View Full Version : Coercers at 90
Mortac
05-12-2010, 05:08 AM
<p>So I'm trying to decide between a corcer and an assassin. I have both around lvl 23-24 right now and I'm leaning more towards the coercer. He's a lot smoother and more flexible to play.</p><p>I hear though that coercers were awesome at 80, but not so good at 90, mainly due to charm and CC being near useless.</p><p>So my questions are really:</p><p>1) How do coercers compare in soloing at 90?2) How do coercers compare DPS wise at 90?3) Is charm and CC really that useless at 90?4) What do they make a great duo with?</p><p>Thanks for any help!</p>
Dreadpatch
05-13-2010, 08:32 PM
<p>I think my coercer is still pretty sweet at 90 and most of the folks I play with would agree. I don't have any problem finding groups. My belief is that any class can be great if played well, take whatever class you are having the most fun playing. Chanters in my experience have never had a hard time finding a group.</p>
Encantador
05-14-2010, 08:31 AM
<p>To more directly answer your questions ...</p><p>1) How do coercers compare in soloing at 90?</p><p> Coercers are okay to good at soloing. Assassins are okay. Both have strengths and weaknesses. Far too many named are CC immune for a coercer to be considered good.</p><p>2) How do coercers compare DPS wise at 90?</p><p> Compare ? to who ? An assassin ? /ROFL do we do DPS ? Non-solo there is just no comparison, assassins are DPS we are not.</p><p>3) Is charm and CC really that useless at 90?</p><p> For soloing? they are useful in certain circumstances but when you really need them they don't work. In groups/raids they remain pretty much useless.</p><p>4) What do they make a great duo with?</p><p> Not very many classes (if any) are a <strong>good</strong> duo partner. Those that might be good partners usually have no need of us (or only want us for the power regen). Until recently I regularly duoed with a Monk or a Warden or a Troubador. I have also duoed with a guardian and a berserker. The Monk was probably the best partner.</p><p>Enchanters are wanted in groups for their buffs, mostly for their power regen. Assassins are wanted for their DPS.</p>
Carthr
06-01-2010, 11:13 AM
<p>If you plan on raiding, you were be more likely to get a foot in the door as a coercer, than you would an assassin.</p>
DwarvesR
06-02-2010, 06:08 AM
<p><cite>Mortac wrote:</cite></p><blockquote><p>1) How do coercers compare in soloing at 90?</p><p><span style="color: #ff0000;">I solo just fine at 90 with my coercer. Solo mobs melt so fast you don't need a pet, but I still like to have one anyway to use as a buffer between me and the mob. As far as ^^^ mobs go, if I can mez it I can kill it, same as always. Most named are control immune, though, so that we and illy's can't solo-farm instances.</span></p><p>2) How do coercers compare DPS wise at 90?</p><p><span style="color: #ff0000;">Compare to what? I am a non-raider and don't have "awesome" gear, though I do have a few good pieces. I can usually manage to pull down 7,000-9,000 dps. AE fights it might be as high as 14,000. As to how good or not that is, depends on the dungeon and the group you're in. If I were raiding it wouldn't be very good, but in instances it seems to be decent.</span></p><p>3) Is charm and CC really that useless at 90?</p><p><span style="color: #ff0000;">Charm is useful for soloing and that's about it. In a group setting Mez is pretty useless, but stun, stifle, and daze are quite useful on any non-CC-Immune mob. Since our stifle is a dot, our main stun also is a nuke, and our daze is a nuke as well. . . we're casting them for the damage components as it is, and if you know what you're doing, the CC effects can still make your group's life a lot easier.</span></p><p>4) What do they make a great duo with?</p><p><span style="color: #ff0000;">Anything with high dps. You stunlock it and then burn it down while it's helpless.</span></p></blockquote>
<p><span>1) How do coercers compare in soloing at 90?</span></p><p>Soloing is pretty easy as a coercer, as has been said, if you can mez it you can kill it. For soloing most places, charm is still a useful ability. AE is weak, but being able to mez adds can keep you out of trouble.</p><p><span>2) How do coercers compare DPS wise at 90?</span></p><p>Coercers are still mages, and can pull down some decent numbers. I'd say at the high end of tier 2 damage. You won't be able to pull down the same numbers as the Wizards, Assassins, etc. but you'll also never run out of power <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p><span>3) Is charm and CC really that useless at 90?</span></p><p>Pretty much. Charm is useful only for soloing, it's a never used ability on raids. Mez is only very occasionally useful during a raid. I can really only think of one encounter (the last one in the x2) where we routinely use mez. And that just makes it a tad easier, it's not really a requirement for success.</p><p><span>4) What do they make a great duo with?</span></p><p>Yeah, pretty much anything. I duo frequently with a damage spec'd Fury and have a blast. It's nice to have some healing for when we bite off a tad more than we can handle <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>
Beefie
06-28-2010, 05:37 AM
<p><cite>Encantador wrote:</cite></p><blockquote><p>To more directly answer your questions ...</p><p>1) How do coercers compare in soloing at 90?</p><p> Coercers are okay to good at soloing. Assassins are okay. Both have strengths and weaknesses. Far too many named are CC immune for a coercer to be considered good.</p><p>2) How do coercers compare DPS wise at 90?</p><p> Compare ? to who ? An assassin ? /ROFL do we do DPS ? Non-solo there is just no comparison, assassins are DPS we are not.</p><p>3) Is charm and CC really that useless at 90?</p><p> For soloing? they are useful in certain circumstances but when you really need them they don't work. In groups/raids they remain pretty much useless.</p><p>4) What do they make a great duo with?</p><p> Not very many classes (if any) are a <strong>good</strong> duo partner. Those that might be good partners usually have no need of us (or only want us for power regen). Until recently I regularly duoed with a Monk or a Warden or a Troubador. I have also duoed with a guardian and a berserker. The Monk was probably the best partner.</p><p>the</p><p>Enchanters are wanted in groups for their buffs, mostly for their power regen. Assassins are wanted for their DPS.</p></blockquote><p>I think that all of this information is wrong. Coercer DPS is rubbish now, its like comparing a pinto(coercer) with a porsche(everyone else). In raids coercers are only needed for the mt group. Soloability: this game is so easy now, dont think you would have trouble soloing content with a guardian tbh. True, coercers are wanted for group buffs, but almost any group would take an illy over a coercer any day.</p>
Banditman
06-28-2010, 10:08 AM
<p>Huh. Someone should tell our Coercers they aren't DPS. Ours are running 25-35k in raids these days. I saw one of ours pull down a 45k parse on a big group in the x2 zone.</p><p>The great thing about Coercers is that they have far less need for "support" than some other classes.</p>
Prestissimo
06-28-2010, 11:16 AM
<p><cite>Mortac wrote:</cite></p><blockquote><p>3) Is charm and CC really that useless at 90?</p></blockquote><p>Charm is awesome. Root/mez a big nasty ^^^ heroic non-named mob long enough to get it charmed then drag it into an area where some newb is trying to solo and wait for the charm to break then tinker FD or let it kill you. The ensuing show is priceless. Either that or charm a mob your tank is on and pretend that you weren't aware that the button did that. Mid travel, cancel the buff and let it gank the healer for more lolz. That in itself is worth a spot on the hotbar, but the resulting tell you will very probably get from a GM and the bad rap you'll earn is not so fun. :/</p><p>In all seriousness though, if you're skilled at it, charm a heroic mob, let it wail on mobs for a while until it gets close to death, keep pulling mobs back to back so that it doesn't heal up and keep it fighting until it's at about 2% hp or so, root the mob it's fighting, cancel charm, pop your ex-pet with a damage spell really quick for the kill credit, then finish off or charm the mob it was fighting. Easiest way to exp grind of any class. (assuming they haven't fixed it since I leveled my coercer this way)</p>
sandwarrior
06-30-2010, 08:26 PM
<p><cite>Beefie@Nagafen wrote:</cite></p><blockquote><p>I think that all of this information is wrong. Coercer DPS is rubbish now, its like comparing a pinto(coercer) with a porsche(everyone else). In raids coercers are only needed for the mt group. Soloability: this game is so easy now, dont think you would have trouble soloing content with a guardian tbh. True, coercers are wanted for group buffs, but almost any group would take an illy over a coercer any day.</p></blockquote><p>Lol. You are completely wrong. In raids I out parse t1 dps all the time. I may not beat them on the ZW, but I can give any class a run for it's money. If you put someone skilled who understands the class behind a coercer, the dps potential is pretty big. You must either not raid or just press 1 button over and over. I was pretty consistent with 25-35k with only 300k raid dps. I'm sure with double that 40k ZW's are not out of the question.</p>
Jonaroth
06-30-2010, 09:03 PM
<p>Coercers are great DPS, but assassin's should do more.</p>
Sepulchrel
07-05-2010, 12:06 PM
<p>Out of all classes the Coercer is certainly not a class to spam a few nukes. Their damage potential is somewhat different than a straight-foward nuke cast order. Our reactives can be very potent when used an timed right.</p><p>The DPS of a Coercer is strong, nothing more, nothing less. Its right where it needs to be, since the Coercer does help the grp with others means such as power regen and a potent Melee dps buff. Its imo also one of the best "oh oh this goes south" class when things get ugly in a group.</p>
Wasuna
11-01-2010, 04:34 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Huh. Someone should tell our Coercers they aren't DPS. Ours are running 25-35k in raids these days. I saw one of ours pull down a 45k parse on a big group in the x2 zone.</p><p>The great thing about Coercers is that they have far less need for "support" than some other classes.</p></blockquote><p>How much are your wizards and assassins doing? I would hazard a guess that the % differential is about the same as it would be with legendary geared comparisions.</p>
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