View Full Version : List of Things that Need Fixed or Looked Into
Notsovilepriest
04-16-2010, 12:44 AM
<p>1. Divine Guidance(Inq/Templar)- Any unlimited trigger fairly long duration reactive is just dumb, Period. It's not balanced at all</p><p>2. Battle Frenzy(Zerkers)- 30 Second % based Heal on every melee hit incoming, It would be all fine and dandy to say just walk away from them and not hit them, If when they chased you they didn't do pretty good damage too.</p><p>3. CRUSADERS- They have Survivability of a healer, DPS of a Mage/Scout, and then other utility and taunts. If anybody thinks having all of these things is balanced...I don't know</p><p>4. Damage Procs, Namely Pest Rain and Torrent, These procs do assinine damage in PvP/BG's</p><p>5. Divide and Conquer + FD or any Long Target lock + Detaunt- No target for that duration is so dumb honestly</p><p>This is what I can think of off the top of my head, I may add more.</p>
Notsovilepriest
04-16-2010, 01:46 AM
<p>Added Divide and Conquer</p>
Uskeab
04-16-2010, 01:49 AM
<p>i like when monks taunt lock me, feign death/drop target then im forced/locked to attack nothing, great times.</p>
Notsovilepriest
04-16-2010, 01:51 AM
Corydonn
04-16-2010, 01:52 AM
<p>Considering Brawlers get so few taunts, I'd like to think them being fairly disruptive to those that don't know how to cure balances out the inability to taunt consistantly.</p>
Notsovilepriest
04-16-2010, 01:56 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p>Considering Brawlers get so few taunts, I'd like to thing them being fairly disruptive to those that don't know how to cure balances out the inability to taunt consistantly.</p></blockquote><p>They dont' have Manhandle/Dragon Rage that procs a lot, Their 2 taunts, Rescue, Sneering and Peel/D&C. It's fine that D&C are as long as they are, but not with a deagro locked to nothing at all, Most of the time when that happens, you can't even single cure yourself as a healer since it will give you "No eligable Target"</p>
Corydonn
04-16-2010, 02:02 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>Considering Brawlers get so few taunts, I'd like to thing them being fairly disruptive to those that don't know how to cure balances out the inability to taunt consistantly.</p></blockquote><p>They dont' have Manhandle/Dragon Rage that procs a lot, Their 2 taunts, Rescue, Sneering and Peel/D&C. It's fine that D&C are as long as they are, but not with a deagro locked to nothing at all, Most of the time when that happens, you can't even single cure yourself as a healer since it will give you "No eligable Target"</p></blockquote><p>I don't think its too uncommon for healers and nearly everyone to be carrying around cure potions. I've noticed this ability really intimidates newer players to the Battlegrounds but the experienced healers will get that group cure off fairly fast.</p><p>If they are looking to fix this though, There is another way to do it without FDing by just targeting a teammate after the taunt to get the same result.</p>
Notsovilepriest
04-16-2010, 02:08 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>Considering Brawlers get so few taunts, I'd like to thing them being fairly disruptive to those that don't know how to cure balances out the inability to taunt consistantly.</p></blockquote><p>They dont' have Manhandle/Dragon Rage that procs a lot, Their 2 taunts, Rescue, Sneering and Peel/D&C. It's fine that D&C are as long as they are, but not with a deagro locked to nothing at all, Most of the time when that happens, you can't even single cure yourself as a healer since it will give you "No eligable Target"</p></blockquote><p>I don't think its too uncommon for healers and nearly everyone to be carrying around cure potions. I've noticed this ability really intimidates newer players to the Battlegrounds but the experienced healers will get that group cure off fairly fast.</p><p>If they are looking to fix this though, There is another way to do it without FDing by just targeting a teammate after the taunt to get the same result.</p></blockquote><p>I'm in no way a newer player to PvP or BG's. Group cures aren't always up seeing as every item and class seems to proc umteen detrimentals. Also you don't really get to pick and choose what comes off, You have to hope the taunt gets off when you cure it, Granted taunts tend to come off 1st, but special ones like D&C and everything, Do not</p>
Corydonn
04-16-2010, 02:36 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>I'm in no way a newer player to PvP or BG's. Group cures aren't always up seeing as every item and class seems to proc umteen detrimentals. Also you don't really get to pick and choose what comes off, You have to hope the taunt gets off when you cure it, Granted taunts tend to come off 1st, but special ones like D&C and everything, Do not</p></blockquote><p>Odd, Whenever I see my target drop when another brawler attempts this Arcane Curing it takes it off pronto. How well does the Runed Victim's Skull work against target locks like these?</p>
Notsovilepriest
04-16-2010, 02:50 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>I'm in no way a newer player to PvP or BG's. Group cures aren't always up seeing as every item and class seems to proc umteen detrimentals. Also you don't really get to pick and choose what comes off, You have to hope the taunt gets off when you cure it, Granted taunts tend to come off 1st, but special ones like D&C and everything, Do not</p></blockquote><p>Odd, Whenever I see my target drop when another brawler attempts this Arcane Curing it takes it off pronto. How well does the Runed Victim's Skull work against target locks like these?</p></blockquote><p>Don't have that item personally, but I do have sanc, and that item has a 5 min recast. It's just annoying to be locked to nothing for more than 3 seconds, Its not just a brawler thing, There are so many ways to do it. Magnetic Note + Deagro, Rescue+Tinker FD, SK Clicky+FD, Peel+FD, D&C+FD, Thought Snap + Amnesia.</p>
Corydonn
04-16-2010, 02:53 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Don't have that item personally, but I do have sanc, and that item has a 5 min recast. It's just annoying to be locked to nothing for more than 3 seconds, Its not just a brawler thing, There are so many ways to do it. Magnetic Note + Deagro, Rescue+Tinker FD, SK Clicky+FD, Peel+FD, D&C+FD, Thought Snap + Amnesia.</p></blockquote><p>Quite so, Another thing which I am pretty sure happens in PVP as well as PVE is when I use a fear on a class, Their reactives don't work during the duration of the fear and with a bit of luck on the fear not being dispelled kills the target through reactives that don't trigger.</p>
Uskeab
04-16-2010, 11:33 AM
<blockquote><p>Don't have that item personally, but I do have sanc, and that item has a 5 min recast. It's just annoying to be locked to nothing for more than 3 seconds, Its not just a brawler thing, There are so many ways to do it. Magnetic Note + Deagro, Rescue+Tinker FD, <strong><span style="text-decoration: underline;"><em>SK Clicky+FD</em></span></strong>, Peel+FD, D&C+FD, Thought Snap + Amnesia.</p></blockquote><p>my sk's fd is disabled in BG, for whatever reason</p>
Notsovilepriest
04-16-2010, 07:36 PM
<p><cite>Uskeab@Nagafen wrote:</cite></p><blockquote><blockquote><p>Don't have that item personally, but I do have sanc, and that item has a 5 min recast. It's just annoying to be locked to nothing for more than 3 seconds, Its not just a brawler thing, There are so many ways to do it. Magnetic Note + Deagro, Rescue+Tinker FD, <strong><span style="text-decoration: underline;"><em>SK Clicky+FD</em></span></strong>, Peel+FD, D&C+FD, Thought Snap + Amnesia.</p></blockquote><p>my sk's fd is disabled in BG, for whatever reason</p></blockquote><p>Doesn't matter, Tinker FD still works</p>
Grayspirit
04-16-2010, 07:58 PM
<p>Steadfast needs to be fixed.</p>
LardLord
04-16-2010, 11:01 PM
<p>Anything where damaging your opponent might hurt more than help is dumb imo (DG and Battle Frenzy qualify). Limited charge stuff is fine obviously, since you're at least eating through those charges when you deal damage.</p>
Shotneedle
04-16-2010, 11:07 PM
<p>Options being reset every time you go in battlegrounds needs to be fixed too tbh.</p><p>Sucks going into battlegrounds and every time I go to hit my ranged auto attack I queue up in voice chat unknowingly.</p>
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