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View Full Version : Mounts will now be temporarily suspended while in combat.


TniEradani
04-28-2010, 02:51 AM
<p>what is this about??</p><p>mounts will always be (temporarily suspended while in combat) ??</p><p>temporily, mounts will be (suspended while in combat) ??</p><p>in either case - WHY???</p>

BChizzle
04-28-2010, 02:56 AM
<p>Someone please clarify this.</p>

Kiwigirl
04-28-2010, 04:46 AM
<p>Don't some mounts actually give combat enhancements?  ie increase in slashing, ministration etc, etc.</p><p>Would like more clarification on this.</p>

Xalmat
04-28-2010, 05:19 AM
<p><cite>Kiwigirl wrote:</cite></p><blockquote><p>Don't some mounts actually give combat enhancements?  ie increase in slashing, ministration etc, etc.</p><p>Would like more clarification on this.</p></blockquote><p>Some of the top end mounts also give Reuse, HP, Potency, Crit Bonus...you name it.</p>

Kiwigirl
04-28-2010, 05:41 AM
<p>Maybe they just mean the animation?  Like when you are swimming or climbing.</p>

psisto
04-28-2010, 08:46 AM
<p><cite>Kiwigirl wrote:</cite></p><blockquote><p>Maybe they just mean the animation?  Like when you are swimming or climbing.</p></blockquote><p>that wouldnt be too horrible for fighters. some animations look a bit weird on a mount. For mages and other ranged people though, I dont see much of  a point. making an option might be a good idea. And of course heres hoping that mount bonuses dont get suspended, because obviously, many mounts have in-combat bonuses.</p>

Azdon2
04-28-2010, 09:14 AM
mount disappears to cut lag -- runspeed drops in combat but mobs die as fast -- runspeed and mount remain if we run without attacking

Azdon2
04-28-2010, 09:17 AM
Losing runspeed may be an issue on long pulls while tanking

Arkenor
04-28-2010, 10:33 AM
<p>I like fighting on my mount. Why would anyone want to remove something as cool as that?</p>

channel
04-28-2010, 10:40 AM
<p>again  - removing something</p><p>why???</p><p>You have the programming in place to 1) SHOW mounts while in combat and 2)NOT SHOW mounts while in combat</p><p>SO NOW that you have BOTH perspectives coded - give each player the CHOICE as to whether they want their mount disabled or not...</p><p>i think you'll find many more people choose to keep it enabled.</p><p>stop TAKING THINGS away that are already on live and have been for AGES.</p>

Murryha
04-28-2010, 11:29 AM
<p>I am going to hope this is in preparation of getting mount appearances in game (yay!), and perhaps, dismounting when inside buildings (yay even more!).</p><p>But being forced to lose the stats you get from the upper tier mounts (I mean, why bother to have them then?) - bad idea.......</p><p>A Dev response would be greatly appreciated.</p>

Gninja
04-28-2010, 11:39 AM
<p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p>

Arkenor
04-28-2010, 11:53 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p></blockquote><p>That doesn't explain why it is a good idea.</p><p>Fighting on our mounts is fun. The animations work fine. Why would you want to remove that option for us? It sounds like my mount is going to be blinking in and out of existance as I move through a zone fighting things. It's just going to feel daft.</p>

thog_zork
04-28-2010, 11:57 AM
<p>wtb mount hide  & mount-run-speed modifier in instances <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Murryha
04-28-2010, 12:01 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p></blockquote><p>Thanks Gninja for promptly responding to clarify this!</p><p>Again, maybe this is in preparation for either /hide mount, mount appearances or having mounts (finally) disappear when you enter a building.</p>

Wytie
04-28-2010, 12:04 PM
<p>Everyone hates lag.... Well guess what this is one way to help reduce it.</p><p>Try it out before you complain, Im just glad Sony is really looking at some serious ways to help combat lag, everyone knows mounts cause lag. Exp in contested areas with 24+ people all on mounts.</p><p>Nice change hope it really helps.</p>

Rhak
04-28-2010, 12:12 PM
<p><cite>Maltheas@Lucan DLere wrote:</cite><cite></cite></p><blockquote><p>Fighting on our mounts is fun. The animations work fine. Why would you want to remove that option for us? It sounds like my mount is going to be blinking in and out of existance as I move through a zone fighting things. It's just going to feel daft.</p></blockquote><p>Have you ever seen a Monk/Bruiser do their roundhouse kick while on a mount? To say it looks goofy is an understatement.</p><p>But yes, as stated, you need to GIVE the players a CHOICE to do so. Don't just remove it outright. Or even better - have it be an option that as soon as a player that isn't you is in combat, make their mount vanish.</p><p>Or even better - code in the much-requested ability to have Mount Appearances.</p>

Arkenor
04-28-2010, 12:18 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>Everyone hates lag.... Well guess what this is one way to help reduce it.</p><p>Try it out before you complain, Im just glad Sony is really looking at some serious ways to help combat lag, everyone knows mounts cause lag. Exp in contested areas with 24+ people all on mounts.</p><p>Nice change hope it really helps.</p></blockquote><p>Then turn them off in raids, if thats what raiders want. There's no need to hit everybody else with it.</p>

EvilAstroboy
04-28-2010, 12:23 PM
<p>This is both good and bad. Honestly I would prefer if there was just a /hidemount option. Some classes look fine with animations on a mount (casters) but some look rediculous (scouts and brawlers).</p><p>Means we can keep our mount buffs in outdoor raid zones. Will also make it easier to position as a scout. Could we just get this changed to an optional toggle?</p>

Ocello
04-28-2010, 12:24 PM
<p>Just give us a /hidemount option FFS</p><p>You know people will complain no matter what unl;ess you give them the OPTION.</p>

Branlach
04-28-2010, 12:25 PM
<p><cite>Maltheas@Lucan DLere wrote:</cite></p><blockquote>That doesn't explain why it is a good idea.<p>Fighting on our mounts is fun. The animations work fine. Why would you want to remove that option for us? It sounds like my mount is going to be blinking in and out of existance as I move through a zone fighting things. It's just going to feel daft.</p></blockquote><p>It seems to be the current design philosophy to limit player options (class restricted armor rewards, loss of the Isle of Refuge, forcing the mounts to disappear during combat) rather than broaden our options.</p><p>I'm not sure what they hope to accomplish with that, but to me it feels like a bad move in general.</p>

channel
04-28-2010, 12:26 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>Try it out before you complain, Im just glad Sony is really looking at some serious ways to help combat lag, everyone knows mounts cause lag. Exp in contested areas with 24+ people all on mounts.</p></blockquote><p>i DID try it out, and to me  - I LIKE FIGHTING WHILE MOUNTED. i just do, it is currently IN LIVE this way - and i do not like being dismounted automatically in combat as if i was in water or climbing (personally - i think there should be at least swimming animations for the mounts, but that's a whole other topic)</p><p>SO - i tried this - in live and in test- I PREFER live.   However - i totally understand</p><p>1) some people DO not prefer being mounted - let them have an option to TURN MOUNTS OFF while in combat and leave the rest of us alone</p><p>2) i understand lag - and YES - it is nice they are looking into reducing it, but again - LET IT BE A PLAYER CHOICE - especially in overland zones while soloing or duoing - most of these zones are empty enough that being mounted versus not mounted during combat isn't really a lag factor, if you're lagging other things are going</p><p>3) i understand raids (yes - i raid) - I STILL think this should be an option to be mounted versus not mounted ... i can't even think of too many raids these days that even ALLOW you show_mount in the zone as it is... maybe VP from two xpacs ago?  nothing i've hit in SF so far lets me be mounted in the zone.... so the LAG argument for RAIDS just doesn't make sense to me</p><p>4) i understand maybe an autodismount in buildings, especially small buidings.. but dismounting in buildings HAD NOTHING TO DO with this change and a person is rarely in combat in the middle of a bank in qeynos harbor</p><p>5) i understand perhaps preparing for "appearance" mounts, but if they DO put this in - i want my APPEARANCE MOUNT to have combat animation with me</p><p>it comes down to choice - there are those of us who LIKE the animation of fighting while mounted, it is currently IN GAME to do this, so why not let "dismount in combat" be an option like "show helm" instead of dismounting everyone....</p><p>that'd be like SOE saying... let's get rid of all cloaks while in combat, let's get rid of all particle effects while in combat, and all spell effects, in fact - let's get rid of ALL animation while in combat to reduce lag so all you see on your screen is a stripped, non cloak wearing, non mounted character standing there rigidly for a few seconds while orange/grey/green number float above the combat and then the non moving/non-mounted/non-animating mob is just *poof* dead...</p><p>in general - give OPTIONS, don't forcibly take things away....</p>

Rhak
04-28-2010, 12:28 PM
<p>Devs, while you're at it, can you give us an option to turn mounts off ALL the time? You obviously have the coding (as they do it in combat), so can you just let us flip them off completely? I would get annoyed VERY quickly with my mount popping on and off constantly.</p>

Maewyn
04-28-2010, 12:43 PM
<p>I don't mind the horse disappearing during combat, but it would be nice to have my character climb back onto the mount afterwards (like they used to) instead of just poofing right on top.</p>

Tuppen
04-28-2010, 01:03 PM
<p>Please don't have mounts disappear during combat.</p><p>Like others have suggested, just give us an option to hide/show mounts.</p><p>If the concern is that others seeing our mounts causes them to lag, then give us multiple UI options to hide/show ALL mounts, hide/show character mount. </p><p>This way, I could have my mount showing all the time (if I like being mounted in combat) while not having to see everyone else mounted in combat.</p>

Cynith
04-28-2010, 01:09 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>Everyone hates lag.... Well guess what this is one way to help reduce it.</p><p>Try it out before you complain, Im just glad Sony is really looking at some serious ways to help combat lag, everyone knows mounts cause lag. Exp in contested areas with 24+ people all on mounts.</p><p>Nice change hope it really helps.</p></blockquote><p>This is a nice change but it really should be an option. If it's causing lag in a raid - the raid leader can require you to hide your mount  just as they usually require you to hide your non-combat pets, that way people who enjoy fighting on their mount can still do so when they are on their own.</p><p>Not that I do - I think it looks downright silly looking when fighting on a mount - I would probably have /mount hide active at all times unless  I was RPing and had a reason to be riding.</p>

Einadin
04-28-2010, 01:21 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p></blockquote><p>Not happy about this change.  Takes away from the immersion, especially while soloing.  Consider just running the daily Mark of Manaar quest.  You'd be on, off, on, off, on, off...</p>

Lathain_Sarathai
04-28-2010, 01:24 PM
<p>I really hope it's a joke, remove mount apparence while in fight is not an option.</p><p>It's already not nice to see mount remove while in water... (why this stupid mount dispear in water ? your team dont know how to make a horse swim ? so poor)</p><p>why ? try to think... let say you are a real player, you ll kill like one billion mobs, more you kill more you ll be sick of this mount who keep pop up pop out, really not an option, mount must be here or not here and stay like that.</p><p>You really need to ban people in your EQ2 team guy who have this kind of idea, it's exaclty what who kill the fun in this game, something that give nothing and made real player angry.</p><p>First of all remove the difference in fight out of fight, it's just ridiculous, run speed and regen should and must be allways the same, in fight and out of fight.</p><p>It's clear for me people who take most decision for EQ2 really dont know what they do, and they dont like this game.</p><p>(lag is just an excuse for copy wow, really poor excuse, i m sure you can find better)</p>

CoLD MeTaL
04-28-2010, 01:41 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p></blockquote><p>dev time is being wasted on this?</p>

Neiloch
04-28-2010, 01:48 PM
<p>I love the idea personally. People are failing to consider others here. I HATE when people are fighting on mounts when its a full group or raid. It's a huge [Removed for Content] horse/wolf/bear/cat in my way from seeing what's going on, I have to just trust I'm close enough and good luck if the mob turns and I get to guess where its flank or backside is. And mounts give in combat stats so telling them to get off is basically telling them to perform a little worse in combat. If they make it a toggle it should be a check box in group options to force it on for the whole group. And it DOES impact lag and performance. Fact. Its more things being shown on a screen therefore it impacts performance. Less anything means better performance, how much it helps is what varies.</p><p>And of course the 'more like WoW' argument. A good idea is a good idea. Denying something just because some other game you don't like does it, and not judging it by itself, is just plain close minded. Apparently its a race to get the good ideas first or we can't have them EVER because Randomgame did it first.</p>

CoLD MeTaL
04-28-2010, 01:53 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote>And it DOES impact lag and performance. Fact. Its more things being shown on a screen therefore it impacts performance. Less anything means better performance, how much it helps is what varies.</blockquote><p>Do you have a dev post that says mounts affect lag?  I hear people say that in raids, but I have never noticed a difference if the entire raid is mounted or not.  Those pixels have to be drawn whether there is background or mount there.</p>

Neiloch
04-28-2010, 01:56 PM
<p>Might as well say a JPEG takes up just as much PC power to view as a compressed video file. Background doesn't have animations or spell effects, Mounts do. Its not a 2d graphic its a 3d model. Shouldn't need a dev post to say it, basic understanding of video game technology is more than enough.</p>

circusgirl
04-28-2010, 02:02 PM
<p>I'm fine with this change, as I don't like other people's pigheadedness and attachment to their +1 crit bonus resulting in everyone's dps dropping by 10% due to lag, but with that said..</p><p>Give us /hidemount already.  Please.  Seriously.  It's terribly immersion breaking to have mounts flickering on and off, and given that all the good mounts tend to be random slobbery monsters, I'd really prefer it if you would just let us hide them.</p>

JoarAddam
04-28-2010, 02:09 PM
<p>How does the appearance of mounts constantly switching on and off improve anything? </p><p>+1 to /hidemount</p>

Cynith
04-28-2010, 02:13 PM
<p><cite>JoarAddam wrote:</cite></p><blockquote><p>How does the appearance of mounts constantly switching on and off improve anything? </p><p>+1 to /hidemount</p></blockquote><p>I was kinda wondering that as well - wouldn't the constant flickering between kills be a drain on something?</p><p>add my +1 to the hiding of mounts.</p>

channel
04-28-2010, 02:30 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>I HATE when people are fighting on mounts when its a full group or raid. It's a huge [Removed for Content] horse/wolf/bear/cat in my way from seeing what's going on, I have to just trust I'm close enough and good luck if the mob turns and I get to guess where its flank or backside is. And mounts give in combat stats so telling them to get off is basically telling them to perform a little worse in combat.</p></blockquote><p>wtheck game are you playing??? name ONE raid or group zone in TSO or SF that continues to SHOW mounts once inside the zone?</p><p>heck - go back to to other xpacs - sure there are a few from older xpacs in which mounts still show upon zone in, but if you are only running those "show mount" instances and no others..... then i just don't know what to tell you...</p><p>should HIDEMOUNT be an option, sure.  but that's what it should be - AN OPTION - not an automatic dismount during XYZ activities</p><p>Raid Zones that i can remember mounts still showing:</p><ul><li>Shard of Hate</li><li>VP</li><li>Emerald Halls</li><li>maybe one of them in barren sky or bomemire it think... </li></ul><p>Group Zone that i can remember mounts still showing - can't think of any off hand....  </p><p>iirc:  no SF zones, nor TSO zones show mounts .... seb, karnors, chelsith, ... none of them show the mount... maybe chardok?..... maybe fallen gate?  nek castle doesn't show mounts, nor cbk, nor dfc - neither level of RE, and in ROV mounts are disabled ...</p><p>it's so hard to remember them all, but in general - in group / raid environments - mounts are already NOT showing the minute you enter the environment... so i really don't get the comment about "hating huge [Removed for Content] horse/wolf/bear/cat ..."</p><p>maybe in overland zones, i could see groupage issues if there are 6 folks grinding and all on huge mounts - but there is so much room in an overland zone...</p>

CoLD MeTaL
04-28-2010, 02:35 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>Might as well say a JPEG takes up just as much PC power to view as a compressed video file. Background doesn't have animations or spell effects, Mounts do. Its not a 2d graphic its a 3d model. Shouldn't need a dev post to say it, basic understanding of video game technology is more than enough.</p></blockquote><p>No, jpg files do not repaint any pixels while video constantly repaints every pixel, depending on the codec.  some don't repaint the pixel if it doesn't change color, as rare as that is in video.  Equating jpg and video shows that you do not understand computer video technology.   An animated gif would have taken you farther, but that is still nothte same.</p><p>Without a dev post you have no idea what the mount affect is on video, even if you are a computer guru.  background has to be 'painted' same as the mount on that pixel.  every pixel of every frame gets painted every refresh.  the mount will take a few more CPU clock cycles due to the way EQ2 handles video.  My experience is that mounts affect things very little.</p>

Zutan
04-28-2010, 02:37 PM
<p>I actually like the idea, with some caveats..</p><p>I do NOT want my mount suspended just because I happen to get agro as I run by. </p><p>It should only 'suspend' when I actually engage in combat (enable auto attack or click a special)</p><p>I have often wished I could 'hide' my mount without losing benefits of it. I prefer the look of many of my characters without it. (I like it on SK, dont like it on Monk)</p>

Xalmat
04-28-2010, 02:47 PM
<p>This is another bad change that I do not want. Please change it back.</p>

Kreton
04-28-2010, 03:13 PM
<p>If you are going through with this change then you need to fix "platform" type mounts.  Every single time you "mount" one of these, you can not move your toon for a second as your toon "mounts" it.  This is not the case for normal animal mounts, but things like the cloud and carpet mounts make your toon stand there for a second as they remount.  This is very annoying with this change because now every time you end combat you have to wait a second before you can even move again.</p>

Cythera
04-28-2010, 03:16 PM
<p>Wow. This is visually disgusting and distracting.</p><p>This brings back the nightmares of a few years ago where the mounts would appear and disappear while running in the proximity of a puddle.</p><p>The instant jarring of your vision as the horse disappears from under you as soon as you initiate a hostile action, and then the reverse happening the instant that you strike a death blow is awful.</p><p>My caster classes fight from horseback almost exclusively. I have a brawler that doesn't look right fighting from horseback due to the animations. Same goes for my baby warden. The animations on items like the bo staves continue on past the kill shot. If this was to appease the people that have been complaining that mounts distort their fight animations, then all I can say is shame on you for implementing this.</p><p>If this is to actually improve server performance, then it stinks. It is absolutely atrocious visually.</p><p>There has to be a better solution than what is in place right now. Please come up with something that isn't so visually disturbing. i.e. a /hide mount option.</p>

Neiloch
04-28-2010, 03:19 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>Might as well say a JPEG takes up just as much PC power to view as a compressed video file. Background doesn't have animations or spell effects, Mounts do. Its not a 2d graphic its a 3d model. Shouldn't need a dev post to say it, basic understanding of video game technology is more than enough.</p></blockquote><p>No, jpg files do not repaint any pixels while video constantly repaints every pixel, depending on the codec.  some don't repaint the pixel if it doesn't change color, as rare as that is in video.  Equating jpg and video shows that you do not understand computer video technology.   An animated gif would have taken you farther, but that is still nothte same.</p><p>Without a dev post you have no idea what the mount affect is on video, even if you are a computer guru.  background has to be 'painted' same as the mount on that pixel.  every pixel of every frame gets painted every refresh.  the mount will take a few more CPU clock cycles due to the way EQ2 handles video.  My experience is that mounts affect things very little.</p></blockquote><p>Why are you still talking about pixels? Fine lets say they have the same exact textures and your riding around a horse that looks like its made of granite or something, but IN ADDITION TO THAT, mounts tend to have spell effects, fire, ice, probably some lighting effects not to mention animations that are constantly going unless you bugged your mount out some how where it is mobile but not animating. Its more things happening so it takes more resources unless their basic textures are insanely inefficient or animated models are ground breaking efficient. I really don't see how it could be the same or less. You can say its minimal or very small difference but the fact remains that its more.</p><p>Think of this way, a static object with no texture, and a character model with no texture, but animations and can put out spell effects. Going to tell me the latter doesn't take up more resources?</p><p>But really this is all besides the point for me, I have a great rig and don't need this quite small performance optimization. Its the crowding around mobs in areas that do allow mounts vsiually. Doesn;t matte how much spave i have behind me, matters how crowded people are in melee range around the mob. So I'm all for it.</p>

Xalmat
04-28-2010, 03:21 PM
<p>Almost all raid zones are indoors anyway. Aside from raiding Veeshan's Peak, and outdoor contested mobs, you will never have to deal with other players riding mounts in a raid inside a raid zone.</p><p>In outdoor zones (esp when raiding contested) the issue is rarely graphical lag. It's almost always network and spell lag.</p>

Sedenten
04-28-2010, 03:22 PM
<p>Rather than suspend mounts during combat, can you not add a change for players that would simply hide the mount?  I'm not sure if it's doable, but what about how EQ1 mounts work?  Over there you can hide mounts you see on ALL players.  That may be completely different as far as impact on lag, but I would think the best solution for what you're trying to do would be to implement the option to hide them all the time rather than when you enter combat.  </p>

TniEradani
04-28-2010, 03:24 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>I love the idea personally. People are failing to consider others here. I HATE when people are fighting on mounts when its a full group or raid. It's a huge [Removed for Content] horse/wolf/bear/cat in my way from seeing what's going on, I have to just trust I'm close enough and good luck if the mob turns and I get to guess where its flank or backside is. And mounts give in combat stats so telling them to get off is basically telling them to perform a little worse in combat....</p></blockquote><p>and yet they put in those stupid enlarged dragon illusions that filled up the entire Bristlebane Bar. This "I can't see around huge mounts" has been an issue for a long time but they didn't do anything about it.</p><p>If invising mounts while in-combat is for performance issues, why don't they look at the new bloated zones they make before getting rid of all the small fun stuff that makes eq2 great.</p>

Zabjade
04-28-2010, 03:29 PM
<p><cite>Zalora@Guk wrote:</cite></p><blockquote><p><cite>Maltheas@Lucan DLere wrote:</cite><cite></cite></p><blockquote><p>Fighting on our mounts is fun. The animations work fine. Why would you want to remove that option for us? It sounds like my mount is going to be blinking in and out of existance as I move through a zone fighting things. It's just going to feel daft.</p></blockquote><p>Have you ever seen a Monk/Bruiser do their roundhouse kick while on a mount? To say it looks goofy is an understatement.</p><p>But yes, as stated, you need to GIVE the players a CHOICE to do so. Don't just remove it outright. Or even better - have it be an option that as soon as a player that isn't you is in combat, make their mount vanish.</p><p>Or even better - code in the much-requested ability to have Mount Appearances.</p></blockquote><p><span style="color: #00cc00;">Here's a Fix idea for that! 1 either have the horses do the kick (as either a rearing stomp or spin-kick) or have the Monk do a handstand on the horse and spinkick <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </span></p>

Transen
04-28-2010, 03:58 PM
<p>If this is truly the direction they're going in, I think turning on auto-attack should dismount you (not remove the buffs they give, just the visual appearance of the mount).</p><p>Personally, I don't think mounts should've been given any stat bonuses other than runspeed in the first place, but I sure wouldn't want to take it out now that everyone's grown accustomed to it.  I would go with what has already been suggested.. /hidemount and a mount appearance slot.</p>

Rocc
04-28-2010, 04:12 PM
<p><strong><span style="color: #ff0000; font-size: large;">Please add /HIDEMOUNT instead!</span></strong></p><p>Fae look stupid on mounts and would rejoice to such a command.</p>

Anestacia
04-28-2010, 04:12 PM
<p>Horrible idea and very visually jarring to see you on and off and on and off again.</p>

TheSpin
04-28-2010, 04:23 PM
<p>Nobody wants to pop off and on their mount as they pop in and out of combat.  That's almost as annoying as the regen totems that drop the illusion when you get in combat.</p><p>Just finally let us hide our mount all the time, like we keep asking.  Especially if it would actually help with performance.</p>

Rhak
04-28-2010, 04:34 PM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p><span style="font-size: xx-large;"><strong><span style="color: #ff0000;">Please add /HIDEMOUNT instead!</span></strong></span></p></blockquote><p>This is all that needs to be said. And in really, REALLY big font so maybe the devs can see it.</p>

Boyar
04-28-2010, 05:03 PM
<p>My personal preference would be to make mounts hideable like cloaks, where both the owner and the viewer have options to hide them.</p><p>Perhaps even better would be options for Always Hide/Combat Hide/Never Hide on both of those.</p>

Kilaelya
04-28-2010, 05:18 PM
<p><cite>Ocello wrote:</cite></p><blockquote><p>Just give us a /hidemount option FFS</p></blockquote><p>This would be great in raids. Can I have a mount appearance slots too? My bear looks goofy but gives good stats.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Ashlian
04-28-2010, 05:28 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>Nobody wants to pop off and on their mount as they pop in and out of combat.  That's almost as annoying as the regen totems that drop the illusion when you get in combat.</p><p>Just finally let us hide our mount all the time, like we keep asking.  Especially if it would actually help with performance.</p></blockquote><p>Agreed. Another vote for the /hidemount command.</p>

Klive
04-28-2010, 05:29 PM
<p>So, when I am running through a land on my nightmare and training everything, will my mount be jumping under me and off me as I pick up aggro and lose mobs? Or just if I engage them.</p>

CoLD MeTaL
04-28-2010, 05:41 PM
<p>If they can make the mount 'disappear' in combat then /hidemount should really be easier to implement and would solve everything.  if your raid 'believes' mounts are a problem everyone has to /hidemount, otherwise people can just do what they want.</p>

Cythera
04-28-2010, 05:54 PM
<p><cite>Klive@Mistmoore wrote:</cite></p><blockquote><p>So, when I am running through a land on my nightmare and training everything, will my mount be jumping under me and off me as I pick up aggro and lose mobs? Or just if I engage them.</p></blockquote><p>Only if you engage them from what I've seen so far. Ran up to some mobs and stood there while they were beating on me and the mount stayed. As soon as I started to cast something, poof, mount vanished.</p>

Purr
04-28-2010, 06:12 PM
<p>+1 for /hidemount</p><p>Having the mount blink in and out is NOT an option for me.</p><p>Purr~</p>

SmokeJumper
04-28-2010, 07:56 PM
<p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p>

Armawk
04-28-2010, 08:05 PM
<p>Spellcasters and bow users have zero reason to be taken off mounts. This should only happen if you engage melee combat. that cant be TOO hard?</p>

Kendricke
04-28-2010, 08:23 PM
<p>After 5 1/2 years of fighting from horseback...mounts are being removed from combat altogether. </p><p>Was this really a pressing concern?</p>

Gerra
04-28-2010, 08:24 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>I understand this except for the fact I haven't seen any multi-page series of posts under "I hate the way I look when fighting mounted". I have seen " mounts back up too slow" , which to me means people fight mounted often. So to whom does the graphic animations not look good?</p><p>Personally I haven't noticed the animations. I generally unmount going into combat because the mount blocks my view. I have hotbarred what ever item i use to summon my mount so i can click it to make my mount go away  and then click it again to bring it back and have never once thought "it would be nice if this happened automatically".</p><p>I also have always thought it stupid that mounts disappeared when in water    even if just crossing a river     horses know how to swim   let them.</p><p>forcing things on people just because YOU think it would look cooler is stupid,  defending it is worse.  As mentioned in numerous other posts,  and in my talking to other game designing developer type peolpe,  the ones I work with,  taking away options is always a bad idea. Stop doing it. If you want to give people the OPTION to have better animations while fighting and that entails being dismounted, GREAT!  give them the option. Don't cram stuff down peoples throats</p>

Novusod
04-28-2010, 08:39 PM
<p>What about the pvp mount? If you disable it in combat it becomes worthless. The whole point of having it is for its' in pvp combat runspeed and at 750 discord tokens it does not come cheap. People who bought this item are going to be mighty angry.</p>

Hellswrath
04-28-2010, 08:43 PM
<p><cite>shaunfletcher wrote:</cite></p><blockquote><p>Spellcasters and bow users have zero reason to be taken off mounts. This should only happen if you engage melee combat.</p></blockquote><p>I agree with this.  At worst, this should be an option.  While you may find the combat animation visually distracting when on mounts, I (and I think many new players) will find it more distracting when a character's mount vanishes as soon as combat starts.  This is especially true for caster classes.  What amazing animation am I missing out on mounted?  From what I've seen:  none.</p><p>At best this fixes sub-par animations that only some see or care about and draws heavy attention to the mount system and the lack of good animations when people get into a fight.  This seems a bad decision to me.</p>

Azzad
04-28-2010, 08:50 PM
<p>About time. Thanks. Now appearance slot mounts or the option to /hide mount would be great.</p>

Morghus
04-28-2010, 08:53 PM
<p>The only thing mounts are good for are stats, run speed, and obscuring your vision. /Hide mount or solstice earring style converting option please.</p>

Slowin
04-28-2010, 09:06 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>If you guys wanna make the other changes you stated for those reasons than find.. but this justification makes no sense to me at all.  By this logic, spirit of wolf, bard run speed, item run speed effects, aa run speed effects should all just be removed from the game (or they all need their own special graphic that suspends during combat!!) because players may not know where the run speed is coming from.</p><p>Moreover, mounts show up as a BUFF in the players maintained window.. so anyone who gives a [Removed for Content] can easily enough click on you and look for your mount speed buff. </p><p>If this is the only reason "the team" doesn't want to implement a /showmount option.. its a pitiful (and i don't mean that disrespectfully) one.  If there is some other reason then please do tell.</p>

Guy De Alsace
04-28-2010, 09:07 PM
<p>Lol. Global changes for the win. It must be the season for utter weirdness in Norrath. What looks more bizarre...a slightly strange fight animation or your 12 foot long armoured rhino suddenly poofing when something attacks you closely followed by it repoofing (sic) when your done?</p><p>If you dont like the ride animations, get off your horse/rhino whatever for crying out loud. I know its a game and all but its getting to the stage of outright farce now.</p><p>Come on guys. You <strong>can</strong> do better than this. <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>

Dethdlr
04-28-2010, 09:10 PM
<p>A note about lag:</p><p>We have two primary categories of lag that effect the performance of the game, client (your computer) and server (SOE's computers).  </p><p>Server lag is beyond our (the players) control.  This is what they've been working to improve lately.</p><p>Client lag is caused by having your settings set higher than your computer can handle.  This, we can do something about.  Lower our settings if we are having lag, upgrade our computers, buy better computers, etc.</p><p>This change would possibly effect client lag and have no positive effect on server lag.  </p><p>During combat, graphics are NOT sent back and forth between the client and server.  Commands are sent back and forth.  A monk in your group does a roundhouse.  The command is sent to the server.  The server tells your client that the monk did a roundhouse and your computer does whatever animation is supposed to be displayed IF you have the setting for "Max spell results per character" (or whatever that's called) set above 0.  The server is still sending the same info regardless of what the client does with that information.</p><p>SO, if I have my client configured for Max spell results per character = 0, right now (which I do), other characters change their stance when they go into combat and auto attack swings are shown, but spells/CA animations are not shown.  Does this change mean that my client is now going to have to process the hiding and un-hiding of everyone's mount every time they enter and leave combat?  Isn't this potentially going to INCREASE client lag while having no positive impact on server lag?</p>

Rhak
04-28-2010, 09:55 PM
<p><cite>Slowin wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>If you guys wanna make the other changes you stated for those reasons than find.. but this justification makes no sense to me at all.  By this logic, spirit of wolf, bard run speed, item run speed effects, aa run speed effects should all just be removed from the game (or they all need their own special graphic that suspends during combat!!) because players may not know where the run speed is coming from.</p><p>Moreover, mounts show up as a BUFF in the players maintained window.. so anyone who gives a [Removed for Content] can easily enough click on you and look for your mount speed buff. </p><p>If this is the only reason "the team" doesn't want to implement a /showmount option.. its a pitiful (and i don't mean that disrespectfully) one.  If there is some other reason then please do tell.</p></blockquote><p>I utterly and totally 100% agree. I'm sorry, SmokeJumper, but your logic is totally flawed.</p><p>Yes, animations are borked up while mounted (most melee classes, especially ones with radical movements (Monk/Bruiser)). That we all agree upon.</p><p>But this is NOT the solution. AT ALL.</p><p>Slowin gives a perfect example - SoW, item speed effects, AA, etc, all have NO sparkies, or different animations, or whatever to 'show' that they're activated (but Bard speed does as of last check). Are players confused because of this? NO.</p><p>If I'm curious why somebody is running quickly, most things (short of AA) show up as buffs. This includes mounts, spell effects, Bard speed, etc. Given a short amount of time, even the most n00b of player can see why somebody is running quickly.</p><p>This is why we need /hidemount.</p><p>Don't give us such lazy excuses again. Just come out and state 'we don't have the development manpower to do such a change' and don't lie to us.</p>

Purr
04-28-2010, 10:42 PM
<p>Why? Why are we not allowed to fight on horseback anymore? A knight dismounts before starting combat? Please?!</p><p>How about fixing the borked animations? It's not as if mounts are new in the game. So instead of fixing what is broken since a long time we now force everybody to look at blinking in and out mounts? Come on!</p><p>Purr~</p><p>PS: How about a poll on what players would prefer? Seeing a slight borked animation that they have seen (potentially) since years, or blinking mounts in and out after each trash mob? And while on it, poll about /showmount, too. This game is to old to suddenly force upon the paying players what you think they should or should not see. Thanks.</p>

Alrunes
04-28-2010, 11:04 PM
<p>I will also add my voice to this is a bad idea. The height change from mounted to unmounted in third person will rapidly make me dislike playing. With the stat benefits of mounts going without one isnt a realistic choice either.  </p><p>I understand you are looking at this and trying to make things more visually appealing so you can try and sell more subscriptions. But it is alot easer to keep customers you have happy then attract new ones. Therefor, compromise with us. Give us the /hidemount command, that accomplishes your visual goals. Then to address your concerns about people who can not figure out why someone is running fast, leave the small partice effect from the horse, and add small ones for speed effect that currently lack a particle effect. Then the people who need these visual clues can see them and know, and those who do not can ignore them or turn off the particle effect.</p><p>Yes it might be a might more work for the team but happy customers are worth it.</p>

Mystfit
04-28-2010, 11:26 PM
<p>I see a trend <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Q and FP are outdated..don't fix 'em, take them away, even over protests.</p><p>Horses give weird animations...agreed. Dancing is akin to a seizure <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Don't fix it, take it away. I had a monk. I agree, her animations looked stupid. SOmetimes I was in the mood to jsut salughter and didn't care, out came the horse. When I wanted to feel the monk within and see her moves..I took it off and enjoyed it.</p><p>The trend towards sweeping under the rug what shoudl be taken out and tidied up makes us feel like the game we love is being held together by gum and toothpicks. Mebbe if that's the case, say so and we'd likely better understand.</p>

missing_peace
04-28-2010, 11:52 PM
<p></p> <p>The effect of the mount disappearing and reappearing constantly is far too visually jarring.  If the reason for this change is visual aesthetics then a better solution would be to disable the problem combat animations when mounted.  If you want a better look that just auto-attack animations then there is still no need to create hundreds of new combat animations.  At most it would be necessary to create a small number of generic animations for mounted combat.</p> <p>What is the purpose of having mounts if they are so limited?  Why bother if they are unavailable for 90% of the game?  Have you even considered the visual lag associated with redrawing characters over and over again when going from mounted to unmounted and back?  Just give everyone a runspeed buff and remove visual mounts if it is too bothersome to properly implement a good visual solution.</p>

Alenna
04-28-2010, 11:55 PM
<p>I love shooting my bow while riding my icemare or unicorn please dont' do it. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p>

Cythera
04-29-2010, 12:11 AM
<p><cite>Purr wrote:</cite></p><blockquote><p>PS: How about a poll on what players would prefer? Seeing a slight borked animation that they have seen (potentially) since years, or blinking mounts in and out after each trash mob? And while on it, poll about /showmount, too. This game is to old to suddenly force upon the paying players what you think they should or should not see. Thanks.</p></blockquote><p>Maybe an uproar similar to the cloth simulation disabling on mounts is in order. That option to use it while mounted was given back as the players demanded with the full knowledge that some armor appearances would not look right with it turned on with mounts.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=445337" target="_blank">http://forums.station.sony.com/eq2/...topic_id=445337</a></p><p>I'm sick of sifting through that horrendous search that they have on these forums to provide more links or I would try to find more that actually discuss returning the option to the players.</p><p>There are many threads spanning several years complaining about that graphical glitch. The fix: SOE disabled the ability to use it while mounted for everyone. Major discontent ensued. The option to continue using an effect that was known by everyone to cause an undesirable graphics glitch was given back to players to use if desired anyway.</p><p>The same needs to be done for mounts disappearing in combat. Many of us enjoy fighting from horseback. Having it removed because it is graphically displeasing for some is an undesirable option. Implementing a /hide mount option will cater to more of your player base.</p>

EndevorX
04-29-2010, 12:32 AM
<p><cite>Novusod wrote:</cite></p><blockquote><p>What about the pvp mount? If you disable it in combat it becomes worthless. The whole point of having it is for its' in pvp combat runspeed and at 750 discord tokens it does not come cheap. People who bought this item are going to be mighty angry.</p></blockquote><p><span style="color: #ff6600;">The physical representation of the mounts will be suspended, not their effects.</span></p>

NamaeZero
04-29-2010, 12:33 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>Would it be possible to instead add an option to disable the combat animations themselves, and/or have the troublesome ones automatically locked while mounted? I mean, it makes sense thematically that you shouldn't be able to do a roundhouse on horseback, but casting a spell will almost always be ok.</p><p>If you do decide to disable mounts, will reactive buffs still initiate combat? Currently having something like Warden Spores on another player will lock me into combat if that other player goes into combat and the regen is triggered on an attack.</p>

Arkenor
04-29-2010, 12:44 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>That's a bizarre argument. The game is full of items and spells that increase run speed. Nobody can tell if I'm wearing an earing of the solstice, or journeyman boots, so why is it suddenly so important that people should be able to see my mount?</p><p>You may well have a reason not to implement the /showmount command, but it certainly can't be that.</p>

Einadin
04-29-2010, 12:46 AM
<p><cite>Cythera@Mistmoore wrote:</cite></p><blockquote><p><cite>Purr wrote:</cite></p><blockquote><p>PS: How about a poll on what players would prefer? Seeing a slight borked animation that they have seen (potentially) since years, or blinking mounts in and out after each trash mob? And while on it, poll about /showmount, too. This game is to old to suddenly force upon the paying players what you think they should or should not see. Thanks.</p></blockquote><p>Maybe an uproar similar to the cloth simulation disabling on mounts is in order. That option to use it while mounted was given back as the players demanded with the full knowledge that some armor appearances would not look right with it turned on with mounts.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=445337" target="_blank">http://forums.station.sony.com/eq2/...topic_id=445337</a></p><p>I'm sick of sifting through that horrendous search that they have on these forums to provide more links or I would try to find more that actually discuss returning the option to the players.</p><p>There are many threads spanning several years complaining about that graphical glitch. The fix: SOE disabled the ability to use it while mounted for everyone. Major discontent ensued. The option to continue using an effect that was known by everyone to cause an undesirable graphics glitch was given back to players to use if desired anyway.</p><p>The same needs to be done for mounts disappearing in combat. Many of us enjoy fighting from horseback. Having it removed because it is graphically displeasing for some is an undesirable option. Implementing a /hide mount option will cater to more of your player base.</p></blockquote><p>I agree.</p>

Seashell
04-29-2010, 12:51 AM
<p>One of the FIRST things that sold me on this game versus WoW when I came here four years ago was that you could fight on a horse.  <strong>I LOVED IT</strong>.  I showed all my friends that I could fight on a horse!</p><p><strong>PLEASE PLEASE PLEASE PLEASE PLEAS</strong>E don't take that away from me!  Just let me keep my horse while in combat.  I don't care that when I do ae attacks on my swashie that I spin full circle. I don't care at all, I love fighting on my horse and warg more than anything.</p><p><em>PLEASE PLEASE PLEASE PLEASE let us keep it the way it always has been!</em></p>

knightofround
04-29-2010, 01:00 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>Well, from a personal standpoint I certainly agree that that the in-combat mount animations are wonky, and getting rid of them is a positive change. But I don't understand why hiding mounts outside of combat is a balancing issue. The ability to hide and change weapon/shield/ranged/armor/cloak appearance did ALOT to improve the graphical quality of the game. If it is too difficult to code an appearance slot for mounts due to coding restrictions, please allow us the option to disable the animation like how it happens in dungeons while keeping the stats. Not only would it be good for aesthetics, it would also be huge for reducing framerate lag in overland zones. It would be greatly appreciated.</p><p>Some people enjoy fighting on a mount, even with the bugged animations. Why not simply give the players the option to keep it for aesthetics? You could have the default option be disabled in combat, that would be fine as long as some people have the option to turn it on.</p><p>In any case, thank you for posting, this is much better than the 0 communication we saw in the past.</p>

NamaeZero
04-29-2010, 01:06 AM
<p><cite>Maltheas@Lucan DLere wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>That's a bizarre argument. The game is full of items and spells that increase run speed. Nobody can tell if I'm wearing an earing of the solstice, or journeyman boots, so why is it suddenly so important that people should be able to see my mount?</p><p>You may well have a reason not to implement the /showmount command, but it certainly can't be that.</p></blockquote><p>I agree that it is stretching a bit, but what SmokeJumper wrote is true: I can't tell what's giving you a speed boost if I can't see your mount. Earrings and boots I can see from the inspect window, but not mounts. I have to see those by sorting through the buff window, which is a pain in the neck and sometimes unhelpful.</p><p>I've often thought that they should add a mount slot to the inspect window, so newer players can figure out what sort of cool mount that higher level player is riding. This also applies to illusion items, by the way, for the same reasons. When Sentinel's Fate launched it took me a while to figure out what was causing people to look like Wyverns!</p>

Ashlian
04-29-2010, 01:11 AM
<p><cite>Maltheas@Lucan DLere wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>That's a bizarre argument. The game is full of items and spells that increase run speed. Nobody can tell if I'm wearing an earing of the solstice, or journeyman boots, so why is it suddenly so important that people should be able to see my mount?</p><p>You may well have a reason not to implement the /showmount command, but it certainly can't be that.</p></blockquote><p>No kidding, I'm not sure what kind of logic is being used, but it's pretty specious. Call it "dev logic".....you might as well say that if you're receiving certain combat bonuses from the mount, the mount should appear so the people watching you fight know why you're getting the combat bonuses. Now we're going around in circles.....and you just argued yourself into saying that mounts should ALWAYS appear so we ALWAYS know what bonuses people are getting from them.</p>

Cynith
04-29-2010, 01:14 AM
<p><cite>NamaeZero wrote:</cite></p><blockquote><p>Earrings and boots I can see from the inspect window, but not mounts. I have to see those by sorting through the buff window, which is a pain in the neck and sometimes unhelpful.</p></blockquote><p>You cannot see my earring in my inspect window - it's a buff - you put it on, activate it and take the earring off - run faster.</p><p>Why in the world do you NEED to know why I run faster? Does it impact your game in any way shape or form? I think not.</p>

Xanaron
04-29-2010, 01:17 AM
<p>This has got to be the supidest thing I have ever seen implemeted, and that is all I have to say on the matter.</p>

NamaeZero
04-29-2010, 01:54 AM
<p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p><cite>NamaeZero wrote:</cite></p><blockquote><p>Earrings and boots I can see from the inspect window, but not mounts. I have to see those by sorting through the buff window, which is a pain in the neck and sometimes unhelpful.</p></blockquote><p>You cannot see my earring in my inspect window - it's a buff - you put it on, activate it and take the earring off - run faster.</p><p>Why in the world do you NEED to know why I run faster? Does it impact your game in any way shape or form? I think not.</p></blockquote><p>You've got me on that. On a personal note, this is another reason I really need to get one of those earrings, then!</p><p>And for the record, I myself don't *need* to know how to breakdown someone elses speed. I'm just trying to apply SmokeJumper's explanation in context. He said (paraphrasing) you need a visual representation to go along with mount speed so that other players can connect faster movement with the speed a mount gives you.</p><p>Interestingly, I like to use a Cloud mount on my warden. Her walking/unmounted movement speed is 77.5% (from SoW, AA's and boots) so her running speed overrides the Clouds normally slower mounted movement rate (I think it's 40% or so.. not sure, I've never bothered to look!) Does this mean my Cloud mount is tricking players into assuming I have a better Cloud mount than the only cloud mount in game? Should I be nerfed to the slower Cloud rate while mounted? I hope not, but I thought I'd give an example of how mount speed sometimes has no bearing on overall movement rate.</p>

Barbarosa_Rex
04-29-2010, 01:59 AM
<p><span style="font-size: small; color: #ffffff;"></span></p><div><span style="font-size: x-small; font-family: Arial; color: #000000;"> <p><span style="font-size: small; color: #ffffff;">Mounted combat is one of the great parts of the immersive feel of EQ2.. but as time goes on more and more of these RP/immersive elements are removed to "streamline" the game.  Say what you will, but it seems more and more SOE is trying to "WOW" this game...  I logged in to test to get a look at New Halas.. and thought I was running around Dun Morogh... </span></p> <p><span style="font-size: small; color: #ffffff;">PLEASE do not permanently remove mounted combat!!!!!!!!!</span></p><p><span style="font-size: small; color: #ffffff;">The idea of /showmount for individuals to keep or hide their mount.. that's is not a bad idea... but don't make it across the board.</span></p></span></div>

Kabahl
04-29-2010, 02:04 AM
<p><cite>Kendricke wrote:</cite></p><blockquote><p>After 5 1/2 years of fighting from horseback...mounts are being removed from combat altogether. </p><p>Was this really a pressing concern?</p></blockquote><p>I wonder this also . . . With Halas being delayed for 3 months (though technically 6 if you feel that A: it should have been ready with the expansion and B: the expansion should have been ready in November . . . but I digress), and the MANY issues already in game (quest bugs, itemization issues, spell and combat ability concerns, all the resources now going into Battlegrounds (that everyone was clamoring for and would have quit had you not put in  . . . ? /shrug) not to mention the ever present "balance" issues (which will NEVER be resolved until we have only 1 class . . . or, like FreeRealms, everyone can be ALL classes . . . )) How did THIS of all things even make it to the table?  Meh, whatever.  But sometimes it just seems your (the developers) concerns aren't on the same planet as any players concerns . . . But I don't see the behind-the-scenes nor the "Big Picture" so again . . . meh.  It just one of those things that make you go, "HHhhmmmm . . . . "</p>

Kilaelya
04-29-2010, 02:18 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p></blockquote><p>Yeah, because constantly switching between mount/unmounted in fights is any more aesthetically pleasing *sarcasm*</p><p>Do you guys even play this game? I mean, really. We kill THOUSANDS upon THOUSANDS of mobs. I'm going to have a seizure if you keep it like this.</p>

Wurm
04-29-2010, 02:50 AM
<p>I play a CRUSADER!</p><p>A knight on HORSEBACK!</p><p>Horrible idea.</p>

Cyra
04-29-2010, 03:12 AM
<p>I patiently tried the disappearing mount in combat. It is just silly and disburbing to watch. It is so annoying to have your mount just disappear from underneath you suddenly because you became involved in a normal outside combat situation. Please reconsider this folly, or do a /hidemount as suggested.</p><p>I worked hard for questing for my mount, I like the riding animation while traveling. I don't favor the unnatural popping on and off the horse (bear, carpet) that can't happen in nature. No you can't do a roundhouse kick on a horse....but really, where does the mount go...to LALA land? Hides in your bum till the encounter is over?</p><p>Fixing mounts so that they didn't suddenly disappear when crossing puddles was a huge step forward and very pleasing...why take mounted travel 3 steps backward? This is just a bad idea.</p>

Steve11418
04-29-2010, 03:35 AM
<p>+1 leave mounts alone.From a professional software development viewpoint (Software QA manager for major medical software), even if you to classify it as a bug. Is the potential gain worth the risk?-    I have not seen any requests from the end user to fix this defect-    We don’t have the time or resources to implement the ideal solution. So the fix is a “Hack” (as in will potentially be      reworked in the future)-    The defect is of low severity (has minimal impact to the application/user)-    The defect is of low priority (is unlikely to make SOE more money if fixed)So for almost no gain you’re willing to risk a software change, the introduction of new defects, development time, testing time and community relation’s time (communicating and explaining the change).Now in my industry we are understandably more “careful” about change and upsetting the FDA. But If I were your QA/Test manger I would be rejecting this change as an unnecessary risk that has no business case. An additional burden to the QA team who are probably already stretched with server side performance and game balance issues currently in test.</p>

de lori
04-29-2010, 03:37 AM
<p>are these unmounted combat animations the same ones that are linked to the particle animations...the same ones if i want to see for an NPC i have to have on for everyone in raid?...the same ones i never have turned on because of the rediculous client lag it causes?.</p><p>If you want me to enjoy these wonderful animations might I suggest these be added to the options</p><p>Show animation player/npc</p><p>                                                                    } these 4 options are currently all grouped into one option</p><p>Show particle animations player/npc</p><p>checkbox list similar to alternate models but with archtype allowing me to pick which classes I see animations for.</p>

TheSpin
04-29-2010, 04:03 AM
<p>I don't think that showing other players where you get your runspeed is a very valid argument for not implementing a /showmount feature.  There are plenty of ways to get high runspeed without a mount and none of those are required to have visible indicators.  EVERYONE wants this feature.  This is a request that isn't going to go away.</p><p>I also guarantee that new players coming to the game are going to think that having your mount disappear and reappear as you go in and out of combat is just as silly as the veterans think it is.  Upon game release I thought the illusions from regen totems were awesome, but stopped using them because I hated going in and out of combat.</p>

Arkenor
04-29-2010, 04:58 AM
<p><a href="http://www.arksark.org/blog/3148/islands-and-mounted-combat-everquest-2-removes-content-and-features/"><img src="http://www.arksark.org/blog/wp-content/uploads/2010/04/Everquest-2-Mounted-Combat-Get-it-while-you-can.jpg" width="590" height="381" /></a></p><p>I'm going to miss this a lot. Clearly it was somehow ruining the game for someone, or offending aesthetic sensibilities.</p><p>Most MMOs would kill to have mounted combat. It used to be boasted about as a major game feature. How can it be removed in a single line of patch notes?</p>

Narino
04-29-2010, 05:35 AM
<p>Please reconsider this! Terrible,  terrible idea, how about instead of removing horseback fighting( that is AWSOME imho), you fix the vanishing horse when swiming? Check Oblivion horses and how they cross rivers...</p><p>No offense, but this is the most ridiculous idea ever. With all the amazing job you guys been doing in this game, this idea can only be the result of dev exaustion. Get some sleep and come back to us with good news <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Horseback fighting?</p><p>Yes we can!!<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

EndevorX
04-29-2010, 05:44 AM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>I don't think that showing other players where you get your runspeed is a very valid argument for not implementing a /showmount feature.  There are plenty of ways to get high runspeed without a mount and none of those are required to have visible indicators.  EVERYONE wants this feature.  This is a request that isn't going to go away.</p><p>I also guarantee that new players coming to the game are going to think that having your mount disappear and reappear as you go in and out of combat is just as silly as the veterans think it is.  Upon game release I thought the illusions from regen totems were awesome, but stopped using them because I hated going in and out of combat.</p></blockquote><p><span style="color: #ff6600;">QFE.</span></p>

Kamimura
04-29-2010, 06:42 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>If this is truly the reason, then you all need to go back and seriously think it over again, because this is just illogical. There are plenty of boosts to speed we do not have a visual clue for (solstice earring, sow, pathfinding, AAs, and so on) - but anyone who really wants to know can simply take a peek at the buffs. I get that you want combat to look nicer, but it should really be our choice. Most of my caracters look fine when fighting from a mount, I do not want to see this mount-dismount-mount-dismount, it's a lot more ugly to my eye then combat from a mount. Give us the option to always show our mount, to hide it always, or to hide in combat only. There really is no (good) reason why we should not have the option, why we can not decide what we want to do with our characters.</p>

anti1029
04-29-2010, 06:44 AM
<p>Im always mounted when fighting. I would find this extremely annoying to have my mount poof on and off. Its the reason I stopped using illusions in dungeons, I only use them when doing non fighting stuff. My pally and SK are going to be the most upset by this.</p><p>I love  running by a mob, popping them in the face and continuing on. Now if I wanted to run by a mob and 1 shot them, I drop to the ground (because my mount poofed), Ill get a little lag because as soon as I start a fight sequence the mob will be dead by the time my feet hit the ground, and my mount will be trying to poof and rematerialize at the same time.</p><p>How is that controlling lag? Its bad enough with illusions popping off us, rendering them useless and not fun in combat zones, now we have mounts popping off at every turn. This is pretty game changing for us. Like on a huuuge scale, really. What in the WORLD is going on over there that these type of decisions are being made? I mean we got the citys going away, mounts, random marketplace items changing appearances. Its just crazy!</p><p>Why cant anyone focus on whats really important instead of these things? Like why do I keep seeing some mobs in random zones doing a T-stance when I approach them? Tighten up the scripts, because the models are not following code. There numerous other issues that need to be looked at and adderessed. Not the starter citys, mounts, marketplace items.</p>

Vili
04-29-2010, 06:54 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>Yeah, as if it's better looking when mounts are constantly disappearing and reappearing...</p><p>This is a very bad aesthetic decision. And it's always a bad dicision, to not give the <em>option</em> to your players. If mounts and animations are so buggy, then redesign them. I think we can wait half a year for that...</p>

MrWolfie
04-29-2010, 07:05 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p></blockquote><p><strong><span style="color: #ff9900;">I play a monk. I know what looks best. And my mount popping off/on, me going up, down, up, down is NOT aesthetically pleasing.</span></strong></p><p><strong><span style="color: #ff9900;">If I do not want to see the mount for whatever reason, then I should get the option to hide it. If I want to be mounted, development shouldn't get in the way of that, no matter what class I play. Yes, the twirl is a little goofy, but it is far, FAR less distracting than jumping up and down from a disappearing mount every 30 seconds.</span></strong></p><p><strong><span style="color: #ff9900;">From the feedback on this thread, you are going to annoy more players than will appreciate the change. Seriously, reconsider.</span></strong></p><p><strong><span style="color: #ff9900;"> </span></strong></p>

Nakash
04-29-2010, 07:58 AM
<p>How about force disable Mounts appearances as soon as a raid (x2+) is formed ?</p><p>- I think main performance problems are sticked to this.- people can still fight from Mount if they like.- no jump on jump off.</p>

Ribbwich
04-29-2010, 07:59 AM
<p>I came to EQ2 from wow for several reasons,  wow has a crappy community, its too easy, and theres no mounted combat.  I was stoked when i heard u can fight and stay mounted here. i made 2 accounts and everything.  Now i read that soe plans to remove the one reason i love this game.  thats just a kick in the nuts.   ouch.</p>

Powers
04-29-2010, 09:02 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>I don't share your confidence in being "better looking".  It is not "better looking" to have mounts constantly poofing and reappearing when fighting overland.  People are going to end up dismounting anyway just to avoid the constant up and down as they move from spawn to spawn.</p><p>AND, it ruins the whole "mounted combat" thing which is important to many roleplayers.  This is yet another blow to immersion in the interest of a nebulously-defined "benefit".  The mounted combat animations were, to me, a harmless quirk of the game; removing the ability to fight mounted is an annoyance (especially when it's done via poof-unpoof).  Removing a quirk by imposing an annoyance is Bad Game Design.</p><p>Powers  &8^]</p>

Draconyx
04-29-2010, 09:50 AM
<p>Sorry but I am in the make it an option camp.</p><p>Disappearing mounts is not bad when you enter a zone cause it is not that noticable.</p><p>But seeing it appear then disappear is really annoying.</p><p>Let alone I as well enjoy figting on a mount.</p><p>Just give people the option  to disable the graphic if they so wish.</p><p>That should make everyone happy.</p><p>PS - As in I click a check box and now nobody is on a mount as far as I am concerned.</p><p>Makes it a individual choice option.</p>

Michirure
04-29-2010, 10:12 AM
<p>This whole business reminds me highly of those horrible horrible! deformed and unshaped new female stances some years ago. Though <strong>no one </strong>asked for it and player on test hated it, it went live. Complaining after complaining, stances got an revision.</p><p>Please devs <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> as you can all see, we're in agreement: some combat arts on mounts look quite absurd. But your attention can't be so selective, that you won't notice, the playerbase finds it <strong>even more</strong> ridiculous, to have an pop up mount, it really breaks game immersion.</p><p>As you see, people would rather keep their absurd fighting animations than having a mount go *poof* or *plop*. Please, if you don't like the idea of /hidemount, as a lot of people suggested (though, the idea of a mountslot in appearance window is quite a sensible solution if somebody *really* asks where this speed comes from) so don't change anything at all. Please.</p><p>Though we really are grateful to have a platform to express our feedback, it becomes worthless if you don't listen to the playerbase. Maybe there are few people who like to have their mounts dis-/reappeared in Harry Potter Style, but most <strong>do not.</strong> Please devs <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> pleeeeaaaase do not do this.</p>

Anestacia
04-29-2010, 10:46 AM
<p>Like others have said, make it optional.  In default settings for new players coming in make the mounts disapear if you like, but give us a choice if we want this or not.   Theres no reason to change everyones play experience to something really annoying just b/c monk animations look bad on a horse. =/</p>

Garlin1
04-29-2010, 10:47 AM
<p>Wow, another detail I liked about EQ2 being removed.  Starting cities and Mounts in combat.  So... six years and NOW you decide these are good changes? </p>

Raiwon
04-29-2010, 10:56 AM
<p>Worst decision ever,seriously the mount combat was something unique about eq2,</p><p>It surprises most new players in a good way because they can do that, while in other popular mmos they cant...</p><p>Please dont take mount combat away,most of us are used to mount combat for over 5 years now, and its gonna seriously break the immersion u get while soloing mounted...</p><p>But it appears u already have ur mind setup about removing them from combat <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Daine
04-29-2010, 11:06 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>You can already get speed boosts from totems, the artisan epic earring, AAs, spells, etc. without anything showing why it's occurring.  Are those going to be removed too?  I think I'm glad my characters have artisan earrings, because I'm certainly not going to bounce on and off a mount for a tiny stat increase.  To me, this looks worse than the animations on a mount.  I'm certainly not a coder, but it seems this might actually make lag worse, having every character in an overland zone constantly rendering, dropping, and rerendering mounts.</p>

grammy1
04-29-2010, 11:30 AM
<p>Wow, another useless thing that the devs think we want.  I like my mounts and want to stay on them while fighting.  This is crazy!  How many more accounts will be cancelled by this useless change going forward as people will just get fed up with on/off/on/off mounts!  Dev's leave our mounts alone please.</p>

Laiina
04-29-2010, 11:50 AM
<p><cite>Maltheas@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.</p></blockquote><p>That doesn't explain why it is a good idea.</p><p>Fighting on our mounts is fun. The animations work fine. Why would you want to remove that option for us? It sounds like my mount is going to be blinking in and out of existance as I move through a zone fighting things. It's just going to feel daft.</p></blockquote><p>Not really such a good idea in groups or raids. When you can't see or target the mobs because some stupid rhino is towering over you is not a good thing.</p>

Seolta
04-29-2010, 11:51 AM
<p>This is how mounts worked originally IIRC, and it was stupid and annoying so it was changed.</p><p>Why in the sam hill would you bring it back now? </p><p>Make it an option if anything.</p>

Wytie
04-29-2010, 11:57 AM
<p>If this change is simply just for looks, gratz on your 1st FAIL Smokejumper.</p>

Sedenten
04-29-2010, 11:58 AM
<p>Smokejumper, there's one other option that would accomplish exactly what you're after without upsetting the players who <em>like</em> the animations of mounted combat:</p><p>Add an option under display, "Show mounts while in combat", and make the default "off".  New players would start the game and not be subjected to the clunky and buggy animations of mounted combat, while players that like mounted combat (i.e. mostly roleplayers) can toggle the option on.  Personally I would rather have them suspend in combat, but not giving the option to leave it on for role playing reasons or what not is only going to result in unneeded discontent.</p><p>Wouldn't that be a middle of the road solution that would satisfy everyone?</p>

Rhak
04-29-2010, 12:20 PM
<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>I don't think that showing other players where you get your runspeed is a very valid argument for not implementing a /showmount feature.  There are plenty of ways to get high runspeed without a mount and none of those are required to have visible indicators.  EVERYONE wants this feature.  This is a request that isn't going to go away.</p><p>I also guarantee that new players coming to the game are going to think that having your mount disappear and reappear as you go in and out of combat is just as silly as the veterans think it is.  Upon game release I thought the illusions from regen totems were awesome, but stopped using them because I hated going in and out of combat.</p></blockquote><p><span style="color: #ff6600;">QFE.</span></p></blockquote><p><span style="color: #ff0000;"><span style="font-size: xx-large;">QFT</span></span></p><p>And in big giant letters to DESPERATELY attempt to get the point across to what appears to be a clueless set of developers.</p><p>Hey Devs! Look through this entire message. Do you see a SINGLE PERSON that would appreciate this change? No? MAYBE that should tell you something.</p><p><cite>Koinoo@Crushbone wrote:</cite></p><blockquote><p>Smokejumper, there's one other option that would accomplish exactly what you're after without upsetting the players who <em>like</em> the animations of mounted combat:</p><p>Add an option under display, "Show mounts while in combat", and make the default "off".  New players would start the game and not be subjected to the clunky and buggy animations of mounted combat, while players that like mounted combat (i.e. mostly roleplayers) can toggle the option on.  Personally I would rather have them suspend in combat, but not giving the option to leave it on for role playing reasons or what not is only going to result in unneeded discontent.</p><p>Wouldn't that be a middle of the road solution that would satisfy everyone?</p></blockquote><p>It's an improvement, but just give the playerbase what the players want - a /hidemount command.</p>

Kilaelya
04-29-2010, 12:56 PM
<p><cite>Koinoo@Crushbone wrote:</cite></p><blockquote><p>Smokejumper, there's one other option that would accomplish exactly what you're after without upsetting the players who <em>like</em> the animations of mounted combat:</p><p>Add an option under display, "Show mounts while in combat", and make the default "off".  New players would start the game and not be subjected to the clunky and buggy animations of mounted combat, while players that like mounted combat (i.e. mostly roleplayers) can toggle the option on.  Personally I would rather have them suspend in combat, but not giving the option to leave it on for role playing reasons or what not is only going to result in unneeded discontent.</p><p>Wouldn't that be a middle of the road solution that would satisfy everyone?</p></blockquote><p>This is a good compromise if the dev team is so hell bent on making it so mounts disappear in combat. Obviously, they have never used one of the totems with illusions that constantly switch in and out of combat that are as equally annoying as this new mount "feature". The only thing is that I can hide the totem illusions...</p>

EvilAstroboy
04-29-2010, 12:58 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>For starters I know you are new to this game, but there are so many run speed items / buffs / god skills / abilities that make you run fast without a mount, that the whole logic of 'needing to see why people run fast' is just silly.  Bogstrutters charm buff for instance makes you run fast with no appearance.... BUT HOW IS THIS SO?!?!?!?! I CANNOT SEE IT!!!!!</p><p>Regarding the 'bug' the appearance of ranged combat and spells look fine on a mount. Yes melee looks silly, but what logical reason would someone who only waves their hands around have for dismounting?</p><p>In all honesty having a magical horse disappear and reappear every few seconds between combat looks worse than the actual mounted combat you are doing this to prevent.</p><p>Just add these options and everyone will be happy - mounted in combat, mounted out of combat only, mount hide.</p><p>While you are at it, fix Illusionists!  Support the class that supports the group.... they shouldnt be doing less damage than bards and healers.</p>

Thuriel
04-29-2010, 01:12 PM
<p><img src="http://rtrinidad.com/images/picposts/facepalm.jpg" width="400" height="320" /></p>

Stormdove
04-29-2010, 01:43 PM
<p><strong>I could live with this change but agree its foolish to take it out considering it is one feature that makes EQ2 unique, something that is desperately needed with so much blending and blurring of the lines between mmos.  In Vanguard the player base has been begging for mounted combat since the game started.  Why in heavens name are you going to remove something that is being requested in other places?  Yes, I prefer the unmounted animations for my monk, bruiser and paladin.  BUT my fury, warden, assasin, ranger, troubador, conjuror and mystic look fine on horseback and my ranger prefers it immensely.  </strong></p><p><strong>And I still very much miss the mounting/unmounting animations we used to have. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  I wish I had a video of it just so I could show people how cool it was <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></strong></p><p><strong>Again, you are removing something that is being asked for in other games.  I cannot see the logic or benefit of that.</strong></p>

Bratface
04-29-2010, 01:53 PM
<p><cite>Seolta@Unrest wrote:</cite></p><blockquote><p>This is how mounts worked originally IIRC, and it was stupid and annoying so it was changed.</p><p>Why in the sam hill would you bring it back now? </p><p>Make it an option if anything.</p></blockquote><p>This is how they worked in the begining (at least then we had the dismount and mount animations, not just POOF), it was incredibly annoying and caused much lag because of the increased data that had to be sent back and forth for it to happen.</p><p>The excuse of wanting to be able to see why someone is moving fast is nonsense, WHO CARES why someone is moving fast? If you really want to know you need to target them for most buffs anyway, so it's no different if you use /hidemount. you STILL will see the buff in the buff window, just like the other runspeed buffs that are cast.</p><p>I have played since launch and I have never once seen anyone complain that they couldn't tell why someone was moving fast, no one cares tbh and to say this is a reason for not giving us the much desired /hidemount option is beyond insulting to the intelligence of the player base.</p><p>*<strong>IF</strong>* it really is causing lag to people then let us disable the appearance of mounts, both on ourselves and/or to not see them globally if we wish, THAT is the way to help with whatever lag these mounts cause, not by bringing back an old function that proved to be more annoying and lag causing than just having them always appear.</p>

Kreton
04-29-2010, 02:14 PM
<p>I want to reiterate something that isn't just visually displeasing about this change, but is a nuisance with carpet/cloud type mounts.  Every time you zone, or you get out of water, or any other time you mount a carpet or cloud, you don't have any control over your toon as it mounts and gets in it's "crouch" position.  Prior to this, it only was a minor nuisance since you weren't constantly remounting your carpet/cloud.  With this change, it now becomes a detriment as every single time you exit combat, your toon will be unable to move or control your toon for a second as it remounts the carpet/cloud and gets into it's mounted position.  Normal animal mounts don't have this issue, but platform type mounts do and this only exacerbates the issue since it will be constantly happening when fighting in overland zones.</p>

Oakum
04-29-2010, 03:08 PM
<p>I think the display hide ALL mounts option is best.</p><p>Not just your own but all mounts. Then someone with an older slower computer could improve their lag and see NO MOUNTS and those who want to see ALL mounts can. As far as a personal option just for the character on, I dont see a need for that.</p><p>That is the option that i would like to see most. Now i started this post a while ago and work (durn it) took me away from finishing it for a couple of hours so no telling what has changed in the thread.</p>

Captain Apple Darkberry
04-29-2010, 03:22 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>Everyone hates lag.... Well guess what this is one way to help reduce it.</p><p>Try it out before you complain, Im just glad Sony is really looking at some serious ways to help combat lag, everyone knows mounts cause lag. Exp in contested areas with 24+ people all on mounts.</p><p>Nice change hope it really helps.</p></blockquote><p>This change has nothing to do with lag at all.  It is being made because a few select animations on a few classes looked odd when mounted.  So the "solution" was for EVERYONE to look silly as they blinked from mounted to unmounted to mounted to unmounted as they fight their way through a zone.  Seriously?  Not a good fix...not even a fix.  Causes more harm for the games appearance than the original "bug".</p><p>Us:  "Uhm...there is a small crack in that window"</p><p>SOE: /smash window "What window?"</p>

Rhak
04-29-2010, 03:28 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-size: medium;">I have played since launch and I have never once seen anyone complain that they couldn't tell why someone was moving fast, no one cares tbh and to say this is a reason for not giving us the much desired /hidemount option is beyond insulting to the intelligence of the player base.</span></p><p><span style="font-size: medium;">*<strong>IF</strong>* it really is causing lag to people then let us disable the appearance of mounts, both on ourselves and/or to not see them globally if we wish, THAT is the way to help with whatever lag these mounts cause, not by bringing back an old function that proved to be more annoying and lag causing than just having them always appear.</span></p></blockquote><p>There you go, devs. Logic and answers.</p><p>Now get back into this thread and keep talking to us. Don't outright lie to us about how 'it looks best' when it's plainly obvious that it's not the truth. You also said that you listen to our input - well, here's our input. Now talk to us, our PAYING customers.</p>

Notsovilepriest
04-29-2010, 03:37 PM
<p>I am simply mind boggled by the people that said they came to this game for mounted combat, Lets be serious here, it looks like crap fighting on a mount, My templar bends over to clock someone with his hammer, it just looks dumb. That being said, popping mounts on and off over and over will be annoying, and to top it off no /hidemount is even more dumb. I don't like riding a mount at all, but I like the buffs from them, Just give me the runspeed and buffs and no dumb overused appearances we have for mounts.</p>

woolf2k
04-29-2010, 04:21 PM
<p>they are probably disabling it cause its a PITA to maintain. </p><p>All the different rules and what not... its' far easier to just turn it off while in combat. wala ! no special rules needed and no special animations for all the different races and gear and what not... </p><p>stats can remain cause they are just treated as spells. </p><p>I have to admit it'll be kinda funky, although i seem to recall some other mmo where something similar occurred. can't remember were.... hmmm. </p>

Wurm
04-29-2010, 04:39 PM
<p><em><span style="font-family: arial,helvetica,sans-serif; font-size: large;">"Meet the new boss, same as the old boss" <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /> <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></span></em></p>

Ribbwich
04-29-2010, 04:51 PM
<p>hidden test note:</p><p>- All grass in the game has been disabled because we could not find the right shade of green.</p>

Notsovilepriest
04-29-2010, 05:02 PM
<p><cite>Ribbwich wrote:</cite></p><blockquote><p>hidden test note:</p><p>- All grass in the game has been disabled because we could not find the right shade of green.</p></blockquote><p>Flora in this game eat more resources than they are worth IMO</p>

Guy De Alsace
04-29-2010, 05:21 PM
<p>My main is a toon based on a mongol warrior..you know, the guys famous for being able to shoot a bow from horseback? At the mpment the bow firing animation from horseback is just fine thanks.</p><p>There's only a couple of odd bits of animation on horseback. Removing it for the sake of these few oddities is just being asinine.</p>

Seomon
04-29-2010, 05:27 PM
<p>I've been here since the beginning, and this is probably the worst idea ever. This idea is even worse than the tank rebalance idea. Don't implement this change, as way too many people actually like fighting on a mount. If at all possible, just make it a toggle so I can decide if I want to fight on my mount, or have my mount permanently hidden. Popping on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off and on and off would suck.</p>

SageGaspar
04-29-2010, 05:34 PM
<p>The animations on mounts are pretty much uniformly awful, even a lot of the casting ones, but toggling mounts on and off as you enter and leave combat is lightyears worse.</p><p>Just add a /hidemount option and let people decide which they prefer. This is like the worst of both worlds.</p><p>While we're at it, it would be fantastic if mounts did not disable hover while they are suspended in instances.</p>

MoeSizlak
04-29-2010, 05:37 PM
<p>I'd rather it be a toggle because I'd like to still have the option to fight while on a mount for my Paladin, but honestly for my Brig I like the change.  It was a PITA to have to turn my mount off and on when doing overland content so i could maneuver to the mobs backs easier if Walk the Plank was either down or got parried.</p>

Wytie
04-29-2010, 05:47 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p><strong><span style="font-size: small;">I want to reiterate something that isn't just visually displeasing about this change, but is a nuisance with carpet/cloud type mounts.  Every time you zone, or you get out of water, or any other time you mount a carpet or cloud, you don't have any control over your toon as it mounts and gets in it's "crouch" position.  Prior to this, it only was a minor nuisance since you weren't constantly remounting your carpet/cloud.  With this change, it now becomes a detriment as every single time you exit combat, your toon will be unable to move or control your toon for a second as it remounts the carpet/cloud and gets into it's mounted position.  Normal animal mounts don't have this issue, but platform type mounts do and this only exacerbates the issue since it will be constantly happening when fighting in overland zones.</span></strong></p></blockquote><p>QFE</p><p>I really hope the devs catch this. Ootherwise there will be some epic, and i mean epic rage, if this delay is caused when leaving combat to mount, for carpets and clouds.</p><p>I notice this too alot and its very annoying, but like Kreton says its tolerable right now because its useally only during zoning, but if it also happens everytime you remount from combat, we are gona see a fail so epic in proportions its not even gona be funny.</p>

Sable77
04-29-2010, 06:05 PM
<p>I like the idea of being mounted while in combat. It's one of those little things that makes EQ2 different than most MMORPG games. I for one would be really upset to see the animation removed.</p><p>NO! Don't take our mounts in combat!.. Please.</p>

Amise
04-29-2010, 06:08 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>I like this change. Mounted fighting looks stupid to me and I've never liked it.</p>

Cynith
04-29-2010, 06:16 PM
<p><cite>Amise wrote:</cite></p><blockquote><p>I like this change. Mounted fighting looks stupid to me and I've never liked it.</p></blockquote><p>And you think having your mount blink in and out of existence between each encounter is going to look less stupid?</p>

adolf102
04-29-2010, 06:24 PM
<p>Horrible idea in my opinion. You could have always dismount...</p><p>I've been fighting from mount with my paladin for 4 years. I like different mounts and use some just for the looks.</p><p>As other pointed out EQ2 is one of very few games that let you fight while mounted.</p><p>Why to change what's good? meh</p>

denmom
04-29-2010, 06:24 PM
<p>Smokejumper,</p><p>The whole idea about needing to see what a player has that makes them so fast in run speed is really not a good reason to implement the suspended mount in combat.</p><p>Whenever a player runs by me that's fast without a mount, I assume they're a Dirge, Troub, or Warden.  If I really want to know, I just target them and mouse over the little listing of icons that show their buffs.</p><p>Now and then I find a class that doesn't show any buffs but has a fast speed.  Rogues and Predators have AAs that boost their speed in and out of combat.  If I see the class is one of those who sped by me, I know they've got their AA speed boost.</p><p>I'm not sure if runspeed is important in PvP, but I'm certain they'd want to know what buffs the mount gives.  However, unless one has all of the mounts memorized, the quickest way to tell what the mount gives is to target the player and go thru their icon of buffs.  I've read that PvPers do this anyways and so they will know what a mount is, runspeed and all, without needing the mount visible.</p><p>As for the wonky animations while on a horse, the explanation there is understandable, especially with having to set up a lot of new animations.  That I can understand not wanting to have resources being taken up for it.</p><p>However...</p><p>I understand it's a change about "what looks best".</p><p>But this thread is filled with customers who seem to not really care about what is considered looking best by devs.  For them, the idea of fighting while mounted, wonky animations and all, is what appeals.</p><p>Do you really want to upset the customers this badly?</p>

NViDiaFReaK
04-29-2010, 06:29 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>Ok so first off let me say your response doesnt sit well with me, I feel that this game is about to go in a direction many of us do not want it to if this is the type of attitude we can expect from our new producer.</p><p>With that said.</p><p>How are you going to change a game defining characteristic such as mounted combat after 6 years running.  If it is not aseticly appealing to some people give THEM the option to turn it on or off.  But do not just take it away.  How are you going to come into a game thats been going for 6 years and presume you know whats best for us?  </p><p>Honestly Im sick and tired of the its a bug and never was intended excuse.  If its a bug fix it immediatly, dont leave it in for years and one day wake up and say.. Im gonna fix it and then [Removed for Content] off the majority of your player base.  Same crap happened with certain class's mythicals.  2 years later they fix a bug.. LoL</p><p>As for a /hidemount .. /showmount option  your reason for not wanting to do it is flawed.  There are already what 55%, 65% run speed totems, 25% cloak green journeyman's cloak, bards can run at 100% my warden can run at 70% unmounted... The excuse that people need to see why someone runs by at the speed they do is flawed.  People can already run at or more than mount speed and we cant tell whats letting them do it, unless we check their buffs/inspect them.  So please if you cant do it because its not possible code wise.. say so.. but dont give us a lame excuse like this one.</p><p>I dont usually speak much on the forums, i tend to take a sit back and watch approach.  But this is very unsettling.  If your worried about your bottom line at all, I would certainly start taking into account what your player base wants.   Do not come into a 6 year game and presume you know whats best for us after being here the short time you have. </p>

Kain-UK
04-29-2010, 06:30 PM
<p>I'd really prefer a /hidemount option than this...</p><p>I've been playing on Test_Copy for about 30 mins killing stuff and the constant on/off the horse is giving me a headache... >_<</p>

Asif
04-29-2010, 07:16 PM
<p><cite>Amise wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.</p><p>I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.</p><p>It's basically a change about "what looks best".</p><p>The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.</p><p>Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.</p><p>Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)</p><p>So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"</p><p style="padding-left: 30px;">1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.</p><p style="padding-left: 30px;">2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.</p><p>This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.</p><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p><p>Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.</p><p>We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.</p></blockquote><p>I like this change. Mounted fighting looks stupid to me and I've never liked it.</p></blockquote><p>I like fighting on horseback.</p><p>Jumping on and off my horse will get really really old fast.</p><p>I am barely hanging on to this game as is THIS IS A DUMB IDEA!!!!!</p>

adolf102
04-29-2010, 07:24 PM
<p>Heh didn't know that <span ><a href="../user/profile.m?user_id=207565"><strong><span style="color: #ff0000;">SmokeJumper</span></strong></a> is our new Producer, Dave Georgeson.</span></p><p>Mr. Dave,</p> <p>Being here for short time and making posts like this you don't give me a lot of faith as to EQ2 future.</p><p>I find it disappointing that as Executing Producer you make such haphazard decisions. One in areas that are not concern, second without consulting community. What even more disappointing that by firm tone and flawed logic in your uneducated post you show lack of knowledge of product you are managing, lack of interest into learning the product or understanding its customer base. Being here for such a short time you should spend it learning not doing. So when you will start "doing" you know what and why. (Again I say this as your post in my eyes shows you just don't know) Get yourself some good book like First 90 Days by M. Watkins and spend time reading it before messing with my favourite game. That said. That just test change so it's subject to ... well change. Hope you will pull it out nicely to everyone satisfaction. Regards, Adam <span style="background: none repeat scroll 0% 0% yellow;">vel</span> <span style="background: none repeat scroll 0% 0% yellow;">Oli</span></p>

Katz
04-29-2010, 07:34 PM
<p>Will mounts constantly poofing on and off and on and off ad infinitim in any way affect lag?  Is /hidemount too hard to code?</p><p>Just curious.</p>

SageGaspar
04-29-2010, 07:52 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>Currently in game you can use run speed totems, crafting clickies, pact of the cheetah, pathfinding, SoW, the list goes on of ways that you cannot tell why a person is running fast except by examining each and every one of their individual buffs. This has been the status of the game for five years now. People do not have a problem with it. There is no time that I ever need to know or even care why a person is running fast unless they're warp hacking.</p><p>This is aside from straight up in combat run speed buffs through AAs and such, many of which there is absolutely no way of discerning what they have.</p><p>Mounts in EQ2 are currently useful for two things mainly: fluff for appearance and the minimal stats they provide. Run speed is helpful but most classes can get within the point that the speed difference is almost unnoticeable with totems and AA. Mostly what this change will accomplish is that I will just stop using mounts entirely.</p>

Alenna
04-29-2010, 08:12 PM
<p><cite>Amise wrote:</cite></p><blockquote><p>I like this change. Mounted fighting looks stupid to me and I've never liked it.</p></blockquote><p>Not all mounted combat looks stupid my Ranger looks pretty good using a bow or even her sword and sheild and my Warlock loves being on his carpet using his spells. I say let people choose whether to show or not. then those who think it doesn't look right for their toon can choose not to but don't take my choice to roleplay my ranger the way i want to.</p>

Rhak
04-29-2010, 08:23 PM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>But this thread is filled with customers who seem to not really care about what is considered looking best by devs.  For them, the idea of fighting while mounted, wonky animations and all, is what appeals.</p><p>Do you really want to upset the customers this badly?</p></blockquote><p>Yes, apparently they do. But, what do we forum-goers, the paying customers, know?</p><p><cite>SageGaspar wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.</p></blockquote><p>Currently in game you can use run speed totems, crafting clickies, pact of the cheetah, pathfinding, SoW, the list goes on of ways that you cannot tell why a person is running fast except by examining each and every one of their individual buffs. This has been the status of the game for five years now. People do not have a problem with it. There is no time that I ever need to know or even care why a person is running fast unless they're warp hacking.</p><p>This is aside from straight up in combat run speed buffs through AAs and such, many of which there is absolutely no way of discerning what they have.</p></blockquote><p>Shows how little the devs know about their own game. Just saying.</p><p>Long story short - this is NOT the change that needs to be done. Removing mounts, as well as removing the Isle of Refuge (no matter how outdated it is) is just wrong. But once again - I'm just a paying customer. What do I possibly know?</p>

Alrunes
04-29-2010, 08:27 PM
<p>I wanted to make sure I gave this fair shot as the 5 minutes I spent the other day on it was brief. I can now state after trying it for 30 minutes that the followng occured :</p><p>1. A massive headache due to eye strain.</p><p>2. A conclusion that Smokejumper needs to spend more time on the mounts and fighting on the test server and see how bad the mounts disappearing looks, especially on taller races and larger mounts.</p><p>3. Further evaluate the impact of the camera angle changes, especially in third person, and how this is going to impact the customers.</p><p>I stand with my statement that this is a horrible solution. Please give us /hidemount, or disable the animation on horseback that are bothering Smokejumper so much, or better yet IMO, drop this issue and move on to other issues like mechanics that are more likely to drive new and old players away.</p>

Barq Bandit
04-29-2010, 08:31 PM
<p><strong><img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Snark and flame free constructive criticism:</strong></p><p><span style="font-family: 'trebuchet ms', geneva;">I can see that this change comes from a desire to polish the game up a bit, and that's great!  I'm sure the dev team care quite a bit more about this game than many in it's playerbase are usually willing to give them credit for.  You care about making this game fun and attractive, and the care which has gone into so many aspects of the game really shows.  It's clear that your desire to improve and refine the game is strong.</span></p><p><span style="font-family: 'trebuchet ms', geneva;">I'm sure any reasonable person can see that a great many players, possibly most players, would probably find this change as it is on Test distracting and disappointing.  Okay, so *some* of the mounted combat animations are wonky looking.  It is what it is.  The game is far from perfect.  Personally speaking, though, mounted combat is<strong> </strong><em><strong>a </strong></em><strong><em>lot</em></strong><em><strong> of fun</strong></em> on my Ranger and Necromancer.  I really enjoy firing my bow from my hoverpad or casting necrotic death from atop my dark, blue-flaming steed.</span></p><p><span style="font-family: 'trebuchet ms', geneva;">Some other characters, not so much.  My Monk does look silly fighting on a mount, so I don't use a mount with him.  He's a Tailor with his Solstice Earring though, so it's not so bad.  Would be nice to have a better speed boost from a mount *and* have it conveniently vanish with each round of battles, though, not to mention combat stats and buffs that come with some mounts.</span></p><p><span style="font-family: 'trebuchet ms', geneva;">An option to enable this individually for each character would be ideal.  A "disable mount appearance while in combat" checkbox would be sweet and welcome by all.  An option to disable mount appearance at all times would also be welcome, especially by raiding forces who spend a large amount of time standing around in tight packs with various mounts, the effects and animations of which cause vast drops in frame rates for just about everyone.  Fae players would also enjoy flitting about naturally, appearing to use their wings.  I've always thought Sarnak look a bit silly on top of a mount, but I love the way they run.  Would be nice to be able to enjoy that, and also benefit from the stats and effects from a mount, which is really just another piece of equipment, isn't it?</span></p><p><span style="font-family: 'trebuchet ms', geneva;">Leaving it as is on Live would also be perfectly acceptable.  Forcing the mounts to vanish for all characters during combat, however, is far more likely to aggravate, disappoint, and tempt quite a few players to go play something else.  As has been mentioned, it's a rarity in the MMO world, and is cherished by many players.</span></p><p><span style="font-family: 'trebuchet ms', geneva;">Giving players a choice is infinitely preferable to forcing a change on them, especially if it's cosmetic, such as this is.  In the end, I think the dev team would feel far more satisfied with a feature that puts the choice in player's hands, even if more time is needed to design and program such a feature.  I think I'm safe in stating that the playerbase in general is entirely willing to endure a few more weeks or months of goofy mounted melee combat animations if it means a more player-friendly feature will be forthcoming.</span></p><p><strong>Thanks for reading!  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></strong></p>

Gungo
04-29-2010, 08:57 PM
<p>Sign me up in the camp that prefers a disable mount appearance option.</p><p>Barring that and if we are determined to go this route. We need proper mount and dismount animations, because the popping on and off of mounts is hugely distracting and annoying.</p>

SmokeJumper
04-29-2010, 09:16 PM
<p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p>

Gungo
04-29-2010, 09:20 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Awesome change</p><p>Hmm choices....</p><p>I like keeping my mount buffs, but i dont want to see my mount, but i dont mind seeing others mounts....No more visual mounts for me. Extra graphical framerates to boot</p><p>With the change that gives the platform mounts faegllde effect i expect alot of people using mounts now.</p>

Arkenor
04-29-2010, 09:20 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Excellent. Thankyou for changing your mind from your first statement on this. I'm glad that you are willing to listen, and create a solution that will probably be acceptable to everyone.</p>

Notsovilepriest
04-29-2010, 09:22 PM
<p>Sweet Jesus, A Dev that listens to feedback and changes stuff BEFORE it hit live</p>

Juravael
04-29-2010, 09:28 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Very nice change and I love the fact that *we* get to make the decision on what we view. Personally I like to fight on my mount and will be viewing option C.</p><p>Thanks!</p>

Alenna
04-29-2010, 09:32 PM
<p>Thank you Thank you Thank you. my Ranger is estacitc as are my conji, coercer, wizard and fury(especially since my little fury is going to be getting the carpet soon)</p>

woolf2k
04-29-2010, 09:33 PM
<p>whoa! just saw that update on options. great! </p><p>now I can turn off view mounts so that peoples' giant rhinos disappears even in city zones next to brokers</p>

thecynic315
04-29-2010, 09:36 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>YAY for 2b!</p>

Writer Cal
04-29-2010, 09:38 PM
<p>This is a fantastic middle ground solution.  Not to mention it's also great for those times where Joe the giant <insert race here> is on his giant <insert mount type here> and blocking <insert something you need here>.  A couple clicks to turn mounts off and suddenly you can see the thing you need!</p><p>Thank you!</p>

Sedenten
04-29-2010, 09:40 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Better than I could've hoped for!  Thanks for taking the feedback into consideration and making it work for everyone involved <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kamimura
04-29-2010, 09:46 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>I love this, thank you all for listening to our feedback and taking it to heart. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

knightofround
04-29-2010, 09:50 PM
<p>Yes, that is a MUCH better option than the change original proposed. Thank you for actually listening to the community =)</p>

KatrinaDeath
04-29-2010, 09:51 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Sweet Jesus, A Dev that listens to feedback and changes stuff BEFORE it hit live</p></blockquote><p>THIS times 9001!</p><p>Thank you so much!</p>

Armawk
04-29-2010, 10:00 PM
<p>I very much appreciate this being implemented as a client setting. Thank you.</p>

Seomon
04-29-2010, 10:09 PM
<p>I now like you better than all previous dudes in your position.</p>

Murryha
04-29-2010, 10:17 PM
<p>Thank you for listening, and offering up options that make this work for everyone!</p>

Purr
04-29-2010, 10:20 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Smart move! Thanks for listening. I have always liked options that leave the decision up to the player. This is purrfect along those lines. And making it client side is as good as it can get.</p><p>While you are in a great mood: Can we get the starter islands back, too? Modify them, modernize them, connect them to the other starting locations by ship, fit them in whatever lore you have planned, but give them back as an >option<, please?</p><p>Purr~</p>

BChizzle
04-29-2010, 10:24 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Nice work!</p>

Arno24
04-29-2010, 10:44 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations)</p></blockquote><p>awesome</p>

Azdon2
04-29-2010, 10:47 PM
<p><em>Losing runspeed when a groupmember is in combat well away from the tank will make it difficult or impossible to rescue that groupmember. Losing runspeed on long pulls while tanking is also a pain . I lost my mount at the docks in KP and the healer was way across the zone at the hillside camp and I was not engaged in combat. </em></p>

Kain-UK
04-29-2010, 10:51 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Thank you very much.</p><p>That constant on and off really was headache inducing. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Barq Bandit
04-29-2010, 11:07 PM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;">Cookies and extra special thanks to the devs that will have to spend extra time and effort to code this!  I've been reminded now and then how little understanding most players have for how much work a seemingly simple feature such as this often takes.  Your efforts are very much appreciated!</span></p>

denmom
04-29-2010, 11:07 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Wow, thank you!</p><p>Aye, it's just like cloaks.  I can turn them off so only I don't see them even tho they're on for everyone else.</p><p>Thank you again!  /bows</p>

NViDiaFReaK
04-29-2010, 11:20 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>So let me start by saying +1 sir.  You have renewed my faith thus far.  If this is what we can expect from you down the road, IE. listening to the community and making changes for the better before it goes live, then you have my support and trust.  Please continue listening to us the player base and this could be the begining of a beautiful relationship.</p><p>But i do have a few questions</p><p>#1 Can we get this as a PER CHARACTER setting.  I have a SK, Swash, Warden, Illusionist, Dirge that i play and while i do not like tanking or being a scout mounted i do like to be on my mount when im on my illy or warden.  Can this be a PER Character setting and not a per account setting.</p><p>#2 can we have the ability to Hide just our mount but leave others on  if we so choose</p><p>Fixed to reflect the obvious.. thanks to the poster below me</p><p>on a side note: can a mount appereance slot also be looked at so we can use some of the cooler yet slower mounts w/o having to take hit in stats/speed of the better mounts?</p>

Child
04-29-2010, 11:24 PM
<p>i cna answer number 1 for you.</p><p>it's all the time, in-or-out of combat. he very clearly says that A) is the one that hides it during combat.</p>

Merrier
04-29-2010, 11:33 PM
<p>Wonderful solution!  Thanks much to all the devs, who I'm sure had input and thought in this. Honestly, I didn't have strong feelings one way or another on this issue, but seeing this solution gives me strong hope for the future. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Quicksilver74
04-30-2010, 12:05 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Dude, .... Awesome.   Keep up the good work!</p>

Bratface
04-30-2010, 12:13 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Welcome aboard, I hope to see more of this kind of stuff from you in the future =)</p><p>Now that I am mostly out of my initial state of shock I want to thank you for doing something that so many of us have wanted for so long, thank you!</p><p>As an fyi for future reference, there is another reason to want to hide mounts. I don't play any melee classes, I am pure caster and healer, but I like some of the gear I have finally been able to dress my toons in and having to have a mount really ruins the look I am going for.</p><p>My toons are fine castng on a mount in combat, I don't like it but that's cause I just don't like mounts, it's the way it interferes with my fashionista tendencies that really bothered me.</p><p>Thanks for the change, I can't wait to see it live!!!</p>

Sable77
04-30-2010, 12:45 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Much appreciated! This makes me much happier than the alternative. Thank you for listening to us!</p>

Cythera
04-30-2010, 01:13 AM
<p>Thank you very much!!!</p>

NamaeZero
04-30-2010, 01:16 AM
<p>How is this going to work with mount animations, though? If I turn off the mount display for my horse, for example, will I be able jump directly up, and move backwards at full mount speed? How will this look to others that have mount display on?</p>

Josgar
04-30-2010, 01:17 AM
<div><span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #444444; font-style: italic; font-weight: bold;">SmokeJumper wrote:</span></div><div><span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #444444;"><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote></span></div><div></div><div></div><div>Thank you for listening to us, it nice to see a change to the long time standing "SOE is always right" mindset.</div><div></div><div>-Josgar</div>

Kryvak
04-30-2010, 01:26 AM
<p>Probably going to slap myself in the face when I get a reply, but where exactly is this setting?</p>

NViDiaFReaK
04-30-2010, 01:29 AM
<p><cite>UnseenTC wrote:</cite></p><blockquote><p>Probably going to slap myself in the face when I get a reply, but where exactly is this setting?</p></blockquote><p>probably hasnt been pushed to test yet</p>

Kryvak
04-30-2010, 01:54 AM
<p>Any ETA when?</p>

NViDiaFReaK
04-30-2010, 01:59 AM
<p><cite>UnseenTC wrote:</cite></p><blockquote><p>Any ETA when?</p></blockquote><p>I would assume with next weeks patch, unless it needs more time on internal Qa.. but thats just my speculation</p>

Rhak
04-30-2010, 02:53 AM
<p><cite>NamaeZero wrote:</cite></p><blockquote><p>How is this going to work with mount animations, though? If I turn off the mount display for my horse, for example, will I be able jump directly up, and move backwards at full mount speed? How will this look to others that have mount display on?</p></blockquote><p>That is a most interesting question. I guess others will see the graphical bugs in that instance.</p><p>Now, do I want to make a Monk or a Bruiser as an alt just so I can see said animations without being on a mount visually...</p><p>And a big giant THANK YOU!! to the devs for listening to our pleas and changing things around for the better.</p>

TheSpin
04-30-2010, 02:55 AM
<p><cite>Azdon2 wrote:</cite></p><blockquote><p><em>Losing runspeed when a groupmember is in combat well away from the tank will make it difficult or impossible to rescue that groupmember. Losing runspeed on long pulls while tanking is also a pain . I lost my mount at the docks in KP and the healer was way across the zone at the hillside camp and I was not engaged in combat. </em></p></blockquote><p>I don't think this particular event had anything to do with the new feature.  They aren't changing any mechanics.  Something just happened that put you into combat and it would have happened whether or not the mount disappeared.</p>

Wurm
04-30-2010, 03:36 AM
<p>Maybe there is hope for EQ2 after all! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

anti1029
04-30-2010, 03:49 AM
<p>I was SO upset when I read the patch notes earlier about this intended change. It was strike 3 for me as I have an issue with a marketplace item, starter cities and then the mounts going poof. They say bad things happen in three's, so I was really surprised to read the intended changes to mounts today. I am very happy that I can keep my mount while fighting, In my mind I imagined hanging onto the last thread of "the little things that make the game fun" and playing tug o war with the powers that be on these decisions.</p><p>Im glad a mutual decision could be made. Im still boycotting marketplace because of the cube issue and response, and raising my torch and pitchforks for starter citys, but at least Im not nerd rage quitting now.</p>

Deverill
04-30-2010, 03:53 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Isn't it funny...</p><p>for SOGA everybody around here cried that he/she does not want others to decide how they see his/her toon. Now others decide if they see my horse and everybody is happy...</p>

Jrral
04-30-2010, 03:57 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p></blockquote><p>Thank you. Making it player-controllable like this lets everybody set things the way they'd like. Myself, I'll be turning mount appearance off because for me they mostly get in the way. And honestly, the appearances of the higher-end mounts just don't work for a lot of my characters. I'd love full mount appearance so that, eg., my wizard could have the look of the plain palomino (think Kethry's horse from Vows and Honor), but that's probably a lot more work than anybody can justify and what you've given us does what I want most (get those big obstructions out of the way without sacrificing my ability to keep up with a group).</p><p>Of course, I play on PvE where it's not really critical to know run speed. The only place it really matters is in a group where you might try to equalize speeds, but that's easy enough to handle just by asking people at the start. It might matter more in PvP, but I'm under the impression everybody there already looks at buff icons to avoid nasty suprises (ask about paladins and SKs back in the day wearing a piece or two of cloth sometime).</p>

Xalmat
04-30-2010, 05:09 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>I can live with this. Thank you!</p>

Deson
04-30-2010, 07:16 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Sweet Jesus, A Dev that listens to feedback and changes stuff BEFORE it hit live</p></blockquote><p>This over 9000!</p><p>Now, can we get rid of the glide penalty for animal mounts?Anything that makes a mount more irrtating to play with should just be removed.</p>

adolf102
04-30-2010, 07:16 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Great news! Now that's an actuall improvement and quality of life feature! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Thanks for listening!</p>

Terron
04-30-2010, 07:50 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Make sense?</p></blockquote><p>Yes. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

TheSpin
04-30-2010, 08:12 AM
<p>Great job finding some middle ground... if giving each player a toggle on their mount is not gonna happen, this is the next best thing.</p><p>Now pop some smoke and jump over into the FP and qeynos starting zone thread and give us some good news there, heh.</p>

Trippping
04-30-2010, 08:24 AM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite><span ><span style="color: #ffffff; font-size: x-small;"> </span></span></cite><blockquote><p>Sweet Jesus, A Dev that listens to feedback and changes stuff BEFORE it hit live</p></blockquote></p><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>I had to login and see this.  It is a nice change. I was getting so tired of Dev just making changes even though no one liked it.</p>

Ariellia
04-30-2010, 09:51 AM
<p>I hadn't gotten a chance to post in this thread yet (I was currently pre-occupied in the Q&F starting city thread <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />), but I  just wanted to pop over here and say thanks a ton!</p><p>I wasn't really crazy about getting rid of mounted combat from an RP standpoint, and based on other comments, was concerned with how jarring it may look.</p><p>I think this new solution, which gives an individual player more options without affecting others, is a great one. </p><p>Thanks to you (and the other devs involved) for reading this thread, considering our feedback, and coming up with a solution that works for everyone. It is greatly appreciated.</p><p>As others have mentioned, some love over at the Q&F thread would be appreciated too, since it is a rather emotional topic <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> (Although Cronyn has been doing his best trying to respond to concerns.)</p>

CoLD MeTaL
04-30-2010, 10:16 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Sweet Jesus, A Dev that listens to feedback and changes stuff BEFORE it hit live</p></blockquote><p>QFE!</p><p>There may be hope once again.</p>

TniEradani
04-30-2010, 11:25 AM
<p><cite>Deverill wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Isn't it funny...</p><p>for SOGA everybody around here cried that he/she does not want others to decide how they see his/her toon. Now others decide if they see my horse and everybody is happy...</p></blockquote><p>it's kinda like when the oil companies used to raise the price of gas by $1 and then couple weeks later, lower it $0.50</p><p>i'm still not happy with this "solution" or "compromise" or "explanations from our new producer". just what is the REAL reason why he was gonna just push this through (iirc it wasn't in the original gu56 update notes so i have to assume that it was our new producer's idea)?</p><p>why did it take 12 pages of people's outrage before there was any give on this matter? my friend irl cried when i told her about this. why on earth do you think you should be making major changes - and this IS a major change - without seeing how people feel about it first.</p><p>and now there's this 1/2 arsed "compromise" Options > Menu1 > Menu2 > scroll scroll > pick 1</p><p>this IS a fantasy RPG where you can be who you want to be. this is very similar to the client side account wide soga settings. i made my dark elf and that's how i wanted to look. that's how i wanted other people to see me. when i found out about the soga settings it was very distressful that anyone would ever see me looking like a junkie [Removed for Content]. if this had been a per character setting of "how i want to present my toon to the world" it would have been great. some people want to look like the soga models and i wouldn't mind seeing them that way - but it's either all or nothing and it sucks.</p><p>now you're going to do the same thing to mounts. stupid stupid. i am always on my horse (except when forced to dismount in dungeons, guild halls, and water) and it's part of the image that i choose to portray. i don't want anyone ever to see me fighting on foot (unless my horse has been debuffed from me - in which case it's a great visual cue for rebuffing). if this bruiser wants to be seen on foot - i want to see him on foot. if that toon is a mongul horse archer - i want to see a mongul horse archer. if my zerker has to ride that ugly rhino for it's buffs - i'd rather be running and don't want to show that ugly rhino to anyone.</p><p>so - what is the real reason you decided to try and shove this change down our throats? cause the monk kick spin looks lame while mounted? or is it "raid situations or for low-end machines that are trying to get better framerate"?</p><p>a) if a raid (btw how many raids aren't in instanced dungeons) can't decide between themselves - ok everyone, /hidemount - then /kick %T FTW</p><p>b) llooololllol my mount is making frame rates bad?? maybe get rid of that major lag spike, migraine producing every 5 min (or w/e) spawn of void beasts outside of quel'ule. i hit that 4 times yesterday morning and was seeing jagged rainbows the rest of the day. maybe go back to the old (OMG sometimes old > new) system of slightly smaller zones and breaking SF up into 4 distinct zones. (for the record i'll state my belief that kerra island really is another zone and you're zoning while flying.)</p><p>NO - this issue remains strike 3 in my books. the way it was jammed down our throats. the way i feel lied to about the reasons for it. the 1/2 arsed compromise.</p><p>-1 for the new producer</p>

Vili
04-30-2010, 11:25 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>That is a very good solution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Tuppen
04-30-2010, 11:53 AM
<p>Thanks you.</p>

thatonepersonx
04-30-2010, 12:07 PM
<p>I'll go with the new option if hopefully it doesn't affect spells.</p><p>For me, I totally look bad asss being up on a mount throwing spells in while other people are off their mounts and fighting.</p><p>So, we get off our mounts when we "attack" something. Do you mean auto attack, or any damage what so ever?</p>

vexrm
04-30-2010, 12:22 PM
<p><cite>Eradani@Nagafen wrote:</cite></p><blockquote><p>i'm still not happy with this "solution" or "compromise" or "explanations from our new producer". just what is the REAL reason why he was gonna just push this through (iirc it wasn't in the original gu56 update notes so i have to assume that it was our new producer's idea)?</p><p>why did it take 12 pages of people's outrage before there was any give on this matter? my friend irl cried when i told her about this. why on earth do you think you should be making major changes - and this IS a major change - without seeing how people feel about it first.</p><p>and now there's this 1/2 arsed "compromise" Options > Menu1 > Menu2 > scroll scroll > pick 1</p><p>this IS a fantasy RPG where you can be who you want to be. this is very similar to the client side account wide soga settings. i made my dark elf and that's how i wanted to look. that's how i wanted other people to see me. when i found out about the soga settings it was very distressful that anyone would ever see me looking like a junkie [Removed for Content]. if this had been a per character setting of "how i want to present my toon to the world" it would have been great. some people want to look like the soga models and i wouldn't mind seeing them that way - but it's either all or nothing and it sucks.</p><p>now you're going to do the same thing to mounts. stupid stupid. i am always on my horse (except when forced to dismount in dungeons, guild halls, and water) and it's part of the image that i choose to portray. i don't want anyone ever to see me fighting on foot (unless my horse has been debuffed from me - in which case it's a great visual cue for rebuffing). if this bruiser wants to be seen on foot - i want to see him on foot. if that toon is a mongul horse archer - i want to see a mongul horse archer. if my zerker has to ride that ugly rhino for it's buffs - i'd rather be running and don't want to show that ugly rhino to anyone.</p><p><strong><SNIP></strong></p><p>-1 for the new producer</p></blockquote><p>You say you are against the removal of content. Where is the removal in this? They are asking you to do ten seconds of work, just ten seconds, in order for you to enjoy the game as you always have. They are asking those who want to never see mounts to do that same ten seconds and have set the default to be what most would agree is the least buggy.</p><p>Honestly, this is just sour grapes coming from you on a great change made to cater to all. The Devs listened to all sides and found a solution that did not remove anything and only added. It is a graphics option, a balance issue between being pretty and being functional. Many people play on extreme performance and don't get to see the effects on your gear or even what your gear really looks like. It is individual choice to decide what setting of graphics they play on because of computer performance.</p><p>Mounts do cause lag, SOGA did not. This change is much like allowing me to turn cloaks off on my end. It’s for performance. If I want to see cloaks, and I usually do, I keep them turned on. If I don’t I turn them off. It’s a simple thing to do that helps my computer run the game.</p><p>In short this allows each person to individually decide where they want the balance between beauty and functionality. I’m sorry if you can't find ten seconds in your busy game playing to change a setting you care so passionately about so you can personally decide that for yourself.</p><p>Thank you Devs for this change allowing us to decide.</p>

Grumpy_Warrior_01
04-30-2010, 01:44 PM
<p><cite>Eradani@Nagafen wrote:</cite></p><blockquote><p>why did it take 12 pages of people's outrage before there was any give on this matter? my friend irl cried when i told her about this. why on earth do you think you should be making major changes - and this IS a major change - without seeing how people feel about it first.</p></blockquote><p>Well to be fair, it's pushed to the TEST server and being discussed in the TEST forum.  They <span style="text-decoration: underline;">are</span> seeing how people feel about it before putting it on live servers.  Did I miss something here?</p>

Kilaelya
04-30-2010, 02:09 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><span>b) You never see mounts at all. (Useful in raid situations)</span></p></blockquote><p>Thanks guy <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> We used to have to ask people to cancel their mounts to reduce any lag and screen clutter. It gets bad with 24 people all on giant bear mounts...</p>

Rothgar
04-30-2010, 02:20 PM
<p><cite>Grumpy_Warrior_01 wrote:</cite></p><blockquote><p><cite>Eradani@Nagafen wrote:</cite></p><blockquote><p>why did it take 12 pages of people's outrage before there was any give on this matter? my friend irl cried when i told her about this. why on earth do you think you should be making major changes - and this IS a major change - without seeing how people feel about it first.</p></blockquote><p>Well to be fair, it's pushed to the TEST server and being discussed in the TEST forum.  They <span style="text-decoration: underline;">are</span> seeing how people feel about it before putting it on live servers.  Did I miss something here?</p></blockquote><p>Am I allowed to QFE?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And no, this change was not Smokejumper's idea, it was something that was discussed internally for awhile but didn't make it in the first cut of code to Test Server.  Cut the guy some slack!</p>

Asif
04-30-2010, 02:45 PM
<p>A choice that is awesome that is all we need.</p><p>TY very much and again a good call.</p>

Bratface
04-30-2010, 02:50 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Grumpy_Warrior_01 wrote:</cite></p><blockquote><p><cite>Eradani@Nagafen wrote:</cite></p><blockquote><p>why did it take 12 pages of people's outrage before there was any give on this matter? my friend irl cried when i told her about this. why on earth do you think you should be making major changes - and this IS a major change - without seeing how people feel about it first.</p></blockquote><p>Well to be fair, it's pushed to the TEST server and being discussed in the TEST forum.  They <span style="text-decoration: underline;">are</span> seeing how people feel about it before putting it on live servers.  Did I miss something here?</p></blockquote><p>Am I allowed to QFE?  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>And no, this change was not Smokejumper's idea, it was something that was discussed internally for awhile but didn't make it in the first cut of code to Test Server.  Cut the guy some slack!</p></blockquote><p>I don't know what you mean, we are praising him, what slack is needed here?</p><p>I don't care whose idea it was, the fact is you all failed to give it to us for whatever reason so Dave comes in and LISTENS to us and gives us this really really nice surprise.</p><p>The fact that you say you had been discussing it for a while just makes me think you are really out of touch with what the players want. I am even MORE grateful he came along now, seeing as he was able to kick this from dev discussin to dev action. Something that doesn't seem likely to have happened without him.</p>

Rainmare
04-30-2010, 02:51 PM
<p>I like it.</p><p>Now monks and bruisers won't pull an upper body exorcist type move when roundhousing, I won't sheild bash through my horses head, nor cut off his ears and scalp while using any of my AE attacks that have a sword swinging animation...and if I take a knockdown hit I won't be snapping my spine at a 90 degree angle to my legs on the horse.</p>

Hellswrath
04-30-2010, 03:23 PM
<p>Glad for the change.  The new update is a definite improvement for the game as a whole and gives a new level of choice to the players, and <em>that</em> is a great thing to see. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thank you for listening to the feedback!</p>

Alrunes
04-30-2010, 03:27 PM
<p>Thank you Smokejumper and development team for listening and adjusting based on the feedback.</p>

Hogatha
04-30-2010, 04:35 PM
<p><cite>NViDiaFReaK wrote:</cite></p><blockquote><p>So let me start by saying +1 sir.  You have renewed my faith thus far.  If this is what we can expect from you down the road, IE. listening to the community and making changes for the better before it goes live, then you have my support and trust.  Please continue listening to us the player base and this could be the begining of a beautiful relationship.</p><p>But i do have a few questions</p><p> #1 Can we get this as a PER CHARACTER setting.  I have a SK, Swash, Warden, Illusionist, Dirge that i play and while i do not like tanking or being a scout mounted i do like to be on my mount when im on my illy or warden.  Can this be a PER Character setting and not a per account setting.</p><p> <strong>#2 can we have the ability to Hide just our mount but leave others on  if we so choose</strong></p><p>Fixed to reflect the obvious.. thanks to the poster below me</p><p>on a side note: can a mount appereance slot also be looked at so we can use some of the cooler yet slower mounts w/o having to take hit in stats/speed of the better mounts?</p></blockquote><p>#2:  that's something I'd very much like to see as an option as well.  It'd be helpful if there was a setting for this in the Persona window, much like the show/hide helm feature.    I am happy that there will soon be the 3 said options, but I often would prefer to just hide my own mount and not mounts altogether.  Here's hoping.</p>

lollipop
04-30-2010, 04:59 PM
<p>omg...I am still stunned feedback was listened to. Replied to. Then a solution presented that works for everyone...and it was from Sony...[Removed for Content] this new guy might make things work.</p><p>Tho to be fair...Rothgar has always worked his butt off to fix and get things done. So my surprise is another person cept Rothgar =p</p>

Barbarosa_Rex
05-01-2010, 04:02 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p><span style="font-size: x-small;">Thank you!</span></p>

Darkor
05-01-2010, 04:25 AM
<p><cite>Barbarosa@Everfrost wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p><span style="font-size: x-small;">Thank you!</span></p></blockquote><p>^QFE, good change!</p>

Lathain_Sarathai
05-01-2010, 04:33 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>Better, but still not enough. This change WILL have impact on how other see me. Like my heraldy cloak, or my helm. My face, my race and my general Look, i must be able to say how i want to be see, with or without mount.</p><p>And like cloak if someone no want see cloack it's is right. But ! if he want see cloak then he must see what is in my setting !</p><p>So if i want my horse be hidden for myself he must be hidden for everyone for my toon. Like my helm, my hair, my apparence armor, my heraldy.</p><p>I setting a nice looking red white toon for exemple and i use a hugly mount for stats, but i no want see it, and i no want anyone else see it, it would totaly obliterate the look of the toon. (i hope you see my point)</p><p>And biside that, i still totaly disagree about do difference between in combat and out of combat. Regen and run speed should Always stay same, why god i lose my leg while i fight ? or even worth my horse soudenly jump a sleep while i go fight ? It as the worth choice ever done in all EQ story, (no trade item was second :p)</p>

EvilAstroboy
05-01-2010, 05:51 AM
<p>Thank you for listening to our criticism and responding in kind.  This is definitely the best option for the game.</p><p>Now can we get Illusionist DPS bumped up so we arent being beaten by bards and healers? Thanks!</p>

Crymsyn
05-02-2010, 01:01 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p><span style="color: #ff0000;">Thank you, thank you, thank you.</span></p>

FearDiadh
05-02-2010, 11:12 AM
<p>I am curious...</p><p>Since we jump differently while mounted and not mounted, if you are mounted but not showing a mount, will you be able to jump straight up in the air?  You can not do that on a horse for example, instead the horse reels up.  Similarly a rhino just tosses his head.  If you do jump straight up, will your horse jump straight up for those viewing mounts?</p><p>It seems like you would not be able to jump straight up and would be following the mount rules, but that would seem confusing if you hadn't seen your mount in a while and were used to just running around.  I fully expect to hear people asking why they can't jump straight up before long.</p>

Roslyn
05-02-2010, 02:15 PM
<p>While at first I thought it was insane that there were 15 pages of people in arms, weeping, picketing, about this - hey thanks for fixing it!</p><p>So um.... have you been to the ranger forums lately?</p>

parago
05-02-2010, 05:27 PM
<p>Ok now that this is settled and we realize we are very concerned with the way stuff looks - can we fix the Scout lean-back bug? Super re-tarded. Oh and.. can we fix the fact that my melee weapons poke into the innards of my mount by default (which I will continue enjoying while fighting, thankyouverymuch). Oh and can we fix how my cloak disappears into my mount's behind on a regular basis? Looks pretty dumb, too.</p><p>Oh and did I mention the scout lean-back bug? Come on. talk about visually appealing - a fix would be sexy as all hell. Kthx <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Bratface
05-02-2010, 11:04 PM
<p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p>I am curious...</p><p>Since we jump differently while mounted and not mounted, if you are mounted but not showing a mount, will you be able to jump straight up in the air?  You can not do that on a horse for example, instead the horse reels up.  Similarly a rhino just tosses his head.  If you do jump straight up, will your horse jump straight up for those viewing mounts?</p><p>It seems like you would not be able to jump straight up and would be following the mount rules, but that would seem confusing if you hadn't seen your mount in a while and were used to just running around.  I fully expect to hear people asking why they can't jump straight up before long.</p></blockquote><p>I think that it is as simple as seeing a toon without a mount, they jump so you see a toon jump, period, no extra data to translate or anything, you just see it jump as it woudl without a mount, which is what it is.</p><p>If you are set to not see mounts you won't see any of the movement associated with them either, you won't see a toon running through NQ hovering in the air because their mount is invisible, you just wont be drawing any mount data at all.</p><p>It really is that simple.</p>

Elendhelie
05-02-2010, 11:26 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>The only time I find mounts everywhere obnoxious is in cities. Ogre on a <span style="font-size: x-large;">GIGANTIC RHINO</span> anyone? lol</p><p>This is a good change, considering how long people have been clamouring for mounted combat in lotro and other mmos.</p>

Castonu
05-03-2010, 12:19 AM
<p>I think this is a terrible idea. I can see about trying to work on issues of lag in some zones, but this is not the way to correct that lag. I don't want to be fighing with my brig and trying to kill stuff pretty fast and have to watch that horse constantly appear and disappear upon the engagement of each mob.</p><p>Too me this seems like a pretty awkward way to combat lag if that is in fact the issue why this is coming up.</p><p>I hope the options work out alright.</p><p>The only thing I wonder is why ideas such as this even come up in meetings? What possible issues are being addressed by trying to force such changes on your playerbase after all these years?</p>

Elendhelie
05-03-2010, 12:39 AM
<p><cite>Castonu wrote:</cite></p><blockquote><p>I think this is a terrible idea. I can see about trying to work on issues of lag in some zones, but this is not the way to correct that lag. I don't want to be fighing with my brig and trying to kill stuff pretty fast and have to watch that horse constantly appear and disappear upon the engagement of each mob.</p><p>Too me this seems like a pretty awkward way to combat lag if that is in fact the issue why this is coming up.</p><p>I hope the options work out alright.</p><p>The only thing I wonder is why ideas such as this even come up in meetings? What possible issues are being addressed by trying to force such changes on your playerbase after all these years?</p></blockquote><p>Did you happen to read this from the devs? You can turn the mounts on or off, or off during combat... it effects your side of the game though. If I have my options set to show all the time, I will still see you on a giant rhino or whatever...</p><p><span><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote></span></p><p>It makes me wonder though, if I have the option set to off during combat, will everyones mounts flicker on and off if theres a bunch of people nearby? lol</p>

Bratface
05-03-2010, 12:42 AM
<p><cite>Castonu wrote:</cite></p><blockquote><p>I think this is a terrible idea. I can see about trying to work on issues of lag in some zones, but this is not the way to correct that lag. I don't want to be fighing with my brig and trying to kill stuff pretty fast and have to watch that horse constantly appear and disappear upon the engagement of each mob.</p><p>Too me this seems like a pretty awkward way to combat lag if that is in fact the issue why this is coming up.</p><p>I hope the options work out alright.</p><p>The only thing I wonder is why ideas such as this even come up in meetings? What possible issues are being addressed by trying to force such changes on your playerbase after all these years?</p></blockquote><p>WOW!</p><p>Did you bother to even read the thread? You have CHOICES, and LOTS of them. You don't have to have your mount disaapear during combat... See the bolded part below.</p><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;"><strong>c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</strong></p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote>

Valdimere
05-03-2010, 03:05 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Late-breaking news on this feature! Basically, we hear ya. Here's the details:</p><p>1) Mounts will still be suspended while in combat...by default.</p><p>2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:</p><p style="padding-left: 30px;">a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).</p><p style="padding-left: 30px;">b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)</p><p style="padding-left: 30px;">c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)</p><p>NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.</p><p>Make sense?</p></blockquote><p>I have to say that I am amazed and quite pleased to see SoE listening to it's customers.  Seriously.</p><p>At the beginning of this thread I was getting sick to my stomach, but when I got to this part I was relieved.  This is what most people I know want... with one exception.  Isn't there always an exception?  Haha.</p><p>It would be awesome if this was a flag that effected you only meaning that when I turn mounts off (which I will.. I have been wanting to do this for years), I want MY mount turned off, but not everybody else's mount turned off.  I would prefer to see other people as they want to be seen.</p><p>Would that ruin the gain in performance if we allowed everybody to be seen as they want to be seen individually?</p><p>Maybe a second option:</p><p>* Show other character's mounts?  Yes / No.</p>

MurFalad
05-03-2010, 12:46 PM
<p>Reading through all 16 pages so far and there was a lot of emo over the original changes, got to admit I like the idea of staying mounted in combat, I agree with the original post on page 4 though that the animations aren't of the same quality as the on foot ones, but its a shame to lose the option (talking here from the point of view of a melee class too, my ranger feels quite good mounted).</p><p>So the new change to allow people to individually select how they want to view the game is great, for the argument people are complaining that others see them differently I really can't be bothered with, I can dial the graphics down already and see others as a blob in the distance.</p><p>I also like that it appears that mounts are now just hidden rather then not there at all, so hopefully if people choose to mount up and get the benefits of being mounted (stats, and speed while not in combat) they also get the downside of jumping like a horse and running backwards like a horse.</p><p>For mounts now I would like that mounting up animation returned, but I understand how it slows down development of new mounts, the big change I'd love to see here now would be to get the mounts to roughly/accurately track the tilt of the ground, and then translate that tilt into a +/- speed, that would make running away/too and from things and speed quests really fun since the world comes move alive.</p><p>I like how this change has developed here too, with other changes to the game I'm not sure whats needed (removal of the isles - just wondering now if a racial quest at Halaa/Faydwer to race over to one of the Qeynos Hamlets would be enough, make it timed for some fun, the isle was ok but not a defining moment of EQ2 for me).</p><p>Edit - One last suggestion, maybe its worth going back to the first original post and putting an EDIT appending the new proposal and a link to it, otherwise I see a lot of posts where someone reads page 4 and zips straight to page 50 with their out of date feedback <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Lera
05-03-2010, 01:53 PM
<p><cite>Valdimere wrote:</cite></p><blockquote><p>I have to say that I am amazed and quite pleased to see SoE listening to it's customers.  Seriously.</p></blockquote><p>I'm also quite pleased that SOE decided to listen here. Now if only they'd do the same to the 37 pages of feedback about the starter isles, and keep them.</p>

Elquinjena
05-03-2010, 06:01 PM
<p>what I find truly funny in all this is that for the longest time, In world of warcraft, if you got into a fight your mount went POOF. You had to stop after the fight and recall it.I thought EQ2 was cool for the fact that we could remain mounted while in a fight.Then I belive WOW changed so players got to remain mounted during a fight or at least the mount returned after a fight..(sorry son is not around to ask..he would know)thank you for at least giving us choices</p>

snowli
05-05-2010, 12:25 PM
<p>Good to see that clientside choice is the way SoE went in the end, and some mount display options are something a lot of  people have wanted.</p><p>Love to see mount appearance and used slots one day aswell, just saying <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Bratface
05-05-2010, 03:32 PM
<p>I sent a /feedback about this but might as well mention it here.</p><p>Disabling all mounts makes it so that the travel griffons don't appear when you are flying on them.</p><p>I think these should be excluded from the show no mount options (if possible) since they are only temprorary, if not possible then I will be happy to run up in the air while riding a griffon /nod</p><p>Otherwise I LOVE THIS OPTION!!!!</p><p>I cannot thank the new SP enough for giving this to us, it has really made my gameplay more enjoyable.</p>

Rhak
05-05-2010, 03:52 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p>I sent a /feedback about this but might as well mention it here.</p><p>Disabling all mounts makes it so that the travel griffons don't appear when you are flying on them.</p></blockquote><p>Well...that's a slight bug. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Bratface
05-05-2010, 09:29 PM
<p><cite>Zalora@Guk wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p>I sent a /feedback about this but might as well mention it here.</p><p>Disabling all mounts makes it so that the travel griffons don't appear when you are flying on them.</p></blockquote><p>Well...that's a slight bug. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Yes I sent a /bug but my /feedback was that if it's the price I have to pay to not see mounts I am willing to not see griffons either.</p>

Morghus
05-05-2010, 09:32 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Zalora@Guk wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p>I sent a /feedback about this but might as well mention it here.</p><p>Disabling all mounts makes it so that the travel griffons don't appear when you are flying on them.</p></blockquote><p>Well...that's a slight bug. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Yes I sent a /bug but my /feedback was that if it's the price I have to pay to not see mounts I am willing to not see griffons either.</p></blockquote><p>It's fixed according to latest test update notes.</p>