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MsChief
04-14-2010, 10:53 AM
<p>I am a mostly raiding troub but trying to find out more information on ways to help my dps in addition to the other services we provide.</p><p>The other night, my dps was pretty rockin' in Lair of the Dragon Queen (anywhere from 5.5k and in one case I think I actually broke 9k).  I know that group set ups and buffs were a huge help.</p><p>What I want to know though, is if I'm running around by myself, what kind of DPS should I be aiming for.  That way, I have a better idea of where I need to be regardless of how a group is set up.</p><p>Thanks for the Help!</p>

Rhavin
04-14-2010, 11:10 AM
<p>Depends on your gear and group buffs ofc but.. If your running around in a mix of T1 SF gear and old T4 pieces from tso I would say you should at least be at 10-14k zonewide. Get lucky with buffs it should be slightly higher.</p>

Morgane
04-14-2010, 12:25 PM
<p>Soloing in SF with a mixture of fabled from SF zones and T3/T4 gear from TSO I can hit around 5k-6k consistently. In a raid with my usual group setup ('warlock, illusionist, necro, fury and either a tank or a healer) I can hit anywhere between 5k and 9k. And that's with the illi's IA buff, elixirs and whetstones. I usually put UT on the 'lock.</p><p>I too, have been trying to figure out how to DPS higher, as I've seen some pretty kicka** parses from troubs (Rhavin up there has posted some awesome parses over at that other forum <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I've experimented with casting order and heroic opportunity combinations and I know that our auto attack is very important. Even armed with that knowledge I still hover around 5k-6k soloing. I have a few masters but mostly my dps spells are still expert level, so maybe masters make a bigger difference than I'm thinking they do. </p>

Carthington
04-14-2010, 01:49 PM
<p>your auto attack is your meat and potatos of your dps as a troub...  you can get off 1-2 CAs/Spells between auto attacks...every so often 3 depending on your delay...</p><p>Turn on your auto attack meter to time it is the best way...  from there you'll just want to figure out which spells/CAs to cast together and in which order....ACT also has a plugin that will tell you when your auto attack goes off but its not as accurate only because the program has to read it off the log file first...</p><p>auto attack - ca/spell ca/spell and repeat that over and over again...</p><p>Also remember Bump + Nightstrike is a high fast combo, macro them together and set Bump as your primary and you'll hit them both in one shot....</p><p>The rest is up to you to figure out <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>For example:  Auto attack, Bump, NightStrike, wait for auto attack, Perfect Shrill, Dancing Blades, wait for auto attack, etc, etc, etc, etc....</p>

Morgane
04-14-2010, 02:54 PM
<p>I'm guessing that haste would probably help us out, too in that it would cause our auto attack to speed up?</p>

Artalis the Elder
04-14-2010, 10:33 PM
DPS Mod and Crit Bonus. In a raid you should have an illy in your group and cob should be rolling pretty much all the time. Put that together with 1 +35-40 haste item and you are way into diminishing returns curve on haste. DPS MOD DPS MOD DPS MOD! Then pour on as much potency and crit bonus as possible. DA and Crit need to be at 100, pretty easy to do nowadays between even legendary drops and adornments and then it just comes down to not missing auto attacks and cast order. Remember though, for crit bonus to do its job you actually have to crit so a crit chance of 100+ is mandatory. I don't even know how to parse soloing. Nothing lives long enough for parses to mean anything and if it DOES live past the first volley of double attacks it's probably something I'm not supposed to be killing and I'm kiting it around so I don't get my face caved in. If you want to parse solo, check a training dummy. I haven't done that in ages though so I couldn't tell you what your dps on a dummy should be. Generally I'm not happy with my parse in a raid unless I'm near 20k (which means I'm not happy most times cause I hang out around 16ish) But it gives me something to reach for.

Kulaf
04-15-2010, 12:44 AM
<p>Probably should shoot for 112 Crit so that on orange con mobs you are still critting 100% of the time. Problem I am seeing with itemization in SF is the only gear with DPS mods on it are targeted toward fighters.  So just because something doesn't have AGI on it don't dismiss it as non-scout gear.</p><p>Then look at caps:</p><p><strong>Crit</strong> caps at around 108-112 depending on who you ask.</p><p><strong>Crit Bonus</strong> has no cap.</p><p><strong>DA</strong> caps at 100.</p><p><strong>Potency</strong> caps at 100</p><p><strong>DPS</strong> and <strong>Haste</strong> hit the diminishing returns curve at 120.</p><p>So that said.....and with caps in mind, when looking at gear upgrades:</p><p>Crit > Crit Bonus > DA > Potency > DPS > Haste</p>

Morgane
04-15-2010, 09:59 AM
<p>I'm at about 117% crit chance and 100% DA easy in a raid setting. My AGI is hovering around 1500-1600, depending on what gear I'm wearing. My Crit Bonus and Potency most certainly need to be raised as they are hovering around (I'm pulling this from memory becuase I'm at work) 35% and 40% respectively.</p><p>I can't remember what my DPS Mod is, but do you guys have any advice on how to get this number up? I see very few items with DPS mod on them so other than buffs I'm not sure how to get that number up.</p>

Kulaf
04-15-2010, 12:51 PM
<p>Well the easy way is to have an Inq as your healer.  <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p>Barring that as I stated, look at gear aimed at fighters in the non-armor slots.</p>

MsChief
04-15-2010, 03:05 PM
<p>In raids, the only debuff I tend to use is zander's...  On pull I POTM, and Jcap, followed by zanders, auto attack and from there my various speedy strikes and auto attacks and Zanders, POTM and Jcap as they are up</p><p>Do you all use any of the debuffs and are there some things I need to take out of my cast rotation completely?</p><p>Thanks!!!</p>

Morgane
04-15-2010, 03:43 PM
<p><cite>Kulanae@Blackburrow wrote:</cite></p><blockquote><p>Well the easy way is to have an Inq as your healer.  <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>Ha! I'd have more luck finding the Holy Grail! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Morgane
04-15-2010, 03:47 PM
<p><cite>MsChief wrote:</cite></p><blockquote><p>In raids, the only debuff I tend to use is zander's...  On pull I POTM, and Jcap, followed by zanders, auto attack and from there my various speedy strikes and auto attacks and Zanders, POTM and Jcap as they are up</p><p>Do you all use any of the debuffs and are there some things I need to take out of my cast rotation completely?</p><p>Thanks!!!</p></blockquote><p>Well, if it's on a named fight I'll usually put in the strength debuff and the Demoralizing one (I forget the name but it reduces the offensive skills of the mob, I think) right along with Zanders because their casting speed is pretty fast and I can usually get one of them off after one of my big hits and before my auto attack hits again. Same with the wisdom debuff.</p><p>If it's trash though I usually only throw up Depressing Chant and/or Zanders.</p>

Rhavin
04-15-2010, 05:24 PM
<p>Dont neglect Depressing chant and chaos anthem. Its not just for yourself, the whole raid will benefit from it(and chaos anthem</p><p>does decent damage with AA in it.</p>

Kunaak
04-16-2010, 04:52 PM
<p>always be aware of linked encounters - linked encounters offer us a chance for massive amounts of DPS, thats one thing we are good at.</p><p>don't neglect AGL at all. for every 100 AGL, it seems to equal about a 5% increase on DPS for me, in raids I am sitting between 2060, and 2130 AGL, depending on what procs, and what tank I got. but its never below 2k in raid. on my own, I am at 1760 agl, and after a ton of time on the training dummy, its proven worth it to do things like drop 51 ability mod for 27 AGL on my shoulders, cause AGL directly effects autoattacks.</p><p>Crit Bonus - its everything. dont put potency adorns on anything - you will quickly hit the 50% base on most skills with just the raid gear you get. crit bonus is everything. I am at about 85% crit bonus, but at the moment, I am alittle behind on jewelry, so I am constantly getting new stuff to replace my TSO stuff. once I am where I need to be, I should be alittle over 95-100% crit bonus - not including procs, I've heard of people up near 110 crit bonus on thier own, so if I can figure out what gear they got, I'd look into it, but for now, I see a good clear path to getting up to the mid 90's easy.</p><p>actual crit, you should try to keep your crit at 100 or very close - our mythical does proc 15% crit, rather often, so that does give you a buffer should you get down to the 90's, it wouldnt be the worst thing in the world, but definatly keep your crit high. DA is good, but these days, I'd gladly give up DA for maintaining high crit - cause crit and crit bonus are dependent on each other - and crit bonus is everything.</p><p>cast speed - dont overlook these - we are part caster, and having 1-2 second cast times really sucks. I sacrificed my ability mods on my wrist items for more cast speed.</p><p>DPS and Haste - I know this will sound weird, but I personally dont high super high haste - I find it screws with my casting between auto attacks. I work around it just fine, but I dont like when its maxed out personally. for actual DPS mod - this ones always a sore spot for me, I will either have way too much, or not enough, meaning, I'll have 70 DPS mod or 330 DPS mod. depending on coercers and tank selection. so I try to be aware of that, and swap gear to maintain somewhere around 120 - 140 DPS mod, and let procs handle the rest. its not something I put a ton of effort into maintaining, just try to keep it above 100 or so, and you will usually find a buff or two will max you out quickly.</p><p><strong>fluff AA</strong> -</p><p>dont bother with Recovery time - it does almost nothing for anyone, and 8 aa is alot to waste.</p><p>range and radius doesnt to a whole hell of alot for anyone either, you can go that route and it wont be horrible, but 5 aa is alot to waste on something thats not gonna do a whole lot for you or anyone else. maybe it will help on tox hard mode, but 98% of the time, its not gonna do anything for anyone.</p><p>putting 10 aa into your Poison proc is a waste too - 4-5 aa into it, is more then enough to insure it procs alot, remember fights are long enough to where it will still proc alot.</p><p>- with these savings on AA, I'd look into maxing out your INT buff. remember 100 on a primary stat is a pretty signifigant increase of DPS for most classes - 175+ INT for your mages (if your buff is maxed and masterd) will really help them - and the higher they parse - the higher you will parse. its a give and get - kinda thing.</p>

Rhavin
04-16-2010, 10:59 PM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>always be aware of linked encounters - linked encounters offer us a chance for massive amounts of DPS, thats one thing we are good at.</p><p>don't neglect AGL at all. for every 100 AGL, it seems to equal about a 5% increase on DPS for me, in raids I am sitting between 2060, and 2130 AGL, depending on what procs, and what tank I got. but its never below 2k in raid. on my own, I am at 1760 agl, and after a ton of time on the training dummy, its proven worth it to do things like drop 51 ability mod for 27 AGL on my shoulders, cause AGL directly effects autoattacks.</p><p>Crit Bonus - its everything. dont put potency adorns on anything - you will quickly hit the 50% base on most skills with just the raid gear you get. crit bonus is everything. I am at about 85% crit bonus, but at the moment, I am alittle behind on jewelry, so I am constantly getting new stuff to replace my TSO stuff. once I am where I need to be, I should be alittle over 95-100% crit bonus - not including procs, I've heard of people up near 110 crit bonus on thier own, so if I can figure out what gear they got, I'd look into it, but for now, I see a good clear path to getting up to the mid 90's easy.</p><p>actual crit, you should try to keep your crit at 100 or very close - our mythical does proc 15% crit, rather often, so that does give you a buffer should you get down to the 90's, it wouldnt be the worst thing in the world, but definatly keep your crit high. DA is good, but these days, I'd gladly give up DA for maintaining high crit - cause crit and crit bonus are dependent on each other - and crit bonus is everything.</p><p>cast speed - dont overlook these - we are part caster, and having 1-2 second cast times really sucks. I sacrificed my ability mods on my wrist items for more cast speed.</p><p>DPS and Haste - I know this will sound weird, but I personally dont high super high haste - I find it screws with my casting between auto attacks. I work around it just fine, but I dont like when its maxed out personally. for actual DPS mod - this ones always a sore spot for me, I will either have way too much, or not enough, meaning, I'll have 70 DPS mod or 330 DPS mod. depending on coercers and tank selection. so I try to be aware of that, and swap gear to maintain somewhere around 120 - 140 DPS mod, and let procs handle the rest. its not something I put a ton of effort into maintaining, just try to keep it above 100 or so, and you will usually find a buff or two will max you out quickly.</p><p><strong>fluff AA</strong> -</p><p>dont bother with Recovery time - it does almost nothing for anyone, and 8 aa is alot to waste.</p><p>range and radius doesnt to a whole hell of alot for anyone either, you can go that route and it wont be horrible, but 5 aa is alot to waste on something thats not gonna do a whole lot for you or anyone else. maybe it will help on tox hard mode, but 98% of the time, its not gonna do anything for anyone.</p><p>putting 10 aa into your Poison proc is a waste too - 4-5 aa into it, is more then enough to insure it procs alot, remember fights are long enough to where it will still proc alot.</p><p>- with these savings on AA, I'd look into maxing out your INT buff. remember 100 on a primary stat is a pretty signifigant increase of DPS for most classes - 175+ INT for your mages (if your buff is maxed and masterd) will really help them - and the higher they parse - the higher you will parse. its a give and get - kinda thing.</p></blockquote><p>Well said. The only thing I feel differently about is the poison proc which i dumped for bladedance(which has come in handy quite some times this expansion). Casting speed and skill up is what I feel made a whole lot of difference for me, especially with getting higher VC's which can be a real indicator on dps outcome of your group these days. Say a wizard usually parsing higher then another wizard who ends up with a bard doing poor VC's may find himself loosing the zw to the "lesser" wizard that had the bard doing good VC's.</p>