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timetravelling
04-15-2010, 10:00 PM
<p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new 1st Campaign armor sets and accessories</li><li>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</li><li>Each armor piece will have a pvp-only Blue adornment slot!</li><li>As such, we'll all be introducing 20+ new Blue adornments!</li><li>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li><li>Brand new open-pvp server battles for control of Antonica and Commonlands!</li></ul><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul>

Neskonlith
04-15-2010, 10:03 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Brand new open-pvp server battles for control of Antonica and Commonlands! </li></ul></blockquote><p><span style="color: #ff0000;">This sounds very interesting!</span></p>

Stuckx
04-15-2010, 10:11 PM
<p>Scratch that..I see that it says 'Hitting test soon' Thought it said hitting live soon.</p>

Taldier
04-15-2010, 10:13 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Brand new open-pvp server battles for control of Antonica and Commonlands!</p></blockquote><p>There is a huge potential for awesomeness here.  Good luck meeting everyones expectations heheh <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Davngr1
04-15-2010, 10:16 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p> good move but i think you should remove CA's damage reduction as well.  </p><p> also for the adornments i think a *harder to mitigate spell damage* adornment would be needed to off set the new "fixed" resist values.</p><p>edit.   i mean PvP adornments  btw</p>

Sephamon
04-15-2010, 10:17 PM
<p>Wow! This is the best Red name post I have read regarding PvP in a loooong time.</p><p>Truely exciting stuff. Did someone say open world PvP objectives?? Nah I can't have read that right......</p>

Stuckx
04-15-2010, 10:20 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p> <strong>good move but i think you should remove CA's damage reduction as well.  </strong></p><p> also for the adornments i think a *harder to mitigate spell damage* adornment would be needed to off set the new "fixed" resist values.</p><p>edit.   i mean PvP adornments  btw</p></blockquote><p>No. Melee damage didn't take a MASSIVE 70% reduction in PVP damage with this update,meaning your still hitting those clothies with 2k auto attacks and 2-7k CA's.</p>

Novusod
04-15-2010, 10:21 PM
<p>This looks like a really cool update. Can't wait for GU56.</p>

Kaita
04-15-2010, 10:24 PM
<p>Is test-copy going to be getting this update as well? Or will the commonlands/antonica pvp be tested on Test?</p>

EndevorX
04-15-2010, 10:25 PM
<p><span style="color: #ff6600;">Very promising! Mega props SOE-ians.</span></p>

Aleste
04-15-2010, 10:26 PM
<p>Open world events sound fun, but any chance bg armor can be made more pve friendly it takes a while to get the whole set i hate armor farming for pve/pvp.. and how about a token exchange merchant to switch tokens?</p>

Grayspirit
04-15-2010, 10:36 PM
<p>It's<em> both</em> depressing and relieving that SOE is now suddenly taking such an interest in PvP related topics.</p><p>If they invested as much time as they have recently all along, EQ2's player base would easily be triple what it is now. Maybe SOE would even do something as crazy as making an advertisement to help sell their product to further increase player base/revenue.</p><p>Edit: Seplling.</p>

Davngr1
04-15-2010, 10:52 PM
<p><cite>Stuckx@Nagafen wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p> <strong>good move but i think you should remove CA's damage reduction as well.  </strong></p><p> also for the adornments i think a *harder to mitigate spell damage* adornment would be needed to off set the new "fixed" resist values.</p><p>edit.   i mean PvP adornments  btw</p></blockquote><p>No. Melee damage didn't take a MASSIVE 70% reduction in PVP damage with this update,meaning your still hitting those clothies with 2k auto attacks and 2-7k CA's.</p></blockquote><p>  well auto attack si auto attack..  and i really don't give a whoot about what i hit clothies for it's tanks and healers that are pita to kill.</p><p>  also i'm not to familiar how the mittigation thing was bugged but it would make sense that ALL mittigation was bugged not just "spell mittigation", does someone have an actual link to prove one way or the other?</p>

Neskonlith
04-15-2010, 10:55 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>  also i'm not to familiar how the mittigation thing was bugged but it would make sense that ALL mittigation was bugged not just "spell mittigation", does someone have an actual link to prove one way or the other?</p></blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p>Greetings!</p><p>We've been digging through the code to track down the inconsistencies we've been seeing in spell resists and spell avoidance. We have some changes incoming that I'd like to describe briefly for y'all.</p><p>Based on the old formulas, extremely high resists (if capped) would give players a 75% chance to avoid a spell AND a 75% reduction in the damage when it landed. To offset these, scaling mults were put in to reduce the outright resist and damage reduction components gained from those stats. When we updated the formulas to be more balanced, those mults were still hidden in the code reducing the now-more-normal resist rates, causing them to be extremely low.</p><p>At level 70+, spell avoidance chance was being multipled by 0.6 (reducing your overall chance to avoid by 40%) and spell resists were being multiplied by 0.65 (reducing the damage reduction applied to spell damage by 35%). This has been contributing to the ... ah ... very high combat effectiveness of spell-damage based classes. We have removed all of these mults internally.</p><p>Once internal testing has been completed, we plan on pushing these changes to Test-copy (and temporarily flagging it as PvP). Once that happens, we'll update the thread here and ask for y'all to jump over there and help us test the crap out of the changes. We'll leave it up there for at least a week or two to give time for balance tweaks and such before considering a push to Live.</p><p>Our intention is *not* to make any classes unbeatable or make others unable to kill opponents. Deathdealers such as Wizards and Warlocks will still do impressive damage, and letting one attack you unabated will still be very bad for your health. However, spell resistances and high STA should be contributing to survival as expected instead of at a greatly reduced effectiveness.</p><p>Feedback and such is welcome, and we look forward to y'alls help with parses and real-combat situational effectiveness changes once we have these changes on Test-Copy!</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=474221">http://forums.station.sony.com/eq2/...topic_id=474221</a></p>

Crismorn
04-16-2010, 12:04 AM
<p>Everything you wrote sounds awesome, cant wait</p>

Armawk
04-16-2010, 12:36 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Brand new open-pvp server battles for control of Antonica and Commonlands!</p></blockquote><p>I could have a reason to roll a toon on nagafen again after years away from PvP</p>

Dreyco
04-16-2010, 01:13 AM
<p>I can't wait!</p><p>When is "Soon" though? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

threat111
04-16-2010, 01:29 AM
<p>Any chance this new contant will be availible to Exiles?</p>

Valind
04-16-2010, 03:02 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</p></blockquote><p>This is very confusing. Adornments have been adjusted? Are we talking about actual adornments or have you re-enabled those procs you took away from PvP players?</p><p>Otherwise sounds great.</p>

EvilAstroboy
04-16-2010, 03:33 AM
<p><cite>Valindor wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</p></blockquote><p>This is very confusing. Adornments have been adjusted? Are we talking about actual adornments or have you re-enabled those procs you took away from PvP players?</p><p>Otherwise sounds great.</p></blockquote><p>Hes talking about the T7/T8 PvP only jewellery that got disabled for battlegrounds because PvE players couldnt access them. Everyone will soon have access to new T9 versions so they will no longer need to disable the old ones.</p>

ashen1973
04-16-2010, 04:12 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new open-pvp server battles for control of Antonica and Commonlands!</li></ul></blockquote><p>I am assuming this is for PvP servers only, but can we get some confirmation please?</p>

EvilAstroboy
04-16-2010, 04:37 AM
<p><cite>Kalyyn@Splitpaw wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new <strong>open-pvp server</strong> battles for control of Antonica and Commonlands!</li></ul></blockquote><p>I am assuming this is for PvP servers only, but can we get some confirmation please?</p></blockquote><p>Read the bold part.</p>

thog_zork
04-16-2010, 07:11 AM
<p>Whats about news for changes to PvE aspects fo the game e.g terrible raid itemization</p>

EverRude
04-16-2010, 07:44 AM
<p>Is the current gear getting this new blue adornment slot or is all my current stuff now [Removed for Content]?Awesome post though. Looking forward to the campaigns. Also looking forward to trying BG with some low level alts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Teufell
04-16-2010, 08:45 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p><span ><p><cite>timetravelling wrote:</cite></p><blockquote><p>Our intention is *not* to make any classes unbeatable or make others unable to kill opponents. Deathdealers such as Wizards and Warlocks will still do impressive damage, and letting one attack you unabated will still be very bad for your health. However, spell resistances and high STA should be contributing to survival as expected instead of at a greatly reduced effectiveness.</p></blockquote></span></p><p>You Sir, need to address a more serious problem. You made crusaders just about unbeatable and made others unable tokill opponents.You also didnt hold to your statement that wiz and wl's be able to do considerable dmg. Unless you consider a crit on an ic for 1.4k considerable.</p><p>With mellee attacks hitting so hard on clothies, and our damage being nerfed about 70-80% , why do you think we would even bother copying over when you so blatantly ignore that and throw us a bone that says 15%??</p><p>Only thing that would do is making sk's even more powerful, a 15% change doesnt mean a thing to a clothie caster. For me, my ic would crit for 1.6 instead of 1.4.... wow....</p><p>I suggest you come up with something that would make mages playable pvp wise again, at least up to pre-expansion standard</p><p>Otherwise I just do see any point in bothering</p><p>/regards</p><p>Teufell</p>

mykei
04-16-2010, 08:47 AM
<p>make it so, number one!</p>

feldon30
04-16-2010, 09:21 AM
<p><cite>thog_zork wrote:</cite></p><blockquote><p>Whats about news for changes to PvE aspects fo the game e.g terrible raid itemization</p></blockquote><p>Many raid items have already been upgraded, and these changes continue. If you see a specific item that you consider broken, /feedback it.</p>

kreepr
04-16-2010, 11:08 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new 1st Campaign armor sets and accessories</li><li>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</li><li>Each armor piece will have a pvp-only Blue adornment slot!</li><li>As such, we'll all be introducing 20+ new Blue adornments!</li><li><span style="color: #ff0000;"><strong>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</strong></span></li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li><li><span style="color: #ff0000;"><strong>Brand new open-pvp server battles for control of Antonica and Commonlands!</strong></span></li></ul><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p><span style="color: #ff0000;">Hey timetravelling Great update I cant wait.  But two things, is 30 going to be the lowest we see for BG? If so thats fine but I don't want level up all my toons from the 20's if there will be 20's BG.  And the Open PVP  server battles for CL and Ant. Will that be a BG thing or the new servers that where talked about. Or will it be part of Naggy and Vox? </span></p>

Harbringer Doom
04-16-2010, 11:33 AM
<p>I wonder if the Antonica/Commonlands open-pvp contest will only be for toons appropriote to the level of Commonlands.  This idea seems to have potential.</p><p>Please let there be some sort of meaningful reward(s).</p><p>P.S.  Does putting an exclamation point after every bullet make it feel more exciting!</p>

Proud_Silence
04-16-2010, 11:43 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new 1st Campaign armor sets and accessories</li><li>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</li><li>Each armor piece will have a pvp-only Blue adornment slot!</li><li>As such, we'll all be introducing 20+ new Blue adornments!</li><li><span style="color: #ff0000;"><strong>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</strong></span></li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li><li>Brand new open-pvp server battles for control of Antonica and Commonlands!</li></ul><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p><span style="font-size: small;">A rather IMPORTANT question:</span></p><p>Will PVE people have the same AA cap pre lvl 70 introduced like we do have on PVP server ? I can see a fairly big difference in a <strong>lvl 30 toon from Nagafen having a maximum of 45 AA points fighting a PVE toon lvl 30 with 100 AA.</strong></p><p>In fact, I believe it would be healthiest to bring PVE to the system that pvp servers have atm, because obviously this AA cap rule was implemented on open world pvp servers for a purpose ? To avoid having bored raiders twink a lvl 20 toon to be a semi good and dominate at lower levels ? kinda same like forced pvp exp disabling true lvl locking imo.</p>

Valind
04-16-2010, 11:44 AM
<p><cite>Horknut@Nagafen wrote:</cite></p><blockquote><p>P.S.  Does putting an exclamation point after every bullet make it feel more exciting!<span style="color: #ff0000;">?</span></p></blockquote><p>Fixed that for ya bud <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And yes it does.</p>

Ravaan
04-16-2010, 11:55 AM
<p>Open PVP servers warfield?!??!</p><p>aww come on ive been hoping for some good territory PVP as a bluebie since BG was implemented. *pouts* can't you instance those like you do BGs and let us bluebies access them.</p>

Avirodar
04-16-2010, 11:56 AM
<p><cite>Teufell wrote:</cite></p><blockquote><p>You Sir, need to address a more serious problem. You made crusaders just about unbeatable and made others unable tokill opponents.You also didnt hold to your statement that wiz and wl's be able to do considerable dmg. Unless you consider a crit on an ic for 1.4k considerable.</p><p>With mellee attacks hitting so hard on clothies, and our damage being nerfed about 70-80% , why do you think we would even bother copying over when you so blatantly ignore that and throw us a bone that says 15%??</p><p>Only thing that would do is making sk's even more powerful, a 15% change doesnt mean a thing to a clothie caster. For me, my ic would crit for 1.6 instead of 1.4.... wow....</p><p>I suggest you come up with something that would make mages playable pvp wise again, at least up to pre-expansion standard</p><p><span style="text-decoration: underline;"><strong>Otherwise I just do see any point in bothering</strong></span></p><p>/regards</p><p>Teufell</p></blockquote><p>Did you log in to test server, and test the resist changes that Timetravelling openly advertised, and even asked people to give feedback on?If not, why even bother posting.</p>

Ravaan
04-16-2010, 12:03 PM
<p>saw on the PVP forums they were getting a singular currency ... the discord token. was wondering if that would be something you would consider for BGs as well. and just increase the pricess of the BG gear accordingly</p>

threat111
04-16-2010, 12:11 PM
<p><cite>Sacros@Nagafen wrote:</cite></p><blockquote><p>It's<em> both</em> depressing and relieving that SOE is now suddenly taking such an interest in PvP related topics.</p><p>If they invested as much time as they have recently all along, EQ2's player base would easily be triple what it is now. Maybe SOE would even do something as crazy as making an advertisement to help sell their product to further increase player base/revenue.</p><p>Edit: Seplling.</p></blockquote><p>Acually LU56 had been slated to make "exciting" changes to our pvp system since at least beta.  Timetraveling had mentioned it to me during early beta, all though he wouldnt leak any of the details.  So its been in the works for awhile. </p><p>But yes.  they need to work on an advertising campaign and hire some more people.</p>

threat111
04-16-2010, 12:15 PM
<p><cite>Ravaan wrote:</cite></p><blockquote><p>saw on the PVP forums they were getting a singular currency ... the discord token. was wondering if that would be something you would consider for BGs as well. and just increase the pricess of the BG gear accordingly</p></blockquote><p>there  are two problems with this...  There are people with thousands of the old tokens that will all of a sudden have a mass of the new tokens.  And, if i understand this right... Level lockers will be getting the same tokens at lower tiers as will the people at 90.  So if its faster to find and kill people to get tokens, now that they are hierloom, at lower tiers people will just do that and in turn will lower the quality of the 90 pvp.</p>

ailen
04-16-2010, 12:16 PM
<p><cite>Teufell wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p><span><p><cite>timetravelling wrote:</cite></p><blockquote><p>Our intention is *not* to make any classes unbeatable or make others unable to kill opponents. Deathdealers such as Wizards and Warlocks will still do impressive damage, and letting one attack you unabated will still be very bad for your health. However, spell resistances and high STA should be contributing to survival as expected instead of at a greatly reduced effectiveness.</p></blockquote></span></p><p>You Sir, need to address a more serious problem. You made crusaders just about unbeatable and made others unable tokill opponents.You also didnt hold to your statement that wiz and wl's be able to do considerable dmg. Unless you consider a crit on an ic for 1.4k considerable.</p><p>With mellee attacks hitting so hard on clothies, and our damage being nerfed about 70-80% , why do you think we would even bother copying over when you so blatantly ignore that and throw us a bone that says 15%??</p><p>Only thing that would do is making sk's even more powerful, a 15% change doesnt mean a thing to a clothie caster. For me, my ic would crit for 1.6 instead of 1.4.... wow....</p><p>I suggest you come up with something that would make mages playable pvp wise again, at least up to pre-expansion standard</p><p>Otherwise I just do see any point in bothering</p><p>/regards</p><p>Teufell</p></blockquote><p>Yes they are lifting this restriction on the PVP servers.  Its over on the PVP forums stickied at the top for stuff coming up that is pertinent to the PVP servers.</p><p>You will still have a cap for 100 AA before level 70 but that's still quite a bit of AA</p>

Yimway
04-16-2010, 12:32 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Each armor piece will have a pvp-only Blue adornment slot!</li></ul></blockquote><p>Yay, so I may have a reason to move my level 90 pvp armor out of my appearance slots now?</p>

threat111
04-16-2010, 12:40 PM
<p>Could we change the PVE gear to "blue" slot adornments, and PVP to "Red" slot adornments to keep up with the existing themes?</p>

Harbringer Doom
04-16-2010, 01:06 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Each armor piece will have a pvp-only Blue adornment slot!</li></ul></blockquote><p>Yay, so I may have a reason to move my level 90 pvp armor out of my appearance slots now?</p></blockquote><p>"May" being the operative word.  Most likely all the adornment will be tagged "must be engaged in PvP" and still won't provide the benefits the red adorns do in PvP.</p><p>Blue Adorn:  (Chest)  A flutter of butterflys eminates from your sword on successful attack.  This effect will occur an average of 2.1 times per minute.  Only your primary weapon will trigger this effect.</p><p>But, who knows, we may get surprised.   Here's hoping.</p>

Valind
04-16-2010, 01:10 PM
<p><cite>Horknut@Nagafen wrote:</cite></p><blockquote><p>"May" being the operative word.  Most likely all the adornment will be tagged "must be engaged in PvP" and still won't provide the benefits the red adorns do in PvP.</p><p>Blue Adorn:  (Chest)  A flutter of butterflys eminates from your sword on successful attack.  This effect will occur an average of 2.1 times per minute.  Only your primary weapon will trigger this effect.</p><p>But, who knows, we may get surprised.   Here's hoping.</p></blockquote><p>Sadly, I know people who would actually use that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Neskonlith
04-16-2010, 01:12 PM
<p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff00ff;">Could we change the PVE gear to "blue" slot adornments, and PVP to "Red" slot adornments to keep up with the existing themes?</span></p></blockquote><p><span style="color: #ff0000;">As a dirge, I am obligated to use song and expressive finger gestures to translate your message:</span></p><p><em>Girls will RP boysand boys will RP girlsit's a mixed upmuddled upshook up worldexcept for BeeGees be be be BeeGees</em></p><p><em>Red adorns on Blue raid gearBlue adorns on Red appearance armorbe be be BeeGeesB - ee - G - eeBeeGeesbe be be BeeGees!</em></p>

Yimway
04-16-2010, 01:14 PM
<p><cite>Horknut@Nagafen wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Each armor piece will have a pvp-only Blue adornment slot!</li></ul></blockquote><p>Yay, so I may have a reason to move my level 90 pvp armor out of my appearance slots now?</p></blockquote><p>"May" being the operative word.  Most likely all the adornment will be tagged "must be engaged in PvP" and still won't provide the benefits the red adorns do in PvP.</p><p>Blue Adorn:  (Chest)  A flutter of butterflys eminates from your sword on successful attack.  This effect will occur an average of 2.1 times per minute.  Only your primary weapon will trigger this effect.</p><p>But, who knows, we may get surprised.   Here's hoping.</p></blockquote><p>I agree, if the blue adorns don't offer more in pvp than the red pve adornments, then the majority of the pvp itemization is just fail.</p><p>Currently t8 pve fabled > t9 bg fabled armor.  This in itself represents a major failure in itemization.</p><p>I think the 600 toughness for 40% mitigation and only 60 crit mit needs some review.  Cause the +mit coupled with 100 crit mit from wearing t8 raid gear is prooving to be far more survivable against geared players.</p><p>My gut fealing is max toughness should equate to 60% mitigation and closer to 80 crit mit, as well as the blue stats need about a 20-40% increase.</p><p>That is if you really want BG fabled > t9 adorned pve fabled while in pvp combat.</p><p>But hey, its eq2, why would we have an expectation for the itemization to make sense?</p>

Yimway
04-16-2010, 01:16 PM
<p>I just wanted to add... </p><p>Give the BG fabled both a red and blue slot, just make them both only work in pvp.</p><p>Its a shortcut for itemization for sure, but then atleast BG gear should be better in BG combat.</p>

Harbringer Doom
04-16-2010, 01:26 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I just wanted to add... </p><p>Give the BG fabled both a red and blue slot, just make them both only work in pvp.</p><p>Its a shortcut for itemization for sure, <strong>but then atleast BG gear should be better in BG combat.</strong></p></blockquote><p>MADNESS!</p>

Blambil
04-16-2010, 01:29 PM
<p>... wow... someone is listening!!!</p><p>Can't wait. /drool</p>

Ravaan
04-16-2010, 01:35 PM
<p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Ravaan wrote:</cite></p><blockquote><p>saw on the PVP forums they were getting a singular currency ... the discord token. was wondering if that would be something you would consider for BGs as well. and just increase the pricess of the BG gear accordingly</p></blockquote><p>there  are two problems with this...  There are people with thousands of the old tokens that will all of a sudden have a mass of the new tokens.  And, if i understand this right... Level lockers will be getting the same tokens at lower tiers as will the people at 90.  So if its faster to find and kill people to get tokens, now that they are hierloom, at lower tiers people will just do that and in turn will lower the quality of the 90 pvp.</p></blockquote><p>oops i meant the BG tokens (klak cogs, smuggler bottles ...) and just turn them into discord tokens, reason for this change would be</p><p>1) so we dont have to play certain matches constantly in order to get the tokens we need.</p><p>2) they can add more BGs without worrying about the token themes.</p>

JonasLupus
04-16-2010, 02:55 PM
<p>Sounds like some exciting changes.  I may just have to roll a toon on test and see for myself.  One quick question though:</p><p>Will you be introducing MC BG armor for the lower tiers as well?</p><p>Thanks again for the post.</p>

Allforgrog
04-16-2010, 02:57 PM
<p>I feel that, at least for 90 BG, the tokens should be separate for the zones to prevent players from simply forming a stacked Ganak group and piling on the tokens with extremely quick matches. Also due to the scenarios being so different different tokens forces us to adapt, which i like the challenge of.</p><p>I would far rather see the ability to queue for 2 out of 3 BGs at a time instead of one or all. When they get around to maybe adding a new scenario (de_dust or heck an x3 New Tunaria deathmatch map /please) being able to select a few at a time would be great.</p><p>Before i forget to post it, these additions/changes sound GREAT. Gunna go twink some class i've never played up to lvl 30<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Nighrbringer
04-16-2010, 11:45 PM
<p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="font-size: small;">A rather IMPORTANT question:</span></p><p>Will PVE people have the same AA cap pre lvl 70 introduced like we do have on PVP server ? I can see a fairly big difference in a <strong>lvl 30 toon from Nagafen having a maximum of 45 AA points fighting a PVE toon lvl 30 with 100 AA.</strong></p><p>In fact, I believe it would be healthiest to bring PVE to the system that pvp servers have atm, because obviously this AA cap rule was implemented on open world pvp servers for a purpose ? To avoid having bored raiders twink a lvl 20 toon to be a semi good and dominate at lower levels ? kinda same like forced pvp exp disabling true lvl locking imo.</p></blockquote><p>My level 32 PvE character with nearly 100 AA is just that, a PvE character. You have no buisness demanding my PvE be changed to match your PvP ruleset. If I wanted to be bound by those restrictions, I would have rolled on a PvP server.</p>

timetravelling
04-16-2010, 11:50 PM
<p><cite>JonasLupus wrote:</cite></p><blockquote><p>Sounds like some exciting changes.  I may just have to roll a toon on test and see for myself.  One quick question though:</p><p>Will you be introducing MC BG armor for the lower tiers as well?</p><p>Thanks again for the post.</p></blockquote><p>Good question!</p><p>Instead of new gear, we actually will be adding a small amount of Toughness to all of the level 30, 40, 50, 60, and 70 mastercrafted sets which should allow them to work pretty well as 'starter' sets for the low-level BGs =)</p>

AziBam
04-17-2010, 01:09 AM
<p><cite>Nightbringer@Everfrost wrote:</cite></p><blockquote><p><cite>Proud_Silence wrote:</cite></p><blockquote><p><span style="font-size: small;">A rather IMPORTANT question:</span></p><p>Will PVE people have the same AA cap pre lvl 70 introduced like we do have on PVP server ? I can see a fairly big difference in a <strong>lvl 30 toon from Nagafen having a maximum of 45 AA points fighting a PVE toon lvl 30 with 100 AA.</strong></p><p>In fact, I believe it would be healthiest to bring PVE to the system that pvp servers have atm, because obviously this AA cap rule was implemented on open world pvp servers for a purpose ? To avoid having bored raiders twink a lvl 20 toon to be a semi good and dominate at lower levels ? kinda same like forced pvp exp disabling true lvl locking imo.</p></blockquote><p>My level 32 PvE character with nearly 100 AA is just that, a PvE character. You have no buisness demanding my PvE be changed to match your PvP ruleset. If I wanted to be bound by those restrictions, I would have rolled on a PvP server.</p></blockquote><p>I think this is a non-issue if I'm understanding correctly.  Posted by Olihin on the PVP boards today:</p><p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>A few changes already mentioned in the Battleground section: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=476582" target="_blank">TIMETRAVELLING</a></p><p>In addition here are a few key points to look for in GU56 that impact our server:</p><ul><li>Level locking enabled starting at level 30.</li><li>Removal of level restrictions for Achievement distribution.</li><li>100% achievement bar settings prior to max level.</li><li>Single Currency for Open PVP, the Discord Token.</li><li>Warfields! Antonica and Commonlands...</li><li>Much more!</li></ul><p>Please take the time to prepare your characters and thus provide feedback for the few weeks we have these on TEST-Copy.  A lot of more details to be shared in the near future and of course we expect to make modifications based on feedback.</p><p>Happy Hunting!</p><p><span style="font-size: large; color: #3366ff;"><strong>Olihin</strong></span></p><p style="padding-left: 30px;"> </p></blockquote>

Xethren
04-17-2010, 10:32 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>JonasLupus wrote:</cite></p><blockquote><p>Sounds like some exciting changes.  I may just have to roll a toon on test and see for myself.  One quick question though:</p><p>Will you be introducing MC BG armor for the lower tiers as well?</p><p>Thanks again for the post.</p></blockquote><p>Good question!</p><p>Instead of new gear, we actually will be adding a small amount of Toughness to all of the level 30, 40, 50, 60, and 70 mastercrafted sets which should allow them to work pretty well as 'starter' sets for the low-level BGs =)</p></blockquote><p>What will the 'season' gear be like compared to the regular BG merchant gear. The latter wont be going away with the coming of the new gear correct? Would suck to be halfway though working on a gear set to see it gone and replaced with something else. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Brutalicus
04-17-2010, 12:14 PM
<p>The open server pvp battles sound like alotta fun!</p>

Trawe
04-17-2010, 03:53 PM
<p>yeah 3 vs 4 in commonlands and antonica - yay german bg! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Armawk
04-17-2010, 07:00 PM
<p><cite>Trawe wrote:</cite></p><blockquote><p>yeah 3 vs 4 in commonlands and antonica - yay german bg! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Surely german PvPers play on nagafen like everyone else? The antonica commonlands stuff is open world PvP not battlegrounds</p>

asaron
04-17-2010, 08:53 PM
<p>Since the red names admitted that the zoneing in and out of betagrounds was contributeing to the zoneing issues and broker lag has anyone at soe thought about how adding more betagrounds will impact the servers  its nearly unplayable at times nwo with just the t8 t9 crowd  seriously i am sorry that i said soe and thought in same sentence    </p><p>ps.  dont flame on punc spellign or grammar as soe is not worth the effort</p>

Grumble69
04-18-2010, 01:35 AM
<p>If we have currently purchased fabled gear, will it be updated with the blue adornment?</p>

asaron
04-18-2010, 04:06 AM
<p>sorry for my rudeness just fed up with server issues</p>

Zabom
04-18-2010, 10:40 AM
<p><cite>asaron wrote:</cite></p><blockquote><p>Since the red names admitted that the zoneing in and out of betagrounds was contributeing to the zoneing issues and broker lag has anyone at soe thought about how adding more betagrounds will impact the servers  its nearly unplayable at times nwo with just the t8 t9 crowd  seriously i am sorry that i said soe and thought in same sentence    </p><p>ps.  dont flame on punc spellign or grammar as soe is not worth the effort</p></blockquote><p>Don't worry, they figured out a way to offset the extra usage. They just eliminated the mage popullation from BGs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Neskonlith
04-18-2010, 04:08 PM
<p><cite>Zabom wrote:</cite></p><blockquote><p>Don't worry, they figured out a way to offset the extra usage. They just eliminated the mage popullation from BGs <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">The top mages are still proving themselves to be the top dogs, even without bugged resists to artificially boost their parses.</span></p><p><span style="color: #ff0000;">On another forum where they are discussing the resists bugfix, casters are posting parses that show they are still claiming top slots and dps as high as ever.  </span><span style="color: #ff0000;">Many are speculating that the upcoming removal of 15% spell damage penalty would go a long way to improving the "feel" without being ridiculously OP as before.</span></p><p><span style="color: #ff0000;">You appear to be convinced that it requires game bugs to make good mages, yet the best mages out there are proving otherwise.</span></p><p><span style="color: #ff0000;">Good luck with all that!</span></p>

Dojac
04-18-2010, 04:56 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Zabom wrote:</cite></p><blockquote><p>Don't worry, they figured out a way to offset the extra usage. They just eliminated the mage popullation from BGs <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">The top mages are still proving themselves to be the top dogs, even without bugged resists to artificially boost their parses.</span></p><p><span style="color: #ff0000;">On another forum where they are discussing the resists bugfix, casters are posting parses that show they are still claiming top slots and dps as high as ever.  </span><span style="color: #ff0000;">Many are speculating that the upcoming removal of 15% spell damage penalty would go a long way to improving the "feel" without being ridiculously OP as before.</span></p><p><span style="color: #ff0000;">You appear to be convinced that it requires game bugs to make good mages, yet the best mages out there are proving otherwise.</span></p><p><span style="color: #ff0000;">Good luck with all that!</span></p></blockquote><p>Sorcerers only comprise 2 of the 6 mage classes enchanters and summoners got destroyed by this "fix".</p>

Zabom
04-18-2010, 11:08 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Zabom wrote:</cite></p><blockquote><p>Don't worry, they figured out a way to offset the extra usage. They just eliminated the mage popullation from BGs <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">The top mages are still proving themselves to be the top dogs, even without bugged resists to artificially boost their parses.</span></p><p><span style="color: #ff0000;">On another forum where they are discussing the resists bugfix, casters are posting parses that show they are still claiming top slots and dps as high as ever.  </span><span style="color: #ff0000;">Many are speculating that the upcoming removal of 15% spell damage penalty would go a long way to improving the "feel" without being ridiculously OP as before.</span></p><p><span style="color: #ff0000;">You appear to be convinced that it requires game bugs to make good mages, yet the best mages out there are proving otherwise.</span></p><p><span style="color: #ff0000;">Good luck with all that!</span></p></blockquote><p>First, that was a joke. Second I was refering to the FACT that every day people in world wizzy chat swear off BGs for good.  So, don't try to turn this into another mage vs melee thread. There are enough of those already and all the arguing in the world won't change the minds of either side.</p>

Armawk
04-18-2010, 11:19 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><span style="color: #ff0000;">The top mages are still proving themselves to be the top dogs, even without bugged resists to artificially boost their parses.</span></p></blockquote><p>I think you have to be careful not to judge content intended for all players by how well the very best players/toons in the world do. I have seen examples of almost every class achieving virtual god status in there, because their gear, spells, adornments and personal skill are absolutely the best.. but battlegrounds is not avatar raiding, it is supposed to be fun and viable for everyone. Its not a problem for those star players to be that good, I see no merit in rubber-banding etc, but regular players should be able to contribute and enjoy themselves in the game too.</p>

Schandli
04-19-2010, 01:53 PM
<p><cite>Allforgrog wrote:</cite></p><blockquote><p>I would far rather see the ability to queue for 2 out of 3 BGs at a time instead of one or all. When they get around to maybe adding a new scenario (de_dust or heck an x3 New Tunaria deathmatch map /please) being able to select a few at a time would be great.</p></blockquote><p>Yes, please. In the meantime I would settle for not being booted from the queues for declining a BG match.</p><p>And ROFLMAO at de_dust.</p>

Shandael
04-19-2010, 01:57 PM
<p>What I'd like to know is this open PvP in Antonica and Commonlands only on the PvP servers or the general PvE servers as well.</p><p>If the focus for EQ is to turn the game into an open PvP gankfest across all servers I'd like to know as soon as possible, so that while some people are testing out the changes in Test, those of us who don't want to play a PvP MMO can go look for another PvE MMO....</p>

Schandli
04-19-2010, 02:08 PM
<p>A few other things I would like to see:</p><p>1. Captcha required before entering a match. Sick of bots.</p><p>2. Casting times and recast time descriptions added to the charms.</p><p>3. Status gained for victories. Hard to level a guild when everyone is play BG.</p><p>4. Ability for those of us on PvE servers to see what our abilities will do in BG without having to zone in. (e.g. Can't tell how my taunts will work without zoning in first.)</p><p>5. Ability to see quest window in BG.</p><p>6. Daily token missions.</p><p>7. Cross server pre-battle grouping. (Dreaming I know)</p><p>And just a few more Crusader complaints. (Yes I know I have nothing to complain about)</p><p>1. Have Joust actually teleport!</p><p>2. Have Aura of the Crusader not castable if there is nothing to cure or have it resisted or something. This gets burned too often because of a stun wearing off earlier than expected.</p>

Schandli
04-19-2010, 02:11 PM
<p><cite>Shandael wrote:</cite></p><blockquote><p>What I'd like to know is this open PvP in Antonica and Commonlands only on the PvP servers or the general PvE servers as well.</p><p>If the focus for EQ is to turn the game into an open PvP gankfest across all servers I'd like to know as soon as possible, so that while some people are testing out the changes in Test, those of us who don't want to play a PvP MMO can go look for another PvE MMO....</p></blockquote><p>/sigh. Once again.</p> <p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Brand new <span style="font-family: arial,helvetica,sans-serif;"><span style="text-decoration: underline;"><em><strong><span style="font-size: large; color: #ff0000;">open-pvp server</span></strong></em></span> </span>battles for control of Antonica and Commonlands!</li></ul></blockquote>

EvilAstroboy
04-19-2010, 02:23 PM
<p><cite>Schandlich@Blackburrow wrote:</cite></p><blockquote><p>4. Ability for those of us on PvE servers to see what our abilities will do in BG without having to zone in. (e.g. Can't tell how my taunts will work without zoning in first.)</p></blockquote><p>This already exists. Examine your skill and click the 'PvP' button. Same can be done with items to see how they are changed in PvP. This got put on the PvE servers with the expansion and launch of BGs.</p>

Schandli
04-19-2010, 04:52 PM
<p><cite>EvilAstroboy wrote:</cite></p><blockquote><p><cite>Schandlich@Blackburrow wrote:</cite></p><blockquote><p>4. Ability for those of us on PvE servers to see what our abilities will do in BG without having to zone in. (e.g. Can't tell how my taunts will work without zoning in first.)</p></blockquote><p>This already exists. Examine your skill and click the 'PvP' button. Same can be done with items to see how they are changed in PvP. This got put on the PvE servers with the expansion and launch of BGs.</p></blockquote><p>Thank you thank you!</p>

Trawe
04-19-2010, 06:04 PM
<p><cite>Shandael wrote:</cite></p><blockquote><p>What I'd like to know is this open PvP in Antonica and Commonlands only on the PvP servers or the general PvE servers as well.</p><p>If the focus for EQ is to turn the game into an open PvP gankfest across all servers I'd like to know as soon as possible, so that while some people are testing out the changes in Test, those of us who don't want to play a PvP MMO can go look for another PvE MMO....</p></blockquote><p>lol. you know you can just play pve fine by not queuing up for bg? </p>

Beef_Supre
04-20-2010, 11:08 AM
<p>So...</p><p>just to clarify, Battlegrounds will be:</p><p>lvl 30-39,</p><p>lvl 40-49,</p><p>lvl 50-59,</p><p>etc?</p><p>Or is it:</p><p>up to 30,</p><p>31-40,</p><p>41-50,</p><p>etc?</p><p>I know it's not a world of difference, but I'd love to know where to hold my character as I gather Masters and gear.</p><p>Thanks!! and I am really pumped about this upcoming GU.</p>

Aleste
04-20-2010, 11:22 AM
<p><cite>Ravaan wrote:</cite></p><blockquote><p>Open PVP servers warfield?!??!</p><p>aww come on ive been hoping for some good territory <strong>PVP</strong> <strong>as a</strong> <strong>bluebie</strong> since BG was implemented. *pouts* can't you instance those like you do BGs and let us bluebies access them.</p></blockquote><p>Please roll a toon on Naggy or Vox. We pvp all the time (or use to) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Aleste
04-20-2010, 11:27 AM
<p><cite>Zabom wrote:</cite></p><blockquote><p><cite>asaron wrote:</cite></p><blockquote><p>Since the red names admitted that the zoneing in and out of betagrounds was contributeing to the zoneing issues and broker lag has anyone at soe thought about how adding more betagrounds will impact the servers  its nearly unplayable at times nwo with just the t8 t9 crowd  seriously i am sorry that i said soe and thought in same sentence    </p><p>ps.  dont flame on punc spellign or grammar as soe is not worth the effort</p></blockquote><p>Don't worry, they figured out a way to offset the extra usage. <strong>They just eliminated the mage popullation from BGs <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></strong></p></blockquote><p>Then you guys give up to easy. It's only been a few weeks not a few months.</p>

Sleap
04-20-2010, 11:34 AM
<p>Is SoE directing the game into PvP through BG? I would like to have that awesome gear to replace the current Legendary gear that is currently offered from doing zones for Mark's. I dont care for PVP, i havent even stepped foot into BG.</p>

Sluggo
04-20-2010, 11:49 AM
<p>Will lvl 30 ppl be able to farm tokens for their lvl 90 alts.</p><p>also(sorry for the double post but this seems like the right place to ask)</p><p><span ><span style="color: #ffffff;"> </span>open-server pvp battles in ant and com.</span></p><p>What exactly does that mean? Does that just mean that blue servers can have open pvp in those zones?</p><p>And how exactly will that work.. do you go active in pvp for a certain time frame and then go back to blue? Or is it a huge instance.</p><p>Or is it like the priest of discord in eq1 lol... you hand in your book and you are then red?</p><p>And is it still good vs evil?</p>

asaron
04-20-2010, 12:43 PM
<p>Pretty sure the ant/cl warfields are for pvp servers only. Less instanced bluebie pvp ftw!</p>

bryan4171
04-20-2010, 01:37 PM
<p>I say turn open PVP on everywhere just dont tell anyone <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Dojac
04-20-2010, 01:39 PM
<p><cite>Evilcarrot@Everfrost wrote:</cite></p><blockquote><p>Will lvl 30 ppl be able to farm tokens for their lvl 90 alts.</p></blockquote><p>God I hope not.  Easy mode anyone?  t4 PvP is 10000000 times easier than t9 pvp.</p>

AziBam
04-20-2010, 01:56 PM
<p><cite>asaron wrote:</cite></p><blockquote><p>Pretty sure the ant/cl warfields are for pvp servers only. Less instanced bluebie pvp ftw!</p></blockquote><p>Hrm, will be interesting to see the answer.  I assumed (we know what that gets me) that it would be a zone-in type thing just like BGs and available to/from all servers.  Why?  Well, mostly because Timetravelling mentioned it in this thread under the BG section rather than Olihin over in the PVP section.</p>

Grumble69
04-20-2010, 02:21 PM
<p>If they do it like void shards in TSO, they won't earn anything at all.  That stunk.  I'm hoping they'll at least have some level-specific tokens where you can buy level-specific gear.</p><p>Even still, it'll help that huuuuuuuuuuge AA gap for upcoming characters & alts.  When SF was released, I had already ground out countless TSO missions & quests and was sitting at 200.  Now that nobody is doing TSO anymore, this will serve as a good way to bridge the gap from 160 to 200.</p>

timetravelling
04-20-2010, 02:50 PM
<p><cite>bryan4171 wrote:</cite></p><blockquote><p>I say turn open PVP on everywhere just dont tell anyone <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </p></blockquote><p>So tempting! Hehehe</p><div><p><cite>Beef_Supreme wrote:</cite></p><blockquote><p>So...</p><p>just to clarify, Battlegrounds will be:</p><p>lvl 30-39,</p><p>lvl 40-49,</p><p>lvl 50-59,</p><p>etc?</p><p>Or is it:</p><p>up to 30,</p><p>31-40,</p><p>41-50,</p><p>etc?</p><p>I know it's not a world of difference, but I'd love to know where to hold my character as I gather Masters and gear.</p><p>Thanks!! and I am really pumped about this upcoming GU.</p></blockquote></div><p><p>It's the 1st example, so after the GU the BG tiers will be:</p><p>30-39, 40-49, 50-59, 60-69, 70-79, 80-89, and 90</p><p>Players in each tier will be auto-mentored down to the lowest common level (30, 40, 50, etc)</p><p>Players in each tier will also have armor sets and accessories available for purchase from the existing PvP Merchants in the major cities.</p><p>The BG 'starter' sets will be the already-existing Mastercrafted armor sets (from levels 30 -> 70). Each has had a small amount of toughness added to its existing stats.</p></p>

Dojac
04-20-2010, 03:07 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>bryan4171 wrote:</cite></p><blockquote><p>I say turn open PVP on everywhere just dont tell anyone <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </p></blockquote><p>So tempting! Hehehe</p><div><p><cite>Beef_Supreme wrote:</cite></p><blockquote><p>So...</p><p>just to clarify, Battlegrounds will be:</p><p>lvl 30-39,</p><p>lvl 40-49,</p><p>lvl 50-59,</p><p>etc?</p><p>Or is it:</p><p>up to 30,</p><p>31-40,</p><p>41-50,</p><p>etc?</p><p>I know it's not a world of difference, but I'd love to know where to hold my character as I gather Masters and gear.</p><p>Thanks!! and I am really pumped about this upcoming GU.</p></blockquote></div><p>It's the 1st example, so after the GU the BG tiers will be:</p><p>30-39, 40-49, 50-59, 60-69, 70-79, 80-89, and 90</p><p>Players in each tier will be auto-mentored down to the lowest common level (30, 40, 50, etc)</p><p>Players in each tier will also have armor sets and accessories available for purchase from the existing PvP Merchants in the major cities.</p><p>The BG 'starter' sets will be the already-existing Mastercrafted armor sets (from levels 30 -> 70). Each has had a small amount of toughness added to its existing stats.</p></blockquote><p>Will whatever PvP currency you guys decide on (discord token last i heard) be available for cross tier purchases?  Please say no.  IMO farming t3 to gear up a t9 toon is somewhat silly.</p><p>As for the cap removal on AA I would advise serious caution on this point.  As the mechanics stand now you are going to have a sizable population locked and doing BGs at level 30 (a la t2 twinks of old), this being the case ALOT of new PvPers (or BGers) are going to be exposed to twinks with 100 AA as their first experience?  Honestly, the 1.5x multipilier on AA leaves people with more than enough AA to kill any PvE mob they want solo, while significantly helping to balance low tier PvP.  I'm going to say that 100 AA at lvl 30 is too much.  I think imposing the 1.5x multiplier on all servers, while very unpopular, is the smart move.  Hey, PvP servers didn't like it to start with but we got over it.</p>

Trynt
04-20-2010, 03:08 PM
<p><cite>Evilcarrot@Everfrost wrote:</cite></p><blockquote><p>Will lvl 30 ppl be able to farm tokens for their lvl 90 alts.</p></blockquote><p>timetravelling, please tell us this isn't going to be the case. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Rocc
04-20-2010, 03:25 PM
<p><cite>Trynt wrote:</cite></p><blockquote><p><cite>Evilcarrot@Everfrost wrote:</cite></p><blockquote><p>Will lvl 30 ppl be able to farm tokens for their lvl 90 alts.</p></blockquote><p>timetravelling, please tell us this isn't going to be the case. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I have to wonder the same thing. If their heirloom why should anyone do BG at higher levels? Heirloom is fine as long as each 10 levels has a different token ot item for that specific level of gear. And those tokens cannot be used in higher tiers. Please say this is the case!?!?</p>

Uinael_Guk
04-20-2010, 03:50 PM
<p><cite>Schandlich@Blackburrow wrote:</cite></p><blockquote><p>/sigh. Once again.</p> <p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Brand new <span style="font-family: arial,helvetica,sans-serif;"><span style="text-decoration: underline;"><em><strong><span style="font-size: large; color: #ff0000;">open-pvp server</span></strong></em></span> </span>battles for control of Antonica and Commonlands!</li></ul></blockquote></blockquote><p>I know it's likely restricted to the pvp servers, but highlighting a certain part of that statement doesn't confirm that.   You can read that statement a few ways.</p><p><strong><span style="text-decoration: underline;"><span style="color: #ff0000;">open-pvp server</span></span></strong> battles = battles on open-pvp servers</p><p><strong><span style="text-decoration: underline;"><span style="color: #ff0000;">open-pvp</span></span></strong> <strong><span style="text-decoration: underline;"><span style="color: #339966;">server battles</span></span></strong> = open pvp on servers and each server having a battle for ant and commonlands.</p><p>Seeing as timetravelling didn't confirm it or correct people, i'm assuming it's the first phrasing, but you never know.</p><p>------</p><p>Unrelated to above, discussion about tokens.   A few issues on that..</p><p>1. Someone mentioned how obtaining tokens at the noob levels is easier, but I wouldn't really say that.  A well put together t9 group or 2 groups can steamroll just as easy as a well put together t4 group.  There will be a difference of those lvl 30's with 160 AA vs lvl 30's with 20 AA, but it's not like T8 where some have 220+ AA, raid gear, and mythical locked at 89 while others have like 120 AA, and legendary gear. </p><p>2. Different map tokens does make it annoying at times to gear up.   Merging tokens is one option, but it will probably kill maps like smugglers den.  Nobody is going to want to play a 10-13 min match for a possible one token when you can bang out 2-3 gears or ganak's in that time.   That could always be countered by upping the reward for Smugglers which should be done anyway.   Seeing as it takes at least 2x as long to do one of those maps, i'd say give 3 tokens for a loss and 6 for a win.  People would still play that map regardless if tokens were merged or not, but as it stands, I absolutely dread doing that map.</p><p>3. Giving a daily 3 tokens per quest completion would be sweet (6 for smugglers).  It's just like giving away a free victory for completing the quest.</p>

Uinael_Guk
04-20-2010, 03:55 PM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><p><cite>Evilcarrot@Everfrost wrote:</cite></p><blockquote><p>Will lvl 30 ppl be able to farm tokens for their lvl 90 alts.</p></blockquote><p>timetravelling, please tell us this isn't going to be the case. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I have to wonder the same thing. If their heirloom why should anyone do BG at higher levels? Heirloom is fine as long as each 10 levels has a different token ot item for that specific level of gear. And those tokens cannot be used in higher tiers. Please say this is the case!?!?</p></blockquote><p>tokens per tier or two would be pretty cool.  You do BG at lvl 30, you can only buy lvl 30 and maybe lvl 40 gear.  Per tier would just add too many tokens to lug around though.. unless they gave us a token wallet we could store BG tokens, shards, marks, etc in.</p>

Nark
04-20-2010, 03:55 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Apologies for the confusion!</p><p>It is a new event that will be on pvp-servers only that will give players the opportunity to fight for control of Antonica or the Commonlands. It will not be affecting pvE servers in any way =)</p></blockquote>

Dojac
04-20-2010, 04:00 PM
<p><cite>Kerberos@Oasis wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p>Apologies for the confusion!</p><p>It is a new event that will be on pvp-servers only that will give players the opportunity to fight for control of Antonica or the Commonlands. It will not be affecting pvE servers in any way =)</p></blockquote></blockquote><p>INC boost to PvP sever pop.  Come to Vox i need more ppl to kill.</p>

Olihin
04-20-2010, 04:01 PM
<p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Dojac
04-20-2010, 04:10 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Ya lost me here Oilhin.  Lower tier PvP takes much less skill than higher tier PvP but they're going to have the same reward potential?  I'm all for backwards compatibility, spending tokens aquired at t9 on any lower tier but spending t3 on t9 is not going to sit well with alot of people.</p>

Trynt
04-20-2010, 04:10 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Just to be clear, you're talking about Discord Tokens making their way into lower level BGs (since this post was in the BG section)?</p>

Armironhead
04-20-2010, 04:20 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>What tier is the warfields going to be?  They are in ant and cl so does that mean its limited to t2 or is it going to be an area for all tiers.  If it is all tiers what is the pvp range?  CL and ant is 4 as i recall.  4 is very low for t9 pvp imo.  It should at least be 10 for t9.</p><p>Also are the warfields going to be instanced -- in effect just other bg type maps?  Right now there is not much of a vox pvp population  and its getting worse everyday - we are divided between the bgs, pvp and instances, and with the introduction of lower tier bgs, the player base is getting spread thinner then ever.  If the warfields are instances, then at least we could play with folk on naggy.</p>

Olihin
04-20-2010, 04:32 PM
<p>Any discussion on Warfields and Tokens should be done on the PvP section. </p><p>I responded on this thread to clarify the confusion, but none of this affects Battlegrounds at all. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Uinael_Guk
04-20-2010, 04:43 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Thanks, and thanks to those above who quoted TT on it, yea I pretty much assumed it was pvp server only, that's fine with me.</p><p>So discord tokens will be for BG gear as well?  I ask because it was mentioned on the pvp server so I wasn't sure if that was some pvp-server only currency.</p><p>What do you mean by 6 kills for 5 tokens?</p>

Uinael_Guk
04-20-2010, 04:45 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Any discussion on Warfields and Tokens should be done on the PvP section. </p><p>I responded on this thread to clarify the confusion, but none of this affects Battlegrounds at all. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>So BG's will still use the current token system?</p>

Trynt
04-20-2010, 04:49 PM
<p><cite>Luceus@Everfrost wrote:</cite></p><blockquote><p>What do you mean by 6 kills for 5 tokens?</p></blockquote><p>He's talking about PvP writ rewards.</p>

Trynt
04-20-2010, 04:54 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Any discussion on Warfields and Tokens should be done on the PvP section. </p><p>I responded on this thread to clarify the confusion, but none of this affects Battlegrounds at all. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Thanks for the clarity.  Regarding this portion of the notes:</p><p><cite>timetravelling wrote:</cite></p><blockquote><ul><li>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li></ul></blockquote><p>Will level 30-70 Battlegrounds award the existing currency types to buy T9 gear?<em><span style="font-size: xx-small;">please say no, please say no, please say no, please say no</span></em></p>

Dojac
04-20-2010, 05:01 PM
<p><cite>Luceus@Everfrost wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Thanks, and thanks to those above who quoted TT on it, yea I pretty much assumed it was pvp server only, that's fine with me.</p><p>So discord tokens will be for BG gear as well?  I ask because it was mentioned on the pvp server so I wasn't sure if that was some pvp-server only currency.</p><p>What do you mean by 6 kills for 5 tokens?</p></blockquote><p>As it stands PvP gear is pretty much the exact same as BGs gear and we can use our PvP tokens to get it.  I imagine this be the case for the new stuff.  Yes the PvP servers will have a different way to gear up and there will be people saying its not fair that PvP servers get this opportunity while PvE servers don't. These people will also want it stopped</p><p>Before you say anything about that (not directed at you Luceus, just a general statement) give it some thought.</p><p>1.  PvPers take a greater risk when questing as they can be attacked at any time.</p><p>2.  Its only a different way to gather gear an in the end probably alot slower than going into the Bgs</p><p>3.  If they made a set of gear for PvP servers only that would be 3 sets of gear that PvPers would have to carry around (PvP, Bgs and PvE gear)</p>

Detor
04-20-2010, 05:34 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>bryan4171 wrote:</cite></p><blockquote><p>I say turn open PVP on everywhere just dont tell anyone <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </p></blockquote><p>So tempting! Hehehe</p></blockquote><p>Watch there be some bug when the GU hits all servers that causes people to be able to kill each other; at least we'll know it was timetravelling who put it in. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Sluggo
04-20-2010, 05:40 PM
<p>yep i am still wondering about the tokens. Currently people play in 80-89 until they have enough tokens to buy full lvl 90 sets.</p><p>I think that lower lvl bg will actually be more competitive and close. Almost all ppl will have MC armor. In 90s the ones that dont have bg armor get rolled.</p><p>If the lower tier uses the same tokens as 80-90.. why would people spend them on low lvl gear? thats why i say everybody will mainly be in MC.. up until the 70s when ppl raid</p>

Beef_Supre
04-20-2010, 05:48 PM
<p>Ok, I freely admit, first and foremost, that I plan to play the lower levels of BG's (and am VERY excited about it), so factor that in how you like.</p><p>So, that said...</p><p>****</p><p><span style="font-size: small;"><strong>Currency earned in Battlegrounds should be valuable at any Tier of Battlegrounds, regardless of the level earned.</strong></span></p><p> - Coin earned at lvl 30 can be spent on lvl 90 gear, this is not different</p><p> - The reward factor for low level Battlegrounds would be minimized way too much if the points earned there did not follow the character up in levels.</p><p> - Just as with coin, the value earned at lvl 30 could, should, and probably will be a lot less than what is earned at level 90, but to make it completely useless at the next Tier would trivialize the lower Tiers completely. Not everyone wants to stay at one Tier forever.</p><p>****</p><p>I understand why some feel the low Tiers should have no bearing on the gear in the higher Tiers. I've been reading the posts, and completely see the reasoning. I agree that the low Tiers shouldn't become an <strong><em>easy</em></strong> way to pile up points and buy higher end gear.. but there should be <strong><em>some </em></strong>carry-over.</p><p>If simply lowering the reward amount at the  lower Tiers (and of course making the lower Tier BG items equivalent in cost) is not really feasible, then perhaps a system where you can trade in your lower Tier BG gear for *VERY* modest points at a higher Tier might be a solution? That way there is some carry-over with less possible abuse.</p><p></p>

Uinael_Guk
04-20-2010, 07:10 PM
<p><cite>Beef_Supreme wrote:</cite></p><blockquote><p>If simply lowering the reward amount at the  lower Tiers (and of course making the lower Tier BG items equivalent in cost) is not really feasible, then perhaps a system where you can trade in your lower Tier BG gear for *VERY* modest points at a higher Tier might be a solution? That way there is some carry-over with less possible abuse.</p></blockquote><p>I think one or the other should definitely be there, if not both.  Although both may take the fun out of it.  You don't get to turn in t8 raid gear for t9.   So yea, I think just making sure the lower tiered stuff is much cheaper would be nice with or without trade-in.  T4 BP obviously shouldn't cost 100 tokens, but if they did keep those prices, then you're right about being able to sell your gear back to merchants for tokens.  </p>

knightofround
04-21-2010, 09:01 AM
<p>They should make each teir have unique tokens. And then put merchants in the game that allow you to exchange your BG gear for X tokens in the next teir.</p><p>That would discourage low-teir token farming while also making it so time spent doing low teir PVP isn't worthless. It would only be a matter of manipulating X.</p>

mysticalone
04-21-2010, 10:44 AM
<p>I have been sifting through the forums today and can't tell .. is this stuff on test yet?</p><p>I attempted to go through this thread but gave up after a couple pages and I dont see any indication anywhere else that this is patched to test yet.  I would be curious to see how it pans out.  I have a few toons who I had shelved due to innefective pve abilities that are better in these scenarios who I would like take out of mothballs and play and level up this way. </p>

Shorcon
04-22-2010, 07:34 PM
<p><cite>Dojac@Vox wrote:</cite></p><blockquote><p><cite>Luceus@Everfrost wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>Thanks, and thanks to those above who quoted TT on it, yea I pretty much assumed it was pvp server only, that's fine with me.</p><p>So discord tokens will be for BG gear as well?  I ask because it was mentioned on the pvp server so I wasn't sure if that was some pvp-server only currency.</p><p>What do you mean by 6 kills for 5 tokens?</p></blockquote><p>As it stands PvP gear is pretty much the exact same as BGs gear and we can use our PvP tokens to get it.  I imagine this be the case for the new stuff.  Yes the PvP servers will have a different way to gear up and there will be people saying its not fair that PvP servers get this opportunity while PvE servers don't. These people will also want it stopped</p><p>Before you say anything about that (not directed at you Luceus, just a general statement) give it some thought.</p><p>1.  PvPers take a greater risk when questing as they can be attacked at any time.</p><p>2.  Its only a different way to gather gear an in the end probably alot slower than going into the Bgs</p><p>3.  If they made a set of gear for PvP servers only that would be 3 sets of gear that PvPers would have to carry around (PvP, Bgs and PvE gear)</p></blockquote><p>Again we head down the pvpers are special road. Oih. I like the candy coating on this one. Pvpers take great risk. I believe seperation of pvp pve in bg is a needed step. I have heard nasty little secrets about PVP gear still carrying advantages in bg. BG is BG PVP is PVP. If its not kept that way I will be one of the ones who want it stopped. I honestly dont care if you need 3 sets of gear. It bothers me none at all.</p>

Shorcon
04-22-2010, 07:49 PM
<p><cite>EvilAstroboy wrote:</cite></p><blockquote><p><cite>Schandlich@Blackburrow wrote:</cite></p><blockquote><p>4. Ability for those of us on PvE servers to see what our abilities will do in BG without having to zone in. (e.g. Can't tell how my taunts will work without zoning in first.)</p></blockquote><p>This already exists. Examine your skill and click the 'PvP' button. Same can be done with items to see how they are changed in PvP. This got put on the PvE servers with the expansion and launch of BGs.</p></blockquote><p>There should be an easier option. Say in options under tooltips? Once check box to toggle tooltips to pvp?</p>

Notsovilepriest
04-22-2010, 07:50 PM
<p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Dojac@Vox wrote:</cite></p><blockquote><p><cite>Luceus@Everfrost wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Thanks, and thanks to those above who quoted TT on it, yea I pretty much assumed it was pvp server only, that's fine with me.</p><p>So discord tokens will be for BG gear as well?  I ask because it was mentioned on the pvp server so I wasn't sure if that was some pvp-server only currency.</p><p>What do you mean by 6 kills for 5 tokens?</p></blockquote><p>As it stands PvP gear is pretty much the exact same as BGs gear and we can use our PvP tokens to get it.  I imagine this be the case for the new stuff.  Yes the PvP servers will have a different way to gear up and there will be people saying its not fair that PvP servers get this opportunity while PvE servers don't. These people will also want it stopped</p><p>Before you say anything about that (not directed at you Luceus, just a general statement) give it some thought.</p><p>1.  PvPers take a greater risk when questing as they can be attacked at any time.</p><p>2.  Its only a different way to gather gear an in the end probably alot slower than going into the Bgs</p><p>3.  If they made a set of gear for PvP servers only that would be 3 sets of gear that PvPers would have to carry around (PvP, Bgs and PvE gear)</p></blockquote><p>Again we head down the pvpers are special road. Oih. I like the candy coating on this one. Pvpers take great risk. I believe seperation of pvp pve in bg is a needed step. I have heard nasty little secrets about PVP gear still carrying advantages in bg. BG is BG PVP is PVP. If its not kept that way I will be one of the ones who want it stopped. I honestly dont care if you need 3 sets of gear. It bothers me none at all.</p></blockquote><p>You make no sense</p>

timetravelling
04-22-2010, 07:54 PM
<p><cite>mysticalone wrote:</cite></p><blockquote><p>I have been sifting through the forums today and can't tell .. is this stuff on test yet?</p></blockquote><p>The GU56 initial test push is building right now! so soon! =)</p>

kcirrot
04-22-2010, 09:16 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>mysticalone wrote:</cite></p><blockquote><p>I have been sifting through the forums today and can't tell .. is this stuff on test yet?</p></blockquote><p>The GU56 initial test push is building right now! so soon! =)</p></blockquote><p>What does "is building right now" mean?  Does that mean the patch is going to test today or tomorrow?</p>

Runelaron
04-23-2010, 03:19 AM
<p><cite>kcirrot wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>mysticalone wrote:</cite></p><blockquote><p>I have been sifting through the forums today and can't tell .. is this stuff on test yet?</p></blockquote><p>The GU56 initial test push is building right now! so soon! =)</p></blockquote><p>What does "is building right now" mean?  Does that mean the patch is going to test today or tomorrow?</p></blockquote><p>Building means there compiling the data into a patch, and then checking it for stability do all the code is correct and wont break anything else.</p><p>Depending on how powerful there system is that does this, it could take hrs, or days.</p><p>So.. its a dead end.</p>

Sorann
04-23-2010, 02:21 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new 1st Campaign armor sets and accessories</li><li>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</li><li>Each armor piece will have a pvp-only Blue adornment slot!</li><li>As such, we'll all be introducing 20+ new Blue adornments!</li><li>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li><li>Brand new open-pvp server battles for control of Antonica and Commonlands!</li></ul><ul><li>Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</li></ul></blockquote><p>Okay... I LOVE this... I can't wait for my ability to do battlegrounds! Thank you SOE! I have NO idea why people call SOE evil, because you know what, they make a great game.  I'm surprised this game doesn't have more players, with the popularity it has.  It's in second place for popularity, but not the amount of players in it, just how much people like it.</p>

Daalilama
04-23-2010, 03:11 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Allo!</p><p>GU56 will be hitting the test server soon, and I'd like to give y'all a brief preview of some of the exciting things that should be included:</p><ul><li>Brand new 1st Campaign armor sets and accessories</li><li>Many of the accessories are based upon the currently BG-disabled RoK PvP accessories. Those adornments have had their effects adjusted and will be re-enabled for battlegrounds!</li><li>Each armor piece will have a pvp-only Blue adornment slot!</li><li>As such, we'll all be introducing 20+ new Blue adornments!</li><li>Battlegrounds at levels 30, 40, 50, 60, and 70 are being activated!</li><li>Battleground armor sets and accessories will be on sale at each of those tiers</li><li>Brand new open-pvp server battles for control of Antonica and Commonlands!</li></ul><ul><li><span style="color: #ff0000;">Additionally, we've internally removed the ~15% damage reduction applied to all spells in pvp combat. I'd like to once again ask for y'all to copy over to test-copy and give us feedback on the change.</span></li></ul><p><span style="color: #ff0000;"> </span></p></blockquote><p>So if I read this correctly you are removing the pvp ruleset from the pvp aspect of the game, guess too many pve server members didnt like the reduction otherwise that change would have never happened...</p><p>The open-world pvp in antonica and commonlands may or may not work...kinda depends how many will even do it since with the advent of the BG's openworld pvp at most tiers is a ghost town</p>

Kota
04-23-2010, 03:35 PM
i think it's great. also impressed with the soe team for trying so hard. but, i'm afraid ppl will just cry about pvp more. prolly gonna be the old 'this isn't real pvp'. anyway good job soe.

Armawk
04-23-2010, 05:59 PM
<p><cite>Daalilama@Nagafen wrote:</cite></p><blockquote><p>So if I read this correctly you are removing the pvp ruleset from the pvp aspect of the game, guess too many pve server members didnt like the reduction otherwise that change would have never happened...</p></blockquote><p>This change is in reaction to the fix that went in a couple of weeks ago which massively reduced spell damage. PvPers werent all that pleased with that either..</p>

Valind
04-23-2010, 11:06 PM
<p><cite>shaunfletcher wrote:</cite></p><blockquote><p>This change is in reaction to the fix that went in a couple of weeks ago which massively reduced spell damage. PvPers werent all that pleased with that either..</p></blockquote><p>I think you'll find that the reaction was mostly from bluebies whose first (and probably only) experience with PvP was being able to pretty much one-two shot most people. When they had that taken away, they QQ'd on the forums.</p><p>Please note: I said 'mostly'</p>

-Arctura-
01-24-2011, 04:00 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Dojac@Vox wrote:</cite></p><blockquote><p><cite>Luceus@Everfrost wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Warfields are restricted to PVP servers. </p><p>The writs are being changes to 6 kills for 5 tokens across all levels.  A single currency regardless of the level will be used. </p><p>The new coin will be the Discord Token and I have set up a merchant to exchange the tokens for you in increments of 5 or 100.   I know some will be able to gear up more of their characters quickly, but that is the point.   I want you to be able to play on your account at whatever level you want and either save or spend your token when you want.  </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Thanks, and thanks to those above who quoted TT on it, yea I pretty much assumed it was pvp server only, that's fine with me.</p><p>So discord tokens will be for BG gear as well?  I ask because it was mentioned on the pvp server so I wasn't sure if that was some pvp-server only currency.</p><p>What do you mean by 6 kills for 5 tokens?</p></blockquote><p>As it stands PvP gear is pretty much the exact same as BGs gear and we can use our PvP tokens to get it.  I imagine this be the case for the new stuff.  Yes the PvP servers will have a different way to gear up and there will be people saying its not fair that PvP servers get this opportunity while PvE servers don't. These people will also want it stopped</p><p>Before you say anything about that (not directed at you Luceus, just a general statement) give it some thought.</p><p>1.  PvPers take a greater risk when questing as they can be attacked at any time.</p><p>2.  Its only a different way to gather gear an in the end probably alot slower than going into the Bgs</p><p>3.  If they made a set of gear for PvP servers only that would be 3 sets of gear that PvPers would have to carry around (PvP, Bgs and PvE gear)</p></blockquote><p>Again we head down the pvpers are special road. Oih. I like the candy coating on this one. Pvpers take great risk. I believe seperation of pvp pve in bg is a needed step. I have heard nasty little secrets about PVP gear still carrying advantages in bg. BG is BG PVP is PVP. If its not kept that way I will be one of the ones who want it stopped. I honestly dont care if you need 3 sets of gear. It bothers me none at all.</p></blockquote><p>You make no sense</p></blockquote><p>im with Notso on this one. Majority would not enjoy collecting 3 sets of gear. Gear meant to killing players vs gear meant for killing npcs. 2 sets. Why need 3rd?</p>