View Full Version : Halas Reborn Preview - Storyteller System
Amnerys
05-14-2010, 07:51 PM
<p style="text-align: center;"><img src="http://eq2players.station.sony.com/images/en/features/articles/gu56/logo/Halas_Logo_450.png" width="450" height="200" /></p><p>There are many new and exciting features coming with the Halas Reborn game update in May. One of the new features is the Storyteller system. <strong>What is the Storyteller system?</strong>The Storyteller system is really a modification to the quest journal window UI. It adds a Storylines tab that will collect the overarching story behind each major quest series in one place.</p><p><a href="http://eq2players.station.sony.com/news/read/052010/3549" target="_blank">Read More</a></p>
MaddBomber
05-15-2010, 11:03 AM
<p>" <em>It can help by providing hints from previously completed steps, <strong>give clues as to where a series starts</strong>, as well as help you to pick back up on the series if you've been away from it for a while.</em>"</p><p>Could you explain this a bit further? It sounds like it will point you in the direction of the quest hubs such as Wanderlust Fair in Darklight Wood.</p>
Zabjade
05-15-2010, 06:35 PM
<p><span style="color: #00cc00;">Probably a recap thing, I remember when doing the Peacoc k line I had to go hunting through my archives for older completed quests to find where I need to go for the next part.</span></p>
Godz1lla
05-16-2010, 12:05 AM
<p>I have to admit. I am considerably dissappointed to find out this is what the Storyteller System is. With the prolific amount of websites and in game community support, I do not see the value in SOE themselves telling us where we left off in a quest, or where we need to go.</p><p>Isn't one of the points of a quest exploring Norrath?</p><p>Isn't one of the points of a quest to learn about the world around us through interaction?</p><p>Hearing the name Storyteller System, I was invisioning a system similar to what SWG created where as players could create quests to be done by other players. The specifics can be debated, but I feel this idea engenders more roleplaying and community involvement. More so than an additional tab in the quest window that tells us the series of the quests we are on.</p><p>- Nemus, LDL</p>
hansomepete
05-16-2010, 10:54 PM
<p>Has to be the dumbest thing to do. The quest journal has always been fine. If I needed help on a quest, I looked on kazam or the wiki, not a very hard thing to do. So they are wasting developers time "fixing" things that didn't need fixing.</p><p>How about you spend some time on live events? how about you spend some time on item progession that really needs help, how about you spend some time on art in game, how about you spend some time working on new armor apearance instead of he same old tired thing just recolored, how about you have some scaling mobs in old zones make them replayable, how about a better smart loot system... just to name a few that came off the top of my head. Nope lets revamp the quest journal again, that didn't really have anyhting wrong with it in the first place since launch.</p>
Arlik
05-17-2010, 01:26 AM
<p>Wow, everyone is dogging it.</p><p>I am all for it. I am a HUGE lore nut and this can only give us a deeper understanding of the overall role/progress of us in that story. I have always wondered how they would have accomplished this. Quests seemed so distant from each other when it comes to how they interconnect. 2 thumbs up from me.</p>
feldon30
05-17-2010, 03:03 AM
If it's lore and tying quests together, that's pretty cool. If it's trying to replace EQ2Wikia or EQ2 ZAM, well, then that seems redundant effort.
Kiara
05-17-2010, 02:46 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>If it's lore and tying quests together, that's pretty cool. </blockquote><p>This <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
hansomepete
05-17-2010, 03:47 PM
<p>OK just so I do get it, I've been on my epic quest for the warlock .I got the story off the quest items and it painted a great picture of a halfling that stumbled onto greatness because of a warlock that terrorized a village. You find his grave and a note that takes you to see a guy in the thundering stepps that leads you to a book that describes this warlock and what happened to him. That leads you to a guy that can help you out by making the poison that you need to open the wifes grave, that leads you to a froglock that tells you he was doing ritual to help him break captivity, Then it went wrong, but his idol was taken from him and was given to a guy that you have to find.</p><p>This is all from the quest and items your supposed to read in game, I think I got the lore down pretty good and this was all with the quest journal as is.</p><p>Complete waste of time to do this, like reinventing the wheel because it just wasn't round enough.</p>
Cyliena
05-17-2010, 04:09 PM
<p><cite>hansomepete wrote:</cite></p><blockquote><p>Complete waste of time to do this, like reinventing the wheel because it just wasn't round enough.</p></blockquote><p>The quest journal is unchanged. This is an additional, and optional, feature.</p><p>In fact, you never even have to look at it once. I keep forgetting it exists whenever I'm on Test, but I've been questing with no difference to my gameplay.</p><p>So.. use it if you want to, don't use it if you don't. But at least try to sound like you know more about what you're bashing before you bash it, mmkay?</p>
VikingGamer
05-17-2010, 04:44 PM
<p>What I have noticed coming into the game in the last few months is that it is huge. There is so much there, so much to see, so much to read, so much to learn about the lore and history of this world. Being an explorer at heart, I love it. But it is also so very easy to miss stuff. Sometimes you just luck across certain story lines. I was amazed to discover that there was oodles of storylines to pick up in the commonlands. Having started with a good toon I didn't know that at all. I was amazed to discover all the cool quests I could pick up in the various villages. I was amazed to discover a whole other world hidden below the city in its sewers and then discover that the opposing city had just as vast a place under it that I could freely go to. It has been great. But I can also see how easily I could have missed this stuff.</p><p>I combed though antonica from one end to the other soaking the whole place up. Went though the entire Antonica timeline found on eq2.wikia.com and somehow I still missed the condemned catacombs just north of the oracle tower. Sure it is not huge but it was no 1 room private instance either. Once again I was delighted to find something new. This is really why I am playing this game and not the other one.</p><p>The impression I get of the storyteller system is that it is not going to replace wikia or zam at all, rather it is simply to help you keep track of which quest threads you have started, finished and where you can go to find more. If it replaces anything it may be a bit like taking the timeline pages from wikia and bringing them into the quest journal and giving us a conveinent way of keeping track of where we are on those timelines. I am all for this.</p>
Dethdlr
05-17-2010, 05:29 PM
<p>I'm really looking forward to this. Like a lot of people, I have several alts and end up doing the questlines multiple times. The Claymore questline takes you to like 10 zones and includes 25 quests. It's a pain to wade through the list of quests to see where I am on an alt I haven't played in a few months. Should I be looking for level 56 Burglars Afoot in TT, or level 70 Feeding the Flames in HoF? Or have I even started it? With this new feature, I'll click on Legend of the Claymore and see right where I'm at. </p><p>Good work. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
hansomepete
05-17-2010, 10:39 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>hansomepete wrote:</cite></p><blockquote><p>Complete waste of time to do this, like reinventing the wheel because it just wasn't round enough.</p></blockquote><p>The quest journal is unchanged. This is an additional, and optional, feature.</p><p>In fact, you never even have to look at it once. I keep forgetting it exists whenever I'm on Test, but I've been questing with no difference to my gameplay.</p><p>So.. use it if you want to, don't use it if you don't. But at least try to sound like you know more about what you're bashing before you bash it, mmkay?</p></blockquote><p>Yup sounds like a complete waste of effort and time, even you said, optional and an additional feature and kept forgetting it exists. Sounds pretty dumb to me to add something that you forget it's there.</p>
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