crap!" out loud. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> I know the ideal solution would have been for him to mentor me, but the drakotas should either be scale to the level of the person using the lure, or scale to the average of the group.</p><p>3. Also, after I got ressurected from my untimely demise, I was unable to interact with any of the 1 person harvest magiliths. The 2 and 4 person magiliths were still able to be interacted with. I'm not sure if this was related to dying, but that's the only difference that occured.</p><p>4. The bonus chest with a token for two people doing the drakotas together is a great touch, thanks! I'll have to drag my hubby around on Live for that quest. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>5. Could the amount of drakotas needed be lowered to 8? It seems that no matter how you do it (solo or duo roup) you're always going to need only one more kill but have to kill a group of either 2 or 4 drakes for it.</p><p>6. Now that I finally purchased the 50 token tree, I can say--that's DEFINITELY worth it! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I'm curious--how many possible berries can you get? I've seen three so far (three different characters trying a tree each, no worries--the one day delay seems to work just fine). It would also be nice to see 10% for the sweet berry's effect, but I won't complain either way it goes. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>7. The Jewel of Balance -- I don't think people are going to be too thrilled with a void type effect on it.. reminds me of the Tempest in a Teacup effect (LoN item). The point of it also sinks into surfaces--not sure if that was intentional or not. On the flip side, the Jewel of Growth has a very nice particle effect and places perfectly.</p><p>8. Random, but somewhat related -- any chance pvp can be disabled on the server again? It's hard to find people on copy to test the 4 person rock when half of them would rather splatter you instead. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>9. Any word on having some sort of progress meter in? I've only seen myself and a few others swing by on Copy, and though a couple of us have been running quite a few of the quests, I have no idea if any dent is being made to progress.</p><p>10. I have serious love with that black granite druid ring! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>11. Elwe's dialogue asks for 12 motes still, but the quest requires 6. Simply a cosmetic thing but I /bug'd it this time too.</p>
channel
05-22-2010, 02:35 PM
<p>ty for fixing the overflow issue!!!!</p><p>ok - i did Chosen Foes and Motes of Growth, i was easily able to solo the drakota's at lvl 90 (coercer) - but they do hit HARD</p><p>i didn't know what to expect the first time they spawned, and i was almost half dead before i realized i should be fighting <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> [i was in harvest mode !]</p><p>now - i was going to do the crafting quest - but where the heck do i get "a blank glyph-stone" or "annealed silvril" ???????</p><p>please tell me i am not going to be FORCED to group harvest? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
channel
05-22-2010, 02:57 PM
<p>any chance the magaliths could be "re-colored"? they look exactly like the normal eventide stones in</p><p>it'd be cool to see like deep maroon stones, or silvery white, or forest green... that way from a distance i don't think OH! magaliths - only to get eventide <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>just a thought <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
05-22-2010, 03:46 PM
<p><cite>channel wrote:</cite></p><blockquote><p>now - i was going to do the crafting quest - but where the heck do i get "a blank glyph-stone" or "annealed silvril" ???????</p></blockquote><p>The nearby Tunarian quartermaster sells those ingredients. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I also agree about the color of the magiliths, every time I see an eventide stone I veer to go see what it is. The particle effect does help with differentiating it, though.</p>
Lillaanya
05-22-2010, 04:07 PM
<p>I took the harvesting quest and killing the drakotas at the same time. After harvesting 3 magaliths, i came across some drakota and was killed. When I came back I could no longer harvest the magaliths, even tho I still needed 3.</p>
Lillaanya
05-22-2010, 05:11 PM
<p>Also, some sort of progress indicator would really be awesome at each ring site <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
SisterTheresa
05-22-2010, 07:06 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>The data for this will be going in with GU 56. If a lot of problems turn up in testing this weekend, then it won't be enabled until the problems are fixed. It's quite flexible.</p></blockquote><p>I am glad to see more events like this coming out for the game. Been around since Beta and have been to them all. Hopefully this will be something people of all levels can be part of and enjoy.</p>
GrunEQ
05-22-2010, 07:40 PM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">I've had a good time with this event. </span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">The drakes may be a source of frustration for most people. They don't pop fast enough, and only seem to pop for one person at certain intervals. So if you have several people all looking to pop drakes at the same time and only 1 pops every 5 minutes, and you need 9 of them. <shakes head> this equals a lot of frustration.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">Otherwise I enjoyed everything else. The rewards are fun. I especially like the tree and druid ring. The household jewels are pretty, and the diamond one reminded me of Karana. I liked getting experience both adventure and tradeskill.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">The only thing everyone remarked that seemed to be missing was a gage to how we were progressing. Would really like a way to check.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">Great work yall!</span></p>
Tempesste
05-22-2010, 08:01 PM
<p>Ok this might be a tad silly, but working at the scribing table, I'm sawing wood like a carpenter.</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
<p><cite>Lillaanya wrote:</cite></p><blockquote><p>Also, some sort of progress indicator would really be awesome at each ring site <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Agreed... the spire event had a simple % completed item at each, it would be nice to have something like that for the druid rings so we can get an idea of how fast (or slow) things are progressing.</p><p>The quest that requires you to kill drakota requires too much work for the amount of tokens you get. I'd make it requires 6 or 8 drakota (meaning 3 or 4 different sites) and also change it so that the 'respawn' on a given site is personal, meaning you just have to hit that many uniqiue sites for this quest, compared to now where it seems to be that if someone summons drakota at a site then it prevents anyone else from summoning them there for a short time.</p><p>A bit late for actually getting it in with the GU, but an art change to put a tunnel or pass between bone lake and the valley of the dead would be stellar.</p>
Lillaanya
05-22-2010, 08:18 PM
<p>When you place the tree and the gems you can scale them smaller, but it doesn't seem that they will scale any bigger...and the tree is fairly small</p>
Mehntally
05-22-2010, 08:57 PM
<p>/agree about some sort of progress meter would be awesome. /agree also that the drakota quest is too much sugar for a dime, meaning it's just plain frustrating. I harvested my rocks and then ran around in circles trying to figure out what kind of timer they're on. I killed two, then ran around some more (yay and I get motion sickness with fast-moving scenery) and it's a full five minutes or more seems like til I could kill them again. If someone else comes into the area and gets their drakes as well, it's an even longer wait. Surely something can be done to either make them on a personal, shorter timer or cut down the reuired number of kills. Otherwise, I don't foresee a lot of people wanting to repeat that one purely because of the aggrivation factor.</p><p>Love love love the rewards! Fantastic job on those =)</p>
Cyliena
05-22-2010, 08:59 PM
<p>1. The armor you put on the mannequins is also completely covered in leaves--not sure if that's intentional, but very hard to see the armor.</p><p>2. At one point I was unable to see the flapping wings message anymore. I'm not completely sure what caused it--I was in group for a while, and died, and after that the person mentored down to me. After those events I stopped seeing the messages no matter how many times I repeated the quest. So either dying or being mentored made the message go away. (my group member still saw the messages though, only way we were able to complete the quest)</p><p>3. 27 tokens for the Wayfarer's Boots seems like quite a bit unless you are leaving that movement speed buff on them.</p>
KerowynnKaotic
05-23-2010, 01:42 AM
<p>I just started on this today ..</p><p>I'm mentored to my lvl 31 Warden, I'm normally 56 Fury. I've killed 2 sets of lvl 31 heroic drakes and have received a drop of a small chest. But, each time I've clicked on the chest it has poofed and said .. "There are no items that you can loot" for both screens, neither character has received any additonal tokens.</p><p>Feedback on this event would be ..</p><p>#1 - Rewards .. please add in a few 1-5 token house items, other than the shiny. Personally, I'd love a non-emplowered Shrubbery for 1 -3 tokens. Our Carpenter version is of the grey-brown type. I've been wanting a nice pretty bright green shrub for awhile. (there's one in Willow Wood if you need a reference) </p><p>#2 - Why are the stones & drakes so far away from the Rings? Repeative enough without having to run for 2-3 mins each way. Not to mention what about harvesters less than lvl 20? Those Trents can spawn argo versions can't they and aren't there a few wandering argo skellies and stuff?</p><p>#3 - I agree with previous posters .. please change the colors on the harvestable stones.</p><p>#4 - Again, I agree with previous posters .. timers on the Drake things need to be a LOT less than they are. Right now I can do 1 Drake summon per 1 RUN of a Harvest Quest. </p><p>#5 - Is it too late to suggest a complete change to the Rock Harvesting? Why can't the rocks be all the same size but give you bonus rewards based on how many are havesting? Why do we have to only harvest off the small for solo, medium for duo (and apparently groups of 3 are screwed), and Large for 4 (and again apparently groups of 5 & 6 are SoL'd). </p><p>Are the Medium & Large Rocks supposed to be giving Bonus Tokens? Or just the Large ones? *if* they are, the Medium isn't dropping anything other than the fact that it's 2 'motes' .. maybe that's what you meant but if it requires 4 Harvesters to get lets say 4 tokens .. why can't there just be a chance on solo & more than solo to get 1-6 tokens based on how many are in the group. </p><p>People really just aren't as social for the most part as you'd think they'd be on a MMO.</p><p>Thank you.</p><p>Edit Add: I bought the Jewel and while I am happy to get it .. I'd have been happier to get it minus the void effect. Don't mind the little light sparkles every so often but the lightening strikes are a bit much. Don't particularly care for the LoN Tempest Teacup either for the same reason.</p><p>And, just curious but why not change (or add) Teleport pads like the ones in Kelethin? With a bit of green stuff around them.</p>
EtoilePirate
05-23-2010, 10:23 AM
<p>I was admittedly really short-tempered last night while I was playing, but trying to do these quests annoyed me so much that I deleted them all instead of finishing any.</p><p>The crafting thing... it was what it was. I didn't know it would take T2 materials until after I got there (which makes sense if the minimum level is 10) and of course I had a bagful of local-to-adventuring stuff (T9, on a level 89 main) and everything near me was T3. (And I know that there's a banker, but I stopped using the bank for raws when we got the guild harvest depot.) I didn't feel like galloping all through Nek again after I'd left Nek to go get / bank raws, so I just decided to leave that for another day. That one's my fault, not the game's.</p><p>Then there was the stone thing. I caught in the quest text that they were "heavy" but somehow entirely missed that it can't be done solo. Can that be written in the quest journal, so that next time I know not to spend time looking for the stones unless I have a group?</p><p>And finally, the drakes... I ran around, and got the pop-up text of, "leathery wings," or whatnot, and used the item, and it was great. And... that was it. I stood around there for a bit, I wandered around that same area for a bit, I wandered around other areas... and then I decided that I really didn't have 90 minutes to devote to a single solo quest, and went off to go do something that would actually be productive. There need to be more locations where you can pop them, or at the very least the location(s?) where you can pop them needs to be made more obvious.</p>
Cyliena
05-23-2010, 11:12 AM
<p><cite>EtoilePirate wrote:</cite></p><blockquote><p>Then there was the stone thing. I caught in the quest text that they were "heavy" but somehow entirely missed that it can't be done solo. Can that be written in the quest journal, so that next time I know not to spend time looking for the stones unless I have a group?</p><p>And finally, the drakes... I ran around, and got the pop-up text of, "leathery wings," or whatnot, and used the item, and it was great. And... that was it. I stood around there for a bit, I wandered around that same area for a bit, I wandered around other areas... and then I decided that I really didn't have 90 minutes to devote to a single solo quest, and went off to go do something that would actually be productive. There need to be more locations where you can pop them, or at the very least the location(s?) where you can pop them needs to be made more obvious.</p></blockquote><p>The stones can completely be done solo. Look for the smallest ones, "a magilith". There should be 6 total in a stone area.</p><p>The repop for the drakes is somewhere between 3-5 minutes per group (person maybe even) per area. Basically every other stone quest run you should be able to pop the drakes if you keep returning to the same stone location. There are at least four spots that I found in and outside of the Valley of the Dead where you can pop stones/drakes.</p><p>I do agree though on two points--the wings message should be more obvious, showing up in your chat window would definitely help and the drake respawn should be a bit faster.</p><p>---</p><p>For anyone having trouble finding stones/drakes, I <a href="http://eq2.zam.com/wiki/eq2_quest:Chosen_Foes:_Nektulos_Forest" target="_blank">put the locations</a> I found so far on zam, hopefully that'll help.</p>
Lillaanya
05-23-2010, 03:56 PM
<p>if you run around to more areas with stones you can get more drakes. No need to wait at one area for the repop.</p>
Hellswrath
05-23-2010, 04:45 PM
<p>I would like to know if there is some sort of reward unlocked after finishing all of the druid rings.</p><p>Quite frankly, I doubt that these rings will be completely finished during this GU unless there is a viable reason to finish them after everyone has done the quests for their main & alts. We saw how far we got with the spire rebuilding event and the lack of reward for putting in the effort to finish a spire.</p><p>People know this will autocomplete at the next GU. Unless there is a carrot worth pursuing in place to push them to finish all of the rings, it isn't going to happen.</p>
channel
05-23-2010, 04:47 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>For anyone having trouble finding stones/drakes, I <a href="http://eq2.zam.com/wiki/eq2_quest:Chosen_Foes:_Nektulos_Forest" target="_blank">put the locations</a> I found so far on zam, hopefully that'll help.</p></blockquote><p>i also submitted POIs on eq2maps, and they are there as of today - i found 6 drake locations, should be able to search the eq2map function in game for "drakota"</p><p>i have eq2maps updated in both my normal "live" directory and my "test server" directory - and the new waypoints are searchable...</p><p>edited: i tried to change two of my locations to "mobs solo" for a blue x, they are "pending" in eq2maps - so 4 locations show up as mobs, and 2 show up as quest update locations... searching for "drakota" pulls up all 6 locations</p>
KerowynnKaotic
05-23-2010, 05:36 PM
<p>I have a suggestion and a request in regards to the rewards for the quest turn ins ..</p><p>Can we PLEASE get some Guild Status added to them?</p><p>I'm not asking for a lot, though normal Writ amout per lvl would be sweet, but I'd be happy with even just 200 per tier status every turn in. (ie: T7 player = 1,400 status) These things are dreadfully boring and single minded after the 10th time and we'll have how many rings to rebuild and empower?! *sigh*</p><p>Other than getting a few of our favorite rewards off the various merchants, why should the majority of the server even bother doing these? There are better quests to be had in the world and if you aren't into House items, you aren't really missing anything .. 'cause more than likely they'll just poof up in completion after the event is over. It's what happened for the Empowering Spires, people will assume it will happen again.</p><p>The only thing we missed out on with the Spires was the Title and even after a bit of grumbling by the Live Servers, that it was extremely unfair to require so much work out of everyone but in reality was only being done by a meager handful who couldn't get it done in time obviously, we subsided and moved on to other issues as a Title wasn't really that big of a deal to miss out on. </p><p>So, why should we work ourselves to the bone for this event .. again?! Please add in Guild Status, maybe even 1 gold per Tier or something. Anything to get more people to help move this event along at a nice clip instead of grinding to a halt after the 3 day of non-stop harvesting & killing drakes .. and the occassional <strong>Grey*</strong> Crafting quest ..</p><p>* - Grey Items = no Crafting exp for doing said items / sure you get the Even Crafting Quest reward but with the adventurer Killing ones you get both mob & quest exp. You also get Adventurer Exp off the Harvesting one. Makes the Crafting quest really only good for increasing your way to the billion item crafted AA with minor Exp for its reward.</p>
Cyliena
05-23-2010, 05:56 PM
<p><cite>channel wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>For anyone having trouble finding stones/drakes, I <a href="http://eq2.zam.com/wiki/eq2_quest:Chosen_Foes:_Nektulos_Forest" target="_blank">put the locations</a> I found so far on zam, hopefully that'll help.</p></blockquote><p>i also submitted POIs on eq2maps, and they are there as of today - i found 6 drake locations, should be able to search the eq2map function in game for "drakota"</p><p>i have eq2maps updated in both my normal "live" directory and my "test server" directory - and the new waypoints are searchable...</p><p>edited: i tried to change two of my locations to "mobs solo" for a blue x, they are "pending" in eq2maps - so 4 locations show up as mobs, and 2 show up as quest update locations... searching for "drakota" pulls up all 6 locations</p></blockquote><p>Glad to hear, I'll run an update on eq2maps tomorrow. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Iskandar
05-23-2010, 06:12 PM
<p>When hailed, Banker Bogfoot says, "As a banker it is my job to hold items and coin for you for safekeeping. If you would like to learn more, speak with Trainer Zidget Sprogrudder. She is just east of me, around the corner."</p><p>I think he's still a bit in shock at being transferred from his cozy island post! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /> Perhaps he needs a little help settling in to make his dialogue more current, cause Zidget is a loooooooong ways East of him! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>Also, I'd LOVE to see the maglith stones, with the swirl of leaves around them, added to the Merchant <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> That's make some great decor for my Fae's little garden room <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Lillaanya
05-23-2010, 08:38 PM
<p>I also like the idea of a little bit of guild status attached to each turn in. As much as I love house pretties, I would be even more inclined to repeat this quest ad nauseaum for guild status.</p>
Looker1010
05-24-2010, 01:39 AM
<p><cite>Lillaanya wrote:</cite></p><blockquote><p>Also, some sort of progress indicator would really be awesome at each ring site <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>We had books we could check when we redid the spires and built the new griffon towers. Now we're working in the dark. Please give us a way to see the progress we're making. Thank you.</p>
Anestacia
05-24-2010, 01:52 AM
<p>Progress counter would be great for sure. I also really like the idea of status being added. While I myself love house items and would do this event solely for them, I know many will only get the few items they want and never bother again. I think the writ like nature would intice at least some more people to do it. In my opinion, make the quest work jsut like a writ but instead of getting the city festival token, get the growth florets instead.</p>
channel
05-24-2010, 09:45 AM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Progress counter would be great for sure. I also really like the idea of status being added. While I myself love house items and would do this event solely for them, I know many will only get the few items they want and never bother again. I think the writ like nature would intice at least some more people to do it. In my opinion, make the quest work jsut like a writ but instead of getting the city festival token, get the growth florets instead.</p></blockquote><p>/AGREE</p><p>some status would be nice to keep this even moving along - would also encourage guildies to group up for the "group harvesting" thing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Sharakari
05-24-2010, 12:25 PM
<p><cite>Lillaanya wrote:</cite></p><blockquote><p>I also like the idea of a little bit of guild status attached to each turn in. As much as I love house pretties, I would be even more inclined to repeat this quest ad nauseaum for guild status.</p></blockquote><p>Add me to the list of wanting some Guild Status added too. Getting guild levels during this expansion has been a little tougher.</p>
<p>+1 for status</p><p>And still hoping for a token exchange NPC that takes all the older events tokens and offers some of the old event items for them. Please, make it work!</p><p>Purr~</p>
Meredyth
05-24-2010, 09:29 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>+1 for status</p><p>And still hoping for a token exchange NPC that takes all the older events tokens and offers some of the old event items for them. Please, make it work!</p><p>Purr~</p></blockquote><p>+1, one of my guildmate has a lot of token from the spires reconstruction's event and he would like to spent them. Does anyone have an idea of when the druid rings' event might be running ? I'm sorry if it was already said.</p>
Anestacia
05-24-2010, 10:44 PM
<p><cite>Meredyth@Storms wrote:</cite></p><blockquote><p><cite>Purr wrote:</cite></p><blockquote><p>+1 for status</p><p>And still hoping for a token exchange NPC that takes all the older events tokens and offers some of the old event items for them. Please, make it work!</p><p>Purr~</p></blockquote><p>+1, one of my guildmate has a lot of token from the spires reconstruction's event and he would like to spent them. Does anyone have an idea of when the druid rings' event might be running ? I'm sorry if it was already said.</p></blockquote><p>They just put this up here</p><p> <a href="http://eq2players.station.sony.com/news/read/current/3560" target="_blank">http://eq2players.station.sony.com/...ad/current/3560</a></p><p>So it appears to be coming in tommorow and it will run through GU 57 which will probably be around the end of August.</p><p>Not sure if its too late but I hope adding status is something they will consider...I really do think it will keep people motivated. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Meredyth
05-24-2010, 10:57 PM
<p>Thank you, that's a nice surprise for people who don't read the "testing feedback" forum ^^</p>
Zenadina
05-25-2010, 01:24 AM
<p>We really need a % counter, I am about to give up and we havent even finished the first Ring. I'm starting to think you guys have it set not to advance till it goes Live. If so i wish you would have said something.</p>
Hellswrath
05-25-2010, 04:48 AM
<p>Not nearly enough testing or feedback on this event before going live. Less than 5 days? Unacceptable level of complacency here.</p>
Anestacia
05-26-2010, 12:23 AM
<p>We finished the Nek Forrest one tonight. The next one is Enchanted Lands for those that are curious. All the house items seem to be the same except for one; a different druid ring model...looks nice. </p><p>The NPC did not port to the next location, even though he did give the option to. We had to physically run to it.</p><p>I tested the port to Nek forrest and both the bush and druid port drop you off far North of the ring....as in no where close to it. Might want to look into a fix for that at some point.</p>
Cyliena
05-26-2010, 02:11 AM
<p><cite>Windslasher wrote:</cite></p><blockquote><p>The vendors will remain up next to each ring after it is completed, and the event will not shut off when it's completed -- <strong>you'll still be able to repeat the quests after all the rings are built</strong>. So there's no need to worry about missing things, unless you procrastinate until GU 57!</p></blockquote><p>Test also finished the Nek ring, so I went to go check with one of my toons. The quest givers are gone there (but the token and fuel merchants did remain), so I'm curious about that statement I bolded. Does this mean you can only go back to completed rings to repeat the quests after every single ring is completed, or is this a bug?</p><p>edit: Also, I see no one wanting to teleport me from Nek to EL at the Nek rings.</p>
Cynith
05-26-2010, 02:14 AM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>The vendors will remain up next to each ring after it is completed, and the event will not shut off when it's completed -- <strong>you'll still be able to repeat the quests after all the rings are built</strong>. So there's no need to worry about missing things, unless you procrastinate until GU 57!</p></blockquote><p>Test also finished the Nek ring, so I went to go check with one of my toons. The quest givers are gone there (but the token and fuel merchants did remain), so I'm curious about that statement I bolded. Does this mean you can only go back to completed rings to repeat the quests after every single ring is completed, or is this a bug?</p><p>edit: Also, I see no one wanting to teleport me from Nek to EL at the Nek rings.</p></blockquote><p>I took that to mean the quests would become available again after all the rings were complete. . . hoping that's right I really don't wanna miss a thing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> the quests will be great for my army of alts but the first ring completed long before I really thought it would!!</p><p>a Defender of Growth (one of the guards) If you talk to him he offers to send you off to the next druid building party. You say "Alright, send me off!" but he does not send you anywhere.</p>
GrunEQ
05-26-2010, 02:36 AM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">When I click on the crafting table at the Enchanted Lands druid ring, I get crashed to desktop.</span></p><p><span style="font-family: Comic Sans MS; color: #cc99ff; font-size: small;">I'm very disappointed that the rewards at the Enchanted Lands druid ring are the same as the Nektulos druid ring except for the color of the druid ring reward. I was hoping there would be unique rewards at each ring event. So what is the incentive now, to do the other rings after you get all the rewards you want at the first couple of rings?</span></p>
Lillaanya
05-26-2010, 04:15 AM
<p>Defender of Growth offers to port me to the next ring, but his magics seem to not work so well.</p>
Vortexelemental
05-26-2010, 05:33 AM
<p>Really need a % done notification...</p>
illaria
05-26-2010, 03:30 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">I have been duoing the drakes while mentored and as Kaisha has said the chests say they have nothing I can loot? Should each chest have an extra floret of growth for each member of the group?</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">I also like the idea of adding one more drake per group or making it so we need only 8 drakes.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p>
Mehntally
05-26-2010, 04:18 PM
<p>Some friends and I are doing the event on live and here's what we found: When three of us grouped and did the 2 person stones, one always had to catch up with 2 stones after the other two of us had ours already. When we killed the drakes with three of us, a chest dropped that NONE of us could loot, but when only 2 of us did them, the chest had one token each for both of us. The rings NEED a progress indicator. The drakes NEED to either be cut down to 8 or another EVEN number. </p><p>And I wholeheartedly agree about some sort of status for the crafting portion as there's really no incentive to keep doing trivial combines after people have purchased all the goodies they want from the vendor.</p><p>I adore live events as they give us something new and fun to do, but this one just seems like it wasn't well thought out before it was implemented, and so far our feedback seems to have gone completely unnoticed or completely disregarded. We understand the devs are probably busy after the update but hey guys come on and please fix the things that we've been postig about....Please? With a cherry on top?</p>
Anestacia
05-26-2010, 08:41 PM
<p>Moving right along here on AB. Feerott seemed about the same as the others. The Paladin of Growth is still not porting you to the next one. After completing it, we are currently working on the Sinking Sands. Only issue I have see so far is that there is no replica for this particular ring...is this intentional?</p>
Daryx
05-26-2010, 10:26 PM
<p><cite>Mehntally@Guk wrote:</cite></p><blockquote><p>Some friends and I are doing the event on live and here's what we found: When three of us grouped and did the 2 person stones, one always had to catch up with 2 stones after the other two of us had ours already. When we killed the drakes with three of us, a chest dropped that NONE of us could loot, but when only 2 of us did them, the chest had one token each for both of us. The rings NEED a progress indicator. The drakes NEED to either be cut down to 8 or another EVEN number. </p><p>---</p></blockquote><p>Hm, I was duoing it with a group of two last night and we got chests but there was never anything--always the "there is nothing you can loot" error message. So we were supposed to get additional florets? (I presume that's what you mean by tokens?) Not nice to get empty.</p>
Starley
05-26-2010, 10:51 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Moving right along here on AB. Feerott seemed about the same as the others. The Paladin of Growth is still not porting you to the next one. After completing it, we are currently working on the Sinking Sands. Only issue I have see so far is that there is no replica for this particular ring...is this intentional?</p></blockquote><p>This!</p>
Anestacia
05-26-2010, 10:58 PM
<p><cite>Daryx@Oasis wrote:</cite></p><blockquote><p><cite>Mehntally@Guk wrote:</cite></p><blockquote><p>Some friends and I are doing the event on live and here's what we found: When three of us grouped and did the 2 person stones, one always had to catch up with 2 stones after the other two of us had ours already. When we killed the drakes with three of us, a chest dropped that NONE of us could loot, but when only 2 of us did them, the chest had one token each for both of us. The rings NEED a progress indicator. The drakes NEED to either be cut down to 8 or another EVEN number. </p><p>---</p></blockquote><p>Hm, I was duoing it with a group of two last night and we got chests but there was never anything--always the "there is nothing you can loot" error message. So we were supposed to get additional florets? (I presume that's what you mean by tokens?) Not nice to get empty.</p></blockquote><p>I think the additional tokens are for the groups of 4 or more. Which is just fine, but it causes confusion to have the chest drop. Just make it to where the chest does not drop at all and I think it will help.</p>
Hellswrath
05-26-2010, 11:40 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Daryx@Oasis wrote:</cite></p><blockquote><p><cite>Mehntally@Guk wrote:</cite></p><blockquote><p>Some friends and I are doing the event on live and here's what we found: When three of us grouped and did the 2 person stones, one always had to catch up with 2 stones after the other two of us had ours already. When we killed the drakes with three of us, a chest dropped that NONE of us could loot, but when only 2 of us did them, the chest had one token each for both of us. The rings NEED a progress indicator. The drakes NEED to either be cut down to 8 or another EVEN number. </p><p>---</p></blockquote><p>Hm, I was duoing it with a group of two last night and we got chests but there was never anything--always the "there is nothing you can loot" error message. So we were supposed to get additional florets? (I presume that's what you mean by tokens?) Not nice to get empty.</p></blockquote><p>I think the additional tokens are for the groups of 4 or more. Which is just fine, but it causes confusion to have the chest drop. Just make it to where the chest does not drop at all and I think it will help.</p></blockquote><p>No, even with 5 people we were getting the chests that nobody could loot. Also, the lack of progress indicator quickly wears on the nerves of anyone trying to contribute to the event. People need to see their effort means something. Might also be nice to <em>reward</em> their effort with something worth chasing after other than a different colored druid ring on some of the merchants along the way.</p><p>Seriously need to get this act together.</p>
Looker1010
05-27-2010, 12:32 AM
<p>Currently I have 122 tokens from Nek and the EL. I can't, for the life of me, figure out why I keep working the 3 quests since there is absolutely nothing for sale that I want from the token vendor.</p>
GrunEQ
05-27-2010, 12:47 AM
<p><span style="font-family: comic sans ms,sans-serif; color: #cc99ff; font-size: small;">I was also hoping that at each new ring there would be a piece that goes with the Wayfarer Boots. Would make a nice druid outfit. New house items at each ring, too. Or nice druid appearence weapons.</span></p>
Iskandar
05-27-2010, 01:42 AM
<p>The chests that give you the "there are no items you can loot" message are showing the same bug that was troubling the faction-drops in The Hole. If you change your group options to "Free For All" for "All Items" you will be able to loot the chests correctly.</p>
KniteShayd
05-27-2010, 01:59 AM
<p>After SS, Loping Plains!</p><p>This is a lowbie nightmare. Not enough guards, too many mobs that are close to the ring and NPC's... Also, Very hard to get to as there is no main road and the field is littered with KoS mobs. Extremely Hard to get to without the Paladin of Tunare teleporting you there (Which he is NOT DOING!)</p><p>This event was supposed to thought out, but there are alot of broken things happening.</p>
Iskandar
05-27-2010, 02:40 AM
<p>It looks like there's a small oopsie in the locations for the new druid ring in Nek Forest and the zone-in for travelers on the druid portal system...</p><p>When a player uses a druid portal to travel to Nektulos Forest, they port in at around location -144.65, 88.79, -2008.29.However, the druid ring itself lies several hundred yards away, with the central shrub located at -14.66, 90.20, -1998.28.</p><p>I think the number used for the first coordinate may have one too many 4's in it (-144 vs -14) <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Iskandar
05-27-2010, 02:52 AM
<p>Also, perhaps the vengeful souls and leatherfoot defenders who wander around the Nek Forest druid ring could be convinced to haunt a slightly more isolated spot... the Defender of Growth certainly seems to enjoy killing them, but if they were to perhaps move around the corner just a tad to the north (around -151.47, 91.53, -2147.65 is a nice open empty recess nestled into the mountains, with a beautiful forest view too!) they could lament their former existences in more peaceful solitude <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> </p>
Anestacia
05-27-2010, 12:15 PM
<p>Up until now the bugged teleporter has been okay to work around for most levels. However, now that it is in Loping Plains, it is virtually impossible for low levels to get to the rings to even do the crafting part. Also, the paladin does kill mobs that wander but their are too many for him to keep up with. The mobs in that area really need to be cleared out all together...atleast in the imediate range from within the rings. And that goes for all the rings imo.</p><p>For now though, the teleporter REALLY needs to be fixed to keep moving at a steady pace. Please! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
mafoe
05-27-2010, 02:54 PM
<p>I didnt immediately go to Nek ring, and now that it has moved on to EL, I cant get the Nek quests anymore?</p>
Anestacia
05-27-2010, 05:19 PM
<p><cite>mafoe wrote:</cite></p><blockquote><p>I didnt immediately go to Nek ring, and now that it has moved on to EL, I cant get the Nek quests anymore?</p></blockquote><p>Not until all the rings are completed. After your server finishes all of them, all the previous quests will come back and last until GU 57.</p>
Anestacia
05-27-2010, 05:21 PM
<p>Loping Plains is done and have now moved to Skyfire. When hailing the Defender of Growth now, he DOES send you to the next ring. However, I don't know if its fixed for every ring (for other servers) but atleast for the Skyfire rings it worls.</p>
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Loping Plains is done and have now moved to Skyfire. When hailing the Defender of Growth now, he DOES send you to the next ring. However, I don't know if its fixed for every ring (for other servers) but atleast for the Skyfire rings it worls.</p></blockquote><p>By the stars are you moving quickly! Most servers haven't even done their FIRST ring, and you've done what, 6?</p>
Daryx
05-27-2010, 07:22 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Loping Plains is done and have now moved to Skyfire. When hailing the Defender of Growth now, he DOES send you to the next ring. However, I don't know if its fixed for every ring (for other servers) but atleast for the Skyfire rings it worls.</p></blockquote><p>Definitely not fixed on other servers. On Oasis we just completed the Nek Forest one and the defender can't port to the next one.</p>
Kiyria
05-28-2010, 03:33 AM
<p>AB is now working on Stonberunt.</p>
Gungo
05-28-2010, 03:40 AM
<p>Why didnt they fix the isle of mara's druid ring?</p>
Anestacia
05-28-2010, 04:51 PM
<p><cite>Kiyria@Antonia Bayle wrote:</cite></p><blockquote><p>AB is now working on Stonberunt.</p></blockquote><p>I've noticed that there are 2 instances of Stonebrunt up. Does working on then in seperate zones affect it in any way? I am sticking to SB1 b/c it has the most people atm, but it's something I am curious about.</p>
Vortexelemental
05-28-2010, 05:19 PM
<p>Honestly one of the worst planned events I have seen yet, a weekend on test, wrong quest text, npcs not doing their purpose, not many rewards, no % done gauge, AB is 10x further than any other server, everyone will end up burning out on the others before it even gets close...</p>
Torri
05-28-2010, 05:31 PM
<p>As of last night LdL was working on Zek. I've had no issues at all with the Guards of Tunare not porting. We did get the bugged chest drops the first day, and as soon as the first one dropped last night we remembered to change the settings and all was well.</p><p>It's a simple but fun event from my experience. Not a lot I'd spend the tokens on, but that's just personal</p>
<p>I really hope you guys can throw in some more rewards: a full suit of this wayfarer armor, a cloak, more house items, per example a sapling lookalike young tree/mature tree that can be scaled bigger. I ran a group for about 3 hours in EL yesterday and got 400+ tokens/per char ... and there's nothing to spend it on.</p><p>Just get it done and put it on the merchant when all rings are finished and pop the quests up again.</p><p>Thanks for reading.</p><p>Purr~</p>
Anestacia
05-28-2010, 06:25 PM
<p>I am hoping some more rewards will come when its over at least. I am on AB, so I know that makes a difference, but it really was nice to see a large portion of the server come together amd work so hard. The quests are simple and fun, though just like anything repetative it becomes, well, repetative but over all its been nice. There have been a few bugs along the way and it probably should have been on Test a bit longer to fine tune it but honestly the issues werent things that couldn't be worked around. A good addition to this event was making everyone work at the same ring at the same time. This ensured that ALL progress was going toward the broken rings unlike the similar Spire Event.</p><p>A full Wayfarers suit would have been awsome. My first instinct was that each merchant would sell a differnt piece of it, but unfortunatly that isn't the case. Some more nature inspired items would have been nice too but the ones that were offered were great. I hope since the Sinking Sands and Jarsath Wastes replicas are missing, that there will be other hidden items added as well...even if it has to come a little later down the road.</p><p>AB should (fingers crossed) finish Stonebrunt tonight and that should be the end so we will see if any surprises are still to come. In the end though, it was a nice event which I very much enjoyed!</p>
Gungo
05-28-2010, 07:09 PM
<p>Wasnt this suppose to be a exp 7 prelude event?And What is the cause of the drakotas attacking the spires?</p><p>I am hoping upon completion of the stonebrunt ring on AB those 2 questions at least begin to get anwswered.</p><p>Also I hope they add a way to rebuild the Isle of Mara druid ring.</p><p>Also crushbone should be on feerot currently.</p>
Anestacia
05-28-2010, 08:27 PM
<p>The Paladin of Growth speaks of "Tunare's Chosen" sending him, which Firona Vie was always refered to. We also have Covic stating that...</p><p>"<span >I got another good female coming with Halas. People will see her next week." Found <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=479084" target="_blank">here</a>.</span></p><p>Add that to the fact that Firona Vie's file was patched in and considering her strong tie to Tunare it makes sense. Also, Tunare had a very strong pressence on Velious in The Wakening Lands due to her growth portal keeping the lands in that area from freezing over (even though it probably is frozen over now due to Woushi taking the bloom away). Perhaps what we are doing here will help reactivate the 3 rings on Velious which will be how we travel there. This is only a theory, however, and I too hope we get atleast some answers when the Stonebrunt Ring is complete.</p>
Avanya
05-28-2010, 09:45 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Kiyria@Antonia Bayle wrote:</cite></p><blockquote><p>AB is now working on Stonberunt.</p></blockquote><p>I've noticed that there are 2 instances of Stonebrunt up. Does working on then in seperate zones affect it in any way? I am sticking to SB1 b/c it has the most people atm, but it's something I am curious about.</p></blockquote><p>That's a good question. I'd like to know that too. Also, since they stated that the event will not be pushed forward if not finished, I am wondering what happens to the servers who don't finish all the rings by the end of the edvent? Do they get stuck with only the ones they have finished?</p>
Gungo
05-28-2010, 09:52 PM
<p><cite>Arani@Crushbone wrote:</cite></p><blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Kiyria@Antonia Bayle wrote:</cite></p><blockquote><p>AB is now working on Stonberunt.</p></blockquote><p>I've noticed that there are 2 instances of Stonebrunt up. Does working on then in seperate zones affect it in any way? I am sticking to SB1 b/c it has the most people atm, but it's something I am curious about.</p></blockquote><p>That's a good question. I'd like to know that too. Also, since they stated that the event will not be pushed forward if not finished, I am wondering what happens to the servers who don't finish all the rings by the end of the edvent? Do they get stuck with only the ones they have finished?</p></blockquote><p>I dont recall them saying this and even if they did nearly every world event like this since the plague has been pushed through regardless if it was finished. I expect nothing less from this event. I can however see this getting pushed once the reward merchants are deactivated.</p>
KerowynnKaotic
06-02-2010, 03:07 PM
<p>I hope Windslasher is still paying attention to this thread ..</p><p>Wind, The Feerrott Gaurd won't accept completed quests & none of the other Guards will accept a cross Ring quest.</p><p>Would it be possible to get the Druid ring Repicas shrunk for min scale by about another 20%?</p><p>And, would it be possible to get the Gems raised up for Max scale by about 40%?</p><p>Pretty please & Thank you.</p><p>Edit Note: And, since the Feerrott Guard is being a PITA, you can't do any other Ring's Harvesting Rock Quest. You can get a new Ring quest but the Rocks stay looking like part of the landscape.</p>
acctlc
06-02-2010, 03:46 PM
<p>Guard in Nek is not teleporting me to an active ring on Oasis. Nor does the dude tell me where to go...So guess I'm up *$#% creek eh.</p>
Sharakari
06-02-2010, 04:39 PM
<p>I'll add my 2 cents here since I've put it everywhere else.</p><p>ADD MORE REWARDS!! Appearance Armor! Cloak! Tapestry!</p><p>All these were available with the Spires Event. As a Druid, I was looking forward to some 'druid-themed' items. I helped in Nek Forest and after spending my Florets on a bush and tree, I quit. Nothing to spend the tokens on. Nothing to make it worth my time.</p>
Dareena
06-02-2010, 04:58 PM
<p>I just wish that those dang trees stacked! The concept of a random berry that can be harvested every 24 hours is a neat concept. Yet from what I've been told by others who have already tried, having multiple trees still results in only x1 berry being able to be harvested on a character. </p><p>Why can't people who are crazy enough to grind this event use multiple trees per day? I mean, I was kind of tempted to start stock piling trees on my main. That movement berry is amazing for when I run around in the BG instances. If I really was nuts enough to gather 1,000 tokens, then why can't I harvest 20 trees a day? Yes, it could be "unbalancing" to constantly operate under those minor buffs. But under the current system, what's the point of grinding the druid rings? Maybe a spare set of Appearance armor for an upcoming alt. A tree or two for your character stable. Maybe even a pair or two of the run speed boots. Yet that's all. We're talking maybe 100 tokens in total if we only use a single tree.</p>
Cusashorn
06-02-2010, 05:11 PM
<p>Too many tokens earned with nothing actually worth buying (save maybe the sapling). Personally, I don't find any of the rewards to be very appealing.</p><p>WE NEED A PROGRESS INDICATOR! Something besides "How complete the ring looks to be."</p><p>The Sinking Sands ring starts off with the rings completely built, and missing the etchings. How are we suppose to know how close that ring is before the etchings will even appear?</p>
KerowynnKaotic
06-02-2010, 07:16 PM
<p>If it wouldn't be too much trouble ... and even if it would be .. *snicker*</p><p>Can we please get the Heroic spiders moved away from the Feerrott Druid Rings?</p><p>It's kinda sad that a lvl 2 can easily get to & from the T8 & T9 rings but the T5 one is deadly if you're under lvl 40. </p><p>Speaking of which the area around the Druid ring in Loping Plains could be trimmed back a bit, in the term of mobs. Maybe, a horse added nearby? Or, at least a clear path for anyone under lvl 60 to the nearest horse. </p><p>----</p><p>Also, I bugged the Feerrott turn in issue but afterwards I deleted the Feerrott Motes quest, hoping that would unblock the rest of the Rings' Motes of Growth quests but no such luck, they are still appearing as just landscape. So, I am boggled by what's wrong with the harvesting quest after Rings' Completion.</p><p>Note: Motes of Growth for Sinking Sands & Jarsath Wastes are the ones affected. None of Feerrott Quests can be turned in.</p>
Transen
06-02-2010, 09:09 PM
<p>Think it's there for those who still have the quest after the ring's done..each quest has the zone's name attached to it so stands to reason you could only get an update at the appropriate zone.</p>
KerowynnKaotic
06-02-2010, 09:14 PM
<p><cite>Transen wrote:</cite></p><blockquote><p>Think it's there for those who still have the quest after the ring's done..each quest has the zone's name attached to it so stands to reason you could only get an update at the appropriate zone.</p></blockquote><p>This affects the Ring Quests after the Druid Rings have been 'completed'.</p><ul><li>None of the Feerrott's Quests can be turned in to the Feerrrot Guard, though they can be done there. </li><li>Sinking Sands' Motes of Growth could be received but not completed, as the rocks stayed un-clickable in the SS zone </li><li>Jarsath Wastes' Motes of Growth could be received but not completed, as the rocks stayed un-clickable in the JW zone.</li></ul>
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