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View Full Version : Improving BG Interface Ideas


snowli
05-05-2010, 10:45 AM
<ol><li>I think it would be helpful if the names of group members had a slightly different colour shade to names of friendly raid members</li><li>same with the dots on the minimap, slightly different shade for group v. raid</li><li>I'd like it if BG kept my custom keymapping, and didn't reset every so often to default (yes I have a /load_keymaps macro)</li><li>Selecting someone far away from you, in your group/raid, should give a much more responsive visual indicator of where they are, I've seen this done well with 3D arrows that give an instant sense of heading and rough distance (via size/shape) in other games.</li><li>click to cure shouldn't break as soon as one enters a BG</li><li>Q-ing should give an indicator of how many people are Qing for what types of games (maybe volume I know soe is very tight with actual numbers) this is especially interesting for lower pop servers and lower pop times.</li><li>Q-ing should give you on/off boxes, so you can Q for anything, or turn on Q for gears and ganak for example without turning on Q for den.</li><li>I don't know why the implied target doesn't work in BG, this would be extermely useful.</li></ol>

Valind
05-05-2010, 11:34 AM
<p>Implied targetting DOES work in PvP, you just can't see what your enemy is targetting. This makes it much harder to work out who the enemy's MA is and take him out. You can get around this by using an /assist macro though.</p><p>Agree or don't care about the rest. Good post.</p>