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View Full Version : Warfield Frequency/Popularity - Invigorating Enough to Offset Battlegrounds?


EndevorX
04-30-2010, 10:47 PM
<p><cite>Test Update Notes:</cite></p><blockquote><p>PvP WARFIELDS</p> <p> Antonica and Commonlands have once again become hotbeds of conflict!    Will your lands be overrun or will your forces prevail against the siege?</p> <p>·  Warfields are Good vs. Evil faction based. </p> <p>·  Rewards will be Discord Tokens with a higher quantity to the winning team. </p> <p><span style="color: #ff0000;">·  The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.</span></p> <p>·  The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.</p> <p>Event (Offense)</p> <p>·  Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.</p> <p>·  At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders.</p> <p>·  The Tower Guardians are protected by powerful magic but are vulnerable to players of certain levels. </p> <p>o        The Purple Tower Guardian will damage anyone level 31 or higher.</p> <p>o        The Blue Tower Guardian will damage anyone level 51 or higher.</p> <p>o        The Green Tower Guardian will damage anyone level 71 or higher.</p> <p>o        The Red Tower Guardian is attackable by all level ranges. </p> <p>o        The White Tower Guardian will be immune until all other guardians at that tower are defeated.  </p> <p>o        Destroying the White Tower Guardian destroys that tower.</p> <p>·  If all four Towers are destroyed, the invaders are victorious!</p> <p>Event (Defense)</p> <p>·  The battles favors the defending team Evil (Commonlands) or Good (Antonica).</p> <p>·  The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.</p></blockquote><p><span style="color: #ff6600;">As I see it, this 2 hr rate of cycling will be too infrequent to promote warfields as healthful invigoration to world PvP.</span></p><p><span style="color: #ff6600;">The rate of token gain and the expediency with which one can equip themselves in battlegrounds completely dwarves open world PvP.</span></p><p><span style="color: #ff6600;">If players are going to be reward with discord tokens for participating in these events, then ensuring they're more appetizing by making them available more often will work toward reviving the losses open world PvP has had, on terms of activity.</span></p><p><span><p><span style="color: #ff6600;">1.) Will the warfare event cycle every 2 hours starting at the end of the match, or from when it began?</span></p><p><span style="color: #ff6600;">2.) Every hour, can the ten minute waiting period should begin, alternating from Antonica and Commonlands?</span></p><p><span style="color: #ff6600;">Then, if defense wins at the end of 30 minutes, that still leaves TWENTY minutes for the opposing faction to reassemble as defense for their faction's Dlereian or Karanian overland zone (Commonlands or Antonica).</span></p><p><span style="color: #ff6600;">If offense is victorious, that still leaves up to 45 minutes for reorganizing as defense in the adjacent zone (possible if one faction is making a predominant stand over the other, unless these statues have great supplies of HP).</span></p><p><span style="color: #ff0000;">If there isn't a global menu that one can bring up to review timers for these events, then many people might just keep to their normal raid schedules and not bother as much as they would if these events occurred every hour on the hour.</span></p></span></p>