View Full Version : New Horses / Birds traveling system
Sprin
04-25-2010, 09:55 PM
<p>As it was, you clicked on the dude and it brought up a list of places to go within that zone... for instance in Gfay, "Butcherblock" "Crushbone" etc etc... you clicked on your destination and you were off and running</p><p> With the new system, theres 2 extra steps...</p><p>You now have to click on the guy tell him "I would like to travel" or whatever it is,,,,</p><p>To me this should be fixed... first off take away the extra step of having to tell the guy you want to travel... just have him open up the map.... one extra step gone... another way is to just allow us to click where we want to go and have it take us there, like it used to, not have to hit "ok" after selecting it... the horse lists just came up and you clicked and you were off and running...</p><p>I know on PVE servers, it makes no difference, but on PVP servers an extra 2 steps when you have a raid force of opposing faction players beating on you means death or not...</p>
EndevorX
04-25-2010, 10:34 PM
<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff6600;">I agree with Nevissa/Kamimura that the new travel system seems a bit clunky.</span></p><p><span style="color: #ff6600;">For one, the map overview window has no window settings menu and can't be moved (this should be changed).</span></p><p><span style="color: #ff6600;">Secondly, there should be a toggle under "Options > User Interface > Map Window" called "Use dialogues for travel options over the world map"</span></p><p><span style="color: #ff6600;">I feel more Norrathian would be at home with an option for dialogues to travel where they want to go due to how it's what we've used with griffons and carpets for a long time now.</span></p><p><span style="color: #ff6600;">If dialogue bubbles won't be used, then the scrolling menu like what's currently used with druid portals, bells, and sorceror portals would be a preferable choice, as well.</span></p></blockquote><p><span style="color: #ff6600;">I also think that the travel system revamp needs further revamping.</span></p>
TniEradani
04-26-2010, 01:44 AM
<p>i have to agree 100% about the time factor on pvp server with this new map popup.</p><p>aside from that, i find this popup map system to be totally obnoxious. i strongly dislike this in-ur-face kind of thing and hope soe will reconsider and, at the very least, make it optional.</p>
Brigh
05-12-2010, 02:47 PM
<p>It seems to be harder to travel.</p><p>You can just look up the name and go.</p><p>With this system, you have to search for the name somewhere on the map. The more names, the longer you look.</p>
MurFalad
05-12-2010, 07:56 PM
<p>Personally I really like the change from a list of names to a map, a good example of where it works is Queynos, now I can click to go somewhere and at the same time observer where it physically is, that gives me a feel for the geography of the world. </p><p>Bofore I just knew there were some villages around Queynos, but I had no idea where they were all physically located, now I'm concious of the location which makes the world feel more real.</p>
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