View Full Version : Any other conjuror having better luck in battle grounds ??
monrofayy
05-15-2010, 01:20 AM
<p><strong>Figure see if other conjurors out there having better luck then my self ive tryed pretty much everything i could think of to stay afloat wards, regain, run speed,regain potions, healing auggys </strong></p><p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Bt3qYUWdJzA&rel=0&color1=0x5d1719&color2=0xcd311b&hl=en_US&feature=player_embedded&fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><[Removed for Content]"application/x-[Removed for Content]" width="640" height="385" src="http://www.youtube.com/v/Bt3qYUWdJzA&rel=0&color1=0x5d1719&color2=0xcd311b&hl=en_US&feature=player_embedded&fs=1" ></embed></object></p>
Wullail
05-15-2010, 03:53 AM
<p>Nope , you may as well forget BGs / PvP with any type of summoner..the archetype does not work in any form of PvP.</p>
monrofayy
05-15-2010, 11:37 AM
<p>aye but im hell bent keep trying even if im just getting one token at a time only time it whould be pointless they changed it to token only if you win man it's just gotta get worse when they jack up the price in tokens for everything </p>
Banditman
05-17-2010, 11:05 AM
<p>First, in general, you are not at all situationally aware. Time and time again I see you zoomed in very very tight on your character. Stop it. You're killing me. And yourself. You have to get zoomed out as far as you can so you can be aware of what's going on around you.</p><p>Second, are you using Translocate? The ability that lets you switch places with your pet? It's a life saver and up every 60 seconds.</p><p>Third, RANGE. As a Summoner, you have the best range of ANY class in the game. USE IT. Your pet is willing to run out to probably 70 - 100m away from you and then start nuking your target. Use that! Target from far away, send in the pet. Believe me, you'll get noticed. When they start coming toward you, MOVE AWAY. Don't just let them close distance. Your pet isn't going to stop.</p><p>Gears:</p><p>In Gears, you run around corners and stand right up on top of your opponents. You're a Mage! A Conjuror no less! You don't even need to SEE your opponent to kill them. You simply need a target. Yes, if you have a good healer, you can get close - but not as close as you are getting.</p><p>In Gears, your best bet is to stay as far away as possible and let your pet do most of the work. You have no prayer at all if you stand there exposed like that. I know, you want to use Earthquake right? Save it. Earthquake is your "Oops! He got too close!" spell. Someone gets on top you, hit it, target, WoV and get away! You cannot expect to live standing there like that.</p><p>You've also got to be more aware! I know I keep harping on this, but it's important. There are almost ALWAYS better places to stand in Gears than right in the middle of a hallway.</p><p>Smugglers:</p><p>This zone is the absolute worst for a Summoner. However, one thing I can see you are NOT doing is using Vision Totem of the Cat. This totem lets you see both Invisible *and* Stealth'ed characters. Very important when fighting Scouts!</p><p>This zone is one where Translocate is important. You have to learn to kite your opponents. Make them work to get close to you. Yes, you're going to get smashed if you try to get close. Accept it and do something different.</p><p>Ganak:</p><p>You picked a great place to stand, but you were not at all aware of what was going on around you. You let someone come up behind you and get close. Mistake! Then, you didn't knock them down. Sometimes Earthquake will even knock someone off that aquaduct.</p><p>Then, you took a rez. Why?!?! Rez comes with rez effects. An auto revive comes with none. Don't [Removed for Content] yourself unless there is a Dirge who you KNOW is going to hit you with Confront Fear right after the rez.</p><p>What are all those buffs you're casting? The ONLY buff worth casting in a "hot" situation is Unabate. If you have some time, perhaps Defensive Haven. Why are you putting Flameshield on yourself? Find a tank (I go Zerker/SK/Pally > Monk/Bruiser > Guardian) and stick it on him. Why? Because, quite simply, that damage counts toward YOUR damage. If the tank is off in BFE killing someone, you're doing damage, and YOU get credit for a kill if the tank comes out on top.</p><p>Conjurors in BG's could use a boost, certainly. However, they are not totally useless at present. Sometimes, you get stuck in a group with massive fail healers, or run across a pre-made that owns face. These things happen regardless. Get over it. But the way you're playing, you aren't doing a whole lot to help your cause.</p><p>Conjurors have always been a finesse class. You're playing like a weightlifter instead of a surgeon. A well played Summoner is quite boring to watch, but very effective. In fact, you probably won't even see many of your kills. It doesn't make you any less effective.</p>
Ksaun
05-17-2010, 11:28 AM
<p>Good music <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Badmotorfinger
05-17-2010, 02:49 PM
<p>PVP conjurors should spec 8 points in pet taunt... Do it!</p>
Badmotorfinger
05-17-2010, 03:10 PM
<p>Oh, and the snaring and run technique isn't really much of an option anymore. [Removed for Content] near every class has a snare spell themselves. Since the snare nerf; our snare has no advantage. And who are you snaring and running from? A bow can take you out faster than melee now a days anyway... Not to mention, the classes that can now port directly to you... It's a lost cause. Use your snare to slow 'em down, but your best bet is to then use your control spells (remember to spec pet taunt) and burn him down.</p><p>The problem right now is the disparity between Magic mitigation and Physical mitigation. Everyone has as much magic resists available to them as they choose. Not the same for physical. Sorcs have AA to deal with this. Summoners and Enchanters don't, and are currently getting shafted pretty hard.</p>
Stuckx
05-18-2010, 06:04 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>First, in general, you are not at all situationally aware. Time and time again I see you zoomed in very very tight on your character. Stop it. You're killing me. And yourself. You have to get zoomed out as far as you can so you can be aware of what's going on around you.</p><p>Second, are you using Translocate? The ability that lets you switch places with your pet? It's a life saver and up every 60 seconds.</p><p>Third, RANGE. As a Summoner, you have the best range of ANY class in the game. USE IT. Your pet is willing to run out to probably 70 - 100m away from you and then start nuking your target. Use that! Target from far away, send in the pet. Believe me, you'll get noticed. When they start coming toward you, MOVE AWAY. Don't just let them close distance. Your pet isn't going to stop.</p><p>Gears:</p><p>In Gears, you run around corners and stand right up on top of your opponents. You're a Mage! A Conjuror no less! You don't even need to SEE your opponent to kill them. You simply need a target. Yes, if you have a good healer, you can get close - but not as close as you are getting.</p><p>In Gears, your best bet is to stay as far away as possible and let your pet do most of the work. You have no prayer at all if you stand there exposed like that. I know, you want to use Earthquake right? Save it. Earthquake is your "Oops! He got too close!" spell. Someone gets on top you, hit it, target, WoV and get away! You cannot expect to live standing there like that.</p><p>You've also got to be more aware! I know I keep harping on this, but it's important. There are almost ALWAYS better places to stand in Gears than right in the middle of a hallway.</p><p>Smugglers:</p><p>This zone is the absolute worst for a Summoner. However, one thing I can see you are NOT doing is using Vision Totem of the Cat. This totem lets you see both Invisible *and* Stealth'ed characters. Very important when fighting Scouts!</p><p>This zone is one where Translocate is important. You have to learn to kite your opponents. Make them work to get close to you. Yes, you're going to get smashed if you try to get close. Accept it and do something different.</p><p>Ganak:</p><p>You picked a great place to stand, but you were not at all aware of what was going on around you. You let someone come up behind you and get close. Mistake! Then, you didn't knock them down. Sometimes Earthquake will even knock someone off that aquaduct.</p><p>Then, you took a rez. Why?!?! Rez comes with rez effects. An auto revive comes with none. Don't [Removed for Content] yourself unless there is a Dirge who you KNOW is going to hit you with Confront Fear right after the rez.</p><p>What are all those buffs you're casting? The ONLY buff worth casting in a "hot" situation is Unabate. If you have some time, perhaps Defensive Haven. Why are you putting Flameshield on yourself? Find a tank (I go Zerker/SK/Pally > Monk/Bruiser > Guardian) and stick it on him. Why? Because, quite simply, that damage counts toward YOUR damage. If the tank is off in BFE killing someone, you're doing damage, and YOU get credit for a kill if the tank comes out on top.</p><p>Conjurors in BG's could use a boost, certainly. However, they are not totally useless at present. Sometimes, you get stuck in a group with massive fail healers, or run across a pre-made that owns face. These things happen regardless. Get over it. But the way you're playing, you aren't doing a whole lot to help your cause.</p><p>Conjurors have always been a finesse class. You're playing like a weightlifter instead of a surgeon. A well played Summoner is quite boring to watch, but very effective. In fact, you probably won't even see many of your kills. It doesn't make you any less effective.</p></blockquote><p>I get the feeling that you have absolutely no clue what you are talking about. Let our pet do most of the work? Considering my pet does a whopping 200 damage on most of his spells,and MAYBE 1-2k on the big AA nukes..my pet isn't going to kill anyone,ever. Then you throw in my DPS(I have excellent gear) and the healer might have to cast a single heal to negate it..all though 90% of my damage will just be out healed by the damage procs/wards on people's gear.</p><p>Ontop of absolutely horrible DPS..we have no survivablity. Any melee class can just walk up and [Removed for Content] near kill us just by turning auto attack on. Heck..the other casters don't even have much trouble healing us. I challenge you to find any healer that can keep a well geared conjuror up against any scout that decides he wants a quick and easy update for his kill quest.</p>
Banditman
05-18-2010, 10:04 AM
<p>It's actually you who have no clue. I am typically the top damage dealer and killer on my side in Gears. I can be beat by Wizards, Warlocks, Assassins and Rangers . . . but almost never by anyone else. Ganak is harder. You have to be VERY aware of the situation around you. If you let someone sneak up on you, death is imminent. Smugglers is the worst in some ways, as you can easily find yourself getting overrun by 12 players at a time. However, if you can hook up with a group, you can do fine.</p><p>I think the problem most Summoners have is that they want the satisfaction of seeing someone fall over dead. If you can get past your visceral need to see that happen, you can do quite well. You will never be one of those "kill shot" classes. Sorry! That doesn't mean you can't be effective.</p><p>Again, I think that Summoner damage could stand a boost. Honestly, I didn't think it was really out of hand before the great nerf. Perhaps Sorcerer damage was a little over the top, but only given their *outstanding* surviveability.</p><p>However, all the "woe is me" Summoners out there simply aren't making an honest effort to do well.</p>
Aldhissla
05-18-2010, 12:00 PM
<p>"This video contains content owned by Sony Music Entertainment. It is no longer available in your country."</p><p>My country being Germany.</p>
hellfire
05-18-2010, 01:57 PM
<p><cite>monrofayy wrote:</cite></p><blockquote><p><strong>Figure see if other conjurors out there having better luck then my self ive tryed pretty much everything i could think of to stay afloat wards, regain, run speed,regain potions, healing auggys </strong></p><p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Bt3qYUWdJzA&rel=0&color1=0x5d1719&color2=0xcd311b&hl=en_US&feature=player_embedded&fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><[Removed for Content]"application/x-[Removed for Content]" width="640" height="385" src="http://www.youtube.com/v/Bt3qYUWdJzA&rel=0&color1=0x5d1719&color2=0xcd311b&hl=en_US&feature=player_embedded&fs=1"></embed></object></p></blockquote><p>I do fine on my conj.</p><p>Im not pvp toon so im sure others are better tho.</p><p>Why are you in the middle of the action....there is zero reason for you to be in the middle of melee classes.....no caster should be there generally.</p><p>Usually id drop a earth quake then drop back ...you stay in the middle of mass of enemy so you get decimated by AE melee attacks and casters dropping bombs on your head....you wont last forever.</p><p>High dps classes you want to take out quickly ....of corse that ranger took you out thats what they do.</p><p>Dirge killed you....well why shouldnt he be able to kill you?</p><p>Generally im top 5 in damage/kills so on and so forth.</p><p>Most classes arent a huge issue cept Brawlers and healers but /shrug im fine with that every class has classes they are weak against.</p>
Robewarrior
06-01-2010, 03:53 AM
<p>Stop kidding yourself. BG is a tank and melee-fest like the rest of the game.</p>
Disarm
06-02-2010, 07:53 PM
<p>You have to remind your self, your utility and dps. So just remind them off all the utility your bring them. Make sure you sile and say your welcome when your passing out those shards.</p>
MalevolenceXXX
06-07-2010, 02:39 PM
<p>Let me throw in my 2 cents. I'm loathe to help potential enemies <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" />, but conjurors need all the help we can get in BG right now, imo.</p><p>I'm a returning player after a 3year hiatus. My conj is only lvl 77. I don't have any fabled or pvp gear. I tried BG for the first time yesterday. I only played Klak. I have 100 AA's and none of them are for my mage pet, because I solo 99% of the time. I do not have a master mage pet, only expert.</p><p>Out of 12 matches, I was in the top 5 dps for 11 of them. I averaged 50-60k dps per match. One match I got 104k dps and was number 2 dps behind, of course, an SK.</p><p>What did I do?</p><p>Well I started off by trying out my scout pet, because he's my fav little gimped out dude. I love him because he's the underdog. Didn't go so well, of course. Worked ok vs an enemy holding the gizmo because they tend to stay in the center where the healers can spam-heal them. However, against enemy dps, the scout pet has to do alot of chasing for guys that move around alot... which means its dps practically disappears.</p><p>So I switched to mage pet. Cast blazing avatar right before combat starts. Jump down right away and hit the first guy you can, so your pet gets off all of its blazing avatar triggers. Cast plane shift ASAP. Your chances of being targeted in the first few minutes are small as everyone is going to be targeting your group's tanks. Get next to a block so guys upstairs can't hit you from every angle (and may not even see you). Force them to move to target you. When you're being targeted from above, move to the other side of the block or run to the center.</p><p>This is good strategy for Klak regardless of what class you play:</p><p>1) If the enemy has the gizmo, target said character and attack with everything until they drop it. </p><p>2) If your team has the gizmo, target enemy dps instead. Let your tanks worry about their tanks. You want your tank to live as long as possible, so kill the guys doing damage to him.</p><p>3) DON'T TARGET ENEMY HEALERS. Healers can't heal while they're running, but they still aren't a good first target. You WANT enemy healers to burn through their mana. DON'T kill them, or they get all their power back and can start spam healing again. If the enemy team has an illusionist, taking them down will really help their healer burn through mana.</p><p>4) Don't grab the gizmo unless there's no one around and you can run away with it for a while. You just can't last long enough to make grabbing it worthwhile (in most cases).</p><p>Other strategies for conjurors (these worked for me some of the time)</p><p>1) Run to the center to get in range of healing and drop Earthquake when either you are low on hp or your tank holding the gizmo is low on hp. Shattered earth works great as a follow-up. You can rack up a LOT of DPS with these spells.</p><p>2) Don't bother with quicksand (your root) or ice storm. Neither one will stick on enemies long enough to make the spent mana worthwhile.</p><p>3) Winds of Velious is awesome for slowing down enemies with gizmos so your group can burn them down, or DPS trying to run away from you <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" />.</p><p>4) Petrify is a great opener for attacking enemy dps.</p><p>5) Don't be afraid to hide around corners, pull your pet back, recast blazing avatar, and send him back out. As banditman pointed out, you don't have to have LoS to do damage.</p><p>6) Stoneskin is your only defense against melee. It doesn't last long enough to allow you to escape (in most cases), but if you can get an SK to chase you around for a couple of min, you've really helped your team <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" />.</p><p>7) Once an enemy of any class decides to take you down you are a goner. Suck it up, respawn, cast blazing avatar on your pet, and get back into the fray. </p><p><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> If you get attacked while the enemy has the gizmo, load your stoneskin and keep hammering on the guy with the gizmo. Ignore any incoming damage, maybe even run into the center for healing. You will be surprised how long you can live in the center while receiving the affects of spam heals. There's just no good way to get away from anyone once you get targeted, and you WILL go down fast. Plus most of the people in the center focus on SK's and tanks, so you can actually be ignored for quite a while right in the middle of it all.</p><p>9) For enemy DPS that is not aware of you, /pet attack, cast your swarm pets, then petrify, then winds of velious, then nuke nuke nuke. Your pets can do a lot more damage if your target is running at only 25% speed. =)</p><p>10) Attacking from a distance and hiding are the best ways to stay alive. If you are dead you can't do DPS. Try to keep a low profile while doing tons of dmg. =P</p><p>As always, PvP changes from one second to the next, so you've got to change tactics based on what is going on (aka situational awareness, like banditman said).</p><p>Hope this helps a few others in BG with conjurors. I for one sure hope we get the devs to help our survivability in the BG by a truckload. Compared to other classes we are, IMO, the squishiest. Since we can get outparsed by SK's it doesn't seem fair we last 1/100th as long.</p>
Disarm
06-20-2010, 01:53 AM
<p><cite>Badmotorfinger@Nagafen wrote:</cite></p><blockquote><p>PVP conjurors should spec 8 points in pet taunt... Do it!</p></blockquote><p>Does the extra pts do anything in pvp? With one pt you get a forced 2 second taunt, recast of 7 seconds. What do you get with 8 pts?</p>
Disarm
06-20-2010, 02:55 AM
<p><cite>Shill@Lucan DLere wrote:</cite></p><blockquote><p>Out of 12 matches, I was in the top 5 dps for 11 of them. I averaged 50-60k dps per match. One match I got 104k dps and was number 2 dps behind, of course, an SK.</p></blockquote><p>Uh, I am impressed. 50k dps. Here, I am only pushing 1k dps and thinking I am doing pretty good and trying to up my numbers. Your going to have to spill the beans, what gear are you using, or did you manage to bring in a cannon when you zoned in?</p>
mykei
06-21-2010, 09:33 AM
<p>i dont think the stats screen have dps, i think it's total damage. if your not hitting at least 100k your doing something wrong or cant get a group with a tank and healer. in anycase, BG is easy and fun xp and gear still.</p>
Badmotorfinger
06-21-2010, 12:33 PM
<p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p><cite>Badmotorfinger@Nagafen wrote:</cite></p><blockquote><p>PVP conjurors should spec 8 points in pet taunt... Do it!</p></blockquote><p>Does the extra pts do anything in pvp? With one pt you get a forced 2 second taunt, recast of 7 seconds. What do you get with 8 pts?</p></blockquote><p>Each point increases the chance for the pet to attempt to move up positionally (and lock target for 2.5 seconds in PVP) I'm not sure what the % increase rate is, but with 8 pts, you get 100% chance to attempt that taunt. (can still be resisted but extremely rare). 1 pt i think is less than a 20% chance. 8 pts used to be the cap, so anything over doesn't affect that percentage, just the overall taunt numbers (not worth jack for pvp).</p>
falton
07-07-2010, 02:07 PM
<p>Congy's do just fine in BG. First if you dont have BG gear than you going to get your butt kicked, the longer you wait the harder it will be as more and more people get geared in for PvP, its just like the PvE game if you its all about the gear.</p>
Disarm
07-09-2010, 10:42 AM
<p>As a conj, your experience will be very different as you move thru the different tiers. Once you get to lvl 90, your pretty much dead weight on your team. Yes you can top the parse for dps but your DPS is very "ineffective" at killing anyone. Most of the time your little itty bitty spells are procing heals and stoneskins that actually help them more than than you hurt them. If you can't burst them down you can't really kill them. As you get better gear you will live longer so you must be getting better right, not really. Since all your surviablity is based upon getting the gear (nothing really class based) the folks you figthing will get better as well. So unless you manage to run into under geared players you still going to fold like a house of cards in a stiff wind as soon as a well gear melee class takes an interest in you.</p>
JenoJeno
07-11-2010, 10:46 PM
<p>I dont pvp much on my conj, but when I do... its pretty successful.</p><p>What I read here is pretty correct and should take those words as pretty accurate. Teleport is amazing!</p><p>Ranged is where conj's are... STAY AWAY FROM PEOPLE!</p><p>Your pet does do most of the work, because while they are trying to chase you down, they are nuking the hell out of them... if you get the jump on them, temp up all the way and you will see some pretty kills.</p>
Sunshi
07-13-2010, 10:47 AM
<p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p> As you get better gear you will live longer so you must be getting better right, not really. Since all your surviablity is based upon getting the gear (nothing really class based) the folks you figthing will get better as well. </p></blockquote><p>There are BG items with pet buffs (chest, Legs and a few other pieces are actually really good).</p><p>You will reach a point though where you have to decide between more toughness or keeping up the dps because there are not enough toughness items with pet buffs for all slots.</p>
MalevolenceXXX
07-22-2010, 11:58 AM
<p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p><cite>Shill@Lucan DLere wrote:</cite></p><blockquote><p>Out of 12 matches, I was in the top 5 dps for 11 of them. I averaged 50-60k dps per match. One match I got 104k dps and was number 2 dps behind, of course, an SK.</p></blockquote><p>Uh, I am impressed. 50k dps. Here, I am only pushing 1k dps and thinking I am doing pretty good and trying to up my numbers. Your going to have to spill the beans, what gear are you using, or did you manage to bring in a cannon when you zoned in?</p></blockquote><p>Uh yeah. I didn't mean DPS. I meant total dmg. Duh me.</p><p>I have an awesome cannon, but no ammo. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
JenoJeno
07-23-2010, 01:43 PM
<p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p><cite>Badmotorfinger@Nagafen wrote:</cite></p><blockquote><p>PVP conjurors should spec 8 points in pet taunt... Do it!</p></blockquote><p>Does the extra pts do anything in pvp? With one pt you get a forced 2 second taunt, recast of 7 seconds. What do you get with 8 pts?</p></blockquote><p>8 points in taunt is a waste. 1 point is sufficient for pvp! It is a 100% taunt unless it resists... which is unlikely to happen</p><p>I was looking at one line that MIGHT be helpful, havent tested it enough to know its value, just spec'ed into it last night:</p><p>Agility line (Cabalist's Cover) - Grants pet a 65% chance to use the pets avoidance to protects its master from melee attacks.</p><p>Heres my new pvp spec - in test <a href="http://www.beetny.com/eq2aa/?502s14a4@14a@241@244a@148a18@38212o35@152@1443145 @22@1533333335@11@11551@3121i@35@15@2535@31@151@31 5@255@111" target="_blank">LINK TO BEETNY SPEC</a></p><p>Trying to work on my solo'ability.. with a healer I can usually go full DPS (raid spec) and be on top of the parse or near the top with a good grp.. solo is a bit different...</p>
JenoJeno
07-23-2010, 01:46 PM
<p><cite>Sunshine wrote:</cite></p><blockquote><p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p> As you get better gear you will live longer so you must be getting better right, not really. Since all your surviablity is based upon getting the gear (nothing really class based) the folks you figthing will get better as well. </p></blockquote><p>There are BG items with pet buffs (chest, Legs and a few other pieces are actually really good).</p><p>You will reach a point though where you have to decide between more toughness or keeping up the dps because there are not enough toughness items with pet buffs for all slots.</p></blockquote><p>Chest / Legs / Shoulders / Boots / Helm - Use your forearms and gloves for your Red adorns (defensive go with geotic rune offensive go with Crystal blast) - jewlery, i would recommend using none of them! they all suck for summoners compared to raid gear</p>
Shredderr
07-29-2010, 02:13 AM
<p>I have a wiz and monk main used to play a conj on vox just rolled one on naggy , so was reading the threads . First of all i think i read that you are dps ing well or your pet is not . You can hang up pvping or bg's with that . Get that fixed first . As a monk Its a conj and necro that Igo after first cause they are absolute most dangerous to my class . i can fight 3-4 peeps for 5-10 min if they are melee no prob . if a necro or conj gets a bead on me I have about 4 seconds to find u and blow you up or I am dead . Of all the casters they give me the best fight . Sorcerers are dangerous indeed but as they have no pet nuking me while I smack them around I just have to wait till i chew threw their wards and keep em off balanced till then . On vox my conj maintained a champ title and he stayed solo . he used the float like abutterfly tech for sure . Just get the pet u use for pvp beefed as much as possible . And if you are powerlvled plz dont complain cause u are not endgame even if you lvl reads 90 you are not till you have at least I'd say 235 aa . Conj rock in pvp though only thing to be jealous of necros btw is their fear abilities .</p>
monrofayy
07-31-2010, 11:44 AM
<p>when i started BG when it first came out was hard but same time wasn't so bad as a conj id still die not as instant as i do now but i could actually KILL [Removed for Content] people during that time, it's just a mess now your a conj your fighting [Removed for Content] up hill i hear these other conj's * oh it's fine for me, or im doing good i don't know about you * YOUR lucking out thats is all , ive been playing since eq 1 came out 1 char, 1 class mage !! in eq 2 1 char , 1 class conj !! thou im new to pvp it's not like i don't know [Removed for Content] im doing but ill tell ya conj's need to be seriously addressed ill list a example my conj who has all mastered spells, mastered pets, and completely full BG gear -best BG gear you can get with added toughness auggys</p><p>SOME THINGS THAT I NOTICED:!]</p><p> i see wizard, he sees me we go at it ! i send pet, then prepair to use the only 2 stun spells i got aoe+ single target , he nukes me 15% life is gone, i stun, root, back up, other stun, dispel, root vamp bats + resist potion to help buffer inc damage shoots me again !! i down 5% life !! i cast swarm pets, call my pet to me desperately cast hardest spell i got elemental blast i get him to 4% then he uses his mana-shield im dead ! most time im out righ 1 shotted when wizard can mana shield then heal them selfs over and over and over i seen 4 people try kill one!</p><p>(1) seems every one else has somthing to help perserve there lives better , thou we trust to our pets there all but useless in BG we do get a short, SHORT range teleport swap places with pet but it is useess since nukes,arrows ect follow teleport</p><p>(2) 90% people being melee's in BG can run around casting CA's few hits we are dead ,, KEEP DISTANCE KEEP DISTANCE what im hearing yeah how you gonna keep distance when you gotta stop to root, stop to cast there running AT YOU!!</p><p>(3) you nuke someone, or pet auto trans on someone u slow down but they dont while in combat soon as you nuke, get attacked or buff someone that gets in combat with buff you put on them! slow u down, your then [Removed for Content]</p><p>(4) Rangers have infinate range! i swear is 5x distance we can cast, WORSE our pets who can in pve can go across whole zone by them selfs can't go no more then 30 yeards away from conj this IS BULL -s</p><p>(5) Conj's mainly use there fire pets in BG, i do to but also use my tank pet because i found it' tuant, and stuns VERY helpful in staying alive but not by much, when i use fire pet i watch it's damage very carefully most the time i come across people when pet nukes them say's ( FAILED TO INFLICT DAMAGE) i thought this was spell they had on but my pet can't damage them for 8 min nuking NON-STOP [Removed for Content] is that</p><p>pif</p>
Badmotorfinger
08-02-2010, 12:34 PM
<p><cite>Oonej@Nagafen wrote:</cite></p><blockquote><p><cite>Umik@Nagafen wrote:</cite></p><blockquote><p><cite>Badmotorfinger@Nagafen wrote:</cite></p><blockquote><p>PVP conjurors should spec 8 points in pet taunt... Do it!</p></blockquote><p>Does the extra pts do anything in pvp? With one pt you get a forced 2 second taunt, recast of 7 seconds. What do you get with 8 pts?</p></blockquote><p>8 points in taunt is a waste. 1 point is sufficient for pvp! It is a 100% taunt unless it resists... which is unlikely to happen</p><p>I was looking at one line that MIGHT be helpful, havent tested it enough to know its value, just spec'ed into it last night:</p><p>Agility line (Cabalist's Cover) - Grants pet a 65% chance to use the pets avoidance to protects its master from melee attacks.</p><p>Heres my new pvp spec - in test <a href="http://www.beetny.com/eq2aa/?502s14a4@14a@241@244a@148a18@38212o35@152@1443145 @22@1533333335@11@11551@3121i@35@15@2535@31@151@31 5@255@111" target="_blank">LINK TO BEETNY SPEC</a></p><p>Trying to work on my solo'ability.. with a healer I can usually go full DPS (raid spec) and be on top of the parse or near the top with a good grp.. solo is a bit different...</p></blockquote><p>My bad. I share my PVP spec with my Solo Spec so I've always utalized the 8 points and assumed the % to attempt was the same for PVP... Maybe it used to be that way, I don't remember anymore apparently. lol</p>
Badmotorfinger
08-02-2010, 12:45 PM
<p><cite>monrofayy wrote:</cite></p><blockquote><p>SOME THINGS THAT I NOTICED:!]</p><p> i see wizard, he sees me we go at it ! i send pet, then prepair to use the only 2 stun spells i got aoe+ single target , he nukes me 15% life is gone, i stun, root, back up, other stun, dispel, root vamp bats + resist potion to help buffer inc damage shoots me again !! i down 5% life !! i cast swarm pets, call my pet to me desperately cast hardest spell i got elemental blast i get him to 4% then he uses his mana-shield im dead ! most time im out righ 1 shotted when wizard can mana shield then heal them selfs over and over and over i seen 4 people try kill one!</p></blockquote><p>You're doing it wrong. Why are you dispelling the Wizard before casts Manashield? Or; Why root a Wiz? Vampire bats? Swarm pets?</p><p>There's things you need to do to be successful... None of which is what you listed.</p>
Badmotorfinger
08-02-2010, 12:56 PM
<p>Also, a hint for handling Rangers;</p><p>On engagment, send in your pet and and immediatly move away from the ranger until he follows and gets himself within close range of your pet.</p><p>Translocate and launch Earquake followed by your other CCs and take him out.</p>
Allforgrog
08-03-2010, 01:52 AM
<p><cite>monrofayy wrote:</cite></p><blockquote><p>SOME THINGS THAT I NOTICED:!]</p><p> i see wizard, he sees me we go at it ! i send pet, then prepair to use the only 2 stun spells i got aoe+ single target , he nukes me 15% life is gone, i stun, root, back up, other stun, dispel, root vamp bats + resist potion to help buffer inc damage shoots me again !! i down 5% life !! i cast swarm pets, call my pet to me desperately cast hardest spell i got elemental blast i get him to 4% then he uses his mana-shield im dead ! most time im out righ 1 shotted when wizard can mana shield then heal them selfs over and over and over i seen 4 people try kill one!</p><p><span style="color: #ff6600;">If anything you should close in on teh wizzy for earthquake (btw they have a longer range than you), dispell isn't going to stop manashield unless it is active, the debuff on vampire bats will only increase your melee auto-attack hit rates, swarm pets are all but worthless and absolutely NOT worth the cast time...in the time you did all this you could have planeshifted, ate a sandwich and still gotten that wizzy who by gear or ignorance allowed you live that long. </span></p><p>(5) Conj's mainly use there fire pets in BG, i do to but also use my tank pet because i found it' tuant, and stuns VERY helpful in staying alive but not by much, when i use fire pet i watch it's damage very carefully most the time i come across people when pet nukes them say's ( FAILED TO INFLICT DAMAGE) i thought this was spell they had on but my pet can't damage them for 8 min nuking NON-STOP [Removed for Content] is that</p><p><span style="color: #ff6600;">Those are called wards sir, might want to find that pesky shaman. </span></p><p>pif</p></blockquote>
Runelaron
08-21-2010, 04:22 PM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=210&topic_id=478808">http://forums.station.sony.com/eq2/...topic_id=478808</a></p><p>I gave very useful tips at the end of this forum. </p><p>So far no one has had any disagreement with it.</p><p>The best survivability I can calculate.</p>
Aisle7
08-26-2010, 05:46 PM
<p><cite>Runelaron wrote:</cite></p><blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=210&topic_id=478808">http://forums.station.sony.com/eq2/...topic_id=478808</a></p><p>I gave very useful tips at the end of this forum. </p><p>So far no one has had any disagreement with it.</p><p>The best survivability I can calculate.</p></blockquote><p>Ive read all of that thread.</p><p>Did Olithin every make any changes to summoner class that you spoke to him about? Specifically conjurors and the ease of by passing the pet in PvP or BGs?</p><p>That thread is 3 months old and i have not seen any changes to the weak conjuror class in PvP.</p>
monrofayy
09-16-2010, 03:19 PM
<p> whould be nice if they could take the recast on teleport/swap places with pet and cut it in half to be more useful</p><p> or it possable give us a spell sorta like the wizards but diffrent in a way where we take damage some off it if not all of it go's to the pet, pet takes the damage for us</p>
Banditman
09-16-2010, 05:51 PM
<p><cite>monrofayy wrote:</cite></p><blockquote><p> or it possable give us a spell sorta like the wizards but diffrent in a way where we take damage some off it if not all of it go's to the pet, pet takes the damage for us</p></blockquote><p>Gosh, that sure does sound useful doesn't it!</p><p>Fortunately, we already have it. It's called Minion's Warding. INT tree. At Rank 10, grants the pet a 20% chance to intercept 90% of the magical damage on the Summoner.</p>
monrofayy
09-23-2010, 05:25 PM
<p> well yeah spell wise share damage with the pet but not melee and im not even sure spell damage share aa is even working at all wizard nuked me in BG pet was beside me he nuked me 2 times i out right died pet didnt get any of it</p>
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