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kronas
04-28-2010, 03:05 AM
<p>Just checked out the guild hall in New Halas and gotta say I'm seriously disappointed.  You guy's made the rest of the houses look like no where else in the game yet made made the guild hall look just like the rest of the guild halls except for the front door and the door trim.  I know you guy's can do better then this.  We have our choise white walls or dark walls we would like something other then white or dark walls as a choise.</p>

JuliaGulia
04-28-2010, 03:18 AM
<p>I have to agree on this one. I was very excited about the new housing, even going as far as to betray a toon today so that she could live there. However my excitement led to instant disappointment upon walking into the guild hall. As I looked for my snow frosted windows I was greeted witht the same ole bland Qeynos Hall. Evn looking out the windows it appeared it was in outer space and not on a glacier. I had hoped to move into one of the guild halls here but seeing as it looks like all the rest I'm inclined not to.</p>

feldon30
04-28-2010, 03:51 AM
It's never been a secret that the Halas Guild Hall would be identical to the ones in the other 5 starting cities. Still it would have been nice to add frosting to the windows.

kronas
04-28-2010, 10:38 AM
<p>well I've now slept on this and though of something.  Here is a question to all the players out there that play eq2.  Sony you guy's did an outstanding job with the houses in New Halas I'm personally going to be moving atleast 3 toons there cause I like the looks of the new houses.  Players do spend alot of time in the guild halls or atleast the crafting players usually do.  Now for my question to all players.  Do you want a new look to the New Halas guild hall?  If we as players don't let Sony know what it is that we want to see in the game how are we ever expected to get what we want to see.  Please keep your post that you post here to the guild hall look in New Halas.</p>

Princess Ariel
04-28-2010, 12:22 PM
<p>YES...I want a new looking guild hall.  I want something that looks like the new housing, not the same old building. </p>

MCS-Apophis
04-28-2010, 12:25 PM
<p>Totally agree with this.</p><p>Take the 5 room halas house, add one room and call it the T1 guild hall.</p><p>We seriously want a guild hall of this design, its perfect.</p>

Branlach
04-28-2010, 12:30 PM
<p>Yes, I'm all for a different look for the Halas guild hall. The standard T1 hall looks completely out of place.</p>

Jesdyr
04-28-2010, 12:34 PM
<p>The reason Halas doesnt have it's own guildhall layout is because none of the other cities do.</p><p>If they made one for halas people would complain that kelethin,neriak and gorowyn reuse qeynos and freeport. If they then went and made new zones for those cities, I am sure someone would complain they liked it how it was.</p><p>The only thing they can do is continue with what they are currently doing.</p>

Cynith
04-28-2010, 12:36 PM
<p><cite>Branlach wrote:</cite></p><blockquote><p>Yes, I'm all for a different look for the Halas guild hall. The standard T1 hall looks completely out of place.</p></blockquote><p>It looks out of place in Kelethin too - as does the evil side hall in Gorowyn - Neriak is iffy but it's still dark and gloomy so it works, sort of.</p><p>I wish they had started making these unique to the cities they sit in. Hightly doubtful they will change now.</p><p>Maybe instead they should just add a T2 Hall option to all the cities, that match their surroundings.?</p>

Melanchol
04-28-2010, 12:38 PM
all you solve with this is an endless stream of complaints from neriak, kelethin, and gorowyn peeps. instead of giving a unique guild hall to halas, they just need to make more guildhalls. In the past I suggested modeling a guildhall off of Castle Mistmoore's architecture. Or using Cauldron Hollow, to have a rural guild hall. Or hell, just instance a few of the "neighborhoods" in qeynos and freeport for use by a guild. This provides endless opportunities for decorators, with individual houses, shops, outdoor areas and other ideal guild hall functionality. Not that the freeport neighborhoods are impressive.... but the qeynos ones are. Still... I'd love to have a Mistmoore style guild hall. Forget Halas, you guys set your demands too low. Give EVERYONE more options.

kronas
04-28-2010, 01:32 PM
<p>Well I look at it this way let's start with letting Sony know that we want more options within the game as far as guild halls and houses go.  We have to start somewhere and New Halas is the newest city that's coming to the game and hasn't been released yet so if we start here and say "hey guy's we would like to see other changes" then atleast we have our foots in the doors.</p>

JuliaGulia
04-28-2010, 02:05 PM
<p>One of the reasons I was so put off by the Halas guild halls is simply .. it's getting boring to choose white or grey. I have decorated numerous halls and I was really looking forward to the challenge of taking on this cabin type guild hall.  True other cities have had to go through the same thing, where the houses looked cool but then they slapped in the same old guild halls as usual.</p><p>That being said change is good. and if it's just one guild hall to start with then so be it. I cant imagine it would be that difficult programming wise to tack on another room to the 5 room house and make it into a Teir 1 guild hall in Halas.  Think about it... you're a barbarian who has been off in the brave new frontier slaying beasts and come to your guild hall and step inside to see baby blue floors and white walls?? yeah doesnt seem fitting does it? lol</p><p>But I am probably wasting my breathe. Soe has yet to really take ideas into consideration, hence the new xpac. It's boring, lacks luster and wasnt remotely as " exciting" as they were pushing it to be, Would be nice however if they actually listened to feedback for once and suprised us.</p>

Jesdyr
04-28-2010, 02:25 PM
<p><cite>Raevenesce@Antonia Bayle wrote:</cite></p><blockquote><p>I have decorated numerous halls and I was really looking forward to the challenge of taking on this cabin type guild hall. </p></blockquote><p>I dont know .. most of us just redo all the walls to fit whatever we want anyway. Sure it take alot of work and item count to reskin an entire zone, but it is possible. I would like to see more divider options and floor tiles. Maybe some new divider shapes that have better detailing.</p><p>The biggest problem I have with the new Halas housing is that the walls have way too many protrusions (beams and such) that will make it harder to change the feel. After actually touring them they feel a little small. I really don't like how broken up everything is. It will make it a pain to rework the structure.</p><p>I would like to point out I would much rather the Zone designers were working on new dungeon layouts than houses. There are way too many reused zones out there. It is nice to see some new designs every once in a while.</p>

Avianna
04-28-2010, 02:36 PM
<p>My 2copper....</p><p>Each of these starting cities are different classes and cultures and should be unique from one another. SOE would you like to look out your window of your old ford pickup on your way to work and see nothing but other old ford pickups? Sure it makes them easy to fix if they break down and you can paint it whatever color you want but it's still an old ford pickup same as everyone else.</p><p>So please show some lore and divirsity of culture by making each of the guild halls unique.</p><p>Now as players we have to understand that in order for them to do this it will prolly require them to shove all of our guild hall stuff into a moving box and that guild halls could go down for a few days to a week to impliment the changes. Are we as a player base willing to make that sacrifice to get the changes we want? -Discuss</p><p>-Avianna</p>

Jesdyr
04-28-2010, 02:43 PM
<p><cite>Avianna@Butcherblock wrote:</cite></p><blockquote><p> Are we as a player base willing to make that sacrifice to get the changes we want? -Discuss</p></blockquote><p>We are a small percentage of the player base and SOE knows that.</p><p>They could make this change .. post it on the MotD ingame .. post it on every forum here and send ingame mail to everyone and some people would still complain that their guildhall was changed with no warning.</p>

Kiara
04-28-2010, 02:48 PM
<p>The more important question is:  Are you as players willing to sacrifice the new content that we would have to put aside and not implement for unique guildhalls in each and every city.</p><p>It isn't that we don't WANT to do cool stuff like that, it's a matter of resources and priorities.</p><p>We made no secret of the fact that the guildhall access point in New Halas would not have new art and would link to the current standard T1 guildhall.</p><p>The disappointment is understandable and yes it would be super cool if each city had a unique look, but we have to weigh the cool factor of that against the importance and necessity of new content for updates and the coming expansion.</p>

Barx
04-28-2010, 02:49 PM
<p>Back when guild halls were only in Qeynos/FP, the choice offered was this:</p><p>You can either have T1 halls in the other cities and have them look like the regular Qey/FP halls, or don't have halls in those cities.</p><p>With Halas it's nothing new. The choice was never between "a T1 regular good/evil hall" or a "new T1 hall for that city," it was a T1 regular hall or no hall there at all. Sure, halls for the other cities would be nice, and would certainly be a nice future project, but it's not something to be expected yet. Halls are pretty darn big (even the T1s), making something like that takes a good bit of art time.</p>

Avianna
04-28-2010, 02:53 PM
<p>ohhh.. Good point Kiara <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

kronas
04-28-2010, 03:10 PM
<p>Well here's a comprise for you guy's then.  Come out with it as it is but change it in the near furture.  At the very least you guy's should see that there's a deffent interest in this by your players.  New content is awesome however if people would like change to the current content shouldn't that be looked at as well?</p>

JuliaGulia
04-28-2010, 03:13 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The more important question is:  Are you as players willing to sacrifice the new content that we would have to put aside and not implement for unique guildhalls in each and every city.</p><p>It isn't that we don't WANT to do cool stuff like that, it's a matter of resources and priorities.</p><p>We made no secret of the fact that the guildhall access point in New Halas would not have new art and would link to the current standard T1 guildhall.</p><p>The disappointment is understandable and yes it would be super cool if each city had a unique look, but we have to weigh the cool factor of that against the importance and necessity of new content for updates and the coming expansion.</p></blockquote><p>Now i'm not trying to start an arguement here but I will throw in my 2 cents. It looks like they put more effort into the house design of Halas and the artwork then they put into the the new SF zone lol I'm not saying drop everything.. but in the future it would be nice if instead of giving us just the 2 options for guild halls, implement something new. I know i got tired of having to find different tapestries and dividers to cover up the walls so I didnt have to stare at the ones that were there.</p>

MoiraesFate
04-28-2010, 03:42 PM
<p>After the beautiful houses... YES!!! I want a proper themed guild hall for the area.</p>

Gladiolus
04-28-2010, 03:58 PM
<p>No I don't want them making new guild halls for Halas. We have three different ones for good and three for evil. If you change for one town, then they'll have to be changed for other towns, so we'll need three times what we have at the moment, so 18 different ones instead of six. Much as I enjoy crafting and decorating, that isn't what I'm here for and there are better places to play if that's a priority. I'm in EverQuest to quest, and that's where I want the majority of the resources used.</p><p>What I'd really like resources spent on are solid group (not raid) questlines, something to keep Norrath different and worthwhile.</p>

kronas
04-28-2010, 04:44 PM
<p>Everyone has they're own opinion on this matter my opinion is this.  You have interesting housing in different cities throughout the game why not change the walls to match the decor of the rest of the houses.  Personally that's why this all boils down to not a change of the guild hall layouts but a change in the wall coloring schemes.</p>

TheSpin
04-28-2010, 04:48 PM
<p>My 2 cents...</p><p>Start out with either a Gorrowyn, Neriak, Kelethin, or New Halas large home, make the whole thing a little bigger (hold shift and scroll out the entire building a few ticks, heh).  Add maybe one additional room with a definite guildhall look.  I wouldn't think that would drain the resources too terribly thin.</p>

Purr
04-28-2010, 07:05 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The more important question is:  Are you as players willing to sacrifice the new content that we would have to put aside and not implement for unique guildhalls in each and every city.</p><p>It isn't that we don't WANT to do cool stuff like that, it's a matter of resources and priorities.</p><p>We made no secret of the fact that the guildhall access point in New Halas would not have new art and would link to the current standard T1 guildhall.</p><p>The disappointment is understandable and yes it would be super cool if each city had a unique look, but we have to weigh the cool factor of that against the importance and necessity of new content for updates and the coming expansion.</p></blockquote><p>Well, why does it have to be one or the other? I am kind of with TheSpin here.</p><p>It has been suggested several time to make a guild house. Usually in context with small guilds, but there is nothing preventing SoE from making it an option for everybody. My lil purrsonal guild has a t1 GH in NQ and I would trade that GH for a Guild House in Halas in the blink of an eye.</p><p>Simply take the 5 room house in Halas, flag it as Guild Hall, and declare it a Guild House, meaning: make amenities available for it the same way they are in GHs. Price it below the t1 GH: 10 -30 pp and make a lot of players happy.You could even go one step further and offer such houses in all cities, each city having it's own style/using it's existing housing.</p><p>Just my 2 cp. Thanks for reading.</p><p>Purr~</p>

kronas
04-28-2010, 07:13 PM
<p>I agree with purr and spin 100% but here's what it boils down to if you ask me.  SoE would rather put resources into making new content instead of taking the time and effort it takes to finish one task completly.  I mean they came out with guild halls outstanding idea however they came outwith 1 set of guild halls for good and 1 set of guild halls for evil.  When the houses were done they were approate for the areas they sat in but when it comes to the guild halls they dropped the ball on it.  I mean if your going to do anything shouldn't that thing be done completly before you go onto something else?  Make the guild halls fit in to the locations that the doors are not just have 1 guild have with 3 tiers per side of the game (good or evil) and just have doors that lead to those same halls in different cities.</p>

Anestacia
04-28-2010, 07:34 PM
<p>You know, Im even willing to keep it the same look as the Qeynos hall...I just wish we had the option of T1 and T2.  I want to move my guild there SO bad but unfortunatly have gotten REALLY use to the size of the T2.  I know this probably cant or wont be changed but I think its location would really help the "New Player Push" that they are going for.  The more options people have the more likely they will make that city thier choice.  As it stands now, the city is amazing but I and many others jsut simply cant justify it.  Please consider T2 halls if at all possible.</p>

lollipop
04-28-2010, 07:40 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The more important question is:  Are you as players willing to sacrifice the new content that we would have to put aside and not implement for unique guildhalls in each and every city.</p><p>It isn't that we don't WANT to do cool stuff like that, it's a matter of resources and priorities.</p><p>We made no secret of the fact that the guildhall access point in New Halas would not have new art and would link to the current standard T1 guildhall.</p><p>The disappointment is understandable and yes it would be super cool if each city had a unique look, but we have to weigh the cool factor of that against the importance and necessity of new content for updates and the coming expansion.</p></blockquote><p>What about the idea for Guild hall being an empty part of the city they live in...that would be so cool lol.</p>

Gungo
04-28-2010, 08:24 PM
<p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p>

MCS-Apophis
04-28-2010, 08:32 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The more important question is:  Are you as players willing to sacrifice the new content that we would have to put aside and not implement for unique guildhalls in each and every city.</p><p>It isn't that we don't WANT to do cool stuff like that, it's a matter of resources and priorities.</p><p>We made no secret of the fact that the guildhall access point in New Halas would not have new art and would link to the current standard T1 guildhall.</p><p>The disappointment is understandable and yes it would be super cool if each city had a unique look, but we have to weigh the cool factor of that against the importance and necessity of new content for updates and the coming expansion.</p></blockquote><p>Why is it that when players ask for additional content, in example this, what would appear to be simple request, some how needs the full attention of someone working on content in other locations, which means something else needs to be put off. </p><p>If it was relatively easy for you to add 4 unique New Halas housing I cannot understand how difficult it would be to add an additional unique guild hall to Halas since the major part of the design has already been done.  The mechanics of the guild halls are not unique to the location, just the layout is unique.  I guess Im having a hard time understanding why it wasn't added when the unique housing was.Is EQ2 getting short on developers and thats why every live update / expansion seems to be taking longer than it has in the past?  Perhaps SoE needs to devote more resources to its current projects than adding more irons to fire as it is.</p>

Korrupt
04-28-2010, 09:42 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p></blockquote><p>QFE!!! seriously, and they say raiders are never happy. I see more complaints and commotion about the cosmetic parts of this game than the actual content. Devs then spend all their time appeasing the interior decorators and fashion guru's and what we get left with is a game that looks neat but has no substance and broken mechanics.</p>

kronas
04-28-2010, 10:20 PM
<p>Well we feel that this is worth talking about.  I mean up untill now most of the groups in the game (solo'r, raiders, groupers, ect.) have gotten all the attention and we crafters and decorators don't complain about much because we complain in slience and well it's time to get our voices were heard.</p>

MCS-Apophis
04-28-2010, 11:43 PM
<p>/Beg</p><p>Please at the bare minimum make a 5 bedroom house a optional T1 guild hall.</p><p>The design is awesome, lets not waste it.</p><p>/beg=off</p>

Ashlian
04-29-2010, 01:23 AM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>My 2 cents...</p><p>Start out with either a Gorrowyn, Neriak, Kelethin, or New Halas large home, make the whole thing a little bigger (hold shift and scroll out the entire building a few ticks, heh).  Add maybe one additional room with a definite guildhall look.  I wouldn't think that would drain the resources too terribly thin.</p></blockquote><p>Ditto.....it's not like most people would expect you to start a T1 or T2 design for any of these cities from scratch. Making an existing house scale larger and perhaps adding a room shouldn't stress the art team. Seriously.....it's not an entire zone design. From scratch....</p>

Ashlian
04-29-2010, 01:26 AM
<p><cite>Korrupt@Najena wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p></blockquote><p>QFE!!! seriously, and they say raiders are never happy. I see more complaints and commotion about the cosmetic parts of this game than the actual content. Devs then spend all their time appeasing the interior decorators and fashion guru's and what we get left with is a game that looks neat but has no substance and broken mechanics.</p></blockquote><p>You must not spend much time on the forums overall....and actually, I would in fact say that there are more people playing EQ2 BECAUSE it has a robust housing feature and guild halls you can decorate, when other games do not, whereas many games offer raiding. And raiders make up a rather small portion of the server population. Hardcore raiders an even smaller percentage. Let's not even talk about all the attention given to Battlegrounds, which neither raiders, pvp players, decorators, nor anyone else I can think of wanted.</p>

Gungo
04-29-2010, 01:38 AM
<p><cite>Ashlian@Mistmoore wrote:</cite></p><blockquote><p><cite>Korrupt@Najena wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p></blockquote><p>QFE!!! seriously, and they say raiders are never happy. I see more complaints and commotion about the cosmetic parts of this game than the actual content. Devs then spend all their time appeasing the interior decorators and fashion guru's and what we get left with is a game that looks neat but has no substance and broken mechanics.</p></blockquote><p>You must not spend much time on the forums overall....and actually, I would in fact say that there are more people playing EQ2 BECAUSE it has a robust housing feature and guild halls you can decorate, when other games do not, whereas many games offer raiding. And raiders make up a rather small portion of the server population. Hardcore raiders an even smaller percentage. Let's not even talk about all the attention given to Battlegrounds, which neither raiders, pvp players, decorators, nor anyone else I can think of wanted.</p></blockquote><p>You obviously missed the point.</p><p>If you didn't complain last year about tier 1 guild houses not being unique look you wouldn't be complaining now that tier 1 guild houses are unique look. </p><p>I would love to see EVERY city have thier own unique tier 1, tier 2 and teir 3 guild halls, but it is silly to think that since a city has a 5 bedroom house that making a guild hall will not take any time or effort.</p><p>The dev who made the tier 1 guild halls last time took over a month and even used his own personal time to create them.  </p>

MrWolfie
04-29-2010, 07:21 AM
<p>Guildhalls should all be unique. They're not. So new cities should not get different guildhalls without ALL the guildhalls being entirely remodelled to be in keeping with each respective city.</p>

kronas
04-29-2010, 10:51 AM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p>Guildhalls should all be unique. They're not. So new cities should not get different guildhalls without ALL the guildhalls being entirely remodelled to be in keeping with each respective city.</p></blockquote><p>that's what we're tring to do just not on a massive scale.  Here's what I think should happen.  Keep Qeynos and Freeport as the only cities that have tier 2 and 3 guild halls.  Redo the tier 1 guild halls in the other cities (don't have to do much to neriak but change the wall coloring scheme) that way it gives more of a choise as to what players see.  Furthermore people that don't craft (not starting an agruement here) may not spend as much time in the guild halls so to them it's not such a big deal, but to those of us that do craft why can't we have options of what we want to see.  I mean 99% of the players in the game use crafters (weather it's they're crafter or someone elses) for spells, food, armor, weapons, and poisons what if those items went away because people got tired of seeing the same thing everytime they crafted today as they saw the day GH's came out and when the game launched.  And before people say well why didn't anyone say anything before now people did they were ignored.  Think about that the next time you get a spell made or something made by a crafter that we had to look at the same thing the entire time that we leveled our crafters up while the people who don't craft at all didn't they got to see the world.</p>

Korizan
04-29-2010, 11:10 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p></blockquote><p>And then there were others like myself that actually liked having the tier 1 guild hall the same as a 5 room house.</p><p>So in the interest in not consuming SONY's time the question is ....</p><p>WOuld it be possible to implement the option of using the 5 room house style or the current guild hall style on purchase, without consuming to many man hours.</p><p>The graphics already exist in both cases.</p>

TheSpin
04-29-2010, 11:36 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Ashlian@Mistmoore wrote:</cite></p><blockquote><p><cite>Korrupt@Najena wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that complained they wanted a unique guild hall then. So a zoen artist took some extra time and his own personal time and created a tier 1 guild hall for THEM. Go forward 1 year later the same people NOW want the tier 1 guild hall to look like the 5 player houses...> [Removed for Content]</p></blockquote><p>QFE!!! seriously, and they say raiders are never happy. I see more complaints and commotion about the cosmetic parts of this game than the actual content. Devs then spend all their time appeasing the interior decorators and fashion guru's and what we get left with is a game that looks neat but has no substance and broken mechanics.</p></blockquote><p>You must not spend much time on the forums overall....and actually, I would in fact say that there are more people playing EQ2 BECAUSE it has a robust housing feature and guild halls you can decorate, when other games do not, whereas many games offer raiding. And raiders make up a rather small portion of the server population. Hardcore raiders an even smaller percentage. Let's not even talk about all the attention given to Battlegrounds, which neither raiders, pvp players, decorators, nor anyone else I can think of wanted.</p></blockquote><p>You obviously missed the point.</p><p>If you didn't complain last year about tier 1 guild houses not being unique look you wouldn't be complaining now that tier 1 guild houses are unique look. </p><p>I would love to see EVERY city have thier own unique tier 1, tier 2 and teir 3 guild halls, but it is silly to think that since a city has a 5 bedroom house that making a guild hall will not take any time or effort.</p><p>The dev who made the tier 1 guild halls last time took over a month and even used his own personal time to create them.  </p></blockquote><p>Only FP and Qeynos have T2 halls anyway.  I'd say leave them with the current T1 halls and then base T1 halls in other cities off of the 5 room homes as suggested above.  It would really encourage more guilds to have guildhalls in cities other than Q and FP.  If the Devs are so set in moving away from those hubs anyway.</p>

Dreyco
04-29-2010, 12:24 PM
<p>Also to be considered:  That would mean unique guild halls for Kelethin, Gorowyn, and Neriak as well.  That's a lot of time to get the zone artists to set these places up...</p><p>All of them use the regular tier one guild halls already.  It's not that much of a hassle to me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jaremai
04-29-2010, 02:12 PM
<p>To pull a snippet from <a href="http://www.everquest2.com/news/read/current/3508">http://www.everquest2.com/news/read/current/3508</a>:</p><p style="padding-left: 30px;">From Stacey Norman – Zone Artist:</p><p style="padding-left: 30px;">The actual city of Halas was first home to the Coldains but since the barbarians and frogloks have moved into the city we had to spend time laying out all the architecture in order to please design and for happy gameplay but also keeping in mind what looks good aesthetically.  <strong><span style="color: #ff0000;">Our intern, Andres, did a great job modeling and texturing the actual buildings for the city. He also built the player housing for Halas.</span></strong></p><p>Emphasis mine.</p><p>I think if they really, <strong>really</strong> wanted to, they could hire themselves another intern or two to create new guild halls.  But then, interns are expensive I guess.</p>

kronas
04-29-2010, 02:30 PM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p>To pull a snippet from <a href="http://www.everquest2.com/news/read/current/3508">http://www.everquest2.com/news/read/current/3508</a>:</p><p style="padding-left: 30px;">From Stacey Norman – Zone Artist:</p><p style="padding-left: 30px;">The actual city of Halas was first home to the Coldains but since the barbarians and frogloks have moved into the city we had to spend time laying out all the architecture in order to please design and for happy gameplay but also keeping in mind what looks good aesthetically.  <strong><span style="color: #ff0000;">Our intern, Andres, did a great job modeling and texturing the actual buildings for the city. He also built the player housing for Halas.</span></strong></p><p>Emphasis mine.</p><p>I think if they really, <strong>really</strong> wanted to, they could hire themselves another intern or two to create new guild halls.  But then, interns are expensive I guess.</p></blockquote><p>Good quote.  See if they would have done the guild halls right the first time around and gave the cities they're own tier 1 guild hall that was for that city and matching that cities exsisting housing then this wouldn't be such a big deal but they didn't so that's why this is now a big deal.</p>

Gungo
04-29-2010, 04:59 PM
<p>Explain why tier 1 guilds halls deserve thier own unique look while tier 2 and tier 3 guild halls dont. It seem mighty selfish of certain people to me. I would love a tier 3 halas guild house.</p><p>It seems to me the obvious answer is to remove tier 1 guild houses from ALL cities except Freeport and Qeynos. That would be the most FAIR decision.</p>

kronas
04-29-2010, 05:53 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>Explain why tier 1 guilds halls deserve thier own unique look while tier 2 and tier 3 guild halls dont. It seem mighty selfish of certain people to me. I would love a tier 3 halas guild house.</p><p>It seems to me the obvious answer is to remove tier 1 guild houses from ALL cities except Freeport and Qeynos. That would be the most FAIR decision.</p></blockquote><p>What would be the least amount of work for sony is the reasoning behind tier 1 unique halls in the cities they reside.</p>

Gungo
04-29-2010, 06:43 PM
<p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>Explain why tier 1 guilds halls deserve thier own unique look while tier 2 and tier 3 guild halls dont. It seem mighty selfish of certain people to me. I would love a tier 3 halas guild house.</p><p>It seems to me the obvious answer is to remove tier 1 guild houses from ALL cities except Freeport and Qeynos. That would be the most FAIR decision.</p></blockquote><p>What would be the least amount of work for sony is the reasoning behind tier 1 unique halls in the cities they reside.</p></blockquote><p>The least amount of work for sony is not to add tier 1 guild halls to any city.The most amount of work is designing specific tier 1,2,3 houses for each city.</p>

kronas
04-29-2010, 07:22 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>Explain why tier 1 guilds halls deserve thier own unique look while tier 2 and tier 3 guild halls dont. It seem mighty selfish of certain people to me. I would love a tier 3 halas guild house.</p><p>It seems to me the obvious answer is to remove tier 1 guild houses from ALL cities except Freeport and Qeynos. That would be the most FAIR decision.</p></blockquote><p>What would be the least amount of work for sony is the reasoning behind tier 1 unique halls in the cities they reside.</p></blockquote><p>The least amount of work for sony is not to add tier 1 guild halls to any city.The most amount of work is designing specific tier 1,2,3 houses for each city.</p></blockquote><p>They have guild hall doors in every city in the game we're asking to change what's behind the doors.</p>

Gungo
04-29-2010, 07:27 PM
<p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>Explain why tier 1 guilds halls deserve thier own unique look while tier 2 and tier 3 guild halls dont. It seem mighty selfish of certain people to me. I would love a tier 3 halas guild house.</p><p>It seems to me the obvious answer is to remove tier 1 guild houses from ALL cities except Freeport and Qeynos. That would be the most FAIR decision.</p></blockquote><p>What would be the least amount of work for sony is the reasoning behind tier 1 unique halls in the cities they reside.</p></blockquote><p>The least amount of work for sony is not to add tier 1 guild halls to any city.The most amount of work is designing specific tier 1,2,3 houses for each city.</p></blockquote><p>They have guild hall doors in every city in the game we're asking to change what's behind the doors.</p></blockquote><p>Turn it into a 5 room house and be done with it. Unless they create tier 1, tier 2, and teir 3 guild halls for each city any other suggestion is just one persons selfish personal desire.</p>

Purr
04-30-2010, 11:38 PM
<p>Can we get a red name answer on that or is this really a closed issue for the team? Would like to know before moving the GH to Halas.</p><p>Purr~</p>

Anthise
05-01-2010, 01:57 AM
<p>I have to admit I was disappointed too... the outside was just so nice. I had not read the interiors were staying the same. I first have to say that besides being with the friends I have here, the MAIN reason I play is to craft and decorate. I love EQ2 and Domino and her team have only ever make this experience better and fun and always like Frostfell morning with each next expansion or update or holiday. But with that said....</p><p>It would be nice for a choice to have either the "larger" Manor or the T1 in the classic style. Personally, I have disliked the style of the T1's since the beginning. Nothing seems to fill them up and I still feel like it is empty, even though it is maxed out in items. I hate the blue  (which really do not match any other carpet or upholstered piece) floors, white, yellow and maroon walls and that I have to create a garden space. But Rohawn and I worked for months alone to earn enough status for our mini guild. And I would not consider moving it UNLESS something came along that felt more in line with who we and our guild are.  Now I could tear it down and fill it up with dividers and false walls, but that takes up the item count so much so I could never hope to fill the space.</p><p>I would love to see a hall like a cleaned up version of Unrest, personally. I have wanted to move there since I first saw it...welll maybe after someone kills that Big UGLY critter in the yard!</p><p>What about just changing the textures on the frames? Let us paint or substitute wood or metal for those floors and walls. Let Andres work his magic, he is truly a gifted artist!</p><p>I will move my own home to Halas regardless. I MUST have one of those manors... but would love to see a redone guildhall in the Halas spirit. It would be like Frostfell.... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Purr
05-03-2010, 06:05 PM
<p>*shameless bump while waiting for a red name answer*</p>

Juravael
05-03-2010, 06:59 PM
<p>I agree completely with the OP.</p><p>I would love to see a Halas style guild hall for Halas and just to take things a step farther...</p><p>I would love to see the guild halls in the different cities reflect the arcitecture of the city that they are in :</p><p>Neriak = Neriak housing style</p><p>Gorowyn = Gorowyn Acorn style</p><p>Halas = Halas housing style</p><p>Qeynos/Freeport already have thier own distinct styles.</p>

Surculus
05-04-2010, 12:32 AM
<p>Honestly it's just being lazy, what have you guys been doing? I remember 10 live updates between expansions but there was only 5 between TSO and SF? Lower our subscription to $7.50 a month then you can slack and release crap content.</p><p>EDIT: Removed typos.</p>

Gungo
05-04-2010, 01:01 AM
<p><cite>Surculus@Nagafen wrote:</cite></p><blockquote><p>Honestly it's just being lazy, what have you guys been doing? I remember 10 live updates between expansions but there was only 5 between TSO and SF? Lower our subscription to $7.50 a month then you can slack and release crap content.</p><p>EDIT: Removed typos.</p></blockquote><p>There was never guild halls to update back then either =P. Everytime they add a new feature it becomes something else they need to update.</p><p>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</p>

Surculus
05-04-2010, 02:01 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Surculus@Nagafen wrote:</cite></p><blockquote><p>Honestly it's just being lazy, what have you guys been doing? I remember 10 live updates between expansions but there was only 5 between TSO and SF? Lower our subscription to $7.50 a month then you can slack and release crap content.</p><p>EDIT: Removed typos.</p></blockquote><p>There was never guild halls to update back then either =P. Everytime they add a new feature it becomes something else they need to update.</p><p>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</p></blockquote><p>There hasn't been anything that needed a fix/update in guild halls recently, when was the last time you noticed something in the patch notes about guild halls? Live Updates didn't come to a grinding hault just because guild halls became live and if it did where is the product to justify the time spent in the last 18 months.</p><p>Everytime they add something  it becomes something to update? If that was the case we would have seen a steady decline in LU's not the nothingness from TSO onward.</p>

Jaremai
05-04-2010, 07:04 AM
<p><cite>Gungo wrote:</cite></p><blockquote>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</blockquote><p>The only place to get Tier 2 is Qeynos or Freeport.. so they're already city-specific.  Tier 3 is Antonica/Commonlands.  Each of these have the look of their respective cities.</p><p>Tier 1 however is in multiple cities.. so how is it selfish to want those outside of Qeynos & Freeport to look like they belong in their respective city?  The guild would have to ultimately move to Qeynos or Freeport if they wanted bigger space anyway.</p><p>Your arguement would hold water if there were T2/T3 guilds in every city.</p>

Juravael
05-04-2010, 10:49 AM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</blockquote><p>The only place to get Tier 2 is Qeynos or Freeport.. so they're already city-specific.  Tier 3 is Antonica/Commonlands.  Each of these have the look of their respective cities.</p><p>Tier 1 however is in multiple cities.. so how is it selfish to want those outside of Qeynos & Freeport to look like they belong in their respective city?  The guild would have to ultimately move to Qeynos or Freeport if they wanted bigger space anyway.</p><p>Your arguement would hold water if there were T2/T3 guilds in every city.</p></blockquote><p>That is what I was saying several posts up. I assumed that people already knew that you can only have <a>T2/T3</a> Halls in Qeynos and Freeport and the T1 halls are available every starting city <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Absynthia
05-04-2010, 08:44 PM
<p>I totally understand that the content would be too stressful for the system to make a complete hall. One suggestion that would be fairly easy to fix would be to change the music in the guild hall to match the area, so that the feel is not so far off when you zone in. If you took a Halas themed track and patched it into the Q hall, it would at least take away that jarring music of Qeynos while you are in there; it would set the mood without and art change. It would be easy to change out the Kel and the Gor music (with a pre existing track) to help with this as well! I have always thought the shard of love music would be pretty in a Kelethin hall!</p><p>If players are not happy with the look of the halls, perhaps making some of the amenities available for purchase for a home would help too. The new harvest box is wonderful!</p><p>Thanks for Halas and for working to make us such pretty things <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jaremai
05-05-2010, 08:16 AM
<p><cite>Absynthia@Antonia Bayle wrote:</cite></p><blockquote>The new harvest box is wonderful!</blockquote><p>You can get a Personal Harvest Depot from your friendly neighborhood Tinkerer that you can place in your home.</p>

Stormdove
05-05-2010, 08:35 AM
<p>If I am recalling the information I read properly the New Halas housing was designed by an intern at SOE.  Read "unpaid".  They did not spend development money on the new housing.  What makes you think they will spend development money on making a new guild hall design available?  If they do make a guild hall design in the future it will probably be tied to work by a future intern and will be tacked onto the next expansion as an extra incentive for people to continue on with the game.  Have to leave room for growth to keep people playing.</p><p>I really hope SOE gives this intern a job, a glowing recommendation, and/or the permission to take credit for the housing work when applying for a job somewhere.  Very well done.</p>

Gungo
05-05-2010, 12:11 PM
<p><cite>Surculus@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Surculus@Nagafen wrote:</cite></p><blockquote><p>Honestly it's just being lazy, what have you guys been doing? I remember 10 live updates between expansions but there was only 5 between TSO and SF? Lower our subscription to $7.50 a month then you can slack and release crap content.</p><p>EDIT: Removed typos.</p></blockquote><p>There was never guild halls to update back then either =P. Everytime they add a new feature it becomes something else they need to update.</p><p>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</p></blockquote><p>There hasn't been anything that needed a fix/update in guild halls recently, when was the last time you noticed something in the patch notes about guild halls? Live Updates didn't come to a grinding hault just because guild halls became live and if it did where is the product to justify the time spent in the last 18 months.</p><p>Everytime they add something  it becomes something to update? If that was the case we would have seen a steady decline in LU's not the nothingness from TSO onward.</p></blockquote><p>Last Game update they added new amentities to guild halls. </p>

Gungo
05-05-2010, 12:13 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote>Again i do not think ANY GUILD HALL should be updated with new graphics unless EVERY GUILD HALL is included. If they decide they are going to make city specific guild halls they should do it for each tier (1,2,3). Not just for the selfish people who want thier personal guild halls.</blockquote><p>The only place to get Tier 2 is Qeynos or Freeport.. so they're already city-specific.  Tier 3 is Antonica/Commonlands.  Each of these have the look of their respective cities.</p><p>Tier 1 however is in multiple cities.. so how is it selfish to want those outside of Qeynos & Freeport to look like they belong in their respective city?  The guild would have to ultimately move to Qeynos or Freeport if they wanted bigger space anyway.</p><p>Your arguement would hold water if there were T2/T3 guilds in every city.</p></blockquote><p>That is what I was saying several posts up. I assumed that people already knew that you can only have <a>T2/T3</a> Halls in Qeynos and Freeport and the T1 halls are available every starting city <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I understand that and I dont agree that only teir 1 guild halls should have their own set of unique appearances. Again if you are going to make a new appearance for all tier 1 guild halls you should do it for all 3 tiers in each city, not just for the selct few who want their own personal guild hall. </p>

Juravael
05-05-2010, 12:26 PM
<p>So what you are really asking for then is to have the T1, T2 and T3 halls available in every city?</p>

Piltow
05-05-2010, 12:30 PM
<p>I find it mind boggling that since Kiara stated "We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow." in the thread</p><p><a name="5245779" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=470776" target="_blank">What is this Golden Path?</a> , they continue to proliferate architecture from the areas they are abandoning. If you want to move us away from Freeport and Qeynos, give the Guilds and crafters an incentive to do so.</p>

MoiraesFate
05-05-2010, 12:37 PM
<p>Honestly, I think the guild halls should all be changed to fit each city. It only makes sense that the inhabitants would design them to fit their own cities style rather than one thousands of miles away across an ocean.</p><p>Then again, I also understand that the devs don't want to do the work (they do, after all, have more important things to worry about than graphics). The reason Halas housing is so beautiful is that they gave it to an unpaid intern to do and he was eager to please them so they would give him a future recommendation when he was applying for jobs. </p><p>But maybe thats just me.</p>

Barx
05-05-2010, 01:48 PM
<p><cite>Gerak@Crushbone wrote:</cite></p><blockquote><p>I find it mind boggling that since Kiara stated "We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow." in the thread</p><p><a name="5245779" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=470776" target="_blank">What is this Golden Path?</a> , they continue to proliferate architecture from the areas they are abandoning. If you want to move us away from Freeport and Qeynos, give the Guilds and crafters an incentive to do so.</p></blockquote><p>They're moving away from those cities in terms of the leveling progression. They are most certainly not moving away from them in terms of overall content and their role in the game. By not making them starting cities they actually open them up for more future use in continuing content (if you look on Test, it's pretty clear they already have another use for the Isles of Refuge planned, as there's hint NPCs that talk about them).</p><p>So instead of updating Qey/FP to be more L1+ friendly like the other starting experiences they can use them for either future higher-end content or overall lore progression (after all, those two cities still are the lead roles in lore terms).</p>

Grumpy_Warrior_01
05-05-2010, 02:33 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I understand that and I dont agree that only teir 1 guild halls should have their own set of unique appearances. Again if you are going to make a new appearance for all tier 1 guild halls you should do it for all 3 tiers in each city, not just for the selct few who want their own personal guild hall. </p></blockquote><p>We colloquially call them "Qeynos" and "Freeport" guild halls and associate them with the cities, but in reality the T3 versions are Antonican and Commonlands guild halls.  Both the current T3 designs are practically cities in themselves: rambling multi-story castles in the middle of sprawling walled courtyards.  They rightly belong on islands of their own, just like you see off the shores of the Commonlands and Antonica.</p><p>I don't see how you can cram something like that into a city like Neriak or New Halas and have it make sense, any more than you could cram it into the inner city of Qeynos or Freeport and have it make sense.  Although I don't agree with the aesthetic of a guild hall floating around on an iceberg out in the Frostfang Sea, it could conceivably be done.  But the design would really want to be based on ice and Velium, not the warm wooden beams and cozy lodge imagery that have captured everyone's imagination in the New Halas house designs.</p><p>To my mind, the correct answer would be to make T1 guild halls in New Halas equal to, or a slight variation of, the 5-room house.  A larger T2 Halasian-style variation would be a worthy upgrade, and would be aesthetically realistic within the confines of the housing area, while the T3 McMansions that have their own zip codes should be left to isolation on the islands exactly the way they currently are.</p>

MCS-Apophis
05-20-2010, 01:14 AM
<p>Any developer feedback to whether or not we'll see a Halas guild hall?</p>

Child
05-20-2010, 01:23 AM
<p><cite>MCS-Apophis wrote:</cite></p><blockquote><p>Any developer feedback to whether or not we'll see a Halas guild hall?</p></blockquote><p>there is one. it's on test and test copy right now, i was touring it earlier.</p>

d1anaw
05-20-2010, 01:38 AM
<p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p>well I've now slept on this and though of something.  Here is a question to all the players out there that play eq2.  Sony you guy's did an outstanding job with the houses in New Halas I'm personally going to be moving atleast 3 toons there cause I like the looks of the new houses.  Players do spend alot of time in the guild halls or atleast the crafting players usually do.  Now for my question to all players.  Do you want a new look to the New Halas guild hall?  If we as players don't let Sony know what it is that we want to see in the game how are we ever expected to get what we want to see.  Please keep your post that you post here to the guild hall look in New Halas.</p></blockquote><p>I would like to see the guild halls in Halas fit in with the rest of the housing. I, too was disappointed with it being the same.</p>

Wingrider01
05-20-2010, 08:02 AM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Ureasil@Antonia Bayle wrote:</cite></p><blockquote><p>well I've now slept on this and though of something.  Here is a question to all the players out there that play eq2.  Sony you guy's did an outstanding job with the houses in New Halas I'm personally going to be moving atleast 3 toons there cause I like the looks of the new houses.  Players do spend alot of time in the guild halls or atleast the crafting players usually do.  Now for my question to all players.  Do you want a new look to the New Halas guild hall?  If we as players don't let Sony know what it is that we want to see in the game how are we ever expected to get what we want to see.  Please keep your post that you post here to the guild hall look in New Halas.</p></blockquote><p>I would like to see the guild halls in Halas fit in with the rest of the housing. I, too was disappointed with it being the same.</p></blockquote><p>hmm hard decision - eye candy or new content/fixes for current issues</p><p>eye candy loses</p>

Katz
05-20-2010, 08:26 AM
<p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Branlach wrote:</cite></p><blockquote><p>Yes, I'm all for a different look for the Halas guild hall. The standard T1 hall looks completely out of place.</p></blockquote><p>It looks out of place in Kelethin too - as does the evil side hall in Gorowyn - Neriak is iffy but it's still dark and gloomy so it works, sort of.</p><p>I wish they had started making these unique to the cities they sit in. Hightly doubtful they will change now.</p><p>Maybe instead they should just add a T2 Hall option to all the cities, that match their surroundings.?</p></blockquote><p>I like this idea.   Add T2 guild halls to the other cities and make them city specific.</p>

channel
05-20-2010, 09:39 AM
<p>imho... make a T0 guild hall that has the same interior skin as the largest house in each zone.</p><p>make these T0 halls cost the same as a T1 guild hall , and start with 5 amenities - BUT MAKE IT AVAIL to lvl 10 or 20 guilds - as SOE originally stated guild halls would be available to much lower level guilds.</p><p>the "look" matches each city</p><p>there will be two types of guild halls avail for each city (t0 with city look, larger t1 with q/fp look)</p><p>no need to do any zone work, or creative work on behalf of SOE - just re-use what is already in game</p><p>that'd be cool imho .....</p>