PDA

View Full Version : Question regarding SK and their solobility


Caitlynd
05-16-2010, 10:34 PM
<p>I have been playing a Warden and while its an ok class I am wanting to try out a Tank class next.  I have heard SK's are a good solo class, but what can they solo?</p><p>I have seen Inq and Wardans both be able to kill ^^^ even con mobs can SK's do the same thing?</p><p>How is the downtime as for my Warden almost never have any downtime due to heals and power regen AA ability.</p><p>Are SK's even wanted as tank in end game raids?</p><p>I know that SK's can take multiple mobs and mow thru them, but I am concerned with the downtime vs other classes that have better power managment tools.</p><p>Anyways thanks in advance</p>

Phelon_Skellhound
05-17-2010, 04:22 AM
<p>Currently SK's are at their peak.  End game there is an encounter that requires the raid to have a crusader and another that requires you to tank switch using different archtypes.  Raids will have 3 or 4 fighter types but hardly ever 2 of the same class.  SK's are indeed a viable MT (though a warrior is recommended for that) or OT and superb in instances..   All you need is a power regener class or if soloing mana pot or we have an ability that steals mana from the mob too...   Would need a partner for ^^^'s though unless they are green..</p>

Caitlynd
05-17-2010, 04:43 PM
<p><cite>Khatiru@Butcherblock wrote:</cite></p><blockquote><p>Currently SK's are at their peak.  End game there is an encounter that requires the raid to have a crusader and another that requires you to tank switch using different archtypes.  Raids will have 3 or 4 fighter types but hardly ever 2 of the same class.  SK's are indeed a viable MT (though a warrior is recommended for that) or OT and superb in instances..   All you need is a power regener class or if soloing mana pot or we have an ability that steals mana from the mob too...   Would need a partner for ^^^'s though unless they are green..</p></blockquote><p>Really? (on the needing a partner for ^^^ unless they are green).</p><p>I have heard from people in game that SK's can solo ^^^ blues with little issues if they have decent gear and only when they are even conned or above do they have problems. (though this does in no way mean they need a partner).</p><p>With their defense and life taps etc I would think they could really shine solo against these mobs. Maybe they are blowing smoke out their butt I dont know just know what i have heard.</p>

DwarvesR
05-17-2010, 07:23 PM
<p>In my experience, an SK will mow through green ^^^ like they don't exist.  Low blue ^^^ are doable but can be rough.  High blue ^^^ are iffy.  White con is also doable, but extremely iffy.  Yellow con will kill you.</p><p>That said, I've heard of SK's claiming to pull full rooms of yellow ^^^ no problem.  I assume they're overgeared raiders, but I could just suck.</p>

Jemoo
05-18-2010, 11:15 AM
My SK that is currently 69 with 70+ AAs and decent (not the greatest) gear can take even con ^^^ pretty well, I usually end low on health but I can do it. Yellows usually kick my butt but with more AAs I could probably take them no problem. Down time isn't too bad but I don't run with mana or health pots like I should so if you have those the down time will be minimal. Also, instead of down time I usually just fight a single mob or two (^^ to vvv) and just life/mana tap and I can fill up pretty easily. As for soloing, with full mana and health I can usually take a bunch of no arrow or lower even con mobs, 5-10 if they are lower con and 3-6 yellows. ^ or ^^ I can take 1-3 yellows and more if they are lower than that. For SKs, the most important things are AAs and gear. I don't really worry about spells til the last two tiers and I've been doing well, some people will say that spells are teh most important but personally I haven't upgraded them except when they drop. But as long as I have the latest gear, even handcrafted as long as its the same tier, I do pretty well.

Orthureon
05-18-2010, 07:25 PM
<p>Well it all depends on what Yellow Con mobs you guys are talking about. I can kill some yellow con 3up heroics (especially in the easier zones), I can kill the Orange con epic x4 guards in the cities (not sure if that means anything lol). I don't have very good gear either.</p>

Zutan
05-19-2010, 09:53 AM
<p>My SK is currently 80 with over 130 AAs and was all solo and done in less than 7 days /played.  They solo extremely well and excel and grabbing several mobs and taking them all out.</p><p>I am still able to take on blue con ^^^ mobs even though my gear is sub-par (only quested gear and some is rather old).</p><p>I dont even take noticable damage in normal fights anymore unless I grab a few too many enemies.</p>

gatrm
05-19-2010, 12:07 PM
<p>What you can kill largely depends on the player and the gear.  SK will probably have more downtime than the warden due to the power issues.  Warden will be better able to handle unwanted ^^^ adds.  The SK will be able to more quickly mow down the easy stuff and the green ^^^s. </p><p>In my experience, SK was a much better soloer at 80, but with launch of the expansion and changes that were made, Warden has done better for me so far in SF.  Take the Hole for instance, with both at level 87, the warden was able to kill more things, more easily, with less downtime, and with greater survivability when things went badly (unwanted adds).  Granted, it's quicker for the sk to get back if things go badly and evac or fd is necessary.....and I wasn't aware that the int line was making reaver heal for a lot...I haven't tested that out either, so not certain that it actually is- I tried the int line in beta, since that is how I was speced in TSO and it was meh so I switched to agi line, where i found the points to be better spent for ae damage.  Since in beta the agi line did better for me, I switched immediately when the expansion went live and I havent glanced at the int line since.  Maybe I should have given it another chance.</p><p>At 80, I was killing yellow con ^^^ with the sk, soloing places like Chelsith and Chardock.  Haven't hit 90 yet with either so, not sure what they can do with all the new gear that is level 90.</p>

Hallowell
05-20-2010, 02:56 AM
<p><cite>Orthureon wrote:</cite></p><blockquote><p>Well it all depends on what Yellow Con mobs you guys are talking about. I can kill some yellow con 3up heroics (especially in the easier zones), I can kill the Orange con epic x4 guards in the cities (not sure if that means anything lol). I don't have very good gear either.</p></blockquote><p>Ok Dae...we get it that you want SK's nerfed. But it is like...every post I see from you, cries out how OP SK's are. We GET it... seems like you always have to cry it out. Leave it be - it wont get nerfed faster, even how much you try. Try come up with a "happy" post once in a while mate. Will suit you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and we GET IT that you dont have very good gear. Its like the 5th time you have stated this, regarding guards and gear. Geez...</p><p>When this is said - yes SK are nice at solo in pve. But tbh, it all comes down to the player - if the player can keep his/her head cool and know what spells to cast next. And dont come and say "sk is all about smashing buttons" - in the lower tier they are yes..but not post-T5. IMO!</p>

Hallowell
05-20-2010, 02:58 AM
<p><cite>gatrm wrote:</cite></p><blockquote><p>What you can kill largely depends on the player and the gear.  SK will probably have more downtime than the warden due to the power issues.  Warden will be better able to handle unwanted ^^^ adds.  The SK will be able to more quickly mow down the easy stuff and the green ^^^s. </p><p>In my experience, SK was a much better soloer at 80, but with launch of the expansion and changes that were made, Warden has done better for me so far in SF.  Take the Hole for instance, with both at level 87, the warden was able to kill more things, more easily, with less downtime, and with greater survivability when things went badly (unwanted adds).  Granted, it's quicker for the sk to get back if things go badly and evac or fd is necessary.....and I wasn't aware that the int line was making reaver heal for a lot...I haven't tested that out either, so not certain that it actually is- I tried the int line in beta, since that is how I was speced in TSO and it was meh so I switched to agi line, where i found the points to be better spent for ae damage.  Since in beta the agi line did better for me, I switched immediately when the expansion went live and I havent glanced at the int line since.  Maybe I should have given it another chance.</p><p>At 80, I was killing yellow con ^^^ with the sk, soloing places like Chelsith and Chardock.  Haven't hit 90 yet with either so, not sure what they can do with all the new gear that is level 90.</p></blockquote><p>Afaik the int line didnt affect reaver, but only our "dd" based heal spells?</p>

Orthureon
05-20-2010, 02:05 PM
<p><cite>Hallowell@Nagafen wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p>Well it all depends on what Yellow Con mobs you guys are talking about. I can kill some yellow con 3up heroics (especially in the easier zones), I can kill the Orange con epic x4 guards in the cities (not sure if that means anything lol). I don't have very good gear either.</p></blockquote><p>Ok Dae...we get it that you want SK's nerfed. But it is like...every post I see from you, cries out how OP SK's are. We GET it... seems like you always have to cry it out. Leave it be - it wont get nerfed faster, even how much you try. Try come up with a "happy" post once in a while mate. Will suit you. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> and we GET IT that you dont have very good gear. Its like the 5th time you have stated this, regarding guards and gear. Geez...</p><p>When this is said - yes SK are nice at solo in pve. But tbh, it all comes down to the player - if the player can keep his/her head cool and know what spells to cast next. And dont come and say "sk is all about smashing buttons" - in the lower tier they are yes..but not post-T5. IMO!</p></blockquote><p>My post had no negativity about it. I simply stated what I could do, also did I say anywhere in it to nerf SKs? Just because you read every post I write does not mean everyone here knows what kind of gear I have. [Removed for Content] forum stalker lol jk.</p><p>Also, ONE ( 1 ) point into Legionnaire's Mercy in the Intelligence line currently has a huge affect on Reaver, it boosts it up to 4% per spell cast in PVE and 2.6% in PVP.</p><p>EDIT: Btw I want both Crusaders nerfed not just SKs... anyways lol. Back on topic.</p>

Pecca
05-25-2010, 01:22 PM
<p>not going to read all the replies, however I have been playing EQ 2 off and on since launch this is my 2nd account since I forgot my intial accounts info, but I have essentially soloed my entire time, I get groups here and there, but I also enjoy to RP and to me a SK solos, so yea, I can take on massive groups at a time if I have the correct gear for the tier, and I am just not talking "encounters". I also plays on occassion, and in that game its about rotation, while in EQ 2 its situational, I have a certain set of skills that I use for each situation, with our many AOE type spells and the several more you can spec to, we are nearly unstoppable solo if used correctly, from my experience.</p>

Alazarz
06-07-2010, 08:48 PM
<p>I solo entire scaled up lvl 90 tso zones on my sk .. also some new sf 6 mans.. library, conservatory for example are easy and only take roughly 30-45min.. also 1st three nameds in SOH and all of the trash for manas and infusions.. (could prolly do the sisters too, but havent even tried)</p><p>can get alot of masters / mats this way..</p><p>so yes the sk is a very solo friendly class!</p>

koradur
08-25-2010, 08:34 PM
<p>I have a lvl 80 sk and I suck.. I have decent equiptment and most of my current spells are adept or higher... but I get my butt kicked by even ^^^.. so Im looking for spell casting progressions.. and what aura(s) to have up ..etc real basic stuff</p>