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Edavi
05-11-2010, 07:56 PM
<p>This is really just some fluff, but something that I dont think weould be REALLY hard to add in.  I think it would be nice if Conjs and Necros could select appearances for their pets, maybe have a few options to choose from.  Every conj using the same mage pet is pretty boring, and I think it would just add a little bit of flavor.  I mean, is that all that this all mighty conjouror can summon!?</p><p>Just a thought for a little bit o fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Lantis
05-12-2010, 02:51 PM
<p>There are already pet illusion items in-game, dropping in Shard of Love, so the basic mechanics already exist.  Having more pet illusion items would be nice.</p><p>Implementing it through craftable items would be a good thing IMHO: give summoners more choice, while giving crafters an additional source of revenue.  This would even allow the devs to limit the available appearance based on the summoner's level (so a level 10 summoner's pet would be limited to less impressive illusions than, say, a level 90).</p>

Edavi
05-12-2010, 02:53 PM
<p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>There are already pet illusion items in-game, dropping in Shard of Love, so the basic mechanics already exist.  Having more pet illusion items would be nice.</p><p>Implementing it through craftable items would be a good thing IMHO: give summoners more choice, while giving crafters an additional source of revenue.  This would even allow the devs to limit the available appearance based on the summoner's level (so a level 10 summoner's pet would be limited to less impressive illusions than, say, a level 90).</p></blockquote><p>I absolutly love this idea.  Winner</p><p>Okay, GO, make it happen</p>

Lantis
05-12-2010, 06:31 PM
<p>I think you just volunteered yourself to lobby this to Domino, the TS developer.</p><p>Go! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Edavi
05-12-2010, 09:32 PM
<p>theres a TS deveolper?  And you know his name??</p><p>How does one lobby things to Devs? and also.. who is the bruiser Developer?! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Lantis
05-13-2010, 02:12 AM
<p><cite>Edavi wrote:</cite></p><blockquote><p>theres a TS deveolper?  And you know his name??</p><p>How does one lobby things to Devs? and also.. who is the bruiser Developer?! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>It's actually a "her", and with the tons of posts she's made on these forums, she's kinda hard to miss <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Can't help you on the bruiser front however, don't think any dev is in charge of a specific class.  Mechanics seem to mostly fall under Xelgad's umbrella I think.</p>

Aldhissla
05-13-2010, 12:44 PM
<p>I'd rather be able to choose from all the appearances already available to me than get a pet illusion.</p>

Masuma
05-16-2010, 12:50 PM
<p>those temporary appearance buffs for pets are rubbish in my opinion. The reason for that is that they disappear when the pet dies. For the same reason i would never spend any station cash for appearances. The last thing i will do when my pet dies in combat is refreshing its appearance buff.</p><p>So I would like them to stay on the pet until canceled or expired.</p><p>I sort of like the T9 mage pet a bit  but its tentacles can get quite annoying, especilly when you have to stand in odd positions for certain encounters and zoom in. I also dislike their sound. If it wouldnt have tentacles it would be perfect.</p><p>Recently i heard several complaints from other raid members when i had planar shift up. I wish that appearance was different too.</p>

Masuma
05-16-2010, 12:51 PM
<p><cite>Aldhissla wrote:</cite></p><blockquote><p>I'd rather be able to choose from all the appearances already available to me than get a pet illusion.</p></blockquote><p>agreed</p>