View Full Version : Confronting the Godslayer, Dartains Line and Mega Collection are missing Pet Caster Effects
thog_zork
05-18-2010, 02:48 AM
<p>IS this intentional that for every big quest line (raid & heroic) AND the mega collection there is no pet caster effect at all on ANY of the rewards ?</p><p>This is highly unfair and should be adressed ... do not forget the classes which you promised to blanace by gear</p>
Remmyr
05-18-2010, 03:40 AM
<p> A big /agree tbh. Hello sony...how are you...theres a class called necromancer and there's also the conjy....you made them. So why is it that there are 250 different AMAZING pieces for EVERY SLOT to choose from for all the <strong>scouts</strong>, <strong><span style="text-decoration: underline;"><em>regular mages</em></span></strong> and healers, while Summoners get shafted for some slots not having <strong>ANYTHING </strong>even remotely decent to upgrade out of tier 8 stuff. WHERE ARE YOU GOOD SUMMONER CLOAKS?? WHERE ARE YOU more than 1 or 2 decent charms to pick from?? WHERE ARE YOU POWER FLUX V PIECES!!! WHERE ARE YOU DECENT SUMMONER end game HELM / FOREARMS / GLOVES (ok so the end game summoner helm for tier t9 is so so.. won't replace the t8 one since its just that much better..Gloves dont impress me, forearms are somewhat decent but why would you put <strong>NO SPELL MOD ON THEM and NO BASE or BONUS</strong> on the final upgrade, change that 4 reuse to 4 bonus or base...not even some spell mod which we desperately lack from the rest of our gear.) I would even give up that anti stifle proc on the forearms just to have some spell mod or bonus or even base on them....what are you thinking? <span style="text-decoration: underline;">4 reuse while Scout version forearms have >>>> Get this >>>170 ability mod, base and or bonus on top of it also. Really??? in case it happen to slip past the developers eyes... </span><strong><em>OUR SUMMONER END GAME FOREARMS ARE TRASH compared to those...NO BASE, NO Bonus, NO spell mod on them. Get a clue, noone wants that garbage 4 reuse instead of what scouts or regular mages get.</em></strong> Change the 4 reuse to something usefull we can do some dmg with, like base / bonus and some spell mod. We neeeeeeeed spell mod, our summoner gear doesnt offer us any for the most part ( on the good raid pieces )</p>
Banditman
05-18-2010, 09:54 AM
<p>Now, I certainly agree that there is a lack of pet effects in this expansion, but if you can't reason through why that 4 re-use rocks, I can't do much to help you.</p>
acctlc
05-18-2010, 04:50 PM
<p>Right now I just want the mod issue addressed GDI. 1 fix at a time please. Yes I'm still wearing my t8 helm despite the fact it has no red slot. Oh well. Itemization has a whole lot of issues this xpac. Don't go asking for the entire world on summoner gear because you won't get it.</p><p>Summoners don't have any decent raid dropped cloaks..True. But look at what there is for raid dropped mage cloaks...2 cloaks..carbon copies of each other. Those cloaks aren't bad, as someone pointed out, 6% reuse and if you can't see the value in that well... Just incredibly dull with no variety this xpac. That fails on a lot of different levels, not just the fact they are missing a pet effect.</p><p>Symbols this xpac. Summoners have none. Ok fine, still using lvl 80 ones kinda blows. But lots of problems with itemization this xpac as I said. I think most other mages are using last tier symbols if they had access to the really good ones as well.</p><p>Forearms...looking better. Finally got a pet effect on the t1-t2 and the new set out of icy keep retribution adds some flavor to our choices there. Whats really frustrating to me atm is I'm having a hard time letting go of LEY LINE SLEEVES (these are mark item bought folks) because of the mod. I pointed out that for a weapon your mark bought weapon was superior to the raid seal weapon, and you listened! Similar circumstance here. So here we are back to problem number one. No mod on our cloth raid gear anywhere. Yet if I loved battlegrounds and spent all my time in this game pvp'ing apparently I could stop crying about my amount of mod with the new challenger set forthcoming.</p><p>Please..for the love of god look into this mod issue. If I had no less than 250 mod on my sparkley new SF raid gear set (about what I had LAST TIER, this isn't even asking for an upgrade) I would just settle in, wait for improvements if they come, or Velious wichever comes first.</p>
thog_zork
05-24-2010, 07:18 PM
<p>summoners were promised to be fixed/supportedf by itemization yet those popular questlines have not accounter for pet casters ... this shoudl be adressed</p>
Noob1974
05-25-2010, 01:50 AM
<p><cite>thog_zork wrote:</cite></p><blockquote><p>summoners were promised to be fixed/supportedf by itemization yet those popular questlines have not accounter for pet casters ... this shoudl be adressed</p></blockquote><p> When i read BS like that as a ranger that makes me angry. You are by no means broken, you got a got a revamp will ranger and other classes are broken.</p><p>You got utility and guess what conjis can parse T1 DPS (40-60k constantly and over 100k spike dmg), atleast the ones that i raid with and can play their class.</p><p>You dont need any fixes when and if ranger have all the right to complain....</p>
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