Log in

View Full Version : LU56 : Everything else ...


KerowynnKaotic
04-24-2010, 01:00 AM
<p>lol .. With all the topics in locked up top no one gave a general feedback one.  </p><p>If people want to use this as their general feedback go ahead but mostly I just wanted to chime in and say .. "Tunare Bless!"  Thank you for the consolidation of the Bells / etc .. basically mostly everything that involved Traveling!</p><p>*happy dance!*</p><p>-----------------</p><p><strong>TRAVEL REVAMP</strong>We have made several changes to the game in an effort to streamline travel.·  Traveling to different locations uses a new interface.·  Now when selecting a travel location via teleportation, bell, or sokokar/horse/griffon etc. you will do so through a travel map.·  Simply double click your choice, or select it and then press OK to be whisked away.·  Mousing over a location when using world teleportation displays a level range and some background information on the area.·  Bell/carpet zone travel has been consolidated. Bells on the different continents have all been linked together. This means the bells that were in Nektulos are no longer limited to 6 locations. These bells have been reduced to one bell that is linked to other bells across Norrath. Bells used to travel within Qeynos and Freeport have not been changed except that they now use the travel map allowing for more direct connections to where you wish to go.Druid portals no longer require the player to have harvested a Blessed Shrubbery.Blessed Shrubberies have been imbued by Tunare with the power to transport players to any of the other druid rings!Translocate no longer requires a planar symbol.Translocate portals were transporting players to incorrect spots in the Bonemire and The Barren Sky. This has been corrected.Planar symbols have been removed from vendor lists.Sokokar posts no longer require the Sokokar item. They now check that you have completed either the tradeskill or adventuring version of the quest. This affects the following zones:·  Chardok·  Jarsath Wastes·  Kylong Plains·  Kunzar Jungle·  Fens of NathsarYou are no longer required to visit a Sokokar post before being able to travel there. This affects the following zones:·  Jarsath Wastes·  Kylong Plains·  Kunzar Jungle·  Fens of NathsarThe following zones no longer require you to do a quest or go to a location before accessing the inner zone travel option. The quests that were there previously have been reworked so that players can still do them optionally.·  Nektulos Forest·  Thundering Steppes·  Sinking Sands·  Pillar of FlamesThe flight paths leading to and leaving from Butcherblock, and connecting to Timorous or Darklight, have been modified some to be more geographically appropriate.The following quests have been modified and had money rewards attached to them:·  Griffon Egg for the Nektulos Tower Stations·  Griffon Egg for the Steppes Tower StationsThe following zones now have inner zone travel options or have had new locations added to them:·  Steamfont·  Zek·  Feerrott·  Enchanted Lands·  Everfrost·  Greater Faydark·  NektulosAll spires that can be reached through wizard teleportation should now have a static teleporter and they should all now link to the entire network. This affects the following zones:·  Greater Faydark·  Moors of Ykesha·  Kylong Plains·  Tenebrous Tangle·  Bonemire·  Barren SkyAll call spells have had their cast times reduced to 10 seconds. This affects the following spells:·  Call of The Overlord·  Call of Kelethin·  Call of Qeynos·  Call of Gorowyn·  Call of Neriak·  Call of Haven·  Call to Guild Hall·  Call of RoGuild hall bell amenities have been changed:·  Since all bells are the same now we have given each one a different look.·  The sinking sands carpet now acts like a bell but will retain the carpet look for those who like it.</p>

KerowynnKaotic
04-24-2010, 01:30 AM
<p>okay .. though, I do have a question & request(s) .. What about the various Tinkered Ports?  They have 2 hour recasts on them and require 6 rare ores for T9 (not currently returning any) and for T8 they require 6 but return return 3 rare Soft Metals.  Though the Odus one sets you down in front of the Odus Wizard spires, the CL & Ant ones drop you at the Evac point in their respective zones.  Which is pretty useless, imo. </p><ul><li>Can we have the CL & Ant one changed to drop us at the Wizard ring in their respective zone? <ul><li>Even if we have to keep the original 2hour recast. </li></ul></li><li>Can we get the Odus Wormhole to return at least 3 of the Rare Ores on a pristine combine?</li></ul><p>More ..</p><ul><li>There's still a Ticket seller in Qeynos Harbor and she's still selling Nek & TS Tickets but I was able to click on the Travel Norrath post and have my choice of going basically anywhere, without purchasing a ticket. </li><li>You removed the SS carpet from BBM but you don't give us an option of being able to go there via the Griffon Trainer. </li></ul><p> TRAITS Character Traits can now be earned all the way to level 90!</p><p>Yah ... I bugged this in beta and I bugged this on Live .. Our Character Traits are Out of Order! I mean they aren't listed in 1,2,3 order they are in 1, 10 , 11, 12, 13, 28, 88, 14, whatever ..</p><p><strong>Londiar is seeking assistance from adorners in the tradeskill societies of all major cities.</strong></p><p>I got the lvl 45: Luminous Adornments for the Guard.  It asks for (12) adornments but the Quest giver only gives me enough ingredients to make (1), nor gives me any other way to get anymore.  He needs a supply box next to him, maybe?</p>

Josgar
04-24-2010, 01:44 AM
<p>wow, we can pretty much get from anywhere in norrath to anywhere else in norrath in less than 30 seconds.</p>

KerowynnKaotic
04-24-2010, 03:04 AM
<p>Can we get the various Temporal Guides in SF to lose the 'chatter' and change them to be like the various port globes.  Instant World Travel Map instead of having to click "I'd like to Travel" each time?</p>

Gaige
04-24-2010, 03:35 AM
<p>Wow, instant travel.</p>

Rocc
04-24-2010, 03:54 AM
<p><strong><span style="color: #ff0000; font-size: x-small;">BG Gear-</span></strong></p><p>The level 80 gear is only 5 less (of each token) than the level 90 gear and not nearly as nice. Will we be able to sell these back and retreive our spent BG tokens for the upgrade at level 90? Seems to me for 5 more tokens I would just continue to save toward the level 90 gear as I currently am on my alts. Something to look foward to kinda thing. It just seems to be a HUGE waste if we dont recoupe some of those tokens back when the gear is no longer any use to us at level 90.</p><p>And so you guys know its a totally different graphic. Not nearly as nice as the level 90 stuff but it's kinda cool. The stats all revolve around level 52 (stat) max. Not sure about the 70 or less I have not checked because the buff bot only does level 80.</p><p><strong><span style="color: #ff0000; font-size: x-small;">Buff Bot-</span></strong></p><p>Thats my other thing.... the buff bot should offer level 90 and better gear so we can go test the raids. It's been well over a week for my request and I'm hearing a lot of the same in chat channels on test and live both.</p><p>An option at the buff bot for a level would be nice. Not only that but some status so we can test the new housing.</p><p>Run speed..... buffing is a huge help as are some of the armor pieces, plat and spells thank you. Can we please get a run speed totem or mount please? No status and no guild and no faction to get one so everything is a little slow going for such a large area.</p><p><strong><span style="color: #ff0000; font-size: x-small;">Tradeskill Bot-</span></strong></p><p>Is there a tradeskill bot so we can test that also?</p><p><span style="color: #ff0000; font-size: x-small;"><strong>Travel Changes-</strong></span></p><p>The new travel bells in your starting city and outside now have a map that appears instead of a list. Same goes with druid portals. It's AWSOME!</p><p><strong><span style="color: #ff0000;">World Map at Bell-</span></strong></p><p>Every location on the map shows level range of content. The two that are missing are Timerous Deep and Moors of Ykesha. A level range needs to be put in for those two. Also, How do we get to SF now? It's not on the map. I'm currently in Qeynos Harbor.</p><p><span style="color: #ff0000; font-size: x-small;"><strong>Research Assistant-</strong></span></p><p>The CA called Unyielding Will (level 29) is not showing up on the Research Assistant even though it's at expert level.</p><p>New Halas Research Assistant Yurgo Goldspell or Coldspell? Typo?</p><p><span style="color: #ff0000; font-size: x-small;"><strong>New Halas Collector-</strong></span></p><p>His name is Dagbart Falkren. He does not explain what collections are or do, unlike all other collectors in Norrath. If this is a starting city you might want to add the chat boxes like every other collector.</p><p><strong><span style="color: #ff0000; font-size: x-small;">Erollisi Statue in New Halas-</span></strong></p><p>Yellow text appears on the screen but no discovery experience or AA awarded. Is this working as intended?</p><p><strong></strong></p><p><strong><span style="color: #ff0000; font-size: x-small;">Arcane Transcriptionist-</span></strong></p><p><span style="color: #888888; font-size: x-small;">So now we can take spells (masters) and have them transcribed to the opposite class. Example: A necromancer master you can pay to transcribe into a conjuror master. Same for SK-Pally, Assassin to Ranger, etc. Did I get this right? Is that how they work? They say the cost is twice what it would sell for to vendor btw for those not on test. What is the spell if we dont have that spell in our lineup on the opposit class? Do we get to choose the master for that level?</span></p><p><span style="color: #ff0000; font-size: x-small;"><strong>Tradeskill Faction Titles in New Halas-</strong></span></p><p><span style="color: #888888; font-size: x-small;">Theres a title for every 10,000 faction up to 40k. Each title costs the same amount of status and plat. Is that as intended? Because every other city merchant or faction title is higher in cost the higher the title.</span></p><p> <strong><span style="color: #ff0000; font-size: x-small;">Appearence Window-</span></strong></p><p>When I control-click to see the appearence item (armor or weapons) it will not show my feet. It's cut off at the shins. I've tried dragging the window in every direction, closing and opening and everthing else I can think of. Edit - it's working now. Not sure what happened besides me playing in windowed mode and swithing to these forums.</p><p><span style="color: #ff0000; font-size: x-small;"><strong>Trade Skill Tutoril Quest-</strong></span></p><p>The reward is a box that weighs 9,999 pounds and can only be placed in your bank vault. So lets say I accept this reward on my newly created New Halas toon. How am I supposed to walk to the banker npc to place the box without having weight reduction bags on me already? No newblet is gonna know how to do that. Maybe you should relocate this npc right next to the banker or broker and make it bank or broker slots only. That way it's just a simple matter of figuring out the broker is standing right next to you when you cant move. I like it, it's funny, but ya...... you would have to destroy it where it currently is awarded upon quest turn in. LOL</p>

Xalmat
04-24-2010, 04:20 AM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p>Thats my other thing.... the buff bot should offer level 90 and better gear so we can go test the raids. It's been well over a week for my request and I'm hearing a lot of the same in chat channels on test and live both.</p></blockquote><p>Do another /testcopy add. The Test copy script was down for a couple weeks.</p>

Rocc
04-24-2010, 05:19 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p>Thats my other thing.... the buff bot should offer level 90 and better gear so we can go test the raids. It's been well over a week for my request and I'm hearing a lot of the same in chat channels on test and live both.</p></blockquote><p>Do another /testcopy add. The Test copy script was down for a couple weeks.</p></blockquote><p>Hmm. I will try again thanks X. /pout</p>

FreaklyCreak
04-24-2010, 05:29 AM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p><span style="color: #ff0000;"><span style="font-size: x-small;"><strong></strong></span></span></p><p><strong></strong></p><p><strong><span style="color: #ff0000; font-size: x-small;">Arcane Transcriptionist-</span></strong></p><p><span style="color: #888888; font-size: x-small;">So now we can take spells (masters) and have them transcribed to the opposite class. Example: A necromancer master you can pay to transcribe into a conjuror master. Same for SK-Pally, Assassin to Ranger, etc. Did I get this right? Is that how they work? They say the cost is twice what it would sell for to vendor btw for those not on test. What is the spell if we dont have that spell in our lineup on the opposit class? Do we get to choose the master for that level?</span></p><p><span style="color: #ff0000;"><span style="font-size: x-small;"><strong></strong></span></span></p></blockquote><p>I think thats only there because of PVP being enabled. </p><p>It is out dated now, because any class can be on any side on a PVP server. People will hate me for this.... I think they should either get rid of it on PVP or add it to PVE also...</p>

KerowynnKaotic
04-24-2010, 05:35 AM
<p><span >The following zones now have inner zone travel options or have had new locations added to them:</span></p><p><span >Feerrott - <strong>OMG!  You know it's nice you added the horses but did you have to add them so that you had to get on/off/on/off/on/off/on/off/on/off to get anywhere and apparently there still isn't a fast way to get to the Temple?  Though there is a horse near the tunnel to that area it only takes you back to the Tower of Vul station?  </strong></span></p><p><span >Zek - <strong>Blah again with the on/off/on/off .. why can't we have multiple options to take a horse to?  </strong></span></p><p><span >Steamfont  -<strong> Nice! 3 options from the main area.  This is how how they all should be.  <span style="color: #ff0000;">But, the horse listed as "Butcherblock" should be "Greater Fay".  And, I could not goto the "Gnomeland" horse from "Loping Plains" horse</span></strong></span></p><p><span >Greater Faydark - <strong>Still no Horse to the Nursery?  I dislike the fact that we have to go back to the 'main' Horse to be able to go to any other horse.  Seems the standard for the last few Xpacs but it's annoying.  I like to be able to choose a different direction if need be not be limited to a set route and forced to go back to be able to go forward.  </strong></span></p><p><span >Enchanted Lands  - <strong><span style="color: #ff0000;">When I was at "The Great Guard" horse, the tag for it on the Travel Map was over by the Rivervale zone and not where it should have been.  From the "Bramblefoot Hills" horse I could not goto the "Misty Grove" Horse.  From "Bramblefoot hills" I chose "Chomper's Pond" but wound up at "Misty Grove"</span></strong></span></p><p><span >Everfrost -  <strong><span style="color: #ff0000;">While going either direction thru the Kromise tunnel, I'd dip under the geometry and suddenly see either half black screen and normal or black and looking at the lay of the land from under. </span></strong>Nektulos - <strong><span style="color: #ff0000;">I went to the "Commonlands" Griff and couldn't go anywhere.  Just never opened up the Travel Map.  Tried several times.</span></strong></span></p>

Kain-UK
04-24-2010, 06:09 AM
<p>The horse near the Goblet of Ro in Lavastorm doesn't work properly either.</p><p>Only has the option to go to the Temple of Solusek Ro... so you can't go BACK to Najena's Valley... and even then it didn't work/</p><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p>

Xalmat
04-24-2010, 06:56 AM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p>

Kamimura
04-24-2010, 07:57 AM
<p>Consoldated travel is nice, but the new system feels clunky to me. Like when leaving New Halas on the griff, first you have to say you want to travel, then deal with the whole map pop up when there's only one place to go anyway. Even in areas with more options, the whole map pop-up feels unnecessary...Edit: Found a bug? Zoned into Gfay from BBM, brought up the horse map, and the map still shows BBM as the background, but with the correct travel option. Same issue at the other stations in Gfay, as well.Can take the horse to Loping Plains, but no trainer here to take me anywhere else?</p>

EndevorX
04-24-2010, 08:21 AM
<p><span style="color: #ff6600;">I agree with Nevissa/Kamimura that the new travel system seems a bit clunky.</span></p><p><span style="color: #ff6600;">For one, the map overview window has no window settings menu and can't be moved (this should be changed).</span></p><p><span style="color: #ff6600;">Secondly, there should be a toggle under "Options > User Interface > Map Window" called "Use dialogues for travel options over the world map"</span></p><p><span style="color: #ff6600;">I feel more Norrathian would be at home with an option for dialogues to travel where they want to go due to how it's what we've used with griffons and carpets for a long time now.</span></p><p><span style="color: #ff6600;">If dialogue bubbles won't be used, then the scrolling menu like what's currently used with druid portals, bells, and sorceror portals would be a preferable choice, as well.</span></p><div><p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p><strong><span style="color: #ff0000; font-size: x-small;">Buff Bot-</span></strong></p><p>Thats my other thing.... the buff bot should offer level 90 and better gear so we can go test the raids. It's been well over a week for my request and I'm hearing a lot of the same in chat channels on test and live both.</p><p>An option at the buff bot for a level would be nice. Not only that but some status so we can test the new housing.</p><p>Run speed..... buffing is a huge help as are some of the armor pieces, plat and spells thank you. Can we please get a run speed totem or mount please? No status and no guild and no faction to get one so everything is a little slow going for such a large area.</p></blockquote><p><span style="color: #ff6600;">Where was the buff bot that you found?</span></p></div>

Aurel
04-24-2010, 10:27 AM
<p>*sniffle*</p><p>*snuffle*</p><p>*sigh*</p><p>Are all the changes not in yet?  Just the big ones (travel, halas, etc.)?  Is there still more to come?  I have a list of books that I suspect are new, and a handful of them have non-house-item versions that are currently obtainable, so I thought we were getting some new books from old quests, but I ran through one of the quests on Test_Copy and still got the non-house-item...  Where are my books!  I was so excited...  *sad face*</p>

Bremer
04-24-2010, 11:12 AM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p><strong><span style="color: #ff0000;">World Map at Bell-</span></strong></p><p>Every location on the map shows level range of content. The two that are missing are Timerous Deep and Moors of Ykesha. A level range needs to be put in for those two. Also, How do we get to SF now? It's not on the map. I'm currently in Qeynos Harbor.</p><p><span style="color: #ff6600;">Custom UI? It's on the default map.</span></p><p><span style="font-size: x-small; color: #ff0000;"><strong>Research Assistant-</strong></span></p><p>The CA called Unyielding Will (level 29) is not showing up on the Research Assistant even though it's at expert level.</p><p>New Halas Research Assistant Yurgo Goldspell or Coldspell? Typo?</p><p><span style="color: #ff6600;">Looked at the wrong level? It's 35.</span></p></blockquote>

yadlajoi
04-24-2010, 11:34 AM
the nerf to battle frenzy was totally unnecessary where is the nerf to crusader they have been out of control for way too long.... Hoooo wait Xelgad plays an SK so there will never be any balance. stupidity at it s best

Kain-UK
04-24-2010, 11:40 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p></blockquote><p>I'd agree that was true when TSO was the max... but it's not anymore.</p><p>I don't know about other servers, but people are running WOE with 6 90's just to farm T3 patterns for alts... and the T4 zones are being completed with between 6 and 12 people, just to farm for T4 patterns and AA.</p><p>Given that the difficulty has dropped dramatically with level 90, the prices should be changed to reflect as such IMO.</p>

Skywarrior
04-24-2010, 01:05 PM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p></blockquote><p>I'd agree that was true when TSO was the max... but it's not anymore.</p><p>I don't know about other servers, but people are running WOE with 6 90's just to farm T3 patterns for alts... and the T4 zones are being completed with between 6 and 12 people, just to farm for T4 patterns and AA.</p><p>Given that the difficulty has dropped dramatically with level 90, the prices should be changed to reflect as such IMO.</p></blockquote><p>I'm somewhat puzzled as to the problem you have with T8 shard armor pricing.  T1 and T2 armor cost only shards and do not depend on the RNG for any parts.  Additionally, all components are available via a solo quest.  T3 armor requires the previous purchase of T1/T2 armor plus an instance random drop and additional shards.  There is no plat cost involved unless you are paying a crafter for convenience and to save a couple shards on the T1/T2 armor.</p><p>T4 armor has no dependency upon T1-T3 armor and requires a raid drop plus shards and plat.  The relative cost is mostly in getting the raid drop and the plat (nominal but still more than required for the other shard armors).  The subjective cost of T4 has decreased with the expansion because the raids required to get the drops are now easier to successfully complete.  That said, it's still T8 armor and most folks who raid relevent current tier content are after T9 armor.  There may be some raiders doing the occasional T8 raid for fun and profit but I suspect that T8 raid slots (and the drops that come with them) are somewhat rare for folks not actively raiding routinely.  Probably rare for them too, I know they are for me.  Getting current tier raiders to do previous tier content is not exactly the easiest task in the world.  About the only time you can talk them into it is if not enough folks show up for a "real" raid.</p><p>I'm not really sure what your point is about the raid zones being done with half raids or less.  This is normal.  Heck, Protector's Realm was being one-grouped BEFORE the expansion came out, by groups of 80s, not to mention the T7 raid zones.</p>

Zhelm
04-24-2010, 02:56 PM
<blockquote><p><strong><span style="font-size: x-small; color: #ff0000;">Buff Bot-</span></strong></p><p>Thats my other thing.... the buff bot should offer level 90 and better gear so we can go test the raids. It's been well over a week for my request and I'm hearing a lot of the same in chat channels on test and live both.</p><p>An option at the buff bot for a level would be nice. Not only that but some status so we can test the new housing.</p><p>Run speed..... buffing is a huge help as are some of the armor pieces, plat and spells thank you. Can we please get a run speed totem or mount please? No status and no guild and no faction to get one so everything is a little slow going for such a large area.</p></blockquote><p>Copyed.</p>

Rocc
04-24-2010, 04:40 PM
<p><span style="color: #ff6600;">Where was the buff bot that you found? - <span style="color: #888888;">The bot is on newb isle. Big guy with a glowing helm. Couldn't find one in Kelethin.</span></span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;">Custom UI? It's on the default map. - <span style="color: #888888;">Not custom it is the default map. If others saw it and I did not there is a bug. It's not something I overlooked because I tried from several zones.</span></span></span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;">Looked at the wrong level? It's 35. -<span style="color: #888888;"> I think your right! Perhaps this was a 100% bonehead moment but I did scroll thru to check for any bugged spell names/level/icons. I will check again but it's very possible I made this mistake. I actually told someone it's a level 29 spell a few days ago too. What's wrong with me? /slap - WAKE UP AMERICA!</span></span></span></span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #888888;">I can honestly say I'm disappointed there is no new player race. If not blords then coldains? Anything is better than nothing.  I dont understand the ideaolgy behind leaving blords out when so many SOE customers have made their opinion highly known that they would in fact like to see blords return. Perhaps not with Halas but who says they cant? We are 6 years into the game so that is pretty disappointing. I thought for SURE they would do it this time! Caoldains were another good prospect to make a playable race. But nothing... I'm disappointed.</span></span></span></span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #888888;">The feel of New Halas is nice. The artwork looks good and it's not cluttered. The problem is it's very small. I love the player housing area with a broker and all tradeskill stations/merchants right outside your door. Were well done! </span></span></span></span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #888888;">I have yet to explore all the areas but was kind of confused why a bell or griffon isnt more accessible from zone in. A newb will be completely lost and feel overwhelmed by the surrounding level 15ish mobs in the area. Perhaps orbs or campfires or something lighting the way to the new city is in order. A welcoming prelude to a suspicious island.</span></span></span></span></p><p><span style="color: #888888;">ROFL [Removed for Content] -</span></p><p>* Your message contains the censored word: ( b****lords). Please remove the offending word and resubmit.</p>

Kain-UK
04-24-2010, 09:30 PM
<p><cite>Skywarrior wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p></blockquote><p>I'd agree that was true when TSO was the max... but it's not anymore.</p><p>I don't know about other servers, but people are running WOE with 6 90's just to farm T3 patterns for alts... and the T4 zones are being completed with between 6 and 12 people, just to farm for T4 patterns and AA.</p><p>Given that the difficulty has dropped dramatically with level 90, the prices should be changed to reflect as such IMO.</p></blockquote><p>I'm somewhat puzzled as to the problem you have with T8 shard armor pricing.  T1 and T2 armor cost only shards and do not depend on the RNG for any parts.  Additionally, all components are available via a solo quest.  T3 armor requires the previous purchase of T1/T2 armor plus an instance random drop and additional shards.  There is no plat cost involved unless you are paying a crafter for convenience and to save a couple shards on the T1/T2 armor.</p><p>T4 armor has no dependency upon T1-T3 armor and requires a raid drop plus shards and plat.  The relative cost is mostly in getting the raid drop and the plat (nominal but still more than required for the other shard armors).  The subjective cost of T4 has decreased with the expansion because the raids required to get the drops are now easier to successfully complete.  That said, it's still T8 armor and most folks who raid relevent current tier content are after T9 armor.  There may be some raiders doing the occasional T8 raid for fun and profit but I suspect that T8 raid slots (and the drops that come with them) are somewhat rare for folks not actively raiding routinely.  Probably rare for them too, I know they are for me.  Getting current tier raiders to do previous tier content is not exactly the easiest task in the world.  About the only time you can talk them into it is if not enough folks show up for a "real" raid.</p><p>I'm not really sure what your point is about the raid zones being done with half raids or less.  This is normal.  Heck, Protector's Realm was being one-grouped BEFORE the expansion came out, by groups of 80s, not to mention the T7 raid zones.</p></blockquote><p>It's been changed on Test.</p><p>T2 now takes the exact same shards as before, plus approx 5p, 40g to obtain. The T1 requirement was removed.</p><p>T3 no longer takes T2 shard armour to acquire, costs the same amount of shards, but is just under 10p per piece. Given that these requirements were "relaxed" to make things easier to obtain, my "issue" as you called it (when it was actually more just a recommendation as testing is about providing feedback) is that these costs seem a bit too high for the T2 and T3 when the T4 is cheaper on both shards and plat.</p><p>The comment about the raid zones was in response to Xalmat saying the T4 is cheaper on shards and plat because the raids are part of the "cost" in obtaining it... and when they're much, much easier to do (as mentioned, x4's are being done as x2's right now and the x2 is just a single group instance these days), this needs to be considered.</p><p>THAT is all my points summed up. T2 and T3 requirements were changed to large plat cost... more-so than T4 armour, which can be obtained by 12 bored 90's. Hell, I wouldn't be surprised if some people are doing it with just one group!</p>

ianilu
04-24-2010, 10:19 PM
<p>I read in the patch notes they were increasing the amount of city tokens for doing writs to 5 and lowering the number of mobs you have to kill to 6 but they still seem to be on the old set up 10-12 mobs for 1 token</p>

Cyliena
04-24-2010, 10:22 PM
<p><cite>ianilu wrote:</cite></p><blockquote><p>I read in the patch notes they were increasing the amount of city tokens for doing writs to 5 and lowering the number of mobs you have to kill to 6 but they still seem to be on the old set up 10-12 mobs for 1 token</p></blockquote><p>I'm fairly certain that that was in the PvP section, so would only pertain to PvP kill writs.</p><p>Has anyone discovered a travel method out of Kelethin aside from the carpet to Sinking Sands?</p>

Nayawk
04-24-2010, 10:48 PM
<p>A couple of bits of feedback about the new travel system.</p><p>As has been mentioned before.. the map that pops up needs to be able to be re-sized and moveable, at the moment it covers way to much of the screen.</p><p>Like the new spinny globe, but you now seriously need to do something about the texture of the old bells.. they don't look as if they are from the same game.. it is extremely visually jarring.  You don't need a new model, just swap the dirty wood and filthy metal bell for the under laying wood colour and dull gold of the new globe.</p>

Xalmat
04-24-2010, 11:28 PM
<p><cite>Kain-UK wrote:</cite></p><blockquote>The comment about the raid zones was in response to Xalmat saying the T4 is cheaper on shards and plat because the raids are part of the "cost" in obtaining it... and when they're much, much easier to do (as mentioned, x4's are being done as x2's right now and the x2 is just a single group instance these days), this needs to be considered.<p>THAT is all my points summed up. T2 and T3 requirements were changed to large plat cost... more-so than T4 armour, which can be obtained by 12 bored 90's. Hell, I wouldn't be surprised if some people are doing it with just one group!</p></blockquote><p>Say what you wish, Anashti Sul, Ykesha, Field General, Gynok, Zarrakon, and Mynzak are harder mobs than everything in WoE.</p><p>Anashti Sul and Ykesha (who all drop T4 breastplates) especially are still challenging for players who have never done them before, or lack the coordination and DPS necessary to take them down. Unless you're in a guild that knows the fights in-and-out, they will still be a challenge even at level 90.</p><p>Digg on the other hand (who drops T3) can be done with a pug 1x group of level 80s.</p><p>Besides, if you're at level 90, you should be wearing level 90 gear, not level 80 gear. The Mark of Manaar and instanced Legendary armor from Sentinel's Fate gear is vastly superior to WoE armor, and Sentinel's Fate Fabled raid armor is superior to TSO T4 armor.</p>

Skywarrior
04-25-2010, 12:04 AM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p>It's been changed on Test.</p><p>T2 now takes the exact same shards as before, plus approx 5p, 40g to obtain. The T1 requirement was removed.</p><p>T3 no longer takes T2 shard armour to acquire, costs the same amount of shards, but is just under 10p per piece. Given that these requirements were "relaxed" to make things easier to obtain, my "issue" as you called it (when it was actually more just a recommendation as testing is about providing feedback) is that these costs seem a bit too high for the T2 and T3 when the T4 is cheaper on both shards and plat.</p><p>The comment about the raid zones was in response to Xalmat saying the T4 is cheaper on shards and plat because the raids are part of the "cost" in obtaining it... and when they're much, much easier to do (as mentioned, x4's are being done as x2's right now and the x2 is just a single group instance these days), this needs to be considered.</p><p>THAT is all my points summed up. T2 and T3 requirements were changed to large plat cost... more-so than T4 armour, which can be obtained by 12 bored 90's. Hell, I wouldn't be surprised if some people are doing it with just one group!</p></blockquote><p>Okay, thanks for the update.  I wasn't aware of the pricing changes and thought you were comparing to live prices.  I'm not sure how I feel about this, honestly.  But at least I see the point you were making more clearly.</p><p>I do agree with Sess though in that T4 armor is not going to be all that common going forward.  Even hardcore raiders will likely target the T3 armor for their alts and then move on through to T9.  That's assuming they aren't Heirlooming T9 armor to the alt already anyway, in which case T2 will do fine for leveling from 80 to 90.</p>

Kain-UK
04-25-2010, 12:04 AM
<p>Hence my comments about people doing the stuff for alts...</p><p>Dear god. Can people please READ all of a post and reply rather than picking out select parts and replying? That would be fantastic.</p>

Maroger
04-25-2010, 04:47 PM
<p><cite>Skywarrior wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p></blockquote><p>I'd agree that was true when TSO was the max... but it's not anymore.</p><p>I don't know about other servers, but people are running WOE with 6 90's just to farm T3 patterns for alts... and the T4 zones are being completed with between 6 and 12 people, just to farm for T4 patterns and AA.</p><p>Given that the difficulty has dropped dramatically with level 90, the prices should be changed to reflect as such IMO.</p></blockquote><p>I'm somewhat puzzled as to the problem you have with T8 shard armor pricing.  T1 and T2 armor cost only shards and do not depend on the RNG for any parts.  Additionally, all components are available via a solo quest.  T3 armor requires the previous purchase of T1/T2 armor plus an instance random drop and additional shards.  There is no plat cost involved unless you are paying a crafter for convenience and to save a couple shards on the T1/T2 armor.</p><p>T4 armor has no dependency upon T1-T3 armor and requires a raid drop plus shards and plat.  The relative cost is mostly in getting the raid drop and the plat (nominal but still more than required for the other shard armors).  The subjective cost of T4 has decreased with the expansion because the raids required to get the drops are now easier to successfully complete.  That said, it's still T8 armor and most folks who raid relevent current tier content are after T9 armor.  There may be some raiders doing the occasional T8 raid for fun and profit but I suspect that T8 raid slots (and the drops that come with them) are somewhat rare for folks not actively raiding routinely.  Probably rare for them too, I know they are for me.  Getting current tier raiders to do previous tier content is not exactly the easiest task in the world.  About the only time you can talk them into it is if not enough folks show up for a "real" raid.</p><p>I'm not really sure what your point is about the raid zones being done with half raids or less.  This is normal.  Heck, Protector's Realm was being one-grouped BEFORE the expansion came out, by groups of 80s, not to mention the T7 raid zones.</p></blockquote><p>Is there any change to the T2 Recipes if someone makes it for you? You would still need the T1 pieces to have it made?</p>

Ristan
04-26-2010, 12:22 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote>The comment about the raid zones was in response to Xalmat saying the T4 is cheaper on shards and plat because the raids are part of the "cost" in obtaining it... and when they're much, much easier to do (as mentioned, x4's are being done as x2's right now and the x2 is just a single group instance these days), this needs to be considered.<p>THAT is all my points summed up. T2 and T3 requirements were changed to large plat cost... more-so than T4 armour, which can be obtained by 12 bored 90's. Hell, I wouldn't be surprised if some people are doing it with just one group!</p></blockquote><p>Say what you wish, Anashti Sul, Ykesha, Field General, Gynok, Zarrakon, and Mynzak are harder mobs than everything in WoE.</p><p>Anashti Sul and Ykesha (who all drop T4 breastplates) especially are still challenging for players who have never done them before, or lack the coordination and DPS necessary to take them down. Unless you're in a guild that knows the fights in-and-out, they will still be a challenge even at level 90.</p><p>Digg on the other hand (who drops T3) can be done with a pug 1x group of level 80s.</p><p>Besides, if you're at level 90, you should be wearing level 90 gear, not level 80 gear. The Mark of Manaar and instanced Legendary armor from Sentinel's Fate gear is vastly superior to WoE armor, and Sentinel's Fate Fabled raid armor is superior to TSO T4 armor.</p></blockquote><p>At level 90, I am wearing level 90 jewlery and t3-4 t8 armor, why?  Crit mit.  Not much of the legendary stuff out of SF has crit mit (the marks legendary armor is not as good as woe armor at least for bard on stats), and you need crit mit to raid t9 to get better crit mit stuff from the x4/x2 raids.</p><p>Yes the raid mobs that you mentioned are harder and really I don't think the t4 should cost more because the raid content is easier for some....My guild is fully 90 and we 3 group tso, but we still can't kill mynzak, field general, or any of those mentioned.  We can 3 group dragon queen, and first 2 named in labs, but not the end bosses in TSO.</p><p>Really I don't mind the plat cost, go run PR with 1 group and you'll have enough for a couple peices.  Go do some quests in t8 or t9 and you'll have enough.  Go farm some shinies, plat is insanely easy to get in the game now days, void shards not so much. if you are in a guild that doesn't run the void shard zones often, or raid the content often. </p><p>My guild runs tso raid instances once in awhile when we don't have enough folks to do an SF raid.  However, this is what we are faced with: New people who came back for SF and are leveling up to 90, with 0 shard gear from t8.  We run them through woe one night and get all their peices, but then they need to some how manage to get 200 some odd shards to get the armor.  By the time that happens they will be 90 and raiding with us anyways, so I really do like this change.</p>

channel
04-26-2010, 01:00 PM
<p>lowbie question - test server (not test_copy)</p><p>i started a new toon on this server as test_copy was locked... i'm level 7 now and IN the New Halas city (i STARTED in New Halas)...</p><p>yet my CALL TO HALAS won't work... it says i must be a citizen "you may not use this ability unless you are a citizen"</p><p>since i started in new halas  - isn't my citizenship assumed? do i have to DO something to become a citizen?</p>

Kain-UK
04-26-2010, 01:00 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Skywarrior wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Also, I think the T2 and T3 shard armor pricing models need looking at. Right now, both sets cost more plat <strong>AND</strong> shards than T4... if you can get raids to take you pattern farming.</p></blockquote><p>It's always been the case. Quite frankly the "price" for getting TSO T4 armor is the difficulty of the encounters.</p></blockquote><p>I'd agree that was true when TSO was the max... but it's not anymore.</p><p>I don't know about other servers, but people are running WOE with 6 90's just to farm T3 patterns for alts... and the T4 zones are being completed with between 6 and 12 people, just to farm for T4 patterns and AA.</p><p>Given that the difficulty has dropped dramatically with level 90, the prices should be changed to reflect as such IMO.</p></blockquote><p>I'm somewhat puzzled as to the problem you have with T8 shard armor pricing.  T1 and T2 armor cost only shards and do not depend on the RNG for any parts.  Additionally, all components are available via a solo quest.  T3 armor requires the previous purchase of T1/T2 armor plus an instance random drop and additional shards.  There is no plat cost involved unless you are paying a crafter for convenience and to save a couple shards on the T1/T2 armor.</p><p>T4 armor has no dependency upon T1-T3 armor and requires a raid drop plus shards and plat.  The relative cost is mostly in getting the raid drop and the plat (nominal but still more than required for the other shard armors).  The subjective cost of T4 has decreased with the expansion because the raids required to get the drops are now easier to successfully complete.  That said, it's still T8 armor and most folks who raid relevent current tier content are after T9 armor.  There may be some raiders doing the occasional T8 raid for fun and profit but I suspect that T8 raid slots (and the drops that come with them) are somewhat rare for folks not actively raiding routinely.  Probably rare for them too, I know they are for me.  Getting current tier raiders to do previous tier content is not exactly the easiest task in the world.  About the only time you can talk them into it is if not enough folks show up for a "real" raid.</p><p>I'm not really sure what your point is about the raid zones being done with half raids or less.  This is normal.  Heck, Protector's Realm was being one-grouped BEFORE the expansion came out, by groups of 80s, not to mention the T7 raid zones.</p></blockquote><p>Is there any change to the T2 Recipes if someone makes it for you? You would still need the T1 pieces to have it made?</p></blockquote><p>No idea.</p><p>I've copied my zerker across because he has the recipies and I specifically wanted to check that... but Test Copy is still locked and has been all weekend. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>