Log in

View Full Version : Reaver % Heal No Longer Capped


Maikeruu
05-01-2010, 04:36 PM
<p>While this is truly entertaining and makes the Intelligence line useful again, I somehow doubt it is intended for Reaver to heal 100% as it now does on Test.  I confirmed that it isn't just a display issue as Reaver's Mania was healing me for 16,000+ when I let myself get low enough.</p>

Masuma
05-01-2010, 05:23 PM
<p>lol finally some SK loving :p</p>

Gungo
05-01-2010, 09:15 PM
<p>The devs need to remove ALL % based heals and damage abilities to be honest from benefiting from potency, ability mod, and criticals/crit bonus. They are all overpowered and a 30-40% death save should NOT complete heal. </p><p>These effects already have a built in scaling mechanic. The fact that crit bonus and potency are uncapped require these abilites to be fixed. </p>

EndevorX
05-01-2010, 11:48 PM
<p><cite>Maikeruu wrote:</cite></p><blockquote><p>While this is truly entertaining and makes the Intelligence line useful again, I somehow doubt it is intended for Reaver to heal 100% as it now does on Test.  I confirmed that it isn't just a display issue as Reaver's Mania was healing me for 16,000+ when I let myself get low enough.</p></blockquote><p><span style="color: #ff6600;">Uh, I have a Shadowknight on Test Copy with 10 points into the heal modifier in Intelligence line and it does NOT heal 100% like you're claiming.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Screenshots are required, or you're bluffing.</span></p>

Davngr1
05-02-2010, 12:07 AM
<p>tbh..   you play an SK, you heal your self with lifetaps it's what you do.      sure you can pretty much keep your self alive against a 5+ mobs with lifetaps but once you end up going against a single target it's a different story.</p><p>  btw screen shots or at least parses would help.</p>

Maikeruu
05-02-2010, 09:38 AM
<p>Sigh.  Like I have some reason to lie about this?  Anyway, here's the screenshot of the spell and an example of the healing it is doing:</p><p><img src="http://i44.photobucket.com/albums/f41/penguinlad92/healed.jpg" width="799" height="368" /></p><p>This does take a bit more doing than just throwing points into Mercy as I also have high enough strength to cause the percentage go over one-hundred</p>

psisto
05-02-2010, 10:13 AM
<p>yeah I think that is slightly OP and broken. Reaver should always heal a fixed 5% unless modified directly via a focus item or AA in my opinion. Definitely shouldnt be a 102% heal on every spell cast. I can just see this leading to people soloing raid content with heals like that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> - at least the tank & spank fights, unless they run out of power. they sure wont run out of health though</p>

bRz
05-03-2010, 12:38 PM
<p>As a concerned citizen for balance (in pvp) I am officially bumping this thread in hopes it catches the attention of soe.</p>

Dareena
05-03-2010, 12:40 PM
<p><cite>bRz wrote:</cite></p><blockquote><p>As a concerned citizen for balance (in pvp) I am officially bumping this thread in hopes it catches the attention of soe.</p></blockquote><p>Why are you concerned?  Aren't we still playing in The Shadowknight Oddessy expansion?</p>

Masuma
05-04-2010, 08:16 AM
<p>I was just on test and played my SK, couldnt verify this problem.</p><p>My test SK is an old copy, only lvl 86 and has almost no potency gear.</p>

JoarAddam
05-04-2010, 09:43 AM
<p>pshaw, they're going to let it go live and then ban you for soloing VP.</p>

boomerponc
05-04-2010, 11:54 AM
<p>Please revert reaver back to 2% heal per spell, it's already overpowered even like that. Shadowknights are still in need of a massive nerf regardless of how overpowered this spell is.</p>

psisto
05-04-2010, 01:20 PM
<p><cite>Jarey@Nagafen wrote:</cite></p><blockquote><p>Please revert reaver back to 2% heal per spell, it's already overpowered even like that. Shadowknights are still in need of a massive nerf regardless of how overpowered this spell is.</p></blockquote><p>While I can see that SKs are pretty powerful, I hope the nerfs will be within reason, and dont axe the solability of them entirely. Would hate to see the class being reduced to another plate tank who needs raid gear to solo anything past a ^ enemy, or a healer by his side at all times.</p>

Aule
05-04-2010, 02:08 PM
Odd, I was totally expecting to see a post from Bruenor defending this "change" saying that it was needed to bring Sk's back in line with the other fighters, all of whom are overpowered compared to Sk's now.

Maikeruu
05-04-2010, 04:06 PM
<p>Please stop with the "nerf Shadowknight" stuff as that gets threads locked and has nothing to do with a bug on test that isn't live. </p>

Xill
05-04-2010, 04:10 PM
<p><cite>Aule@Guk wrote:</cite></p><blockquote>Odd, I was totally expecting to see a post from Bruenor defending this "change" saying that it was needed to bring Sk's back in line with the other fighters, all of whom are overpowered compared to Sk's now.</blockquote><p>Im sure he is too busy cleaning up after himself when he saw that...</p>