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View Full Version : Further Enhancements to Wardens pls


Lanwyllyn
05-01-2010, 03:48 PM
<p>So far with the changes done I've been pleased. However, i think there are a few more changes in my class that I'd like to see.</p><p>Most say that wardens dont really "offer" anything to the group..as far as buffs/utility and i have to agree.  Having said that..id love for our instinct buff  to be turned in to a group wide buff...or a 45 second group temp buff..something similar to inquisitors.  Would be nice if our spores had some kind of dmg redux on it as well.   Also, our tree and fairy...id like to see a much bigger heal amout from them especially the "big heal" that the fairy gives when it dies.  I remember someone saying that when the tree is killed..it should leave a ward on the group...i think thats a pretty good idea.</p><p>I think I'd would be cool if we could get a healing version of the necro's Accelerated Decay.  Maybe a temp clicky? for 30 seconds all healing spells tick nearly instantly...compensated by increased power cost? or self inflicted dmg each time we cast?</p><p>what do you guys think?</p>

Hene
05-01-2010, 09:19 PM
<p><cite>Scooterpie wrote:</cite></p><blockquote><p>So far with the changes done I've been pleased. However, i think there are a few more changes in my class that I'd like to see.</p><p>Most say that wardens dont really "offer" anything to the group..as far as buffs/utility and i have to agree.  Having said that..id love for our instinct buff  to be turned in to a group wide buff...or a 45 second group temp buff..something similar to inquisitors.  Would be nice if our spores had some kind of dmg redux on it as well.   Also, our tree and fairy...id like to see a much bigger heal amout from them especially the "big heal" that the fairy gives when it dies.  I remember someone saying that when the tree is killed..it should leave a ward on the group...i think thats a pretty good idea.</p><p>I think I'd would be cool if we could get a healing version of the necro's Accelerated Decay.  Maybe a temp clicky? for 30 seconds all healing spells tick nearly instantly...compensated by increased power cost? or self inflicted dmg each time we cast?</p><p>what do you guys think?</p></blockquote><p>Are you wanting to add more for raid desireability?</p><p>Adding more heal capabilities to wardens will do nothing for raid desirability, whatsoever.  I do have to say that their passive buffs are very nice for a scout group or even mage group: over 3000 HP to a couple of ppl and 1.5k to the rest, +1k physical resist, 100+ agi and wis to group, thorn coat is meh, but instinct is VERY nice for a scout or tank (or even melee-dps healer), sand storm is nice sometimes, and tons of ele mitigation.  Some of those buffs are only moderate in situations, but overall I think their buffs are really nice (and they can bring some even nicer DPS if their slapped in a DPS group!)</p>

Lanwyllyn
05-01-2010, 09:47 PM
<p>yes, sorry for not specifying...more raid desirability.</p><p>I still stand firm for the requested heal capabilities for wardens. </p><p>In my opinion the physical resist and the bonus to wis and agi is lackluster at best...as most are at or above cap from the the gear alone...granted...the stated buffs above, i rather have that than none at all.  sandstorm, as you say and are correct, is nice sometimes...but it could be better if they increase the chance at which it procs and how much aggro/deaggro it gives.</p><p>but yes, they way they have improved instinct is fantastic...now only if it can be extended groupwide.</p><p>often i am in a melee heavy group in raids..and my instict and bat gets thrown either on the assassin or brigand..but im sure every other melee'r in that group, including the tank, would appreciate the buff as well as the hate management it provides.</p><p>I make these claims only based on what ive seen furys can do.  Wardens are supposed to be the druids that lean towards more healing ability as opposed to furys..who have more dps viability.  From the parses and their abilities...seems the can do them both better than the warden.  and no..i wont betray lol</p>

Hene
05-01-2010, 11:06 PM
<p>So why is it that you want more healing capabilities for wardens? The only thing wardens lack, heal wise, is damage prevention.  Their health replenishment abilities are unmatched by any other class, period.  I do not know why you think furies are better at healing than wardens; while furies can solo heal their group through a lot of raid content, an equivalently geared warden will hands down be able to solo heal their group through (and beyond) the same content.</p><p>A fury can maintain better DPS because they don't need to be in melee range to get a lot out of their spells, and as you most likely know, furies are far more ranged-spell-casting oriented than wardens who favor melee combat</p>

Lanwyllyn
05-02-2010, 01:51 PM
<p>Im not asking for more capabilities per se..im asking primarily that wardens be granted more utilites for raids...the instinct into a group buff is my main concern.</p><p>yep, i can solo heal my group just as well as any other healers...but other healers offer alot more to the group...</p>

Tehom
05-03-2010, 04:10 AM
<p>I don't really think instinct as a group buff is all that unreasonable, myself. It's worth mentioning that the lifting of the crit mit cap will greatly benefit wardens due to their crit mit buff - that's a pretty big deal, in my opinion. I don't think we'll be able to negate out crits completely on most hard modes even with procs like critical aegis, so it'll be really strong.</p>

Hene
05-03-2010, 01:56 PM
<p><cite>Scooterpie wrote:</cite></p><blockquote><p>Im not asking for more capabilities per se..im asking primarily that wardens be granted more utilites for raids...the instinct into a group buff is my main concern.</p></blockquote><p>That is not what this sounded like</p><p><cite>Scooterpie wrote:</cite></p><blockquote><p>I still stand firm for the requested heal capabilities for wardens.</p><p>...</p><p>I make these claims only based on what ive seen furys can do.  Wardens are supposed to be the druids that lean towards more healing ability as opposed to furys..who have more dps viability.  From the parses and their abilities...seems the can do them both better than the warden.  and no..i wont betray lol</p></blockquote><p>And the reason wardens have fewer buffs than clerics or shamans, is that those classes are primarily based around buffing and debuffing (as well as healing).  Whereas druids are based primarily around DPSing (and healing and buffing a bit).</p><p>Shaman and clerics derive a lot of their usefulness from buffs and debuffs while wardens get most of theirs from DPSing, and unmatched AE healing ability (as well as the best <em>sustained </em>healing ability)</p>

Lanwyllyn
05-03-2010, 02:59 PM
<p>You are correct.  Wardens can sustain heals longer than any other class. Example - if you compress all the ticks from our single target regen (photosynthesis)your looking at a minimum of a 20k heal, but often it never gets used. however, from my experiences in high end raiding, that is not the thought process of most raid leaders.  Again, they are looking for what benefits can a particular heal class bring to the group aside from the obvious.</p><p>With all the changes that have been made (consolidation of crits, crit bonus, potency) its safe to say that that all healers can match druids in dps...and possibly surpass them.  As a matter of fact..there is a shaman in my guild that blows me out of the water both in heals and in dps in addition to solo healing his group.</p><p>I agree that it isnt all unreasonable to ask for instinct to be cast group wide...heck id even welcome a raid adorn that would allow just that.</p><p>Ok, you can leave the heals the way it is...leave all the buffs the way it is EXCEPT instinct...just make that a group buff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Oakum
05-03-2010, 03:15 PM
<p><cite>Hene wrote:</cite></p><blockquote><p><cite>Scooterpie wrote:</cite></p><blockquote><p>Im not asking for more capabilities per se..im asking primarily that wardens be granted more utilites for raids...the instinct into a group buff is my main concern.</p></blockquote><p>That is not what this sounded like</p><p><cite>Scooterpie wrote:</cite></p><blockquote><p>I still stand firm for the requested heal capabilities for wardens.</p><p>...</p><p>I make these claims only based on what ive seen furys can do.  Wardens are supposed to be the druids that lean towards more healing ability as opposed to furys..who have more dps viability.  From the parses and their abilities...seems the can do them both better than the warden.  and no..i wont betray lol</p></blockquote><p>And the reason wardens have fewer buffs than clerics or shamans, is that those classes are primarily based around buffing and debuffing (as well as healing).  Whereas druids are based primarily around DPSing (and healing and buffing a bit).</p><p>Shaman and clerics derive a lot of their usefulness from buffs and debuffs while wardens get most of theirs from DPSing, and unmatched AE healing ability (as well as the best <em>sustained </em>healing ability)</p></blockquote><p>I agree with both parties in part. The wardens are fine for healing. Raid utility has not really been fixed though even though all healers now provide a relatively equal HP to their groups. Instinct group wide would be a big help. The problem with it single target is that the warden needs it to dps and proc heals ect on orange mobs (to hit the mobs) but the tank needs it for extra aggro generation from his dps and damage proc's give him sometimes too. Especially if you specced the hate/dehate aa to it.</p><p>Sandstorm is only up 30 seconds every 2 minutes and the helpful parts of it are RNG based. Both the hate/dehate because its a proc and the shield block/deflection since not all classes get those abilities especialy mages who do not use shields of course.</p><p>In a group its okay if the tank is an ae tank hitting lots of mobs and is more likely to proc it but for a gaurd, monk ect its just not as good. It is now not much good for BG's too with the change and singe PVP armor is better then legendary armor for druids, most druids are going for it unless they are raiding all the mobs to get full PVE fabled sets.</p><p> I wish they would put the knockdown proc back on and increase the duration of it to closer to what it was before the nerf/changes to it. I still think that the defense buff was more useful then shield block/deflection/parry. After all, which is better, 29 defense which is good against everything or shield block which is only good if you have one or can parry/deflect.</p><p>In battlegrounds I/my group dont seem to be any better off with it on then off and I use a shield there.</p><p>I dont know if most priest realize it went from being a 3 minute with a 1.5 min recast to a 30 second with a 2 minute recast. Unless my memory is playing tricks on me, lol. It was also just a heroic and less proc chance for knockdown on anything hitting the wardens group along with teh 29 defense.</p>

Lanwyllyn
05-03-2010, 06:45 PM
<p>I really do hope a dev takes this into serious consideration</p>

EQPrime
05-04-2010, 02:13 PM
<p><cite>Oakum wrote:</cite></p><blockquote><p> I wish they would put the knockdown proc back on and increase the duration of it to closer to what it was before the nerf/changes to it. I still think that the defense buff was more useful then shield block/deflection/parry. After all, which is better, 29 defense which is good against everything or shield block which is only good if you have one or can parry/deflect.</p><p>In battlegrounds I/my group dont seem to be any better off with it on then off and I use a shield there.</p><p>I dont know if most priest realize it went from being a 3 minute with a 1.5 min recast to a 30 second with a 2 minute recast. Unless my memory is playing tricks on me, lol. It was also just a heroic and less proc chance for knockdown on anything hitting the wardens group along with teh 29 defense.</p></blockquote><p>It was useless before.  In a raid setting adding 29 defense isn't going to help anyone.  In its old form it wasn't worth casting.</p>

Lanwyllyn
05-04-2010, 03:10 PM
<p>Sandstorm is ok in some situations...during group zones when the tank decides to pull massive amounts of mobs, like the first 2 names in cella...the hate gain of sandstorm really stands out.  according to the parse, sandstorm counted for 41% of the tanks hate gain. </p><p>as far as the dehate..im not sure how many hits a squishy can tank before sandstorms dehate becomes apparent</p>

Lanwyllyn
05-04-2010, 03:11 PM
<p>Sandstorm is ok in some situations...during group zones when the tank decides to pull massive amounts of mobs, like the first 2 names in cella...the hate gain of sandstorm really stands out.  according to the parse, sandstorm counted for 41% of the tanks hate gain. </p><p>as far as the dehate..im not sure how many hits a squishy can tank before sandstorms dehate becomes apparent</p>

Carthr
05-06-2010, 11:08 AM
<p><cite>Scooterpie wrote:</cite></p><blockquote><p>In my opinion the physical resist and the bonus to wis and agi is lackluster at best...as most are at or above cap from the the gear alone...</p></blockquote><p>There is no cap...</p>

Oakum
06-07-2010, 09:29 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Oakum wrote:</cite></p><blockquote><p> I wish they would put the knockdown proc back on and increase the duration of it to closer to what it was before the nerf/changes to it. I still think that the defense buff was more useful then shield block/deflection/parry. After all, which is better, 29 defense which is good against everything or shield block which is only good if you have one or can parry/deflect.</p><p>In battlegrounds I/my group dont seem to be any better off with it on then off and I use a shield there.</p><p>I dont know if most priest realize it went from being a 3 minute with a 1.5 min recast to a 30 second with a 2 minute recast. Unless my memory is playing tricks on me, lol. It was also just a heroic and less proc chance for knockdown on anything hitting the wardens group along with teh 29 defense.</p></blockquote><p>It was useless before.  In a raid setting adding 29 defense isn't going to help anyone.  In its old form it wasn't worth casting.</p></blockquote><p>Actually, it did help an under geared tank/off tank from my experience having it and it helped the group with aoes also. For a while I thought like you did and while for a well geared tank, the 29 defense didnt help much, the coercer/dirge/defiler/templer seemed to take less aoe damage with the higher defense. Rmember that there is more to a group then the tank with max defense already.</p><p>Not that it matters now since it is gone, lol.</p>

gita
08-09-2010, 11:51 AM
<p>wardens (and furys) need better or more buffs to get balance vs other priests</p><p>Just Instinc from warden and primal fury from furys changing from single target to group will do.</p><p>yeah i am dreaming <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>