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View Full Version : Being Pushed Away From Tradeskilling Before I Even Start - A beginners view....


Kunaak
04-20-2010, 06:16 PM
<p>so I wanted to start tradeskilling today - work towards maxing this skill.</p><p>I chose a provisioner, since food costs seems out of hand these days.</p><p>by level 24, I am soooooooooooooooo bored, I cant even imagine how I can get to 90 like this.</p><p>so I ask around for gear that may help. I get links to a couple tiny things like a charm with 1% success and another at 33 and thats really it.  but then I start seeing all this other gear thats level 75, requires 40k faction with so and so - cant even hope to get these items, cause you have to be 50 just to even start.... theres tons of tradeskill quests all over the place - that I never even knew were there, like 50 of them in SF alone. yet - not a single one can I do....</p><p>a trend started popping up.... I noticed, that theres nothing for me to do till I get level 50 tradeskilling.... other then grinding endlessly, one thing after another. I know someone will say well do writs.... well, thats not easy for a provisioner. I only get 8 minutes to make like 15 things. the list of things I saw was like 2 of this, 2 of that, 2 of this.... and its a list longer then most quests. to make it worse, it takes nearly as long to find the stuff in your book, as actually making the stuff - so I often fail, not cause I cant make things fast, but cause it takes so [Removed for Content] long to find just one recipe, that when I see a list of 6-7 different things - I just quit.</p><p>for some reason, I leave tradeskilling today feeling like I am really not welcome to even try it.... when theres literally nothing for me to do, besides endlessly make the same things over and over till 50.... and then I dont even have a good idea where to start doing anything, and worse yet.... everyone that talks to me about tradeskill quests say its one of the worst parts of the game, cause it only gets more time consuming, and less productive.</p><p>so.... at what point, is a guy like me, who casually wants to tradeskill just to be able to not go broke, from people charging 50 gold for a single drink.... suppose to even hope to get involved in tradeskilling.... cause so far, I dont see it.</p><p>I saw 1 tiny little quest at 30 and 40, that take awhile, and when turned in, give almost nothing - meaning they were a waste of time.</p><p>I really cant help but to feel like I showed up somewhere, all happy saying "hey I am here to learn to tradeskill" and someone walked me to the door and said "come back tommorow.... or you know what, scratch that - we'll call you".</p>

Eveningsong
04-20-2010, 06:26 PM
<p>There are a few other options to get away from the recipe grind.  On the 1st to 7th of each month there is a city festival (next month should be Freeport).  I got several levels (in the 30-35 range) on one of my alts just doing the harvesting quest for tokens.  Grab quest, run around Commonlands long enough to harvest 25 of anything (that's 25 items, not 25 harvests like some quests), run back and turn in for crafting exp and AA, rinse and repeat.  There's also a crafting quest to make low level food (4 combines per turnin) and a delivery to pickup in Mara if you are willing to make the run.  Not exciting, but a nice change occasionally. </p><p>Also there is the harvest quest for the hobbit on the Thunderring Steppes dock, which rewards crafting exp and some rather nice cutlery and dishes which you can either use yourself or sell for a fair bit on the broker. </p><p>The real key thing that I find when starting crafting is to make sure you do every single recipe available to you while it is still green.  So even if you are a provisioner, do those alchemy, woodworking, tailoring, forging, etc. recipes while you have them.  The first pristine combine exp is a huge bonus and you can hit 25 without every repeating a recipe and still have some greying out before you can do them all once.  At some point with a class like provisioner you'll run out of items to get first pristine on and need to start doing writs or other things, but those early levels should go quite quickly if you take advantage of the huge number of low level items available for that first pristine combine bonus. </p><p>I'd suggest taking a look through your recipe book.  Even at 24 you should have some woodworking and carpenter recipes from the 10-19 range that are still green.  If you've never done them, do them now for the bonus!  If you have 6 year veteran rewards available, there is an item that will reset your crafting vitality to 100% once a week, so be sure to make use of it if you have run out of vitality.   (If you don't have 6 year rewards, you can buy a similar potion with Station Cash, but perhaps you'd be better taking a break and doing something adventure-ish or on another alt while your crafting vitality rebuilds..).</p>

Senya
04-20-2010, 07:07 PM
<p>A tip for writs:  You can type in the names of recipes you are searching for.  That allows for plenty of time to complete a rush order.  If rush orders are too rushed for you right now and make you feel overwhelmed since you are new to crafting try the regular work orders.  They award less status but you'll still get ts exp, status, and a city token, without the pressure of a timer ticking down on your screen.</p><p>I don't have a provisioner (yet) but if I recall a successful combine yields 2.  All the writs for all my other crafters are to make 6 items, so I'm going to assume a provisioner will make 12.  The list looks long, but it's only 6 combines.  That gives you about 1m20s to complete each combine.  Again though if the timed rush orders are not your thing give the regular work orders a go and see if that helps your experience.</p><p>I love crafting myself, but I admit I struggled with it in the very beginning.  Once I got the hang of it though it's almost all I do.</p>

Stormdove
04-20-2010, 07:24 PM
<p>Please visit eq2.eqtraders.com the best site for all things EQ2 crafting.  Excellent guides and a whole page on quests, which actually begin at low levels.  Not many quests at low levels but there are some.  My provisioner leveled by making food and drink for alts and husband's alts.  Grinding is boring but if you are harvesting your own raws and selling the food you might find more incentive.  The tips already given for doing writs are also good to note.  Doing writs gives you more xp than just grinding out food/drink and gains you status points and coinage.  Remember to do all of your new recipes per level at least once to get the bonus xp.  As your account ages you get tradeskill xp potions in the veterans rewards, they also help with the grind.  The quality and duration of your food will also get better as you level making it more marketable and useful to yourself.  Once you are making good food for yourself and not paying for it you will be happier with crafting.</p><p>Or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Maybe you can find a lower level provie who would be happy to make your stuff in return for raws and fuel while they level.</p><p>Crafting is not for everyone but as a person with 9 crafters 82+ (2 of them 90) I can say I really like the crafting system in EQ2.</p>

Klive
04-20-2010, 07:45 PM
<p>I craft now. But before I did, I had a provie friend on "retainer". Sent them all my mats and they made me the food and drink I liked for my current tier. Maybe if you can't get into the crafting you can set something like that up.</p><p>  I admit, I think crafting is mind numbingly boring but it's very handy. Especially if you have alt-itis. Can make all your gear and consumables right when you want them with no tipping. Just hang in there and follow these folks advice.</p>

Katz
04-20-2010, 10:14 PM
<p>You make a good point.  They have added quests for crafters for the most recent expansions.  Perhaps they will consider going back and adding some for the lower tiers.  I really enjoyed the way they had the faction quests in sentinel's fate.</p><p>Another useful change would be to make some of the crafting items that you get from mara help you out at a lower level.  I always get these items and think: oh well, where were these when I needed them?   By the time I get them they arent that terribly useful.</p>

Tenchisama
04-20-2010, 10:20 PM
<p>Provisioner is still a viable tradeskill - some tips for leveling</p><p>Get your recipe discovery done when you have tradeskill vit - most bang for your buck</p><p>do rush writs to grind quest lvls - it takes a bit to get used to the secret of HOW to craft items watching for each cycle of whether or not it wants a certain art if not use 2 - 3 arts then watch for the next cycle rinse repeat.  Writs are free levels because they pay you for fuel costs and reward you at the end.  Rush writs give most bang for buck and once you get in the swing you can finish a rush writ in ~6minutes or less (I got mine down to 4-5)</p><p>Popular trades</p><p>Alchemist - gets potions for resists, temp stat tweaks, poisons, skill upgrades - ALWAYS in demand</p><p>Jeweler - gets skill upgrades, jewelry upgrades - ALWAYS in demand</p><p>Prov - food and drink can never go wrong</p><p>Sage - spell upgrades for the win</p>

Finora
04-20-2010, 10:30 PM
<p>My main is a provisioner. It was the first crafting class I leveled, if you think provisioning is boring now you would have died back when you had to do all the sub combines first before you could even start doing your finished products =).</p><p>However, provisioners are rather easy to do writs on (and I'm not just speaking as a level 90 provie, I've also got a new one I have been leveling up and she's only 20some.) You take your combine all the way to th 4th bar and you get 2 items per combine. Rush order writs only require you to make a total of 12 items, that's 6 combines. No more than any of the other crafters have to do. I haven't actually ever done any of the non rush writs so I'm not sure how many combines you need for that, but there are no time limits for those.</p><p>To make writs faster to complete you can set up filters in your recipe book. I have a full stable full of crafters so I just split it up by tiers, & advanced or standard recipes though that's not really a problem for provisioners. Since you've only got the one crafter you could make a filter specifically for the 2-3 level range that covers the particular writs you can get at your level. That way you only have the items for the level range of the quest you are doing there. Then you can type in a few letters in the top window to bring up the thing you need if you still have too many to scroll through.</p><p>Don't forget to do the mara island harvesting cloak quest (a gathering obsession). You get crafting xp for that and the first quest you can get as a newbie.</p><p>In any case, good luck. No everyone enjoys crafting. If you ask around you can likely find a provisioner willing to make food for less than you see it on the broker.</p><p>(oh add me to the list of people who love crafting in Eq2. I've 15 or 16 crafters in all and almost all of them are level 50+now).</p>

Zehl_Ice-Fire
04-20-2010, 10:41 PM
<p>I put all the quests together here, and items to get at each level to walk you through crafting leveling:</p><p><a href="http://www.tinyurl.com/cvfq62" target="_blank" rel="nofollow">http://www.tinyurl.com/cvfq62</a></p><p>I forget if I added in the SF quests to the forum page yet (it's in my file on my comp), but you can find them on WIKI by looking for tradeskill timeline.</p>

Seidhkona
04-20-2010, 11:02 PM
<p>Make stacks of 5 hour food, and get you a salesman's crate and put them up for sale. The thrill of making money was a good lure for me.</p>

Shade Slayer
04-20-2010, 11:20 PM
<p>It is monotonous. Sorry for the pre edited version of this post.</p>

Tenchisama
04-21-2010, 12:17 AM
<p>heh the old - I walked 10 miles in the snow with slippers and liked it =P</p><p>OP said they were new to it so they don't have that viewpoint - so really saying they are whining is your opinion fine - but you come off a bit boorish too =P</p><p>in all honesty the majority of the system is tweaked fairly well - Woodworkers and Tailors dont make skills but get a lot of <3 from utility items (totems and bags) Carpenters have their own world of demand for housing.  The only classes that scale poorly at the moment are</p><p>Weaponsmiths, Armorers - they do fine up to T7ish but T8/T9 are basically stuck in a rut and make coin off old content for twinks.</p><p>grant that we DO get BG faction recipes - omg - but comparing those recipes to our T9 MC puts it in a clear light for armorers - my weaps is only 62 atm so I cant speak for that class yet but from what I hear its more of same.</p><p>all in all though crafting is rewarding if you find your niche - and hopefully the future will be better still /shrug</p>

Sorvani
04-21-2010, 12:19 AM
<p><cite>Shade Slayer wrote:</cite></p><blockquote><p>I see this as whining. I crafted in the beginning when you had to have people make sub combines for you. Crafting is a breeze now. If you don't like crafting, don't do it. They've simplified it 100 times and now you want more simplification? It used to take like 15 minutes to 30 to make 1 finished item. Also, the timed writs are perfect difficulty. They can be done if you know reactions and such. I don't want to be too harsh, but this is one area that's been simplified enough.</p></blockquote><p>The OP was not asking for things to be simpler. He was asking for advice because it seems BORING.</p><p>Good advice has been given, but he is about to find the next stupid thing if he continues. Writ level imbalance. X4 then X9... That seriously needs work... I was happy they fixed in in T9.</p>

Eridu
04-21-2010, 01:10 AM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #339966;">All the OP is asking for is that there be something other than, what is to her/him (and any other sentient life form) tedious and boring: endless as far as the levels can see ... tah dah .... match a picture.</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #339966;">I know some think "match a picture" is the promontory of leet rockin, mad skillz-set-hood, but really, it's match a frikken picture.  It's so mindnumbing even a cave man wouldn't do it without being bored to exasperation.</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #339966;">The OP's point is well taken about the levels.  After 50 all sorts of entertaining, and monotony breaking things start to happen for crafters.  Not only that, after 80 it's all a breakneck blur from 80-85, followed by a choice between relatively rapid pristine advancement for even Woodworkers and Tailors or a relatively gentle ride to 90 doing the dailies.  Before though, well there's a quest per tier - before the begining of the overall wonder that crafting's been turned into.  Crafting now is all but officially a playstyle all it's own.  How would anyone like to grind mobs til 50 before they got some adventuring fun eh?</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #339966;">Domino's done such an incredible job taking so much of the drudgery and raw endless writing monotony out of the later levels that I think many have forgotten how freakin loopy the lowbie experience still is, both on it's own and in comparision to the later levels.</span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif; color: #339966;">All 12 of my characters are done: crafters all, all reciped, mastered, 90, Signature quested, Mara-corned blah blah blah.  I for one wouldn't begrudge anyone following on, starting out or just now climbing those ladders being able to have MORE FUN and LESS TEDIUM than I did.  We are still talking about entertainment, not serfdom by subscription after all.  Anyone who would begrudge something like that really should be if not not playing, at least not heeded in voicing prejudices about, a MULTI-player game  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></span></p><p>removed a spurious contraction</p>

Eugam
04-21-2010, 02:46 AM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>so.... at what point, is a guy like me, who casually wants to tradeskill just to be able to not go broke, from people charging 50 gold for a single drink.... suppose to even hope to get involved in tradeskilling.... cause so far, I dont see it.</p></blockquote><p>Tradeskilling is a bit levelheaded, just like adventuring. Its more like a chore or pain in the lower levels. Once you reached higher skills its an easy sideshow.</p><p>I have a top level jeweler who has done almost anything that is to do for a crafter. But lately i tried to raise an alt. Both, adventuring and tradeskilling. Its quite uncomfortable tbh. I feel a bit sorry for everyone who joins the game this late. Crafting can be quite frustrating and adventuring has many roadblockers if you dont know the game well. Also there is nothing on broker for lowbies. No armor, no adepts no weapons. The few things available are horribly overpriced. It can be very boring, because you ll find a group once every tier <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Personally i really skipped 25 levels after Timorous Deep with collections <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But thats only an option if you have a main with 100-200pp to spare.</p><p>The best advice i have is to have a bit patience. Do the easier writs and use the search function in your recipe book. Writs give some money, help your guild and give you faction. The faction is good, because later on they will give you recipes like the AA mirror. If you craft casual, then craft only with vitality.</p>

Terron
04-21-2010, 07:23 AM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>so I wanted to start tradeskilling today - work towards maxing this skill.</p><p>I chose a provisioner, since food costs seems out of hand these days.</p></blockquote><p>They are not, but that is a good reason to play a provisioner.</p><p><cite>Kunaak wrote:</cite></p><blockquote>by level 24, I am soooooooooooooooo bored, I cant even imagine how I can get to 90 like this.<p>so I ask around for gear that may help. I get links to a couple tiny things like a charm with 1% success and another at 33 and thats really it.  but then I start seeing all this other gear thats level 75, requires 40k faction with so and so - cant even hope to get these items, cause you have to be 50 just to even start.... theres tons of tradeskill quests all over the place - that I never even knew were there, like 50 of them in SF alone. yet - not a single one can I do....</p></blockquote><p>Gear makes very little difference to normal tradekilling. Once you have the knack it is very easy. I think it is too easy and that is why it is boring.</p><p><cite>Kunaak wrote:</cite></p> <blockquote>a trend started popping up.... I noticed, that theres nothing for me to do till I get level 50 tradeskilling.... other then grinding endlessly, one thing after another. I know someone will say well do writs.... well, thats not easy for a provisioner. I only get 8 minutes to make like 15 things. the list of things I saw was like 2 of this, 2 of that, 2 of this.... and its a list longer then most quests. to make it worse, it takes nearly as long to find the stuff in your book, as actually making the stuff - so I often fail, not cause I cant make things fast, but cause it takes so [Removed for Content] long to find just one recipe, that when I see a list of 6-7 different things - I just quit.</blockquote><p>So you haven't yet got the knack for tradeskilling - if you have rush orders are easy to do with minutes to spare. The key is to use 3 arts every tick. You can counter events for a little extra speed, but that is not needed. So long as the bottom durability (green) bar is at least half filled spam the three progress arts making sure to use at least one per tick. If the durability drops then spam the durability arts until it gets up again. (This works for all seven of the TS professions I have tried, including provisioner.) A rush order gives you 6 combines to do in about 8 minutes, 12 items for a provisioner. You should be able to do each one in less than a minute, once you have the knock. 40s being quite normal.</p><p>To find a recipe - enter part of the name in the top of the recipe box to cut down the list, or if you really want top speed - make hot keys for the recipes the writs use - they vary a little but not too much. Or create a filter that only displays the recipes for the range of levels covered by the writ you are doing.</p><p>If you don't like writs with lots of items, concentrate on the writs with fewer. Generally the number increases within the tier, so level 20 writs will have fewer than level 24 writs.</p><p>You don't need to do writs, though they are the most xp efficient way of levelling. As a provisioner you can sell most of what you make for more than the fuel cost (unlike many professions) so you can make stuff to sell. In you find the trading part fun that may be a better way to go.</p><p>There are alternative things to do, even at level 24. Speak to the grandmaster at your city's TS society to get the TS quest for your tier - only 1 quest but it helps and will give you some special recipes. There are also the harvesting quests from the halfling on TS docks that are repeatable and give TS xp, and the gathering obession quests from Mara. Most seasonal events have some special crafting recipes, mostly low level, but some higher. The bonus xp from doing new (non-grey) recipes can give you a boost. Unfortunately the next one is tinkerfest - which is all tinkering. The next one for normall crafting will be Nights of the Dead (Halloween).</p><p><cite>Kunaak wrote:</cite></p> <blockquote>for some reason, I leave tradeskilling today feeling like I am really not welcome to even try it.... when theres literally nothing for me to do, besides endlessly make the same things over and over till 50.... and then I dont even have a good idea where to start doing anything, and worse yet.... everyone that talks to me about tradeskill quests say its one of the worst parts of the game, cause it only gets more time consuming, and less productive.</blockquote> <p>Tradeskilling has got  easier, faster and more boring. SOme people enjoy it, some do not. That is good, because it depends on there  being a market for what is made.</p><p>Productivity depends on the class. Provisioners seem able to sell most of what they make for a small profit, at all levels.</p><p><cite>Kunaak wrote:</cite></p> <blockquote>so.... at what point, is a guy like me, who casually wants to tradeskill just to be able to not go broke, from people charging 50 gold for a single drink.... suppose to even hope to get involved in tradeskilling.... cause so far, I dont see it.</blockquote> <p>Except for the drinks created from raid drops that is a stupid price. Remember you can use drinks higher than your level. The effect will be capped, but you can buy from the tiers where the proces are cheapest, which may well be levels 80 or 90 (always under 3g for the cheapest  on my server). You can also buy from NPCS (less effective than crafted but cheap) or go without. You won't die if you don't eat or drink in game. Of just stick with the T3 stuff you can already make.</p><p>But expecting crafting to be something you can do casually without any effort is a mistake. Tradeskilling is not on a par with adventuring as it was originally advertised to be, but it is still a fairly major part of the game. If you just dabble in it you won't get to high level. (You can get to max level very quickly, but that requires major effort.)</p> <p><cite>Kunaak wrote:</cite></p> <blockquote>I saw 1 tiny little quest at 30 and 40, that take awhile, and when turned in, give almost nothing - meaning they were a waste of time.</blockquote> <p>20,30,40,50,60, of which the first three give provisioners a very good reward - extra recipes. New recipes means more bonus xp from first time making them at the least.</p><p><cite>Kunaak wrote:</cite></p> <blockquote><p>I really cant help but to feel like I showed up somewhere, all happy saying "hey I am here to learn to tradeskill" and someone walked me to the door and said "come back tommorow.... or you know what, scratch that - we'll call you".</p></blockquote> <p>Did you do the tutorial quests?</p>

Delameko Stone
04-21-2010, 09:38 AM
<p>I have characters for all the tradeskill classes.  I think Provisioner is the worst in terms of involvement - no advanced recipes, only around 4 new recipes per level, and the items last quite a while (I get through 1 drink in my play session, but 300-400 of arrows).</p><p>But the reason it's the most boring is also the reason it's most profitable.  My sage and jeweller usually get enough recipes to (almost) get through an entire level - but selling journeyman spells isn't going to make you rich and the broker is littered with them.</p><p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>Make stacks of 5 hour food, and get you a salesman's crate and put them up for sale. The thrill of making money was a good lure for me.</p></blockquote><p>Very true!  My current favourite crafter is my woodworker.  I've a found a few items that make consistent money (around 1-2plat a day at level 20) and just spend the first 20-30 minutes of my session making more.</p>

psisto
04-21-2010, 12:26 PM
<p>I think a lot of good things have been said here, and a lot of helpful stuff. Crafting is a bit of a chore in lower levels, but it does get better later on.</p><p>What I can recommend, as a little trick I believe hasnt been said yet, if you do rush orders with cumbersome recipe names, you can shorten them. For example if my tailor needs a "Tailored Strengthened Leather Bandolier", I type "str lea ban" into the search window in the recipe window, and tadaa, there it is.</p><p>And as was said before, always use all 3 reaction arts of either durability (1,2, 3) or progress (4,5,6) every step. At first youll have to push durability very often, but if you keep your bar around halfway of the last meter at all times, or higher, you shouldnt fail any more combines really. Once you know that trick, youll do a lot better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Calthine
04-21-2010, 12:46 PM
<p>Here's some guides too:  <a href="http://eq2.zam.com/wiki/Category:EQ2_Crafting_Guides" target="_blank" rel="nofollow">http://eq2.zam.com/wiki/Category:EQ...Crafting_Guides</a></p>

Blambil
04-21-2010, 12:48 PM
<p>You might consider a carpenter.. at least then the items you make to level.... you can fill a house/guildhouse with... let's you SEE the results of your crafting..</p><p>.</p>

Kulzor
04-21-2010, 01:19 PM
<p>Rush Orders sub-40th level are a challenge for someone not used to the reactions and such.  Once you hit 40th level you'll find they become far, far easier.</p><p>DO get the +1% (level 20), +2% (level 33), +5% (level 54) charms (just equip them once, thereafter you just need to have 'em in your packs to get the bonus).  Also get the +5% success cap now available from Tinkerers.</p><p>Others have mentioned the quests and where, so I won't.  However, once you hit 50th level do Ship Out! (look up on eq2.eqtraders.com for the details) so you can then do tradeskill instances and the weekly mara solo quest. </p><p>After that do your leveling in those tradeskill instances - the raw mats are free, and until level 70 the recipes are above your level, so you'll get more xp for each item (barring first-made items in your class).  You also get a chance for a rare T9 harvest to drop if you catch the events, plus xp for finishing the instance (if you can't over one day, just don't turn in the 12 of each item and save them for the next time).</p><p>Rush orders are not the fastest way to level, never-before-made items of the highest level you can make are.  After cleaning out the current level and the prior 10 levels or so, then rush orders become faster.  (Though they don't fill your inventory, and also pay you plus give status.)</p><p>For a reason to do it, see if your own alts and/or any friends need stacks of 20 food/drink made for their alts.  It'll help them/you out, and give you a reason to make them.</p><p>Overall, is tradeskilling boring?  Yep, and I've got 9 90th level crafters plus max'd adorning and tinkering to prove it.  Slogging through it isn't much different than doing the daily grind for marks/void shard/etc. for me though, they all just take time.  Try out the quests others have mentioned to see if that helps you a bit.  Once you hit 50th it gets better, so do the quests now.</p>

Domino
04-21-2010, 09:00 PM
<p>I do hope to go back and add more lower level tradeskill quests - thus far by necessity the additions have been more towards the higher levels.  So perhaps there is a light of hope there.  Alas, however, I can't promise any timeline on this, it's going to be a longer-term goal in between other projects as time permits.</p>

Zabjade
04-22-2010, 02:02 AM
<p><span style="color: #00cc00;">Perhaps a  Appentice Training Set of Quests?  Say at about 30 and Apprentice to Journeyman at about 40? Older Crafters who go back and do said quests ( for political reasons aka Experince and questaholics) get a slightly different reward?</span></p>

Oakum
04-22-2010, 02:59 PM
<p>Rush orders do make things more interesting since you can fail plus they havet the side benefit of giving you and your guild more status. Ask a friend or guildie in game to walk you through how to set up your reaction hot bars and also drag recipies that you use to empty hotbars to make them easier to find.</p>

Liyle
04-23-2010, 06:02 PM
<p>I didn't read every bit of this thread, but I'll add this tip: you can drag and drop the icon for a recipe from the recipe book onto a toolbar. When you are doing rush orders, the same set of 4 or so recipes are repeated over and over in various combos. All you have to do is click the icon on a pre-set toolbar (I load mine as I go) and it will bring that recipe up.</p><p>Another tip for speed crafting: put your countermeasure icons (the six you push as you craft) in the same order for both Progress (put these on 1,2,3) and Duration (put these on 4,5,6) and use the numeric keypad. Use Progress as your base row, with the corresponding Duration key just above. The Enter key (repeats recipe) is just to the right under your pinky finger on most standard keyboards. You can craft a whole set of like items very quickly without moving from the base row. Very good for people having ergonomic problems.</p><p>Oh yeah... one more. Listen to something besides the EQ2 music, or watch TV.</p><p>If you craft in a guild hall, ask if the fuel merchant can be put in proximity to the crafting stations so that you can have the fuel purchase window open all the time in case you need more fuel while grinding writs. Also there are furniture items that boost crafting skills, potions that enhance your XP rate, and adventuring classes who can give you power buffs/regen if you are grouped with them.</p>

Cynith
04-23-2010, 06:24 PM
<p><cite>Liyle wrote:</cite></p><blockquote><p>I didn't read every bit of this thread, but I'll add this tip: you can drag and drop the icon for a recipe from the recipe book onto a toolbar. When you are doing rush orders, the same set of 4 or so recipes are repeated over and over in various combos. All you have to do is click the icon on a pre-set toolbar (I load mine as I go) and it will bring that recipe up.</p></blockquote><p>NEVER would have thought about that - ever!! wow - that's going to make my writting life so much easier!! Thanks that's awesome - can't wait to try it.</p>

Grabs
04-24-2010, 09:15 AM
<p>TIP for Rush Order Grinding:</p><p>Lets say you are level 35 in youre chosen trade skill</p><p>Get a rush order,  dont worry about actually doing it,   find all of the recipies,  hotbar them.</p><p>Now delete the quest from your book,  and get another,  hopefully you will get a different writ with other recipies,  hotbar those also. Keep doing this, In all,  you will recieve about 9-11 different recipies max needed for that paticular level you are at as you examine all the writs</p><p>So now you have all the combinations for level 35 rush orders on your hotbar,  no need to search and get frustrated by the timer right?</p><p>KEY POINT:  When you level,  do NOT I repeat do NOT scribe a new recipie book!!!  you are now locked at repeating the same recipies for level 35 that you have hot keyed when you get Rush Orders. </p><p>Do this for maybe 2-5 levels, and repeat the process again after scribing your new books.</p><p>Yes,  you may want to make all of the new recipies you scribe one time before starting a new set like this so you get all of the first time creation bonuses</p><p>Ya,  what ever,  I know some people will scoff at this method,  but it can help a noob greatly that is having issues.</p>