View Full Version : Mage Resists + DPS
Aldoram
04-20-2010, 08:43 PM
<p>Ok. Might call me a noob or whatever. But ever since the "BG fix" nerf to Mage's.. I PVP'd a little bit and whatnot, went back to my PVE server and have noticed an insane amount of resists and my dps zw drop quite a bit.. Same setup.. same gear and everything...</p><p>Anyone else notice anything along these lines? 4 Other sorc buddies on my server have said the same thing. . .</p>
mirage06
04-21-2010, 04:13 PM
<p>The resists in heroic zones are dumb, I was wondering [Removed for Content] was wrong, guess that was that update.</p><p>Thanks for making stuff less enjoyable, ftw <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>As an example, the blues and whites in library felt as if they were orange.</p>
RottyNZ
10-18-2010, 06:00 AM
myself and some other caster I play with are finding the resists in T9 just ridiculous now. Certainly taking the enjoyment out of playing. Hopefully something will change or I can't seee myself continuing longterm.
Morghus
10-18-2010, 06:08 AM
<p>Resists have always been lame. The instant something becomes yellow or higher it seems to gain a massive amount of resists, almost regardless of how much disruption you have or what rank your spells are.</p>
Ferunnia
11-03-2010, 03:13 AM
<p>Not sure what the problem is. at only 530 base disruption and using master spells i sit at around 93-99% hit rates on the new mobs...that are orange con...on hard mode...</p><p>Edit: Am referring to Guk Spire, btw.</p>
KinMorbidreamer
11-24-2010, 03:45 PM
<p>What makes me rage is having to adorn everything with +cast skill instead of INT or cast speed or whathaveyou, just to see slightly improved resist rates.</p><p>The end mob in OV resists like crazy and my necro is packing around 570 disruption and master spells and thats just one example.</p>
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