View Full Version : Two new Battlegrounds Ideas
Uthel
04-19-2010, 08:12 PM
<p>1) 24 v 24, on a big flat rectangle, no respawns, nowhere to hide. When one team runs out of living people, the other team wins. (scores a point?)</p><p>2) Same as above but everyone can cast everything on the run like the Roehn Theer fight.</p><p>Perhaps these could use the Roehn Theer staging area, with the buff tiles, falling tiles, the works.</p><p>Discuss.</p>
Uthel
04-19-2010, 08:23 PM
<p>On a related note, I have been playing on a pvp server for around four years now actively - PVP doesn't need all these gimmicks to be fun.</p><p>Fight ready go</p><p>is fun enough, more fun imo.</p>
Ralpmet
04-19-2010, 08:43 PM
<p>I like the first idea, that'd be way cool.</p>
Taldier
04-19-2010, 10:24 PM
<p>I like the idea of a fight without the bg's automatic respawning rate. Players should know how to rez their teamates tbh.</p><p>An ffa last man standing theme would be cool using this same concept.</p><p>Fighting in just a big box with no terrain at all is epic fail though.</p>
Banditman
04-20-2010, 10:51 AM
<p><cite>Taldier@Venekor wrote:</cite></p><blockquote><p>Fighting in just a big box with no terrain at all is epic fail though.</p></blockquote><p>Clearly, you haven't done Rhoen Theer yet. That fight is epic win - perhaps one of the most creative in the EQ series. I wouldn't mind seeing a BG with some of those concepts.</p>
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