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View Full Version : this news just in, just a theory why MMO's servers crashed...


Tyrus Dracofire
05-11-2010, 06:25 AM
<p>Eq2 isnt only game been having crashed, other games has same crashing.</p><p>here why,...http://buzz.yahoo.com/buzzlog/93656?fp=1</p><p>satellite lost contact with ground based networks, often scrambled other sat's signals.</p><p>no wonder why we get lags or other strange behavior on internets while devs work hard figure out what went wrong.</p>

Detor
05-11-2010, 09:51 AM
<p>Nope, not related.  Trust me - you'd be A LOT more annoyed by lag if at any point the data from your home to SOE's server had to go up to a satellite and back down.</p>

Reapicheap
05-11-2010, 11:27 AM
<p><cite>Detor wrote:</cite></p><blockquote><p>Nope, not related.  Trust me - you'd be A LOT more annoyed by lag if at any point the data from your home to SOE's server had to go up to a satellite and back down.</p></blockquote><p>Yep.  250ms up and 250ms down.  500ms lag just from going to and from 1 satellite.</p>

Rijacki
05-11-2010, 11:56 AM
<p>While that sattelite is likely to have nothing to do with it directly, there have been times when there were issues on the Internet backbone and some ISPs or some geographical locations have had problems getting routed on the Internet. However, one of those HUGE breaches hasn't happened recently.</p>

Brook
05-11-2010, 12:20 PM
<p>Probably has nothing to do with satellite interruption considering almost all the data is transported through phone lines and fiber-optics between stations.  Only way I could see satellite disruption as being a problem is if you actually used Sat at home to use the Internet or the aliens from Independence day were setting up for an invasion.</p><p>Servers are crashing from coding or hardware problems that need ironed out.</p>

Reapicheap
05-11-2010, 01:58 PM
<p>Bear also in mind that any disruption in service, be it satellite or not, causes immediate routing changes, which add significantly to all routing traffic, also satellite or not.  People don't get that backbone routing is just like local routing, just on a different scale.  The only thing that changes is how much traffic starts creating collisions and unreachable destination errors.  Not an issue for email, web surfing and other time-insensitive protocols, but streaming data, real-time communications, and other time-sensitive items can be affected greatly.</p><p>Carry on with the speculations.</p>