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View Full Version : Dev Input on Crit bonus please.


Munter78
05-14-2010, 09:06 PM
<p>I thought they were looking into our crit bonus on wards?  As it stands, my heals crit for about 1.95 times their value, wards are around 1.55. </p><p>We all know wards come before heals in terms of parsing.  Ok, great...so we win the heal parse alot.   If you have a tank that is spiking hp, and then look at the parse....other healers will blow us away in the same group.   </p><p>All Im asking is for feedback on if they are continuing to look into giving the wards the same 1.30 crit base as heals, not this 1 + (.3+bonus)/2  thats currently going on.</p>

Baccalarium
05-14-2010, 11:19 PM
<p>I still think warders are unfairly maligned just because on the easy fights our wards show up first on a parse.</p><p>I fear that  the  answer to the complaint of crit bonus only half applying to our wards will be to make it half apply to our heals too the way its been going lately.</p>

Munter78
05-20-2010, 05:52 PM
<p>exactly. </p><p>Ok, so its been almost a week, any dev able to look into this?</p>

Hene
05-20-2010, 07:08 PM
<p><cite>Munter78 wrote:</cite></p><blockquote><p>exactly. </p><p>Ok, so its been almost a week, any dev able to look into this?</p></blockquote><p>It has actually been just over 2 months since I brought this up and they acknowledged they were 'looking into it'</p><p>(3/19)</p><p><cite>Frizznik wrote:</cite></p><blockquote><p><cite>Hene wrote:</cite></p><blockquote><p>I have a quick comment about the effective crit multiplier for wards:</p><p>I know to balance wards (I'd imagine, specifically their ability/heal mod 'advantage' ), the effective crit multiplier on wards is reduced.  However, as crit bonus increases for all healers equally (from gear, AA, buffs, etc), the proportional gap in total heal potential between druids and clerics remains the same, but shamans begin to fall behind, quite drastically, I might add.</p><p>It would be awesome if you would consider this in your itemization and mechanic changes! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>I was talking about this to Xelgad today.  It is something we are looking into.</p></blockquote>

Munter78
05-21-2010, 10:15 AM
<p>Oh I know its been a longer time, I just said it was a week since I first posted in here.   Hopefully they patch it in with GU56, but I doubt anything will ever come of it. </p>

Banditman
05-21-2010, 11:36 AM
<p>You expected a Dev response . . . here?  I mean, seriously?  I can't remember the last time an actual Dev had anything to say in this forum.</p>

Hene
05-21-2010, 12:23 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>You expected a Dev response . . . here?  I mean, seriously?  I can't remember the last time an actual Dev had anything to say in this forum.</p></blockquote><p>/agree</p><p>Take a look at the 4 or so pages of ranting/flaming/bashing that took place on the templar forums and you'll see we don't even get so much as a mod patrolling these forums...</p>