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Vegeeta
05-09-2010, 07:14 PM
<p>Now that I've got on the test server this was my first priority. I have read some previous posts about warfields and some people seem confused, so I will shine some light on the subject with what I know.</p><p>-There is No current plan to add warfields to the PVE environment, this is a mass PVP event for PVP servers only (Nagafen & Vox)</p><p>Here is the brief description of warfields as put out by SOE</p><p><span style="color: #00ccff;">Antonica and Commonlands have once again become hotbeds of conflict! Will your lands be overrun or will your forces prevail against the siege?</span></p><ul><li><span style="color: #00ccff;">Warfields are Good vs. Evil faction based. </span></li><li><span style="color: #00ccff;">Rewards will be Discord Tokens with a higher quantity to the winning team. </span></li><li><span style="color: #00ccff;">The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes. </span></li><li><span style="color: #00ccff;">The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes. </span></li><li><span style="color: #00ccff;">Event (Offense) </span><ul><li><span style="color: #00ccff;">Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish. </span></li><li><span style="color: #00ccff;">At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders. </span></li><li><span style="color: #00ccff;">The Tower Guardians are protected by powerful magic but are vulnerable to players of certain levels. </span><ul><li><span style="color: #00ccff;">The Purple Tower Guardian will damage anyone level 31 or higher. </span></li><li><span style="color: #00ccff;">The Blue Tower Guardian will damage anyone level 51 or higher. </span></li><li><span style="color: #00ccff;">The Green Tower Guardian will damage anyone level 71 or higher. </span></li><li><span style="color: #00ccff;">The Red Tower Guardian is attackable by all level ranges. </span></li><li><span style="color: #00ccff;">The White Tower Guardian will be immune until all other guardians at that tower are defeated. </span></li><li><span style="color: #00ccff;">Destroying the White Tower Guardian destroys that tower.</span></li></ul></li><li><span style="color: #00ccff;">If all four Towers are destroyed, the invaders are victorious!</span></li></ul></li><li><span style="color: #00ccff;">Event (Defense) </span><ul><li><span style="color: #00ccff;">The battles favors the defending team Evil (Commonlands) or Good (Antonica). </span></li><li><span style="color: #00ccff;">The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.</span></li></ul></li></ul><p><span style="color: #ff0000;"><span style="text-decoration: underline;">Feedback:  After having participated myself here's some feedback</span></span></p><p>- Possibly impliment a quest type system or something that makes you have to accept participation in the current event, this will stop the free-loafers from just parking their toons overnight in either zone to gain the free tokens/status/gold.</p><p>- On that same note, maybe take away the immunity areas in both zones to again stop the free-loafers from just sitting there and collecting tokens/status/gold</p><p>-To be quite honest, this should have maybe been made into it's own zone, maybe a cross zone between EL & Zek since it's lvls 30+, why have it in a T2 zone?  Anway, in it's own zone with a defining line to split factions, each side having several defensive towers and a fort or castle to defend. The objective to be to defend your towers & fortresses, while also assaulting to conquer theirs. AION has a decent example of this in their "Abyss". And like AION have a short time buff occur when a tower is taken over, or something like that.</p><p>-It appears the token reward has been reduced to 5 tokens for a loss and 15 tokens for a win, this was a good change IMO. The pvp gear is already priced low, so the initial rewards were a little overboard. (maybe still 15 tokens might be a little much, but oh well)</p><p>-Overall this is a great idea, just needs a little tweaking...hopefully this will bring people back to red servers and bring some new blood now that blue servers had a small taste of pvp via BG's. I know they're loving it, even though it's not like real PVP =P</p>

KnightsShadow
05-09-2010, 08:49 PM
<p>I agree with Vegeeta, some thought needs to be put in to lessen the onslaught of freeloaders out there.  Those zones are pretty large, so finding an afk'er would be difficult.  After stepping into Ant or CL for the first time after test launched warfields I was utterly confused.  I suggest, perhaps, a status window or such so that finding out how much time is left and what towers are left might make things a tad easier. </p><p>I was a little shocked to find that simply being in the zone at the completion of the challenge awarded me the tokens and status.  Perhaps place a quest giver for the challeges in the Qeynos Harbor (and its counterpart in FP)?  It is, afterall, easily accessible by both T2 zones and vice versa.</p><p>I rather like this idea and am excited for warfields to go live.</p>

Vegeeta
05-09-2010, 09:41 PM
<p>As I'm playing and talking to others about it I am coming up with more concerns.</p><p>- So, being on Vox I don't know if our population will supply enough people at the correct levels. I noticed that if you're a lvl 90 and you attack one of the level 70 guardians, you get hit back for 60% of your life....good idea otherwise the 90's would just go wipe everything out, but now that means that we have to have several people in the various tiers, which is going to be rough at first...unless we can mentor and attack them? I know once people get into it, it's gonna take off but to start, there's gonna be some rough times.</p><p>Also noted on the guardians example lvl 30, it says if higher then lvl 31, attacks reflected at 60% of life...that means only level 30 & 31's can attack it and since the event is for lvls 30+ that doesn't give any opportunity for level increase, maybe adjust those to 35 for example instead of 31, at least that way you can still level and use MC gear.</p>

NightSDtrider
05-10-2010, 07:32 AM
<p>Are there any reasons <em>not</em> to have it in ant and cl?</p><p>It's meant to be each city defending itself from the others, so having it in ant and cl makes sense. Also they're good zones for it; less laggy than zek/el and all the mobs are non aggro to lvl 31+ so won't bother people.</p>

Sigtyr
05-10-2010, 09:43 AM
<p>The big problem is that there is almost no people testing the warfields on test copy, I have sat and got free tokens several times without seeing any enemies so if the warfields works or not may be unknown. I think the damamge reflected back is excessive but if you have a full group it may work. The tents (towers but they look like tents) are to puny it looks a bit cheap, it may be fun it may not.</p>

KnightsShadow
05-10-2010, 01:31 PM
<p>I actually like the idea of having the warfields in CL and Ant.  The wide open spaces and ease in traveling to and fro make it appealing.</p><p>I, too, didnt see a soul when checking it out on test copy.  This, though, may be due to the fact that its a pvp server implementation only.  In addition to wanting to test the New Halas content out, it just may be sparse for testers.  I know that the people I have talked to on live servers are interested in seeing it go live.  Most would rather see that kind of challenge than dumbed down pve/pvp challenges with little to no pvp benefit.</p><p>As far as the towers, I attempted the tower near the NQ gate as a lvl 90 Inquisitor and nearly defeated it solo.  I agree that the damage is a little excessive, but providing the right groups attempt it (at 90) its definately do-able.  Any groups lower than 90 might not provide much in way of a contribution toward victory, but at least they can still participate for reward (and maybe even see a little pvp action in the process). </p><p>What of this?</p><p>If you are lvl 31-50</p><p>          -attack the 30 guardian your damage taken would be 1% with no dps benefit.</p><p>          -attack the 50 guardian your damage taken would be 1% but you receive 25% CA/spell/dps benefit for a short duration.</p><p>          -attack the 70 guardian your damage taken would be 1% but you receive 50% CA/spell/dps benefit for a short duration.         </p><p>          -attack the 90 guardian your damage taken would be 1% but you receive a 75% CA/spell/dps benefit for a short duration.</p><p>If you are lvl 51-70</p><p>          -attack the 30 guardian your damage taken would be 21% with no dps benefit.</p><p>          -attack the 50 guardian your damage taken would be 21% with no dps benefit.</p><p>          -attack the 70 guardian your damage taken would be 21% but you receive 25% CA/spell/dps benefit for a short duration.</p><p>           -attack the 90 guardian your damage taken would be 21% but you receive 50% CA/spell/dps benefit for a short duration.</p><p>If you are lvl 71-80</p><p>          -attack the 30 guardian your damage taken would be 41% with no dps benefit.</p><p>          -attack the 50 guardian your damage taken would be 41% with no dps benefit.</p><p>          -attack the 70 guardian your damage taken would be 41% with no dps benefit.</p><p>          -attack the 90 guardian your damage taken would be 41% but you receive 25% CA/spell/dps benefit for a short duration.</p><p>If you are 81-90 your damage taken at all lvls of guardians would be 60% with no dps benefit.</p><p>I am sure you get the idea, but that might provide a more level and attractive challenge for all levels.  Just a thought. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ksaun
05-10-2010, 02:01 PM
<p>I checked it out and from what I could tell if you are not above level 10 you don't get anything from being in the zone or at the tower.</p><p>At level 20 all you have to do is show up to defend the tower in Ant (which I never did see drawn, just the statues) and you get credit. It doesn't matter if your dead or not, when the time is up you get tokens, status, gold and you don't have to do anything to get it. I haven't checked range to see if you have to actually be near the tower to get credit.</p><p>The zone messages that come up that say you have to defend the onslaught (which I never saw another soul) should be put in the chat window or have some other indicator saying that the event is even active and how long is remaining.</p><p>As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.</p><p>I would like to see it moved away from the city gates a bit further or at least away from the revive points or its going to be nothing but a zergfest. Put them out in the center of the zones and disable revive points close to them or put them in EL and Ferrott.</p><p>That's just my opinion though.</p>

Vegeeta
05-10-2010, 07:36 PM
<p><span style="color: #ff0000;">Great Post KnightsShadow....thanks for the info!!!</span></p><p><span style="color: #00ffff;">""As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.""</span></p><p><span style="color: #ffffff;">I agree 100% about the level range, I think it is possible for a twinked level 70 to kill a non-twinked 80 (I've done it several times)<span>, but at level 10 to try to solo a level 20 would be tough. I always thought in T2 they should keep the pvp range to 2 levels, afterall they are trying to protect new players and that's one </span></span></p><p><strong>LEVEL RANGE FOR WARFIELDS?</strong> But I could have sworn that I saw somewhere that you had to be level 30 to participate in warfields? Maybe I was on everCRACK.</p><p><strong>A QUEST TO RECEIVE TOKENS:</strong> Well to have some kind of quest that you have to get to participate would solve both problems (meaning the moochers and the lowbies getting credit) I do think you should not be able to participate if you're less then 20, are we not trying to keep the level 10's from a ghank fest?</p><p><strong>UNIVERSAL TOKENS:</strong> Also, I dont know how I feel about the whole token change yet...I forsee what we had 3 years ago, the vets making twinked out level 12's and ghanking all the newbs, except this time it will be to get their end game toons tokens. Even in these low population times you could rack up a couple hundred tokens ghanking newbs all day at 5 tokens per writ..hmmm too easy. To me that's an exploit of sorts...I can take my level 12 and find tons of people to kill so I can gear up my level 90...which now pvp is <strong>mostly</strong> non-exsistant due to BG's</p><p><strong>TOWERS IN WARFIELDS:</strong> Yeah the tents look like crap...why re-invent the wheel?  You already have towers in Ant and CL just use the same model and change their color or something like that. In Antonica the tent at Ngate doesn't even show up for me, the guardians are just there in a circle...I did not find the others, but didn't really bother looking.</p><p><strong>LOCATION OF WARFIELDS:</strong> Yeah I guess EL & Zek would not be good cause of aggro. I'm not saying Ant & CL are bad spots, I just could have sworn it said level 30+ somewhere so didn't make sense to me about it being T2, I do like it being in a non-laggy zone though!!!!   I still think it should be in it's own zone. When I played AION for about two months I did not like their pvp system, you can be lvl 20 and level 50's are ghanking you...but I did like the concept they had with the abyss pvp, just everytime I was in there I was thinking this should be in EQII =P</p><p>Note: I'll try to PM one of the dev's to see if I can get them to see what we're saying here... Thanks for the info and feedback! Looks' like there's only a few of us testing and putting thought into warfields...I love the general idea of it <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p>

Ksaun
05-10-2010, 08:19 PM
<p>I think Warhammer had a good thing with the way their open-world pvp was set up and the certain areas they had designated for fighting in, good vs evil and such, but it was a certain area in a zone that it was enabled before you were flagged, and at even at level 1 you were auto buffed to stats of a lvl 11 to compete you didnt have alot of spells, but you had comparable health at least, and those out of tier in the area were turned into chickens (literally) and were about as helpless as someone mentoring in this game. I kinda liked that setup, but I like a lot of what Eq2 has for open world pvp as well so your not turned into a chicken and allowed to fight in all the open world areas within certain level ranges. Personally I never understood the low tier ranges being four instead of two but I guess it gives you a chance to gank lowbies.</p><p>BG's, or instance pvp, I have seen it described as pvp in a can, is not really my thing because your pretty much using the famous SOE RNG for group makeup and if I am going to attack someone I am going to do it with the intentions of killing them, not get in a group with other players I don't know who could care less if we win or loose they just want the tokens. We all play for different reasons guess.</p><p>I look forward to the warfield system being put in place but I do see a lot of potential for exploiting them the way they are now.</p><p>Also if the timers could be set to 1 hour instead of 2 between tower spawns it would be much better imo.</p>

TniEradani
05-12-2010, 01:20 AM
<p>first time i tried atking a guardian, it was with a 23 and she got slaughtered by the 30 guardian.</p><p>yesterday, we killed the 90 guardian with 3 80s and it took a very long time but i don't recall exactly how long</p><p>today, i killed the 70 guardian with a 70 zerker in 13 minutes</p><p>went and got my 57 warden who was camped there and got slaughtered by the 50 guardian. and then tried the 30 guardian who also slaughtered her. lay around for a bit and got my 5 free tokens.</p><p>a) these guys are seriously underconned - they're only ^^ Heroics !!</p><p>b) there's a very small lvl range window for being effective against a guardian</p><p>- 30 guardian: 30-31 by definiton</p><p>- 50 guardian: 40-51</p><p>- 70 guardian: 60-71</p><p>- 90 guardian: 80-90, possibly 75-90</p><p>c) the buildings do look horribly out of place - something more zone appropriate would be much better</p><p>d) these wargames as so impossible that nobody is every going to bother, it's just going to be an SS zergfest around the guardians and you get 5 or 15 free tokens depending on your faction and the zone you're fighting in atm.</p><p>Which leads me to --- why not just make up some story and randomly spawn, for instance, black or white tents with guardians around SS which is where the zergest is used to taking place anyways. Making CL and Ant into 10 lvl pvp zones is going to severely affect the gameplay of anyone who wants to do T2 quests in these zones (last time I checked my journal I had over 70 quests done in each of these zones - that doesn't include all the dropped AA giving Far Seas Reqs for BB, WC, and FG) and anyone who actually enjoys random open world pvp.</p><p>If you really think this is going to be so fun - PLEASE COME TO TESTCOPY AND HELP TEST IT !!!!!</p><p>- in your eq2 folder, there's a folder called TestServer. In this folder is a file called TestServerHelp.txt which tells you exactly which files to copy there to be able to run on testcopy.</p><p>- in the meantime, log into a few toons of various lvls and type /testcopy add</p><p>- when your TestServer folder is copied, log in and update - this takes about 30 minutes</p><p>- create a toon on testcopy - you need to have 1 toon there for /testcopy to work</p><p>- in the morning, your copied toons will be ready on testcopy</p><p>- you take with you: your inventory, personal bank, house, house vault, broker, mail. Your shared bank does NOT go with you so move stuff to your inventory slots till you've gotten copied.</p><p>- if you are a guild leader, your guild and guild bank will go with you, but not your guild hall. there are NO status items on the broker on testcopy - if you want any, bring your own</p><p>- plz do not buff all your toons to 80 as various lvls are needed to test this.</p><p>- make sure you /bug every bug you find with good descriptions</p><p>- make sure you /feedback what you think of this</p>

Brigh
05-12-2010, 04:34 AM
<p>The afk rewarding definitely has to go.</p><p>I went afk on Antonica dock, in immunity, and received 15 tokens for doing nothing.</p><p>Speaking of lack of work, why the codling (sp?) of babies, giving people rewards for losing in BG and now warfields?</p>

KnightsShadow
05-12-2010, 11:30 AM
<p>I could be mistaken, but it appeared as though the guardians have to be taken out in succession.  When I killed the 30, then the 50, then the 70, I did so all solo.  Keep in mind, though, that I tested it with a lvl 90 inquisitor wearing raid gear.  I ran out of time before I was able to kill the 90.  It appeared that each guardian had some degree of immunity or toughness added if the other guardians lower than it was not killed first.  I will go back and retest to see if I can verify.</p><p>I do think these events will be fun, just need more tweaking.  I think the lvl increase in Ant and CL should be quest driven and not affect regular questers in zone.  I have no idea how that could be implemented, but increasing it would open up a whole can of worms that they adjusted the lvl difference for in the first place.</p>

Brigh
05-12-2010, 02:19 PM
<p>I also think the buildings look a bit horrid/odd/out of place.</p><p>Move them away from the dock/gates areas. There are towers standing around farther away from the city in Antonica for a reason, as a warning/defense/safe-haven.</p>

Olihin
05-14-2010, 02:23 PM
<p>Thank you all for the great feedback. </p><p>We will be doing more tweaks once live and we have more people. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Neskonlith
05-14-2010, 03:13 PM
<p><cite>Brigh wrote:</cite></p><blockquote><p>The afk rewarding definitely has to go.</p><p>I went afk on Antonica dock, in immunity, and received 15 tokens for doing nothing.</p><p>Speaking of lack of work, why the codling (sp?) of babies, giving people rewards for losing in BG and now warfields?</p></blockquote><p><span style="color: #ff0000;">Likely because the majority of casual-pvp players cannot be bothered to come out and play with the hardcores without being given more incentive to make it interesting.</span></p><p><span style="color: #ff0000;">Hardcores always trivialize contests that are scaled towards casuals, and hardcores always complain about how boring it all is... yet you need casuals to come out or open-pvp will remain dead.</span></p><p><span style="color: #ff0000;">There are not enough hardcores to sustain a hardcore pvp playstyle.</span></p><p><span style="color: #ff0000;">The Token credits would work better if they were for being within a distance of the towers, not zw for dock leeching, so players will at least be forced to leave immunity to get their freebie Tokens.</span></p>

Nark
05-14-2010, 03:21 PM
<p>There are some issues that I have experienced with not receiving tokens for participating.  I have only received tokens one time out of the 7-8 times I have participated in the warfields.  The one time i ded get a reward was when I stood there and did nothing.  I am a lvl 30 SK and I just watched as 6 lvl 90s killed the guardians.  I got the 5 tokens for defeat.  The other times I have attacked the guardians in Antonica for 25-30 minutes straight and got nothing.  Has anyone else experienced this or am I doing something wrong?</p>